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About SpoonyBardIV

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  1. @JoeW I don't really know if this is the place to ask this, but regarding your statement on fixing bugs in vanilla DS; When you say DS "Ports", do you mean that you only plan on fixing bugs on consoles? Because I'd have you know that the PC version of the game has a very large number of bugs, including some that actually break the game. Are you looking into fixing the PC version as well?
  2. It says "various platforms" and I'm almost certain they wouldn't fix issues on some platforms and not others
  3. Looks like the devs are FINALLY gonna come over here and do some bug-fixing. Quoted directly from the DST 2021 roadmap: And finally…. This isn’t directly related to Don’t Starve Together, but we thought it would be a good time to mention that we are taking a look at the Original Don’t Starve ports. We’re collecting feedback and will be working with our porting partners to address lingering issues that have been hanging around on various platforms.One issue we find is a lot of players tend to accept these issues as “known”, and we don’t necessarily always know specifically what kind of issues need to be prioritized because they might not be getting represented in such a way that we fully see them. So if you have specific issues you are frustrated about and feel need to be resolved, now is a good idea to make sure we know about it. We’ll be making posts in the appropriate forums as we shift focus to each port.We will not likely ever get to a place where Don’t Starve and the DLC have zero bugs but we would like to get the Don’t Starve ports in a better place. This isn’t going to happen overnight as we need to organize and we can’t do everything all at once, but we thought it was worth mentioning that this is something we are working on.
  4. To the Don’t Starve development team,


    First off, let me say that I am sorry for bothering you. I mean you no disrespect, and I apologize if I’m wasting your time. However, there is something I wish to bring up on behalf of the entire Don’t Starve community that I and many others feel needs to be addressed. We know you guys are finished working on Hamlet, and DS in general. And that’s fine. We’re all very grateful to you for your work on Hamlet, and we understand that you have to move on at some point. But the problem that we’ve been trying to bring attention to is the fact that there are many bugs and issues in the game that have not been resolved. Some of them are even to the point of being game-breaking (seasonal effects not working after world hopping is a major one, but there are many more). Even if you don’t plan on adding any more content to the game, is there any possibility that you guys could allocate just a little bit of time to fix these issues? I could even compile a detailed list of bugs if you’d like. It’s just difficult to truly enjoy a game when a lot of things don’t function as intended. Again, we’re all grateful that Hamlet even exists. All we ask is for the remaining issues to be resolved, and we’d be happy. Is it at least something you guys would consider?



    SpoonyBardIV and the rest of the DS community

  5. Look, I know you guys are done releasing big content updates for DS. I get that. DST is more profitable, and I have no disrespect for your decision. However, there are a lot of bugs and issues that have still not been resolved, some of which are game-breaking. Even if you aren’t going to add anything else to the game, is there any chance that you guys could at least fix the issues that are already there? Again, I mean you no disrespect, but I think I speak for everyone when I say that leaving bugs unresolved is a really big f**k you to the community that has supported your games for so long. @JoeW, @Jason, @bizziboi could you at least consider that much? I really think it would make everyone here happy...
  6. That's the really disappointing part. They won't even tell us anything.
  7. I completely agree with you. Sure, it's pretty lame that Klei gave up on Hamlet entirely, but I say that it's better to enjoy Hamlet for what it is than complain about what it isn't.
  8. This issue isn't specific to Hamlet. I will often get disconnected islands in my RoG worlds with no Wormholes connecting them to the mainland, making them completely inaccessible. I know that this issue was fixed in Hamlet, but it still happens in RoG, Cave and Ruins worlds. It should be a relatively simple fix, as you could probably just use the same worldgen rule that makes disconnected islands in Hamlet require a wormhole.
  9. You know of any tutorials on that? Sorry if I seem a bit pushy, I just don't really know a lot about this kind of stuff...
  10. I looked through all the mods in both your links, and I still don't have the foggiest idea of what to do. Do you know of any good guides on creating prefabs using existing assets?
  11. Speaking of custom prefabs, how do I actually create one? I want to make a wheat plant based on the gorge assets that spawns in the savannah.
  12. When Wormwood is struck by lightning is SW or RoG, he is lit on fire, even when wearing an Eyebrella or similar lightning-resistant clothing. This issue is not present in Hamlet. Here is an image for proof (I spawned a Thunderbird to make the lightning strike):
  13. But it never used to do 200. That's more than the Ancient Guardian does.
  14. Clockwork Rooks deal 200 damage to other mobs.