KCDA

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About KCDA

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Don't Starve
  • Contributor
Don't Starve Together
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Oxygen Not Included
  • Alpha Contributor
  1. You know it's bad when even KCDA is talking. Also I sympathize with that last paragraph, I have to go through that pretty much every other time I say something here, and it's rare I say something for that reason. ...You realize that DS and DST have completely different engines right? DST was built from the ground up, and then slowly and painfully ported things over. There are a ton of reasons why SW in DST would never work, from balance changes, to the RAM limit of a 32-bit program, to difficulty being nerfed to death, but this account might not live much longer if I spoke freely about it here. PM me on Reddit to ask about anything I don't say here ok? Ok. Nice joke there. You're forgetting that all DST has over DS combat wise, is that when porting over Vanilla for DST, they used a pre-caves build which still had the Attack Canceling "bug." After all the praise Klei got for bringing back one of the greatest features DS ever had, they decided to keep it in DST, but still keep it out of DS. (I really don't see it as a bug by the way, to some extent item switching was. The earlier version of item switching was, but the latter at least in my opinion wasn't. The TLDR version of the old item switching was, you could start chopping a tree, switch to a torch, and it keeps chopping with the torch, not draining durability.) That's a nice joke you've got there. Pff "DST, superior" best joke I've heard all week man. Seriously though, please play more than a hundred hours before commenting on these matters, it takes a long time to learn all the complexities and depth both installments have to offer. I've been playing for about 5 years now, and I'M STILL LEARNING NEW THINGS. Like just yesterday, I learned you can repair the broken Relics for some sanity, even if it's a pointless feature that likely won't ever be used. (Seriously 3-5 rocks for 20 sanity, its just not a good trade, especially considering all the loot you could get from smashing it.) DST is polished in all the wrong areas, doesn't have more USEFUL content, and actively tries to kill Base Building. Overall, DS > DST always and forever. If you're wanting version differences, here's a small old list I made (but never finished.) https://www.reddit.com/r/dontstarve/comments/4xj9cb/dont_starve_together_alone_clientside_mod_now_in/d6fw4pw/ (Yes some of it is outdated.) Oh and I'm pretty sure your arguments about patching DS stuff into DST (like SW) have already been discussed here, but the short version is, look at how bad the SW DST mod is. (I'm not singling a mod team out by saying that, I hate all game mods equally.) The whole concept of SW would have to be neutered to work in DST, but if you want a further discussion on that, it would be best on Reddit where I can speak my mind freely.
  2. Well that'll work in the meantime I suppose.
  3. Apparently the c_connect() console command can bypass this (assuming you know the server info in advance.) The 'join game' option on Steam also seems to work.
  4. There is no "Decline Gift" option, and I cannot play DST online until I accept the gift. Beta Branch V206209
  5. dedi server crashes [New Reign]

    Can confirm, crashed twice on me.
  6. ... Psi I only had 3 Tentacle Spikes, and I died early on. Granted it was my fault for tanking a stomp, with next to no armor, but still. About 3 of us were dead by the middle of the fight, if not by the end of it. I only saw a handful of people with Morning Stars. Your memory is a touch off Psi.
  7. No mods. Version 189297. Title: Items inside or on a Cargo Boat are deleted when the boat breaks on land. *Also the Ironwind still sinks in water. Not sure if that's intentional or not.*
  8. That was a Jungle Tree Sapling you picked up, not a Jungle Tree Seed. Read the item name next time before that happens.
  9. If you don't want the bug to be patched, why even post it? There would just be a higher chance of it being removed. That being said I don't want this removed either, since it's one of the last interesting things SW has left. This bug has existed since the early days of ROG, and has been reported countless times. For everyone's sake, I hope Klei/Capy continue to ignore this bug.
  10. It took more than a year, but it's finally here... I'm in tears. Thought I would never see this day. I literally gave up on the idea that Klei would make a proper way to disable Movement Prediction... Thank you...
  11. Can we talk about why Vote Kick is still a bad system for a moment? *3 man grief gang joins a server.* *2 of the 3 buddies back up whoever is trying to be kicked. (If 2 people say no, the vote fails no matter the odds).* Vote Kicking can also instill fear in normal players. Ever say a comment that the rest of the group doesn't like, ever make a mistake that the group doesn't like, or even a bad joke? Odds are, that we've all been that guy or gal. Now if someone tries to kick you, and no one is there to back you up: You're outta there. The system also encourages/supports people to cheat with the Vote Rollback mechanic. Granted admins already did this kind of thing, but now this kind of power and abuse is in the hands of the common folk. "Oh no! I died to hounds without a weapon... Can we rollback?" *Vote rollback* "Oh no! Deerclops and Bearger smashed the base!" *Vote rollback.* What used to be hidden behind console commands, loading save backups, and admin only features; is now available to the common folk, making it much more accessible, and thus more "acceptable" in the eyes of the people. While I agree that there is no true, or good way to prevent griefing: I do not see this as a step in the right direction. Instead I see this as a tool to help griefers.