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Decorations, Shrines and Base Designs


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Wow, that's beautiful! The color combination of the gems looks great! And you even have foods that match the theme!

On 5/5/2020 at 11:18 AM, reichull said:

"Sinkhole" de Mayo

...I wanted to groan, but that's actually really clever and funny. Well done. :wilson_ecstatic:

On 5/5/2020 at 1:18 PM, reichull said:

Happy Cinco de Mayo everyone! Here's the "Sinkhole" de Mayo design I did for a cave entrance :wilson_flower:

 

This was a gem of a pun, even if reading it stings a bit. Let me stop beating around the bush here; I appreciate corny jokes like these. 

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Happy Mother's Day to all the mums out there and to all those celebrating. 

I wanted to do an appreciation shrine not just for them but also for the mother we all share, Mother Earth ♡ 

Be kind to her please, ahem.

:wilson_flower:

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Spoiler

WX is so cute lol!

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WIP on Pearl's Island

"Sorry about the Crab King" Shrine :?  

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Behind the scenes...

Spoiler

I screamed when she started hitting the bushes and knocking the berries off LOL.. She spawned 2 turkeys and didn't even eat anything. I had to fence it off completely to keep her out ^-^'

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Not sure whether or not I like everything so far and I deff want to add more but don't know what. 

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Before & After Aerial View so far -

Spoiler

 

Before

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"After"

1587428096_ScreenShot2020-05-10at11_14_23PM.thumb.png.cd2a2d77c035e7076805facdc7af8c8d.png

 

(creative build)

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Starting to experiment with some ideas for the rework I want to do in my main world on PS4. 

1773472512_ScreenShot2020-05-14at2_52_27PM.thumb.png.dd65e41dda940d8643a2519adcf71d2c.png1031125761_ScreenShot2020-05-14at2_52_35PM.thumb.png.1dcf6fb455fa1ca86a17fe0c1f5d91bb.png991905939_ScreenShot2020-05-14at2_52_44PM.thumb.png.8ce85e99ae586b12ae7e7ebbc786a3b1.png1097179665_ScreenShot2020-05-14at2_52_21PM.thumb.png.57d613b39e6e7bb681b0993f1390319e.png951855523_ScreenShot2020-05-14at3_32_25PM.thumb.png.be958600aeba0a7aaf83e0fbee1507c1.png

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Oh! I also messed around with The Architect Pack mod a bit and this is how far I got before giving up lol.

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Spoiler

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This is what it looked like at first before I changed it. Thought it looked like too much ahaha. But when the rainforest trees grow at the same time it is just... *heart eyes*

 

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Updated and finished the Antlion fighting arena and now starting construction on the rest of the Oasis. ^-^

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Zoomed in shot of how each corner of the arena looks like.

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Fridges on the outside for storing thermal stones, etc.

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Fork in the road. Left for the oasis lake and right for the Antlion arena.

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Corner path design that @Warlockadamm did.

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*Old version in summer with Antlion was moved to the spoiler below*

Spoiler

 

Testing out some designs for my new Antlion fighting arena that won't get destroyed when starting the fight. This one is 8x8 and everything placed down at the moment seems to be out of reach for the castles and spikes. I'm assuming I can't go outside of the circle during the fight otherwise spikes will start smashing things but I usually don't anyway lol. I'll try to get a shot of it after summer is over.

:wilson_flower:

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Here's my base again! (It may not look like much because sadly, I am the only one who builds stuff, and I had to do tons of other stuff and couldn't focus on building... I had to kill the shadow pieces (twice) the ancient guardian, then the fuelweaver, then clear the ruins again... and so on and so on!

Here's a part of my base at night, I've added fireflies to some parts.

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My base at morning, not a ton of stuff has changed, but I finally finished the end tables and yes the lovely roses will last forever now.

Night21.thumb.PNG.5fec9db8bf4d44a0f1613c102f8cf950.PNG

The "left" part of my base, I've finally surrounded all the queen statues with pawn statues, it took me so much time because I recently realized that you can hammer the potter's wheel to get the sketches back...

Night3.thumb.PNG.3e7dd914827e14c93a20e648f65c32a9.PNG

And here is the "right part" I've also surrounded the Maxy statues with pawn statues, and added more chests, you can also see that "blank spot" I'm thinking of adding a scaled furnace there.

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I will also continue these "cobblestone roads with walls and fences" and make a proper place to show off the odd skeleton. 

A sneak peak of my (still not entirely finished) bath house, which i wanted to do after I saw @reichulls one. With a hin of spirited away in there. 

And my tropical park.
 

BATH SCREENSHOT.JPG

TROPICAL PARK SCREENSHOT.JPG

On 6/20/2020 at 3:21 AM, reichull said:

Started working on a "Victorian" style world. I love all the Gorge themed stuff, ugh. Also I try to only take screen shots during dusk, it's my favorite lighting.

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Also reichull I absofruitely love what you did there. And can we please finally get a rosebush in this game? :(

GOD these are all gorgeous.  I could _never_ plan this stuff out that well.  I'm sure that if I tried, I'd quickly find I'd picked a piece of land that wasn't big enough in all directions, and have to start over...

Let's see...does I has anything that would fit this thread...

132ruinsfullview.thumb.png.9ca95aa87fb4a93acbe2ac0798c63605.png

My ruins!  Also from the "Builder's Project" thread.  I actually used the worst parts of summer to my advantage--the Antlion's sinkholes look like part of the reason that it IS now ruins, and burned trees work for "meteor impact site"-chic as well.

125ruinslivingroom.thumb.png.824c25d40e730901eb14b03235350ce4.png

The living room area.  We can see here that they did indeed have furniture, writing, and pottery.  Broken pieces of wall litter the floor...as do a lot of skeletons in unfortunate poses. Whatever happened here, it happened suddenly.

126ruinshallway.thumb.png.afe3b1439e27eabf1fee810de6f942b9.png

The hallway, and more skeletons.

127ruinsmainarea.thumb.png.629be3d18ed26e323a849d2e372a2912.png

The central area--we don't know if the lectern here was for giving speeches, or sermons, or teaching.  Were those statues meant to represent animal gods, or perhaps they were monuments to beloved family pets?  

130ruinsagriculture.thumb.png.95095ecf409001b0977b3c30ea04d5a8.png

The people who made this structure long ago did indeed have agriculture.  Whether this was to feed their own family or to sell, or both, we can't be certain.

131ruinssign.thumb.png.e3b916afd014e7428f8b9e92aa9b2b9c.png

Willow calls 'em how she sees 'em.  XD

Spoiler

Despite it being called "Mystery Ruins" here, the "culture" that made this does have a semi-officlal name:  The Mosaicans.  Because I built this in the mosaic landscape, aka what I decided to call "Mosaicana" while building. Lol.  They're also mentioned in the text for one of the items in  my museum, (the NEXT Building Project...project) which was also made by people from long ago but not AS long ago.  To the musuem-building people the "Mosaicans" were also old history.  It's like...Bronze-Age vs. medieval, kinda.

Yes, I started doing freaking _continuity_ with my builds.  Be afraid.  Be very, very afraid.  : P

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And now...a year (?) later, Mother Nature has claimed the ruins.  As she will one day come for us all.

Spoiler

This happened like RIGHT before the patch that made lumpy evergreens less invasive, lol.  I'm kinda glad their code was still annoying for this picture's sake, however, 'cos it REALLY fits the story/theme.

By the way, this is not an aspect-ratio-stretched picture. The trees really ARE that tall.  I literally canNOT get their tops onto the screen at the same time as their bottoms without a camera mod.  Annoying when you can't see past them, but _damn_ if it doesn't make your forests more atmospheric.

(Mods used:  Furniture Megapack, Pet Statues, Evergreens 2Gether, the "Aerial View" camera mod and a liberal use of the C_spawn (thing) command for stuff like on-demand skeletons and burn marks.  No other commands were used.)

...Notorious

Just finished up the new city in Welcome to Hamton! Imperator City:

Main Entrance

Spoiler

950929470_DontStarveTogether_ConsoleEdition_20200630152459.thumb.jpg.e8b2e9c9f06e42c62012539c148aba2e.jpg

Imperator City Courtyard

Spoiler

182138442_DontStarveTogether_ConsoleEdition_20200630152422.thumb.jpg.99e64f5a258fd685434faa8b0290a88c.jpg

Imperator Wares

Spoiler

1547451193_DontStarveTogether_ConsoleEdition_20200630152414.thumb.jpg.43cd1e983c25103323f9d1facd14b064.jpg

Imperator Blacksmith

Spoiler

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Legumes Delight

Spoiler

1812339831_DontStarveTogether_ConsoleEdition_20200630152355.thumb.jpg.7c30dbacbc99e306fc9be3ee7f0150d9.jpg

Sub-Terra Outfitters

Spoiler

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Broham Carrat Gym

Spoiler

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Body By Marsh Carrat Gym

Spoiler

1880104906_DontStarveTogether_ConsoleEdition_20200630152445.thumb.jpg.3e1b728ddd530c86f7b9fd4e3451a77c.jpg

Imperator Bank

Spoiler

889095600_DontStarveTogether_ConsoleEdition_20200630152232.thumb.jpg.f3df0430a8ec1a6f984e5ef25be32be6.jpg

Imperator Hotel

Spoiler

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Gambling Hall

Spoiler

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Carrat Race Tracks

Spoiler

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Fightmare Mini-Game

Spoiler

1362294822_DontStarveTogether_ConsoleEdition_20200630152108.thumb.jpg.2c237a6b7761baf62d4798fab7efb895.jpg

Rabbit Races

Spoiler

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Meat Run Challenge

Spoiler

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South Entrance

Spoiler

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That's it! I'll try to do a full video tour of the whole world by the end of the week. 

On 6/24/2020 at 7:36 PM, CaptainChaotica said:
Spoiler

 

GOD these are all gorgeous.  I could _never_ plan this stuff out that well.  I'm sure that if I tried, I'd quickly find I'd picked a piece of land that wasn't big enough in all directions, and have to start over...

Let's see...does I has anything that would fit this thread...

132ruinsfullview.thumb.png.9ca95aa87fb4a93acbe2ac0798c63605.png

My ruins!  Also from the "Builder's Project" thread.  I actually used the worst parts of summer to my advantage--the Antlion's sinkholes look like part of the reason that it IS now ruins, and burned trees work for "meteor impact site"-chic as well.

125ruinslivingroom.thumb.png.824c25d40e730901eb14b03235350ce4.png

The living room area.  We can see here that they did indeed have furniture, writing, and pottery.  Broken pieces of wall litter the floor...as do a lot of skeletons in unfortunate poses. Whatever happened here, it happened suddenly.

126ruinshallway.thumb.png.afe3b1439e27eabf1fee810de6f942b9.png

The hallway, and more skeletons.

127ruinsmainarea.thumb.png.629be3d18ed26e323a849d2e372a2912.png

The central area--we don't know if the lectern here was for giving speeches, or sermons, or teaching.  Were those statues meant to represent animal gods, or perhaps they were monuments to beloved family pets?  

130ruinsagriculture.thumb.png.95095ecf409001b0977b3c30ea04d5a8.png

The people who made this structure long ago did indeed have agriculture.  Whether this was to feed their own family or to sell, or both, we can't be certain.

131ruinssign.thumb.png.e3b916afd014e7428f8b9e92aa9b2b9c.png

Willow calls 'em how she sees 'em.  XD

  Reveal hidden contents

Despite it being called "Mystery Ruins" here, the "culture" that made this does have a semi-officlal name:  The Mosaicans.  Because I built this in the mosaic landscape, aka what I decided to call "Mosaicana" while building. Lol.  They're also mentioned in the text for one of the items in  my museum, (the NEXT Building Project...project) which was also made by people from long ago but not AS long ago.  To the musuem-building people the "Mosaicans" were also old history.  It's like...Bronze-Age vs. medieval, kinda.

Yes, I started doing freaking _continuity_ with my builds.  Be afraid.  Be very, very afraid.  : P

naturereclaimstheruins.thumb.png.894051ab191404ff1293197a86f253d3.png

And now...a year (?) later, Mother Nature has claimed the ruins.  As she will one day come for us all.

  Reveal hidden contents

This happened like RIGHT before the patch that made lumpy evergreens less invasive, lol.  I'm kinda glad their code was still annoying for this picture's sake, however, 'cos it REALLY fits the story/theme.

By the way, this is not an aspect-ratio-stretched picture. The trees really ARE that tall.  I literally canNOT get their tops onto the screen at the same time as their bottoms without a camera mod.  Annoying when you can't see past them, but _damn_ if it doesn't make your forests more atmospheric.

(Mods used:  Furniture Megapack, Pet Statues, Evergreens 2Gether, the "Aerial View" camera mod and a liberal use of the C_spawn (thing) command for stuff like on-demand skeletons and burn marks.  No other commands were used.)

...Notorious

 

 

Wow! This looks like a (almost) perfect setpiece to implement into DST.

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