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World traits and their effects.


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So since just 10 more traits where added to the worldgen, 8 it were before and 4 of them were basically the same, I might as well make a thread specifically for them now since a speadsheet is not really going to help as much. Since they are currently in testing, I'm sure feedback and pointing out oddities will be appreciated by everyone (like certain traits using the temperature of the surroundings, often instantly melting something like 1000kg/tile of solid hydrogen).

 

General Information:

  • The world traits are limited to 2 to 4
  • World traits are decided by the seed
  • All kind of worlds can have all traits
  • One can remove traits one does not want from \OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\worldgen\traits (thank you @Ambaire)

World Features

  • Large Glaciers, adds 5 large blobs of ice and dirty ice with some Wolframite and Wheezewort seeds. More clean than dirty. Size 8-10. Temperature 213K (-60°C)
Spoiler

Frozen Glacier

20190704101718_1.thumb.jpg.6ff6391774c9105a8a7e9cfdf7acdc28.jpg

Melted Glacier (spawned naturally in an early Launch Upgrade version)

20190704101635_1.thumb.jpg.7765177cb4a802df647901cbc8c93835.jpg20190704101759_1.thumb.jpg.e3bc42eabf9ef90cf6c49ba7a37da9fd.jpg

Overview

 5d1db6da99df5_NumberGlaciers.thumb.jpg.2245a622982c0e56757a3f0276a9c0da.jpg

  • Small, Medium, Large Boulders, those add Obsidian Boulders into the world which contain a between one quarter and 1/5th. 20 small (size 1.5-2.5), 10 medium (4-5) or 5 large (7-8).
  • Mixed Boulders add 10 small, 5 medium and 2 large boulders.
Spoiler

Small (old)

20190704102459_1.thumb.jpg.44e11f29d90d351fc51776c3c72eae9d.jpg

 

Medium (old)

20190704102555_1.thumb.jpg.7c06fe08bb3c0ccf2618001aed89c2f6.jpg

 

Large (old and oversized)

 20190704102426_1.thumb.jpg.342123bd1bf1ccba598916a46b2f5a72.jpg

Overview

20190704102337_1.thumb.jpg.eabb5aa921b5c651eda80e16fbbc9ab6.jpg

  • Slime Molds, adds 30 splats of slime and algae (10 slime to 1 algae) size between 3 and 13. Splats are unshapely, taking over about half of the area.
Spoiler

Slime Mold

20190704104749_1.thumb.jpg.8928700931c63500456873cee6ebee3b.jpg

20190704104846_1.thumb.jpg.ad19abb79385ae6b4003544728279087.jpg

Slime Mold (Slimelung) Overview on the Badlands

20190704104654_1.thumb.jpg.ce75f5941dc875e9282fb4354b9d564a.jpg

  • Geodes, adds 10 (rather 5) treasure blobs that might turn out to be Pandora's box. Size 1.1 to 2.1. Possible Contents in the Spoiler.
Spoiler

Possible contents sorted by frequency, chance is X in 481

  • Carbon, Ice/Water, Polluted Ice/Polluted Water, Copper Ore, Iron Ore, Gold Amalgam, Wolframite, Phosphorite 50, each ~10%, one of those 83%
  • Diamond 40, 8.3%
  • Solid Methane 20, 4,15%
  • Solid Oxygen 15, 3,1%
  • Solid Chlorine, Solid CO2 10, 0.2 % each, 3.1& together
  • Solid Hydrogen, Neutronium 3, 0.06% each, 0.12 together

Surrounded by (inner to outer): Obsidian and Diamond (2:1), Obsidian, Abyssalite

Samples

Hydrogen (550-600kg per tile!)

20190704110238_1.thumb.jpg.f458e2b10d2f84ed4ed769e0b00cf437.jpg

Molten Ice

20190704110503_1.thumb.jpg.cc05579ad8b83609c41848f440548cb7.jpg

Frozen Polluted Ice

20190704110316_1.thumb.jpg.fb277170189a1c64ad72fdd9fe7833d2.jpg

Phosphorite

20190704110435_1.thumb.jpg.326702e42429e73b85c074804d085e7c.jpg

Coal

20190704110352_1.thumb.jpg.079b24cc42ccdaafa72e427ed18c8709.jpg

Please be aware that the given numbers represent the maximum number which can be decreased by several factors. Those features spawn at the temperature of the biome they are in.

 

World Modifiers

  • Miscalculated Pod Location, the starting location and biome is shifted slightly vertically and quite bit more horizontally.
  • Geoactive adds 4 more random buried Geysers (total 16).
  • Geodormant, 3 less random buried Geysers (total 9).
  • Metal Rich, doubles the mass of metal ore and increases the vein size by 50%.
  • Metal Poor, decreases mass and vein size of metal ore by 20%.
Spoiler

Rich Start

20190704111610_1.thumb.jpg.28fdca12239a50ddc7bed77847ebfb6a.jpg

Poor Start

20190704112125_1.thumb.jpg.5701ca0dce9ee74983e3e5527cd7d9e3.jpg

World modifiers are not mutually exclusive (1875863951 for both Geo, 8825753 for both Metal)

 

World Biomes

  • Buried Oil, replaces the usual Oil with Oil Patches with many wells and dry zones but less free Crude Oil.
Spoiler

The purple/Crude Oil may appear often but rarely could fill a tile together. Mass is around 50kg/purple tile

20190704113743_1.thumb.jpg.c070578a5da39e97b96cd05176d96602.jpg

Here are more than twice as many (7) Oilwells than on a regular map, and there are more.

20190704113838_1.thumb.jpg.b4d3232d07053106271ffeb9ec87f740.jpg

  • Irregular Oil, places Oil around the world. Rime will have a hot Oil biome instead of cold.
Spoiler

20190704113159_1.thumb.jpg.f3b085fc28205333d71ef2b0ebfc3856.jpg

Do note the red spot right under the Gravitas facility

  • Magma Channel, raises the magma core. 
Spoiler

20190704111649_1.thumb.jpg.1f248363fc0ddc04a3f05a8d4ea8c6a1.jpg

  • Volcanoes, adds 8 Volcanoes surrounded by Magma and Obsidian around the world. 
Spoiler

20190704111114_1.thumb.jpg.f4732acd6eefab862f6d0f3d4e1be34b.jpg

  • Frozen Core, replaces the usual magma at the bottom of the map with an extremely cold frozen biome, no seeds, under -100°C.
Spoiler

20190704111141_1.thumb.jpg.5e3be2fa4d4eced85ea86be48256789e.jpg

  • Subsurface Ocean, just below the surface stretches a deep ocean.
Spoiler

20190704102639_1.thumb.jpg.ef5a01a97e473515b9129e62558932a2.jpg

 

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The confusion grows! Not from lack of information, but from too much of it, which is always wayyy worse! Not your fault, of course.

As to miscalculated pod location, I just looked at one map where it was a lot closer to the top, but pretty much in the center horizontally. May have been a fluke, of course.

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7 minutes ago, Gurgel said:

As to miscalculated pod location, I just looked at one map where it was a lot closer to the top, but pretty much in the center horizontally. May have been a fluke, of course.

Well, I would not call it a fluke but that between the shift between 0.2 and minus 0.2 (the values stated for horizontal, vertical is 0.1 and -0.1) you were close to or at 0. I'd not be surprised if one can roll a 0 for both since traits that should be mutually exclusive are not...

and feel free to ask for clarification if there is anything too unclear or vague. There is some business apart from work to take care of, including sleeping (like right now) but also going to the registration office and looking after the flat, plants and door bell (ofc the electrician has to come and make a new one when they are not there) of my parents who are on vacation. I should still be able to completely update in a few many hours and 48 hours at least. That is, unless they add even more traits meanwhile, which I hope for.

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1 minute ago, SakuraKoi said:

I should still be able to completely update in a few many hours and 48 hours at least. That is, unless they add even more traits meanwhile, which I hope for.

Don't worry about it. What you already provided is very helpful. Thanks!

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Do note that if you don't like a world gen trait, you can just delete the .yaml file from /data/streamingassets/worldgen/traits and it won't appear for future worlds. I deleted all of them except geoactive, geodes, metalrich, and subsurface ocean, for reasons.

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Geodes are made of 4 random elements:

  • Center blob: ores of iron, copper, gold are common, neutronium is rare, otherwise something uninteresting like gas or ice
  • Border 1: diamond or obsidian
  • Border 2: obsidian
  • Border 3: abyssalite

Can be a source of gold on slime-less worlds, otherwise not a huge deal.

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1 hour ago, Coolthulhu said:

Geodes are made of 4 random elements:

  • Center blob: ores of iron, copper, gold are common, neutronium is rare, otherwise something uninteresting like gas or ice
  • Border 1: diamond or obsidian
  • Border 2: obsidian
  • Border 3: abyssalite

Can be a source of gold on slime-less worlds, otherwise not a huge deal.

Good point. I suppose they're not much more desirable than boulders, especially if they overwrite something that would have been more useful.

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5 minutes ago, KittenIsAGeek said:

Rime.  Geodormant.  Large glaciers.  Frozen Core.  This is going to be interesting.

  Reveal hidden contents

image.thumb.png.afb3c7bafd361c2bc786f1989b1121f0.png

Haven't even started building yet and my dupes are already telling me they're cold. LOL.

Get a smelter fast and start making steel to heat your base. Bet you never thought that would be something you'd end up doing.

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34 minutes ago, KittenIsAGeek said:

Haven't even started building yet and my dupes are already telling me they're cold. LOL.

Rime is easy and relaxing. It's so cold that even polluted water is frozen, which ironically makes it much less likely to cause hypothermia until you get above -27C and pwater starts thawing. Except for hydrogen pockets. Being able to dump huge amounts of heat into your base without worrying about choking farms or scalding dupes simplifies things.

Dupes complaining about cold doesn't actually mean anything. Check their body temperature - if it doesn't visibly change, they're safe indefinitely.

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5 hours ago, SakuraKoi said:

Volcanoes, adds Volcanoes surrounded by Magma around the world. (Very dangerous, not isolated)

I've loaded about 10 maps with the Volcanoes trait (various asteroids), without any precise number I would say 7 to 8 out of ten volcanoes were actually abyssalite insulated (on top of the obsidian layer around them). I feel like the only ones not insulated were those colliding with other world features, boulders, geodes, etc. That creates a huge variance in difficulty, as you can get 5 or 6 non-insulated volcanoes, or the opposite, 8 volcanoes gently sitting in their abyssalite crust, kindly waiting for someone to harvest the heat/power. I might be wrong though, could have been unlucky on rolls, I just started a volcanea asteroid, and the first roll of the traits were frozen core, volcanoes and magma channels, decided to go for it.

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2 hours ago, Coolthulhu said:

Dupes complaining about cold doesn't actually mean anything. Check their body temperature - if it doesn't visibly change, they're safe indefinitely.

Safe enough.  Had to deal with hypothermia twice and I'm barely into the teens.  =^.^=

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7 hours ago, Ambaire said:

Do note that if you don't like a world gen trait, you can just delete the .yaml file from /data/streamingassets/worldgen/traits and it won't appear for future worlds. I deleted all of them except geoactive, geodes, metalrich, and subsurface ocean, for reasons.

good to know and noted (just need to test it)~

I'll be a "wuss" and remove the boulders, geodormant, metal poor and that's about it. The latter I justify with "two settings, having it or not, is enough, no need for a third which might even become a fourth" and regarding boulders... they are boulders.

6 hours ago, Coolthulhu said:

something uninteresting like gas

if you do not consider the amount of gas that is for originally it was solid. Uninteresting becomes a double-edged sword then.

6 hours ago, Coolthulhu said:

Border 1: diamond or obsidian

Also, WeightedResample is different to PickOneWeighted. The latter is obvious, "Pick one" while resample means that all are chosen but based on weight, the ratio should be 2 obsidian to one diamond

3 hours ago, Promethien said:

Get a smelter fast and start making steel to heat your base. Bet you never thought that would be something you'd end up doing.

Did you know that Space Heaters are a thing? Personally I tried to use them before but I still kinda forgot about them.

Liquid Tepidizers I also only previously used for removing germs~

3 hours ago, Coolthulhu said:

Dupes complaining about cold doesn't actually mean anything. Check their body temperature - if it doesn't visibly change, they're safe indefinitely.

That's odd then, at the very least it should net 10% stress/cycle and I have seen my dupes get hypothermia in a frozen biome, no liquids, before albeit it taking rather long 

57 minutes ago, qda said:

I've loaded about 10 maps with the Volcanoes trait (various asteroids), without any precise number I would say 7 to 8

Indeed, the new related biome I just looked at says it should be 8. Mine I did not really find insulated though but I'll have to take some screenshots anyway.

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7 hours ago, Coolthulhu said:

Geodes are made of 4 random elements:

  • Center blob: ores of iron, copper, gold are common, neutronium is rare, otherwise something uninteresting like gas or ice
  • Border 1: diamond or obsidian
  • Border 2: obsidian
  • Border 3: abyssalite

Can be a source of gold on slime-less worlds, otherwise not a huge deal.

i've had a geode with 13 tiles of 500 kg natural gas.

tried to breach into it, without letting the gas escape, but then new update came.

it could have been used as a power source for a long time.

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31 minutes ago, SakuraKoi said:

Did you know that Space Heaters are a thing? Personally I tried to use them before but I still kinda forgot about them.

You are right. I did forget they are a thing. Tepidizers too. I am too used to pulling heat from the environment when I want to heat something up. There is usually plenty.

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Volcanos maps are going to abuse turbine, that looks fun I must admit ! Still, I don't get the point making boulder out of obsidian... neutronium would be more interesting. Adapt your build, not waste time to dig up something quite useless... :-/

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5 hours ago, Promethien said:

You are right. I did forget they are a thing. Tepidizers too. I am too used to pulling heat from the environment when I want to heat something up. There is usually plenty.

Tepidizers is how I created the heat for my base, they are one of the best ways to create heat, just build a 4x1 basin, put it in, pour some bottled water in till it's submerged and hook up a battery and coal plant. Another way I created heat was through my toilets. Water sieves output at 40 degrees, so cleaning polluted water gets you some nice 'hot' 40 degree clean water, which can then be used to heat stuff up.

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42 minutes ago, suicide commando said:

Tepidizers is how I created the heat for my base, they are one of the best ways to create heat, just build a 4x1 basin, put it in, pour some bottled water in till it's submerged and hook up a battery and coal plant. Another way I created heat was through my toilets. Water sieves output at 40 degrees, so cleaning polluted water gets you some nice 'hot' 40 degree clean water, which can then be used to heat stuff up.

Rime is very interesting in a way that you can finally play around with all the machinery without worrying about heat, Bathroom loop for example and tepidizer and heat maker, all those machines I rarely use in my playthrough. I am conflicted as to try either Rime or Arboria (had a few unsuccessful starts in Arboria, but I am learning) 

5 hours ago, OxCD said:

Volcanos maps are going to abuse turbine, that looks fun I must admit ! Still, I don't get the point making boulder out of obsidian... neutronium would be more interesting. Adapt your build, not waste time to dig up something quite useless... :-/

This would make the traits either being avoided at all or being used by those who seek challenges. I mean that would make for an interesting way of making a base or even any room, they just need to make sure that no two boulders get close enough that it completely block up some part of the asteroid. 

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43 minutes ago, nivodeus said:

they just need to make sure that no two boulders get close enough that it completely block up some part of the asteroid. 

Just need a code to always let at least one tile between map border and boulder. A ladder can sneak up.

Also, those boulders made of neutronium, could disturb, some time, but could also help to create partial perfect insulation, when wisely used. This sounds x100 much more fun for me, than actual obsidian.

As it is, everyone will try to get 0 boulder trait. There's no benefit, or no challenge, it will just be a wasted trait.

 

EDIT : suggestion done. Please support if agreed :

 

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