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Showcase for tidy bases [3]


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Since the previous threads got archived, and there haven't been any threads like these for a time, I decided to make a new one because I feel that in the coming days and the new updates we may see more innovative and nice base designs (like seabases for example) and I also feel that the previous threads have lots of good base/megabase/world designs we can all appreciate. Original idea of course goes to the wonderful @disies.

My bases aren't so tidy as of now, but here's the general idea:

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Just a central oasis settlement surrounded by farms. Pretty simple. I'll post more recent photos when i have the time :)

Do feel free to share your base designs too :D

 

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My kitchen 

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Entrance to caves (guarded by nne and squee)

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B E E box area. It's played out to prevent accidental flower picking as I use controller l.

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Storage area (might expand as you can see on left)

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My safety room (I'm missing an eye please dont disqualify me ;-; ) 

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2 hours ago, Ezaroth said:

Digging turfs. It feels so slow and boring, we really need better pitchforks.

Moving turfs for a base is nothing. It's the entire biome customization that takes for ever. 

1 hour ago, maradyne said:

turf digging reaction-based minigame when

There's kind of one. You can grab the turf as it pops up before it hits the ground if you're fast enough. Shaves off MAYBE 1/3 of a second per turf dig. 

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7 minutes ago, NSAiswatchingus said:

There's kind of one. You can grab the turf as it pops up before it hits the ground if you're fast enough. Shaves off MAYBE 1/3 of a second per turf dig. 

Heh, also the case with stump gathering. If you've got a full team of choppers and a digger, you can just barely keep up grabbing everything that drops without slowing the shadows with that trick.

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Hoo boy this will be a big one to show off. Here we go!

My longest world that has survived without any hiccups "World of The Lunatics".

Currently at Day 3456.

Main area:

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Firepit and Sanity Station:

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Drying Racks area:

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Volt Goat farm:

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Beebox area:

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Holy Gnome Shrine (he gives us the elegants ;)) :

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Plain and boring Moleworm farm:

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Tree chopping area:

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Anti-Hound area (and sometimes treeguards): 

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Main chest area:

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Bonus chest area:

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My friend's Glommer shrine (she adores him): 

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Trashplant:

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Berry area:

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Farm:

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Moon Shrine:

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My Beef's pen: 

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Warly's kitchen and main Cave entrance:

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Marble Statue Gallery

Part 1:

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Part 2:

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Part 3 + Maxwell "Shrine" :

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Marble Statue farm area:

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Nightmare Fuel farm area:

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This is how one of the crossroads in the base looks at night:

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Some flower garden left WIP:

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Hound farm area (one got out and destroyed catapults..): 

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Koalefant pen and Pig farm area:

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Grass Gekko pen:

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Bunnyman and Spider farm area:

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Docks:

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Base on the map:

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Road to Moon Base:

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Moon Base (WIP):

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Caves exit:

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Ancient City Base:

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Ancient City Base on the map:

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Eel fishing area:

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And that covers most of the things I spent my time on this world! Thanks for viewing!

Bonus 1 (sometimes I collect the rabbits that fall in caves and put them in these walled in areas so they can run around as i walk):

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Bonus 2 (before it all started):

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This is not a megabase, but this was my first time basing on a boat

 

This is the entrance of the base.

The first boat was a real boat that I used to go to the islands, but after I built a bridge, it became my first storage área before creating the base.

After that I made the first main-area of the base (firepits, kitchen, science/magic), and the second (main) storage unit. (the first become my garbage chests, with 1% tools)

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The scaled chest protected by gnomes if for trinkets.   Later I had to make a third storage-boat next to lazy deserter but I didn't got a screen-shot of it.

The chests by the wardrobe was for clothing, armor, hats.

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Since the base was getting bigger, I had to create another firepits boat. The chest protected by beach toys was full of desert stone. The boat with the furnace and icebox was my termal-stone storage.

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This was my hound-trap boats. I was going to make all 7 boats full of tooth traps, BUT I got distracted and just left it the way it was (sorry)

The flingomatic in the middle was to prevent the boats catching fire from fire-hounds.

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I didn't got a screenshot, but there was 1 thing I couldn't place on the boats: bee boxes. Since we can't plant flowers on them, I had to build my bee farm on the ground next to the entrance.

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16 hours ago, Maxil20 said:

Do tidy arenas count? I decided to rework my bee queen catapult arena that I’ve had since day 300, and I like the result I got afterwards.660AADDF-9570-4E7D-BF82-8EC68959237D.thumb.jpeg.96a13a7f860995c190e1caf8c53873d4.jpeg

Well, this is tidier than a tentacle field, so it's tidy alright :D

that amount of blueprints unsettles me tho XD

 

Also, why exactly is regeneration and regrowth an obstacle in terms of megabasing?

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29 minutes ago, maradyne said:

The concept that dirty weed trees could grow up and ruin the calculated perfection of your parks and nature walks.

Everyone laughs when you base in the Savannah with the beefalo...

Now my base has 0 twiggy trees/pine trees growing. Who's laughing now?

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13 hours ago, GetNerfedOn said:

Question for this week: what are fundamentals of cave megabasing? Like, which biome to base in, do's and don'ts, etc.

No matter where you base down there, if you get lucky, one of the cave entrances you open might lead nearby, so it's worthwhile to open them all, and hop into each briefly just to get the position recorded on your cave map. Tedious given the load times, but the shortcuts you find will be worth it in the long run; cave exits often spawn near eachother, and can be used like wormholes.

Typically I megabase in the Light Bulb biome (brown area before the lichen). It has large land areas, the light bulbs grant free light periodically, and if you need space/want to tidy up, you can always burn them out. There also tend to be sizable, otherwise-clear areas with minable stalagmites, if you really don't want to harm the bulbs.
Usually at least one of the Toadstool spawners will be nearby, meaning underground ponds which never freeze; you don't have to make the trek into the Ruins for Fish dishes.

You'll probably want outposts but not a full-on base in the Ruins; regen via Fuelweaver kill can mess up buildings.
Specifically, you'll probably want to find the Metheus puzzle formation and make a safeish, fenced path to it, since the altar there is fully functional from the start and it tends to have a path to near the beginning of the ruins, ie it should remain one of the less perilous altar journeys even after a regen. Visit to craft stuff during the inactive phase of the ruins and the nightmare spawners won't be a concern.

Import a forest worth of pinecones early on. You don't realize quite how much you miss forests until you're having to sit through the world transfer loading screen every time you want a decent amount of wood.

A couple nests for normal spiders in farming range is a plus. Being able to farm them for silk instead of having to tackle Dwellers is nice.

Remember the threat of Splumonkeys and Slurtles. They'll rob stuff from your chests if able. Protect any storage zones; they don't seem to be able to make it past fences, so I typically just fence the chests in with a few gates for myself...or separate my base by sections with walls/fences/boulders.

You may want to let Antlion be angry and do its thing; the boulders it sends down can't hit you as long as you move away quickly, and they're an easy source of rocks and rock accessories. They also function the same as statues, meaning you can make them into gates, or use them to mess with AI pathing to split up Depth Worms and other waves of mobs. I normally go to an empty spot somewhere around my center of operations, and just let all the boulders pile up in one spot until I'm ready to use them.

The supplies for Life Giving Amulets literally rain from the sky down there. You can be more risky with your playstyle. Use your map or the minimap mod frequently to check for hidden loot that fell unnoticed.

Abigail can mass-farm Splumonkeys. Abi's power is boosted down below, making her able to decimate the Monkeys with AoE, and they drop meat, fruit, and Beard Hair (just fuel with all the Life Giving Amulets you can make down there, but hey, that's less trees you have to chop!).
Alternatively, Lichen and Spider meat can be a sustainable food source.

 

Also, Hutch makes a great distraction for those times when you thought you could handle something but you really can't and it's just time to
G O

 

If you're interested in using mods...
Carnassial Teeth. If you're mostly in the caves, you miss out on Hound waves, and thereby teeth. This lets the worms and bats drop some teeth.
Nightmare Phase Indicator. More accurate than the Thulecite Medallion.
You may want some mods for more aesthetic lighting options; they're a bit limited in the base game, and that becomes more noticeable in the caves where there are few natural light sources. There are quite a few of them on the Workshop; Maxwell Lights, Path Lights, Gorge Lights...more out there.

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Would this be considered a "Tidy Base"?
This is my basement base in my current modded solo world. It's still got a ways to go before it is fully complete, but I figured I'd show off each room in it, it's basically 4 rooms around a central point, the central point being the staircase out.

(Also sorry for off center drying rack in the drying room, placement limitations troll me so... :(, also I plan to fix the fridges at some point... )
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Not "tidy" but... here are some current bits of my base, which is totally still a work-in-progess of course.

 

Main kitchen area-

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Celestial Orb "shrine"-

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Stone fruit farm-

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Mushroom farm-

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Cutie Saladmander pen-

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Inconvenient Moosegoose spawn-

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Cave entrance-

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Bee zone / honey farm-

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Moonstone-

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Gorge "shrine"-

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Toadstool "shrine"-

(I'll be doing one for every boss)

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Sorry for the messes laying about but, ahem, yeah.

 

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