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Hamlet Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)


watermelen671
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17 hours ago, Angel_Octoling said:

How 'bout 8 ox hair and 3 nightmare fuel? 
It is an ox child after all.

Yes, but 3 morsels and 1 hair is what Baby Beefalos drop, so that should be what is used to make them.

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2 minutes ago, Mooagain said:

Yes, but 3 morsels and 1 hair is what Baby Beefalos drop, so that should be what is used to make them.

And it will follow you to the ends of the DLC you have chosen,

of course give you sanity like Glommer

and warmth like Dwarf star

p.s manure like Pig Citizens.

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3 hours ago, MWY said:

And it will follow you to the ends of the DLC you have chosen,

of course give you sanity like Glommer

and warmth like Dwarf star

p.s manure like Pig Citizens.

You forgot that it can also kill deerclops in one hit.

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3 hours ago, MWY said:

And it will follow you to the ends of the DLC you have chosen,

3 hours ago, Mooagain said:

Yes, but 3 morsels and 1 hair is what Baby Beefalos drop, so that should be what is used to make them.

5ca8e56358998_noxdescription.thumb.png.c83e8e21e919daec6f071415591580b8.png

So that's a nox...

 

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3 hours ago, TheOnlyGuyEver said:

Why the hell would somebody describe an elephant creature as "like an ox"

If it was a Koalaphant he would have said "like an elephant"

Also Maxwell says Koalaphants are a distant cousin of the Beefalo, not a close one.

Well, Koalaphants, Beefalo, Ox, and Varge all use the same build/animations slightly altered.
So, Koalaphant is an elephant, but they share the same build/body shape as the Ox.
You kind of see where I'm going.
It's weird, but maybe the Constant has their own version of Koalas elsewhere.

Side note...
 

Spoiler

image.png.90409a7b7c2996b4e00c736e13ab4600.png

 

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4 minutes ago, Angel_Octoling said:

Well, Koalaphants, Beefalo, Ox, and Varge all use the same build/animations slightly altered.
So, Koalaphant is an elephant, but they share the same build/body shape as the Ox.
You kind of see where I'm going.
It's weird, but maybe the Constant has their own version of Koalas elsewhere.

Side note...
 

  Reveal hidden contents

image.png.90409a7b7c2996b4e00c736e13ab4600.png

 

Hippopotamoose also uses the same build as the Ancient Guardian, but one is clearly a hippo and the other a rhino. Same with Hounds and Crocs; they're not mistakeable. Mobs share base builds for development ease.

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Does anyone know what this "InteriorManager" is?

 

Quote

local handle = InteriorManager:CreateInterior(interior.width, height, interior.depth, wallsTexture, floorTexture)

I'm trying to port some stuff over from Hamlet to DST and I get error for variable InteriorManager not being declared, I tried Find in Files but I didn't find any new code.

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1 hour ago, TheOnlyGuyEver said:

Hippopotamoose also uses the same build as the Ancient Guardian, but one is clearly a hippo and the other a rhino. Same with Hounds and Crocs; they're not mistakeable. Mobs share base builds for development ease.

Lol, exactly my point, it's a development tactic, but I'm still making use of it for a possible explanation, which would be relation due to their hulk/anatomy build.

It's weird, but you get my jiff. ;)

EDIT: Oh boy, I'm starting to look at anatomy in DS... where have I gone wrong?

Edited by Angel_Octoling
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President of the silly hairdos club presiding.

clock_transitions.png.2622a6da105f07b02568ece179cb48c3.png
hud.thumb.png.386ec05614d51b1bf679ec1743bd1cd6.png

Seems to be a combination of those 2 files. Didn't happen to see day/evening versions of that segment clock; maybe the coloring of the segments is a code thing?

Edited by lifetheuniverse
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1 hour ago, lifetheuniverse said:

President of the silly hairdos club presiding.

clock_transitions.png.2622a6da105f07b02568ece179cb48c3.png
hud.thumb.png.386ec05614d51b1bf679ec1743bd1cd6.png

Seems to be a combination of those 2 files. Didn't happen to see day/evening versions of that segment clock; maybe the coloring of the segments is a code thing?

what is the red amulet picture for?

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1 hour ago, JosePapp said:

Unused gemology tab. It was integrated on the magic tab.

The Magic and Ancient tab have the gem items, they were last time on gemelogy but it would be weird to have literally 2 tabs for magical items so it was split ( the Ancient tab needs the pseudo station so the ancient tab isn't permanent )

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