Dosephshih

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About Dosephshih

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  1. I guess the new radium would not be availble at the starting asteroids. This would encourage you to build rocket to other asteriod to get it. And maybe the trailer is showing a colonised asteriods, the launching pad is a small version only used at colony asteriods, because you dont need to fuel it. Oh, then you may need to supply the colony by sending food and oxygen, and return with some rare ores finally. The most important thing I think is too ensure smooth switching between asteriods and not too long saving time.
  2. Yes, they have no relationship, but they both violate some real mechanism, so I just think of it. Exactly i think "so how the heck did the "coolant" cool down that metal?" Actually i accept the current design as it is only a game and it is fun to have un-realistic set-up.
  3. People had argue long for the fixed water output temperature, so I am curious why no people think that the coolant to the metal refinery should have similar behaviour.
  4. Yes, sure! You make the whole description more precisely.
  5. Did anyone think that using an already very hot coolant in the metal refinery, becoming even hotter is not reasonable? The heat amount is calculated based on the molten metal cooling down to room temperature. But the coolant could be much higher than the room temperature. Although this game mechanism is fun to play, but sounds slightly not match with other part of the game. (For example, cleaning polluted water with very cold sand may cold damage the water sieve)
  6. I think it is not OP at the beginning, as it would reduce the running speed a lot at first. It is just like in reality. So we may only put some small the atmo suit before critical point of danger. However, when most of your dupes get the training and high althelets, the only drawback of atmo-suit disappear. However again, at this point, your base is usually big and it may not be funny to focus on the atmo suit planning, we just forget the micro management of the atmo suit and pay our attention to rocket planning, magma use, etc. Overall, I think the current design is appropriate for general players, but may not be challenging enough to advanced players.
  7. The hammer sounds very useful as a alarm bell, say running low on water or running low on fuel.
  8. So happy to have it released, cheers!!! It is so quick for moving from testing to official release!!
  9. The outcome is 1 tree can support the whole base power requirement.. XD
  10. Oh, you are correct, I thought it was 500g/s lumber per distiller. Thank you for the clarification~
  11. Ummm, i think you miss the point of the input requirement of Ethanol distiller is doubled. Or I miss something else?
  12. I think to support 1 generator it need 11.2 trees now, since only 5 branch are growing at the same time? EDIT: for the CO2 output of 4 ethanol distiller and generator, it will need 4 nos of skimmer.
  13. I remember this happen from the very beginning of the test branch.
  14. Wow, I needed that urgently for the exosuit!! Perfect update for the light, i just put the light in the room and connect it with 1 tile of automate wire, which is meaningless to do so.