KCDA

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About KCDA

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Don't Starve
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Don't Starve Together
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Oxygen Not Included
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  1. That feeling when the Winona Trailer had more Woodie lore...
  2. RIP. Woodie had a chance to finally beat Maxwell in the title of, "Best Forest Clearer," and it was thrown away. Treeguards are the only thing that stops Maxwell's shadows productivity since they don't want to be hit. Woodie spawning more Treeguards just means he has less time to actually chop Trees, making him even more out-classed by Maxwell... Actually, thanks to that one detail, I feel LESS inclined to chop Trees as the LUMBERJACK character. The End-game was already flooded with Treeguards spawning in constantly, and in pairs of threes even. Now Woodie gets 50% more spawn chances. **Note: 50% higher spawn chance does not mean 1.5x Treeguards. Let's say that in the late game, if you chop 10 Trees on average you get one set of Treeguards spawning. If you chop 100, you would get on average 10 sets of Treeguards, 30 Treeguards total. Woodie with his 50% higher chance of spawning Treeguards after chopping 100 Trees would get 15 sets of Treeguards... 45 TREEGUARD TOTAL. Keep in mind, those numbers and chances are made up, but hopefully people start to notice just how big a spike that is. We already have a character that can grow Living Logs, and another character to instantly remedy the HP penalty by killing a Butterfly. 1 Living Log for 2 people's time, and the killing of a single Butterfly, a great trade. We don't need to sacrifice Woodie's potential to clear a forest by increasing his chance to spawn Treeguards. If anything it should be lowered. Here's what I propose: That simple change would give Woodie the chance to out-pace Maxwell's shadows, and take his rightful place as the LUMBERJACK character. Sure Woodie becoming more than a gatherer is great, and so is his new-found ability to be productive in other ways, but he's originally designed as a gatherer, and now he's just worse at that job...
  3. I need to know something... Something others haven't pointed out yet... IS THIS A PAINTING OR A PHOTOGRAPH? WHY IS IT IN COLOR? Is the DS/DST timeline more messed up then I thought it was? Oh wait figured it out, Warly comes from an alternate timeline that invented colored photographs extremely early. That feeling when the lore behind how skins work might actually be the answer...
  4. Aww man, was really looking forward to the Old Wormwood design being a skin... I mean Klei already made the model for it, and I'd still pay money for that. LET ME GIVE YOU MY MONEY KLEI!
  5. Not sure how people can't see how this is broken. Where's the effort? (Also thanks /u/Lithpingly for the screenshot.) It was fine for Wormwood himself since Crops alone are useless for him. With other players however? They have a use, which completely changes things.
  6. I personally like it, but if you feel this strongly about it... Why didn't you bring this up over 3 months ago when Wormwood was added to Hamlet? Personally I just hope his original design becomes a skin. It was so good!
  7. Rest in peace balance. If Farmplot and Dragonfruit addictions weren't already bad enough, now Wormwood can skip the middleman altogether... I just want to ask a question now, how many seeds does the average player collect before the first Winter? Casually, not even for Farmplots, just as an emergency food source? Personally I use it as a staple early game food, and end up with a stockpile of anything between 40 and 120 Raw Seeds by the time Winter hits. Keep in mind, this isn't me going out of my way to collect them, just the Raw Seeds off the beaten path, like you would with Butterflies. What reason would any player have no NOT collect Seeds and hand them over to a Wormwood as soon as they see one in the server? There aren't many good ideas to fix this, besides scrapping the perk entirely (an option I am in support of.) One solution could be to limit the crops that can actually be planted by Wormwood. Maybe limit it to more useless crops like Carrots and Corn? Aside from fire spread, what reason does a Wormwood have to not immediately try to fill the surrounding landscape to the brim with crops? I genuinely can't think of one. Great actually! It was silly for the original Wormwood to lose sanity for putting destroyed plants, "out of their misery" so to speak. Perfect, now it's consistent with Warly, who was free for SW owners. (Just felt weird having 2 character ports announced at the same time, from different DLCs, but only one of them is considered free with the DLC.) Edit small typos.
  8. Have to admit, I forgot for a while that Wheeler even had an HP buff. She originally had 100, so it's a nice return to form.
  9. Much much better, but I still think having a speed boost at all is too much. Extra movement speed is the most broken thing in the series, and projectiles are the second most broken. Wheeler still has both, but thankfully to a lesser extent. Let's hope the new Pew-Matic Horn is just about on par with Boomerangs now!
  10. Why???? Having a smaller inventory was such a good perk! It was super fun to play with as a challenge character. It was a fair penalty for having a (practically free) infinite projectile... Now, she not only has the normal inventory size, but she's been buffed to move faster with empty slots? A double buff? The first buff wasn't even wanted... TLDR: The Old Wheeler (despite the bugs) was perfect to begin with...
  11. Looks like someone on the dev team has a potty mouth. I was considering just PM-ing it, but I decided to print("****") it, and take the warning point if need be. (The censored word is 4 letters, and starts with an F.)
  12. Normally I'd call that a big buff, but now that means other entities like Hounds can come back onto the land, when they spawn on the water (during and after SW development.) I have noticed that while the old methods thankfully do work, but have more trial and error needed to work. I couldn't even reliably clip with c_speed(25), and c_speed(30) was only semi-consistent. I think it's a good alternative to /rescue in DST, but it is a little silly being able to see the classic Moleworms and Pigmen (spawned through 0,0,0 or world generation) to just walk/dig back to land. The actual teleport is surprisingly fluid, and is only noticeable if you move slowly, and are specifically looking for it. It doesn't even remove godmode status from you, which surprised me. Really solid work! Only thing I'm a little disappointed in is not being able to drown myself this way. Wes cant drown.mp4
  13. I thought Wormwood was going to be buffed, not nerfed? Healing from Ash was nice, even if the amount healed was too low to be worthwhile. At least let him heal from Rot. Taking 40 Rot into the Ruins is still silly, but at least it'd make the character somewhat more redeeming. He could (technically) Light Bulb chug like the rest of the cast then.