Developer Jason Posted June 6, 2019 Developer Share Posted June 6, 2019 Bug Fixes: Pig town is more consistent now. Shouldn’t have missing pig palaces Fixed issue where the “Travel” option would not show on teleportato in adventure mode when playing with controller. The Camera will zoom back out after Wilba’s transformations. Fixed controller hint showing “MISSING NAME” when near a bramble site. Fixed examine string for cave entrance on ROC island. Only Wormwood will see the Plant action with seeds when using a controller. Partially constructed Robot can be teleported. Reduced memory spike on save. Dryrack in interiors will still work when it’s raining outside. Controllers won’t detect depleted sparkling pools. Fixed another way rain could stop prematurely when leaving an interior Ancient Robots won’t push the telelocator Focus around now. Ancient Robots can’t leave the world bounds now. Ancient Hulk’s laser spin should cause less lag now. Walls can now be placed on sparkling puddles. Dung piles won’t land in the water or thin air now. Wilba’s silver necklace will stop draining sanity when Wilba is safe from Werepigism. Vortex Cloak float animation fixed Root Trunk minimap icon fixed Ro Bin won’t disappear when left alone in a room Bramble Sites can be built on now. Investigated mysteries will survive a save/load Navigadget can be dropped after an attempt to put it into the Pew-matic is made. Base Fan doesn’t work when off now. Gnats can be carried to other worlds when infesting a character who uses the Skyworthy or Seaworthy Minimap icon for player’s city hall fixed. Cooked Tubers are now actually cooked. Payment can come from a backpack when shopping. Pig Bandit will include contents of the players backpack now when deciding to mug them. Flower of Life’s health penalty as a resurrector fixed. Fixed a layering issue with doors and columns. Added Hedge item examine strings. Fixed the spawning of multiple Bramble Cores on save/load Pig won’t forget they paid tax on a save/load View full update 7 17 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted June 6, 2019 Share Posted June 6, 2019 Thank you Link to comment Share on other sites More sharing options...
axxel Posted June 6, 2019 Share Posted June 6, 2019 Now I can build bases everywhere in the rainforest. Bramble sites were so annoying. 3 Link to comment Share on other sites More sharing options...
remimu Posted June 6, 2019 Share Posted June 6, 2019 18 minutes ago, Jason said: Bramble Sites can be built on now. I was waiting a long time for this. Thank you! 3 Link to comment Share on other sites More sharing options...
Machine Reaper Posted June 6, 2019 Share Posted June 6, 2019 58 minutes ago, Jason said: Gnats can be carried to other worlds when infesting a character who uses the Skyworthy or Seaworthy View full update Iron is farmable now in other DLCs!!!! 8 Link to comment Share on other sites More sharing options...
Alexias Posted June 6, 2019 Share Posted June 6, 2019 Anyone know if i place telecator focus on RoG and i used Telecator staff on something in hamlet, does it teleport it to RoG? 1 Link to comment Share on other sites More sharing options...
Developer bizziboi Posted June 6, 2019 Developer Share Posted June 6, 2019 Just now, Namelessgamer said: Anyone know if i place telecator focus on RoG and i used Telecator staff on something in hamlet, does it teleport it to RoG? It won't. 2 3 Link to comment Share on other sites More sharing options...
TheOnlyGuyEver Posted June 6, 2019 Share Posted June 6, 2019 1 hour ago, Jason said: Dryrack in interiors will still work when it’s raining outside. YES YES YES YES 2 Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted June 6, 2019 Share Posted June 6, 2019 2 hours ago, Jason said: Flower of Life’s health penalty as a resurrector fixed. If this means that there is no more health loss, then you are my lord and savior. Link to comment Share on other sites More sharing options...
Developer Jason Posted June 6, 2019 Author Developer Share Posted June 6, 2019 13 minutes ago, SpoonyBardIV said: If this means that there is no more health loss, then you are my lord and savior. It means it lowers your max health as long as it's planted. Like making a meat effigy. It wasn't doing that properly before. 4 1 2 1 Link to comment Share on other sites More sharing options...
zzKratoszz Posted June 6, 2019 Share Posted June 6, 2019 22 minutes ago, Jason said: It means it lowers your max health as long as it's planted. Like making a meat effigy. It wasn't doing that properly before. I was expecting that to go the other way. Now its what? A reskinned meat effigy with a sanity aura? I'm fine with that but why would someone fight the Pugalisk for bone shards and a meat effigy reskin? 1 1 Link to comment Share on other sites More sharing options...
QuartzBeam Posted June 6, 2019 Share Posted June 6, 2019 1 minute ago, zzKratoszz said: I was expecting that to go the other way. Now its what? A reskinned meat effigy with a sanity aura? I'm fine with that but why would someone fight the Pugalisk for bone shards and a meat effigy reskin? You don't have to fight the Pugalisk for the water. 4 2 1 Link to comment Share on other sites More sharing options...
Faintly Macabre Posted June 6, 2019 Share Posted June 6, 2019 31 minutes ago, zzKratoszz said: I was expecting that to go the other way. Now its what? A reskinned meat effigy with a sanity aura? I'm fine with that but why would someone fight the Pugalisk for bone shards and a meat effigy reskin? The water is still required to craft the Living Artifact and makes an excellent health/sanity top-up for higher-health characters in emergency situations. Snake bones are also an excellent way to turn an excess of monster meat into pretty good healing food. 4 Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted June 6, 2019 Share Posted June 6, 2019 (edited) 1 hour ago, zzKratoszz said: I was expecting that to go the other way. Now its what? A reskinned meat effigy with a sanity aura? I'm fine with that but why would someone fight the Pugalisk for bone shards and a meat effigy reskin? I don’t think anyone actually fights the Pugalisk for the water. Just grab and run. Edited June 6, 2019 by oCrapaCreeper 1 Link to comment Share on other sites More sharing options...
TheOnlyGuyEver Posted June 7, 2019 Share Posted June 7, 2019 40 minutes ago, oCrapaCreeper said: I don’t think anyone actually fights the Pugalisk for the water. Just grab and run. I recently fought him just so I could make a cool setpiece with the bones. I just ran with through the jungle and let the dozens of Snaptooths occupy him as I hit the weak point. Link to comment Share on other sites More sharing options...
gghhrr Posted June 7, 2019 Share Posted June 7, 2019 5 hours ago, MWY said: Iron is farmable now in other DLCs!!!! although it is not necessary needed, but I wonder gnat still follow you when you use wooden thing teleport now Link to comment Share on other sites More sharing options...
SkylordElberich Posted June 7, 2019 Share Posted June 7, 2019 15 hours ago, TheOnlyGuyEver said: I recently fought him just so I could make a cool setpiece with the bones. Show us the setpiece! 1 Link to comment Share on other sites More sharing options...
SpoonyBardIV Posted June 8, 2019 Share Posted June 8, 2019 On 6/6/2019 at 11:10 AM, Jason said: Pig town is more consistent now. Shouldn’t have missing pig palaces Hey @Jason, is there any chance you can make it so that the Pig Cities don't generate these huge empty spaces of mossy turf? The space would be better used with more Pig Houses... 1 Link to comment Share on other sites More sharing options...
TheOnlyGuyEver Posted June 8, 2019 Share Posted June 8, 2019 On 6/7/2019 at 11:40 AM, SkylordElberich said: Show us the setpiece! I just laid it to rest in a field. 3 1 Link to comment Share on other sites More sharing options...
SkylordElberich Posted June 8, 2019 Share Posted June 8, 2019 Just now, TheOnlyGuyEver said: I just laid it to rest in a field. That's a pretty cool setpiece! 1 Link to comment Share on other sites More sharing options...
Kyno Posted June 10, 2019 Share Posted June 10, 2019 @Jason can you please consider add Weevole Carapace to any of the Pig Traders? Like 1 Oinc, that will be a great way to farm oincs aswell 1 2 Link to comment Share on other sites More sharing options...
JazzyGames Posted June 11, 2019 Share Posted June 11, 2019 9 hours ago, Kynoox_ said: @Jason can you please consider add Weevole Carapace to any of the Pig Traders? Like 1 Oinc, that will be a great way to farm oincs aswell I second the motion. Link to comment Share on other sites More sharing options...
hyiltiz Posted June 29, 2019 Share Posted June 29, 2019 On 6/6/2019 at 3:10 PM, MWY said: Iron is farmable now in other DLCs!!!! How so? Gnat's create their mounds? Link to comment Share on other sites More sharing options...
Machine Reaper Posted June 29, 2019 Share Posted June 29, 2019 (edited) 4 hours ago, hyiltiz said: How so? Gnat's create their mounds? Yes, you let them latch on you in Hamlet, use the Worthy to go to any other DLC, Gnats will go with you, get them off and let them make their mound. Mine after a few days and iron will occasionally come out. Edited June 29, 2019 by MWY 2 Link to comment Share on other sites More sharing options...
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