Faintly Macabre

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About Faintly Macabre

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  1. Webber can make friends with spiders and under normal circumstances they'll never attack him. Snaptooths will eat Wormwood up just for having meat on his person, a common circumstance. You could further take the fact that he doesn't lose any sanity when Snaptooths are killed as an implication he doesn't consider them his "friends." But really more than anything, there's no real reason to believe this is a bug, per se. Nothing in the code or any documentation suggests he shouldn't be affected by their insanity aura.
  2. But that boils down to a suggestion, and not a bug report. It may not be behavior you like, but there's no reason to believe it's not intended.
  3. The pointer to the tree a spider monkey herd is tied to in fact does not persist through saving and loading, observable simply by saving and quitting next to a couple hanging around their home, loading back up, waiting about 5-10 seconds and watching them relocate. That said I'm not sure that's directly responsible for the overpopulation. I can't really tell though because I can't follow the game's herd management logic to save my life. If this tree pointer saving business is fixed, I'd personally like to see something implemented in its place to make spider monkeys more deliberately periodically migrate a bit and spread their territory. Untended forests being overrun with spider creep seems like a sensible way to up danger factor a little. I actually also hope the population doesn't turn out to be a bug. I think the spider monkey population getting uncomfortably dense seems like a perfectly reasonable consequence of failing to go in and cull every now and then.
  4. Sounds like you have a magic flower planted back when there were some issues with its maximum health penalty being applied properly, which was fixed some weeks ago.
  5. You're mistaken. They've done that damage for as long as I've been playing the game.
  6. I don't really see why this would be expected. Recipes learned and structures prebuilt is saved to the character, and when you merge a Hamlet or SW world with a world from a previous DLC, the character in that world ceases to exist. This is almost certainly intended behavior.
  7. I may be mistaken, but I think the game avoids placing secret rooms that can only be accessed from the north. This wouldn't be helpful to him as he's not Klei staff. You'd have to zip it up and upload it here. If you're absolutely certain there's no possibility left except a crack hidden on the left side of the screen, there's only two rooms you need to check: the left room in the topmost row on the map, and the leftmost room in the bottom row. Those are the only places where a room could have been placed that would have an entrance that might be covered up by the crafting bar that wouldn't have resulted in visible cracks in another room by which to find them.
  8. All of those reports are from early access. Like I said, some issues that were reported but not dealt with in EA are being handled now if a new report is made. But if you don't want to do it, that's your call.
  9. Report it again. Things that weren't handled in EA are being dealt with now if new reports are being made for them.
  10. 1. I was actually afraid of something stupid like that but had never gotten around to playing with pikos much and testing it. 2. You should probably actually report that.
  11. It's been decided that this behavior is fine since pikos just hide what they steal in their trees. I don't really understand it since Splumonkeys/Prime Apes don't destroy items either but aren't allowed to steal important items, but that's Jason's decision.
  12. Abigail tripping these things sucks but the ghosts and nightmare creatures doing so is almost certainly intended.