Developer Ipsquiggle Posted July 11, 2019 Developer Share Posted July 11, 2019 Fix panning Research screen using custom keybindings Fix building status to reflect the room it is located in Fix Suit Wearer string in Duplicant skill group selection menu Add a guaranteed saltwater geyser in the ocean biome More tooltip formatting Update lumber art Performance improvements when crabs search for eggs to guard View full update 17 4 Link to comment Share on other sites More sharing options...
goboking Posted July 11, 2019 Share Posted July 11, 2019 2 minutes ago, Ipsquiggle said: Add a guaranteed saltwater geyser in the ocean biome Much obliged. 1 Link to comment Share on other sites More sharing options...
Machenoid Posted July 11, 2019 Share Posted July 11, 2019 (edited) 3 minutes ago, Ipsquiggle said: Add a guaranteed saltwater geyser in the ocean biome Any ocean biome from any asteroid or just the ocean asteroid? Edited July 11, 2019 by Machenoid 1 Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted July 11, 2019 Author Developer Share Posted July 11, 2019 1 minute ago, Machenoid said: Any ocean biome from any asteroid or just the ocean asteroid? Any asteroid with ocean biome. 10 1 Link to comment Share on other sites More sharing options...
Machenoid Posted July 11, 2019 Share Posted July 11, 2019 5 minutes ago, Ipsquiggle said: Any asteroid with ocean biome. Nice, thanks. 1 Link to comment Share on other sites More sharing options...
foosda Posted July 11, 2019 Share Posted July 11, 2019 Huge thanks to the building status fix, it was driving me crazy. 1 Link to comment Share on other sites More sharing options...
phod Posted July 11, 2019 Share Posted July 11, 2019 Whatever you guys did in this latest patch improved my frame rate considerably. Thanks for that! 1 Link to comment Share on other sites More sharing options...
Coolthulhu Posted July 11, 2019 Share Posted July 11, 2019 Damn, that crab thing is HUGE. I didn't have that many crabs on the map, yet it's obviously noticeable that it got much less laggy. 2 Link to comment Share on other sites More sharing options...
DarkMaster13 Posted July 11, 2019 Share Posted July 11, 2019 Oh wow. Guess that means that the subsurface ocean has even more guaranteed water if you need it. Also means that the Oceania start is even easier. I probably still wouldn't say it's easier than Terra, given that all that water can get in your way, but it's still easily the second easiest asteroid. Just to confirm, the tide pool biome is not the same as the ocean biome, right? The two have the same resources in them, but the ocean biome contains far more salt water and is only used by the Oceania asteroid and the subsurface ocean trait? Link to comment Share on other sites More sharing options...
wronny Posted July 11, 2019 Share Posted July 11, 2019 (edited) 51 minutes ago, Ipsquiggle said: Add a guaranteed saltwater geyser in the ocean biome A renewable source of Salt Water for almost all asteroids - Table Salt for everyone. Well except for the poor duplicants, who happend to find themselves on "The Badlands", which now seems to be missing 3 guaranteed geyser spawns (1x Cool Steam Vent (Swamp), 1x Natural Gas Geyser (Swamp), 1x Salt Water Geyser (Ocean)) as it features neither of these biomes . Any chance that the rust biome also gets an uncovered geyser / volcano? Would be super nice, considering that Arboria and "The Badlands" are missing a gold source for Oxylite & Supercoolant production 17 minutes ago, DarkMaster13 said: Guess that means that the subsurface ocean has even more guaranteed water if you need it. The Badlands (Seed: 1047210147) with Subsurface Ocean didn't feature the uncovered Salt Water Geyser. And the other worlds I looked at didn't have theirs in at the subsurface ocean "height", if they had that trait. It seems to be found on all asteroids that have naturally occuring ocean biomes, so every asteroid but The Badlands. As far as I can tell at least ... Edited July 11, 2019 by wronny Minor addition... 1 Link to comment Share on other sites More sharing options...
DarkMaster13 Posted July 11, 2019 Share Posted July 11, 2019 12 minutes ago, wronny said: A renewable source of Salt Water for almost all asteroids - Table Salt for everyone. Well except for the poor duplicants, who happend to find themselves on "The Badlands", which now seems to be missing 3 guaranteed geyser spawns (1x Cool Steam Vent (Swamp), 1x Natural Gas Geyser (Swamp), 1x Salt Water Geyser (Ocean)) as it features neither of these biomes . Any chance that the rust biome also gets an uncovered geyser / volcano? Would be super nice, considering that Arboria and "The Badlands" are missing a gold source for Oxylite & Supercoolant production The Badlands (Seed: 1047210147) with Subsurface Ocean didn't feature the uncovered Salt Water Geyser. And the other worlds I looked at didn't have theirs in at the subsurface ocean "height", if they had that trait. It seems to be found on all asteroids that have naturally occuring ocean biomes, so every asteroid but The Badlands. As far as I can tell at least ... The natural gas geyser can spawn outside of the swamp biome. I'm not sure the exact rules for it, but an uncovered one can appear in The Badlands or Arboria. The other geysers are missing in those starts, making it significantly harder. I've got a thread going that details all these things and roughly estimates the actual difficulties of each start. Speaking of which, thank you for the info on the new geyser. That's useful for updating the information on the difficulty estimations. Obivously there's just some confusion saying what's a tide pool biome and what's an ocean biome. Maybe they started calling tide pools oceans in the code, then told the players it was a tide pool later when they created a variation that basically was an ocean for the subsurface ocean? 1 Link to comment Share on other sites More sharing options...
natanstarke Posted July 11, 2019 Share Posted July 11, 2019 The guaranteed geyser is a must good job guys :). 1 Link to comment Share on other sites More sharing options...
Rebrait Posted July 11, 2019 Share Posted July 11, 2019 good update, now it is time to begin to offend each other for divergent opinions in the comments! 3 5 Link to comment Share on other sites More sharing options...
Yunru Posted July 11, 2019 Share Posted July 11, 2019 5 minutes ago, Rebrait said: good update, now it is time to begin to offend each other for divergent opinions in the comments! This post offends me 1 6 Link to comment Share on other sites More sharing options...
wronny Posted July 11, 2019 Share Posted July 11, 2019 Just now, DarkMaster13 said: The natural gas geyser can spawn outside of the swamp biome. I'm not sure the exact rules for it, but an uncovered one can appear in The Badlands or Arboria. The other geysers are missing in those starts, making it significantly harder. I've got a thread going that details all these things and roughly estimates the actual difficulties of each start. Guaranteed uncovered Geysers as of this update: "Caustic" (Jungle): a Cool Steam Vent and either a Natural Gas Geyser or a Chlorine Gas Vent "Slime" (Swamp): a Cool Steam Vent and a Natural Gas Geyser "Ocean" (Tide Pools): a Salt Water Geyser The asteroids with all of these biomes will now feature all 5 uncovered geysers (2x Cool Steam, 1x Salt Water, 1x Nat Gas and either Nat Gas #2 or 1x Chlorine). Arboria will feature 3 (no Slime, so only 1x Cool Steam, 1x Salt Water and either 1x Nat Gas or 1x Chlorine) and the Badlands just two (no slime & no tide pools, so 1x Cool Steam and either 1x Nat Gas or 1x Chlorine). Probably something that would be better explained with a well made picture, but that's not exactly my area of expertise. 16 minutes ago, DarkMaster13 said: Speaking of which, thank you for the info on the new geyser. Well, curiosity got the best of me. Good to hear that the info was of some use. Link to comment Share on other sites More sharing options...
Gurgel Posted July 11, 2019 Share Posted July 11, 2019 1 hour ago, goboking said: Much obliged. Agreed. Also has implications for cooling, as these should be 30C. 6 minutes ago, Yunru said: This post offends me I offer to be offended on general principle! Anything specific anybody wants me to be offended about? 3 Link to comment Share on other sites More sharing options...
mathmanican Posted July 11, 2019 Share Posted July 11, 2019 2 minutes ago, Gurgel said: I offer to be offended on general principle! Anything specific anybody wants me to be offended about? I need to defend my Ph.D. dissertation, but @Gurgel is on my committee. Can I get a new committee. 3 Link to comment Share on other sites More sharing options...
Cetlas Posted July 11, 2019 Share Posted July 11, 2019 1 hour ago, Ipsquiggle said: Any asteroid with ocean biome. Does the Subsurface Ocean count as an ocean biome? So if I rolled an asteroid that normally doesn't have an ocean biome and take Subsurface Ocean, I would have a saltwater geyser? Link to comment Share on other sites More sharing options...
avc15 Posted July 11, 2019 Share Posted July 11, 2019 still not answered, would like to understand if an asteroid needs 'subsurface ocean' trait to have a guaranteed geyser, or just needs to have some tidepools. Link to comment Share on other sites More sharing options...
EnderCN Posted July 11, 2019 Share Posted July 11, 2019 4 minutes ago, avc15 said: still not answered, would like to understand if an asteroid needs 'subsurface ocean' trait to have a guaranteed geyser, or just needs to have some tidepools. I would assume not. They are talking about the ocean biome which some maps have, not the subsurface ocean trait. I assume the trait has nothing to do with the geyser. Link to comment Share on other sites More sharing options...
DarkMaster13 Posted July 11, 2019 Share Posted July 11, 2019 21 minutes ago, wronny said: Guaranteed uncovered Geysers as of this update: "Caustic" (Jungle): a Cool Steam Vent and either a Natural Gas Geyser or a Chlorine Gas Vent "Slime" (Swamp): a Cool Steam Vent and a Natural Gas Geyser "Ocean" (Tide Pools): a Salt Water Geyser The asteroids with all of these biomes will now feature all 5 uncovered geysers (2x Cool Steam, 1x Salt Water, 1x Nat Gas and either Nat Gas #2 or 1x Chlorine). Arboria will feature 3 (no Slime, so only 1x Cool Steam, 1x Salt Water and either 1x Nat Gas or 1x Chlorine) and the Badlands just two (no slime & no tide pools, so 1x Cool Steam and either 1x Nat Gas or 1x Chlorine). Probably something that would be better explained with a well made picture, but that's not exactly my area of expertise. Well, curiosity got the best of me. Good to hear that the info was of some use. All useful info. I didn't know the rules about the natural gas geysers, so I've add that as well. Thanks again. 4 minutes ago, avc15 said: still not answered, would like to understand if an asteroid needs 'subsurface ocean' trait to have a guaranteed geyser, or just needs to have some tidepools. Wronny did some tests above, it doesn't seem to count the subsurface ocean or the Oceania special biomes at all. Just regular tide pools that are everywhere except The Badlands. Link to comment Share on other sites More sharing options...
SakuraKoi Posted July 11, 2019 Share Posted July 11, 2019 3 minutes ago, DarkMaster13 said: All useful info. I didn't know the rules about the natural gas geysers, so I've add that as well. Thanks again. Wronny did some tests above, it doesn't seem to count the subsurface ocean or the Oceania special biomes at all. Just regular tide pools that are everywhere except The Badlands. To be precisely, all Ocean subworlds besides "Deep Ocean" get a Salt Geyser and it is that "Deep Ocean" which is spawned through that trait. Aridio and Rime actually should get two Salt Geysers through that (since they have two non-deep ocean ocean subworlds), however each POI only spawns once and there is only one Salt Water Geyser POI, with a set temperature. 2 Link to comment Share on other sites More sharing options...
Gurgel Posted July 11, 2019 Share Posted July 11, 2019 49 minutes ago, mathmanican said: I need to defend my Ph.D. dissertation, but @Gurgel is on my committee. Can I get a new committee. Hey, I can be offended at your research and conclusions and _still_ let you pass! 3 Link to comment Share on other sites More sharing options...
Dosephshih Posted July 11, 2019 Share Posted July 11, 2019 (edited) Yesterday my generator keep un-touched due to the room type issue. Can we add the priority interface and showing the errand order who is going to do the tune up work? EDIT: just check that it do have the errand order list, but still cannot set the priority manually. Edited July 13, 2019 by Dosephshih Link to comment Share on other sites More sharing options...
natanstarke Posted July 11, 2019 Share Posted July 11, 2019 Devs can we have a option to break refined metals in the rock granulator to a metal ore? Its nice to use excess refined metal from volcanos when available for the super cool looking smooth hatches. 1 Link to comment Share on other sites More sharing options...
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