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[Game Update] - 272105


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  • Developer
  • Delete the fmod logs that were created by the fmod upgrade.
  • Fixed an fmod crash that could occur on startup.
  • Fixed a rare simulation crash.
  • Fixed a crash that could occur when using sandbox tools hotkeys.
  • Fixed a crash that could occur when ore spawned from the comet was merged with other ore.
  • Fixed a few crashes that were occuring when deleting dupes with helmets using sandbox tools.
  • Add Blast Door SFX. 
  • Mechanical Airlocks SFX fixed to respect unpowered/powered state. 
  • New status item for critters with only a few cycles left to live.
  • Deodorizer no longer lists Polluted Oxygen as a requirement and an effect.
  • Outhouse dirt requirement now gets properly translated.
  • Output ports are no longer called input ports.
  • Reduced horizontal gas bias.
  • "Configuration Required:" is now translatable.
  • Egg shells are no longer automatically delivered to compost.
  • Egg shells and seeds can be marked for compost manually.
  • Creatures now have different masses based on their appearances.

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Egg shells are no longer automatically delivered to compost.

have to create a new game?

could also make the sage hatch eating seeds "Slime,clay" and defecating algae? "Food pacu sustainable"

Edited by Tenshi Kirai
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7 minutes ago, Ambaire said:

What does this mean?

 

Gas can move up, down, left, right. So reduced horizontal gas bias is less chance of it choosing to move left or right from it's current position.

 

Maybe gas could get stuck and hydrogen didn't float to the top and CO2 to the bottom?

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Frankly it's always been a little gripe for me. In my head gases should just occupy an even line depending on their weight.

We all know that in reality it's not that simple, but imho, game-wise, the previous positioning didn't make much sense.

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3 hours ago, Cheerio said:

Reduced horizontal gas bias

I hope that we get more explanation on this, it has the potential to affect a lot of builds that work based on gas weights and propensity to go a certain direction.

 

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This is what it means: 

(unknown.png

 

Means gasses will now settle Horizontal instead of on an angle. Which is a huge change for such a tiny footnote in some mid-week patch notes.

Edited by Ayka
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Just tested the new gas bias and that´s my thoughts:

- more realistic feeling ( gameplay wise it´s a good that there is a bias, but the huge angle was counterintuitive)

- my base (44 high / 56 width) had 8-10 tiles high CO2 on the right side and none in the lower left corner;

 now it´s 3-5 tile high left to right lower corner (nice gradient for 56 tiles width)

- makes farming dreckos so much easier ;)

- a bit harder to maintain a close to 100% pure oxygen atmosphere inside a closed base

 

=> I really love that little change

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2 hours ago, Ayka said:

This is what it means: 

(unknown.png

 

Means gasses will now settle Horizontal instead of on an angle. Which is a huge change for such a tiny footnote in some mid-week patch notes.

Ohmigawd. This. Is. AWESOME.

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What about polluted oxygen, it used to settle in bands inside the oxygen, made it an interesting challenge.

 

The worst problem is going to be CO2, being able to put cleaning in the lower right allowed you to have a CO2 clean core base where dupes was breathing.

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6 hours ago, Cheerio said:
  • Creatures now have different masses based on their appearances.

I thought Tiny Baby versions should have different masses, cant figured out the difference here :confused:

 

And i was able to select things loaded on a Conveyor Rail, can't even mouse over now.

Edited by Siromatik
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