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[Game Update] - 341281


Jason
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Bug Fixes:

  • Pig town is more consistent now. Shouldn’t have missing pig palaces
  • Fixed issue where the “Travel” option would not show on teleportato in adventure mode when playing with controller.
  • The Camera will zoom back out after Wilba’s transformations.
  • Fixed controller hint showing “MISSING NAME” when near a bramble site.
  • Fixed examine string for cave entrance on ROC island.
  • Only Wormwood will see the Plant action with seeds when using a controller.
  • Partially constructed Robot can be teleported.
  • Reduced memory spike on save.
  • Dryrack in interiors will still work when it’s raining outside.
  • Controllers won’t detect depleted sparkling pools.
  • Fixed another way rain could stop prematurely when leaving an interior
  • Ancient Robots won’t push the telelocator Focus around now.
  • Ancient Robots can’t leave the world bounds now.
  • Ancient Hulk’s laser spin should cause less lag now. 
  • Walls can now be placed on sparkling puddles.
  • Dung piles won’t land in the water or thin air now.
  • Wilba’s silver necklace will stop draining sanity when Wilba is safe from Werepigism. 
  • Vortex Cloak float animation fixed
  • Root Trunk minimap icon fixed
  • Ro Bin won’t disappear when left alone in a room
  • Bramble Sites can be built on now.
  • Investigated mysteries will survive a save/load
  • Navigadget can be dropped after an attempt to put it into the Pew-matic is made.
  • Base Fan doesn’t work when off now. 
  • Gnats can be carried to other worlds when infesting a character who uses the Skyworthy or Seaworthy
  • Minimap icon for player’s city hall fixed.
  • Cooked Tubers are now actually cooked.
  • Payment can come from a backpack when shopping.
  • Pig Bandit will include contents of the players backpack now when deciding to mug them. 
  • Flower of Life’s health penalty as a resurrector fixed. 
  • Fixed a layering issue with doors and columns. 
  • Added Hedge item examine strings.
  • Fixed the spawning of multiple Bramble Cores on save/load
  • Pig won’t forget they paid tax on a save/load
     

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13 minutes ago, SpoonyBardIV said:

If this means that there is no more health loss, then you are my lord and savior.

It means it lowers your max health as long as it's planted. Like making a meat effigy. It wasn't doing that properly before. 

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22 minutes ago, Jason said:

It means it lowers your max health as long as it's planted. Like making a meat effigy. It wasn't doing that properly before. 

I was expecting that to go the other way. Now its what? A reskinned meat effigy with a sanity aura? I'm fine with that but why would someone fight the Pugalisk for bone shards and a meat effigy reskin?

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1 minute ago, zzKratoszz said:

I was expecting that to go the other way. Now its what? A reskinned meat effigy with a sanity aura? I'm fine with that but why would someone fight the Pugalisk for bone shards and a meat effigy reskin?

You don't have to fight the Pugalisk for the water.

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31 minutes ago, zzKratoszz said:

I was expecting that to go the other way. Now its what? A reskinned meat effigy with a sanity aura? I'm fine with that but why would someone fight the Pugalisk for bone shards and a meat effigy reskin?

The water is still required to craft the Living Artifact and makes an excellent health/sanity top-up for higher-health characters in emergency situations. Snake bones are also an excellent way to turn an excess of monster meat into pretty good healing food.

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1 hour ago, zzKratoszz said:

I was expecting that to go the other way. Now its what? A reskinned meat effigy with a sanity aura? I'm fine with that but why would someone fight the Pugalisk for bone shards and a meat effigy reskin?

I don’t think anyone actually fights the Pugalisk for the water. Just grab and run.

Edited by oCrapaCreeper
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40 minutes ago, oCrapaCreeper said:

I don’t think anyone actually fights the Pugalisk for the water. Just grab and run.

I recently fought him just so I could make a cool setpiece with the bones. I just ran with through the jungle and let the dozens of Snaptooths occupy him as I hit the weak point.

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On 6/6/2019 at 11:10 AM, Jason said:

Pig town is more consistent now. Shouldn’t have missing pig palaces

Hey @Jason, is there any chance you can make it so that the Pig Cities don't generate these huge empty spaces of mossy turf? The space would be better used with more Pig Houses...

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4 hours ago, hyiltiz said:

How so? Gnat's create their mounds?

Yes, you let them latch on you in Hamlet, use the Worthy to go to any other DLC, Gnats will go with you,
get them off and let them make their mound. Mine after a few days and iron will occasionally come out.

Edited by MWY
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