GetNerfedOn Posted September 8, 2019 Share Posted September 8, 2019 Since the previous threads got archived, and there haven't been any threads like these for a time, I decided to make a new one because I feel that in the coming days and the new updates we may see more innovative and nice base designs (like seabases for example) and I also feel that the previous threads have lots of good base/megabase/world designs we can all appreciate. Original idea of course goes to the wonderful @disies. My bases aren't so tidy as of now, but here's the general idea: Just a central oasis settlement surrounded by farms. Pretty simple. I'll post more recent photos when i have the time Do feel free to share your base designs too Link to comment Share on other sites More sharing options...
FreyaMaluk Posted September 8, 2019 Share Posted September 8, 2019 Ty for reopening Link to comment Share on other sites More sharing options...
Ezaroth Posted September 8, 2019 Share Posted September 8, 2019 Very work in progress. Lacked inspiration so I stopped building. Hope this thread could help with that. Link to comment Share on other sites More sharing options...
splorange Posted September 8, 2019 Share Posted September 8, 2019 part of my megabase, the spawn portion. Link to comment Share on other sites More sharing options...
NSAiswatchingus Posted September 8, 2019 Share Posted September 8, 2019 Not very "tidy" either but I might as well toss Hamton into the ring. You can find the full tour Here. The idea behind it is to create a bunch of little "shops" that make up a "town". Not very efficient base design, but it helps get the ideas across that I need to to make this little experiment work. Link to comment Share on other sites More sharing options...
Brago-sama Posted September 8, 2019 Share Posted September 8, 2019 My kitchen Spoiler Entrance to caves (guarded by nne and squee) Spoiler B E E box area. It's played out to prevent accidental flower picking as I use controller l. Spoiler Storage area (might expand as you can see on left) Spoiler My safety room (I'm missing an eye please dont disqualify me ;-; ) Spoiler Link to comment Share on other sites More sharing options...
GetNerfedOn Posted September 9, 2019 Author Share Posted September 9, 2019 Here's my cave world. Again, a very similar take on my idea - necessities in the middle with farms surrounding it. Here's a question for you guys: what's your greatest sruggle when you settle down and base? Link to comment Share on other sites More sharing options...
Ezaroth Posted September 9, 2019 Share Posted September 9, 2019 2 hours ago, GetNerfedOn said: Here's a question for you guys: what's your greatest sruggle when you settle down and base? Digging turfs. It feels so slow and boring, we really need better pitchforks. Link to comment Share on other sites More sharing options...
maradyne Posted September 9, 2019 Share Posted September 9, 2019 50 minutes ago, Ezaroth said: Digging turfs. It feels so slow and boring, we really need better pitchforks. turf digging reaction-based minigame when Link to comment Share on other sites More sharing options...
NSAiswatchingus Posted September 9, 2019 Share Posted September 9, 2019 2 hours ago, Ezaroth said: Digging turfs. It feels so slow and boring, we really need better pitchforks. Moving turfs for a base is nothing. It's the entire biome customization that takes for ever. 1 hour ago, maradyne said: turf digging reaction-based minigame when There's kind of one. You can grab the turf as it pops up before it hits the ground if you're fast enough. Shaves off MAYBE 1/3 of a second per turf dig. Link to comment Share on other sites More sharing options...
maradyne Posted September 9, 2019 Share Posted September 9, 2019 7 minutes ago, NSAiswatchingus said: There's kind of one. You can grab the turf as it pops up before it hits the ground if you're fast enough. Shaves off MAYBE 1/3 of a second per turf dig. Heh, also the case with stump gathering. If you've got a full team of choppers and a digger, you can just barely keep up grabbing everything that drops without slowing the shadows with that trick. Link to comment Share on other sites More sharing options...
EzLo54 Posted September 9, 2019 Share Posted September 9, 2019 Hoo boy this will be a big one to show off. Here we go! My longest world that has survived without any hiccups "World of The Lunatics". Currently at Day 3456. Main area: Spoiler Firepit and Sanity Station: Spoiler Drying Racks area: Spoiler Volt Goat farm: Spoiler Beebox area: Spoiler Holy Gnome Shrine (he gives us the elegants ) : Spoiler Plain and boring Moleworm farm: Spoiler Tree chopping area: Spoiler Anti-Hound area (and sometimes treeguards): Spoiler Main chest area: Spoiler Bonus chest area: Spoiler My friend's Glommer shrine (she adores him): Spoiler Trashplant: Spoiler Berry area: Spoiler Farm: Spoiler Moon Shrine: Spoiler My Beef's pen: Spoiler Warly's kitchen and main Cave entrance: Spoiler Marble Statue Gallery Part 1: Spoiler Part 2: Spoiler Part 3 + Maxwell "Shrine" : Spoiler Marble Statue farm area: Spoiler Nightmare Fuel farm area: Spoiler This is how one of the crossroads in the base looks at night: Spoiler Some flower garden left WIP: Spoiler Hound farm area (one got out and destroyed catapults..): Spoiler Koalefant pen and Pig farm area: Spoiler Grass Gekko pen: Spoiler Bunnyman and Spider farm area: Spoiler Docks: Spoiler Base on the map: Spoiler Road to Moon Base: Spoiler Moon Base (WIP): Spoiler Caves exit: Spoiler Ancient City Base: Spoiler Ancient City Base on the map: Spoiler Eel fishing area: Spoiler And that covers most of the things I spent my time on this world! Thanks for viewing! Bonus 1 (sometimes I collect the rabbits that fall in caves and put them in these walled in areas so they can run around as i walk): Spoiler Bonus 2 (before it all started): Spoiler Link to comment Share on other sites More sharing options...
Well-met Posted September 9, 2019 Share Posted September 9, 2019 I prefer small bases. Unfortunately that depends alot on placement mods. Link to comment Share on other sites More sharing options...
Canis Posted September 9, 2019 Share Posted September 9, 2019 1 hour ago, Well-met said: I prefer small bases. Unfortunately that depends alot on placement mods. This makes me v e r y u n c o m f o r t a b l e Link to comment Share on other sites More sharing options...
trinket_4 Posted September 10, 2019 Share Posted September 10, 2019 This is not a megabase, but this was my first time basing on a boat This is the entrance of the base. The first boat was a real boat that I used to go to the islands, but after I built a bridge, it became my first storage área before creating the base. After that I made the first main-area of the base (firepits, kitchen, science/magic), and the second (main) storage unit. (the first become my garbage chests, with 1% tools) Spoiler The scaled chest protected by gnomes if for trinkets. Later I had to make a third storage-boat next to lazy deserter but I didn't got a screen-shot of it. The chests by the wardrobe was for clothing, armor, hats. Spoiler Since the base was getting bigger, I had to create another firepits boat. The chest protected by beach toys was full of desert stone. The boat with the furnace and icebox was my termal-stone storage. Spoiler This was my hound-trap boats. I was going to make all 7 boats full of tooth traps, BUT I got distracted and just left it the way it was (sorry) The flingomatic in the middle was to prevent the boats catching fire from fire-hounds. Spoiler I didn't got a screenshot, but there was 1 thing I couldn't place on the boats: bee boxes. Since we can't plant flowers on them, I had to build my bee farm on the ground next to the entrance. Link to comment Share on other sites More sharing options...
Maxil20 Posted September 10, 2019 Share Posted September 10, 2019 Do tidy arenas count? I decided to rework my bee queen catapult arena that I’ve had since day 300, and I like the result I got afterwards. Link to comment Share on other sites More sharing options...
GetNerfedOn Posted September 11, 2019 Author Share Posted September 11, 2019 16 hours ago, Maxil20 said: Do tidy arenas count? I decided to rework my bee queen catapult arena that I’ve had since day 300, and I like the result I got afterwards. Well, this is tidier than a tentacle field, so it's tidy alright that amount of blueprints unsettles me tho XD Also, why exactly is regeneration and regrowth an obstacle in terms of megabasing? Link to comment Share on other sites More sharing options...
maradyne Posted September 12, 2019 Share Posted September 12, 2019 11 hours ago, GetNerfedOn said: Also, why exactly is regeneration and regrowth an obstacle in terms of megabasing? The concept that dirty weed trees could grow up and ruin the calculated perfection of your parks and nature walks. Link to comment Share on other sites More sharing options...
Brago-sama Posted September 12, 2019 Share Posted September 12, 2019 29 minutes ago, maradyne said: The concept that dirty weed trees could grow up and ruin the calculated perfection of your parks and nature walks. Everyone laughs when you base in the Savannah with the beefalo... Now my base has 0 twiggy trees/pine trees growing. Who's laughing now? Link to comment Share on other sites More sharing options...
GetNerfedOn Posted September 17, 2019 Author Share Posted September 17, 2019 So here's the latest pics of my caveless world base: Question for this week: what are fundamentals of cave megabasing? Like, which biome to base in, do's and don'ts, etc. Link to comment Share on other sites More sharing options...
maradyne Posted September 18, 2019 Share Posted September 18, 2019 13 hours ago, GetNerfedOn said: Question for this week: what are fundamentals of cave megabasing? Like, which biome to base in, do's and don'ts, etc. No matter where you base down there, if you get lucky, one of the cave entrances you open might lead nearby, so it's worthwhile to open them all, and hop into each briefly just to get the position recorded on your cave map. Tedious given the load times, but the shortcuts you find will be worth it in the long run; cave exits often spawn near eachother, and can be used like wormholes. Typically I megabase in the Light Bulb biome (brown area before the lichen). It has large land areas, the light bulbs grant free light periodically, and if you need space/want to tidy up, you can always burn them out. There also tend to be sizable, otherwise-clear areas with minable stalagmites, if you really don't want to harm the bulbs. Usually at least one of the Toadstool spawners will be nearby, meaning underground ponds which never freeze; you don't have to make the trek into the Ruins for Fish dishes. You'll probably want outposts but not a full-on base in the Ruins; regen via Fuelweaver kill can mess up buildings. Specifically, you'll probably want to find the Metheus puzzle formation and make a safeish, fenced path to it, since the altar there is fully functional from the start and it tends to have a path to near the beginning of the ruins, ie it should remain one of the less perilous altar journeys even after a regen. Visit to craft stuff during the inactive phase of the ruins and the nightmare spawners won't be a concern. Import a forest worth of pinecones early on. You don't realize quite how much you miss forests until you're having to sit through the world transfer loading screen every time you want a decent amount of wood. A couple nests for normal spiders in farming range is a plus. Being able to farm them for silk instead of having to tackle Dwellers is nice. Remember the threat of Splumonkeys and Slurtles. They'll rob stuff from your chests if able. Protect any storage zones; they don't seem to be able to make it past fences, so I typically just fence the chests in with a few gates for myself...or separate my base by sections with walls/fences/boulders. You may want to let Antlion be angry and do its thing; the boulders it sends down can't hit you as long as you move away quickly, and they're an easy source of rocks and rock accessories. They also function the same as statues, meaning you can make them into gates, or use them to mess with AI pathing to split up Depth Worms and other waves of mobs. I normally go to an empty spot somewhere around my center of operations, and just let all the boulders pile up in one spot until I'm ready to use them. The supplies for Life Giving Amulets literally rain from the sky down there. You can be more risky with your playstyle. Use your map or the minimap mod frequently to check for hidden loot that fell unnoticed. Abigail can mass-farm Splumonkeys. Abi's power is boosted down below, making her able to decimate the Monkeys with AoE, and they drop meat, fruit, and Beard Hair (just fuel with all the Life Giving Amulets you can make down there, but hey, that's less trees you have to chop!). Alternatively, Lichen and Spider meat can be a sustainable food source. Also, Hutch makes a great distraction for those times when you thought you could handle something but you really can't and it's just time toG O If you're interested in using mods...Carnassial Teeth. If you're mostly in the caves, you miss out on Hound waves, and thereby teeth. This lets the worms and bats drop some teeth.Nightmare Phase Indicator. More accurate than the Thulecite Medallion. You may want some mods for more aesthetic lighting options; they're a bit limited in the base game, and that becomes more noticeable in the caves where there are few natural light sources. There are quite a few of them on the Workshop; Maxwell Lights, Path Lights, Gorge Lights...more out there. Link to comment Share on other sites More sharing options...
Be2014 Posted September 18, 2019 Share Posted September 18, 2019 As I am Wicker/Max I would suggest to put the farm by the bushes so when books are read they are closer. Just a suggestion other than that very neat. Link to comment Share on other sites More sharing options...
Terra B Welch Posted September 23, 2019 Share Posted September 23, 2019 Would this be considered a "Tidy Base"? This is my basement base in my current modded solo world. It's still got a ways to go before it is fully complete, but I figured I'd show off each room in it, it's basically 4 rooms around a central point, the central point being the staircase out. (Also sorry for off center drying rack in the drying room, placement limitations troll me so... , also I plan to fix the fridges at some point... ) Link to comment Share on other sites More sharing options...
glooomy Posted September 27, 2019 Share Posted September 27, 2019 Not "tidy" but... here are some current bits of my base, which is totally still a work-in-progess of course. Main kitchen area- Celestial Orb "shrine"- Stone fruit farm- Mushroom farm- Cutie Saladmander pen- Inconvenient Moosegoose spawn- Cave entrance- Bee zone / honey farm- Moonstone- Gorge "shrine"- Toadstool "shrine"- (I'll be doing one for every boss) Sorry for the messes laying about but, ahem, yeah. Link to comment Share on other sites More sharing options...
mistrbushido Posted September 27, 2019 Share Posted September 27, 2019 Here's my oasis base layout, which is pretty sustainable atm. Here's the view in winter and at night Link to comment Share on other sites More sharing options...
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