KCDA

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About KCDA

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Don't Starve
  • Contributor
Don't Starve Together
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Oxygen Not Included
  • Alpha Contributor
  1. You know it's bad when even KCDA is talking. Also I sympathize with that last paragraph, I have to go through that pretty much every other time I say something here, and it's rare I say something for that reason. ...You realize that DS and DST have completely different engines right? DST was built from the ground up, and then slowly and painfully ported things over. There are a ton of reasons why SW in DST would never work, from balance changes, to the RAM limit of a 32-bit program, to difficulty being nerfed to death, but this account might not live much longer if I spoke freely about it here. PM me on Reddit to ask about anything I don't say here ok? Ok. Nice joke there. You're forgetting that all DST has over DS combat wise, is that when porting over Vanilla for DST, they used a pre-caves build which still had the Attack Canceling "bug." After all the praise Klei got for bringing back one of the greatest features DS ever had, they decided to keep it in DST, but still keep it out of DS. (I really don't see it as a bug by the way, to some extent item switching was. The earlier version of item switching was, but the latter at least in my opinion wasn't. The TLDR version of the old item switching was, you could start chopping a tree, switch to a torch, and it keeps chopping with the torch, not draining durability.) That's a nice joke you've got there. Pff "DST, superior" best joke I've heard all week man. Seriously though, please play more than a hundred hours before commenting on these matters, it takes a long time to learn all the complexities and depth both installments have to offer. I've been playing for about 5 years now, and I'M STILL LEARNING NEW THINGS. Like just yesterday, I learned you can repair the broken Relics for some sanity, even if it's a pointless feature that likely won't ever be used. (Seriously 3-5 rocks for 20 sanity, its just not a good trade, especially considering all the loot you could get from smashing it.) DST is polished in all the wrong areas, doesn't have more USEFUL content, and actively tries to kill Base Building. Overall, DS > DST always and forever. If you're wanting version differences, here's a small old list I made (but never finished.) https://www.reddit.com/r/dontstarve/comments/4xj9cb/dont_starve_together_alone_clientside_mod_now_in/d6fw4pw/ (Yes some of it is outdated.) Oh and I'm pretty sure your arguments about patching DS stuff into DST (like SW) have already been discussed here, but the short version is, look at how bad the SW DST mod is. (I'm not singling a mod team out by saying that, I hate all game mods equally.) The whole concept of SW would have to be neutered to work in DST, but if you want a further discussion on that, it would be best on Reddit where I can speak my mind freely.
  2. Thank you for fixing it, Coral will be a useful resource now! People will stop considering world hopping for just Coral now (I know I was in that camp.) Say, do they still have to be on screen for the timer to tick in order to grow, or will it just update accordingly when loaded?
  3. Either way, during the new Beta, I've been on and off testing this in a world just for testing. 28 days so far, and tons of rain. Nothing. And just casually passing by them during 500 or so days of SW (pre-beta), never saw them grow.
  4. Coral Reefs never grew back, so Coral Nubbins are still pointless. The part of the code that would start the process is still just a comment. in the reef_fn inst:AddComponent("growable") inst.components.growable.stages = growth_stages inst.components.growable:SetStage(3) inst.components.growable:SetOnGrowthFn(OnGrowthFn) --inst.components.growable:StartGrowing() For readers who don't look at the code (such as myself) a -- indicates a comment. (Oh and thanks Infected_Asylum for looking at the code again for me.)
  5. Inb4 ban.
  6. Meet Winona!

    Will do.
  7. Meet Winona!

    Just going to leave this here... 1950's poster in a 1920's-30's setting... Mah lore continuity...
  8. Well that'll work in the meantime I suppose.
  9. Apparently the c_connect() console command can bypass this (assuming you know the server info in advance.) The 'join game' option on Steam also seems to work.
  10. There is no "Decline Gift" option, and I cannot play DST online until I accept the gift. Beta Branch V206209
  11. dedi server crashes [New Reign]

    Can confirm, crashed twice on me.
  12. ... Psi I only had 3 Tentacle Spikes, and I died early on. Granted it was my fault for tanking a stomp, with next to no armor, but still. About 3 of us were dead by the middle of the fight, if not by the end of it. I only saw a handful of people with Morning Stars. Your memory is a touch off Psi.
  13. No mods. Version 189297. Title: Items inside or on a Cargo Boat are deleted when the boat breaks on land. *Also the Ironwind still sinks in water. Not sure if that's intentional or not.*