Developer Cheerio Posted September 5, 2018 Developer Share Posted September 5, 2018 Solar panels and the steam turbine now obstruct light. Fixed crash when deconstructing command module. Fixed missing gantry status icon. Fixed room types not being properly recognized. Astronauts no longer lose their experience after a mission. Rockets now display their name on the star map screen. Fixed bug with return cargo amounts. Return amount should reflect what is shown in the starmap. Fixed bug with biological cargo return amounts. Cargo bays now return a total of one tonne of resources. Cargo bay has an empty storage button. Fix "allow manual" option on conveyor receptacles incorrectly preventing access by auto-sweepers. Astronauts no longer fall through the gantry floor when leaving the rocket. Centrifuge, Liquid Reservoir and Gas Storage sound hookup. Fixed an issue where mass could be created during the pressure simulation. Fix for dupes not transfering items from lower priority storages to higher priority storages. View full update 2 2 2 Link to comment Share on other sites More sharing options...
lunazone Posted September 5, 2018 Share Posted September 5, 2018 heck yes Link to comment Share on other sites More sharing options...
phod Posted September 5, 2018 Share Posted September 5, 2018 Quote Solar panels and the steam turbine now obstruct light. I wonder if they're still impervious to meteors. 1 Link to comment Share on other sites More sharing options...
malloc Posted September 5, 2018 Share Posted September 5, 2018 (edited) Anyone else with airflow tiles not, umm, passing air? Swanky Gang.sav Edited September 5, 2018 by malloc Link to comment Share on other sites More sharing options...
NanoD Posted September 5, 2018 Share Posted September 5, 2018 Not only that, vacuum is consider a gas now. Really breaks the game. Link to comment Share on other sites More sharing options...
Alpe12 Posted September 5, 2018 Share Posted September 5, 2018 (edited) 4 minutes ago, malloc said: Anyone else with airflow tiles not, umm, passing air? Spoiler Not sure if the airflow tiles are the problem. It seems gases are behaving a little weird in general. Hydrogen is refusing to spread to this vacuum tiles in direct contact with it. Edited September 5, 2018 by Alpe12 Link to comment Share on other sites More sharing options...
blash365 Posted September 5, 2018 Share Posted September 5, 2018 (edited) 37 minutes ago, Cheerio said: Solar panels and the steam turbine now obstruct light. But, but, but... my base... Now i gotta sit through a few hundred cycles for my fish farm to push out enough eggshells to cover another 20 tiles of space biome. Could you at least scale it to have like 50% transparency? That way old builds would not be completely obsolete and it would still be a clear indication that stacking panels isnt the way to go. It would also allow a smoother transition out of existing builds. Edited September 5, 2018 by blash365 1 2 Link to comment Share on other sites More sharing options...
BlueLance Posted September 5, 2018 Share Posted September 5, 2018 Yeah airflow tiles are now acting like a solid tile Link to comment Share on other sites More sharing options...
Saturnus Posted September 5, 2018 Share Posted September 5, 2018 2 minutes ago, BlueLance said: Yeah airflow tiles are now acting like a solid tile The question is; bug or feature? Link to comment Share on other sites More sharing options...
BlueLance Posted September 5, 2018 Share Posted September 5, 2018 Just now, Saturnus said: The question is; bug or feature? Definently a feature, gotta make those gasflow tiles flow in a direction now Link to comment Share on other sites More sharing options...
NanoD Posted September 5, 2018 Share Posted September 5, 2018 @Cheerio Any eta on hotfix? For airflow tiles and vacuum acting like a gas. Link to comment Share on other sites More sharing options...
Saturnus Posted September 5, 2018 Share Posted September 5, 2018 10 minutes ago, NanoD said: Not only that, vacuum is consider a gas now. Really breaks the game. Yeah. Vacuums can now be compressed into a single tile but not filled by any gas. To remove a vacuum tile you have to trap it, and corner build it away. 1 Link to comment Share on other sites More sharing options...
NanoD Posted September 5, 2018 Share Posted September 5, 2018 Just now, Saturnus said: Yeah. Vacuums can now be compressed into a single tile but not filled by any gas. To remove a vacuum tile you have to trap it, and corner build it away. Try open up to vacuum of space and look as the vacuum falls in to your base. Link to comment Share on other sites More sharing options...
Saturnus Posted September 5, 2018 Share Posted September 5, 2018 1 minute ago, NanoD said: Try open up to vacuum of space and look as the vacuum falls in to your base. Brilliant. Definitely a feature then Link to comment Share on other sites More sharing options...
heckubis Posted September 5, 2018 Share Posted September 5, 2018 hey since vacuum is now a thing can we pump it? Link to comment Share on other sites More sharing options...
NanoD Posted September 5, 2018 Share Posted September 5, 2018 1 minute ago, heckubis said: hey since vacuum is now a thing can we pump it? No. It dont have any mass, so you cant pump it. Link to comment Share on other sites More sharing options...
Saturnus Posted September 5, 2018 Share Posted September 5, 2018 5 minutes ago, NanoD said: @Cheerio Any eta on hotfix? For airflow tiles and vacuum acting like a gas. It's actually the same issue. Airflow tiles are created with a vacuum which can't be moved by the gas around it. I bet mesh tiles are the same. Link to comment Share on other sites More sharing options...
Taltral Posted September 5, 2018 Share Posted September 5, 2018 carbon dioxide also does not accumulate in a tile and remains in 38g packets ... and since air cleaner and pump are now in a vacuum, my colony fills up with it. Link to comment Share on other sites More sharing options...
Saturnus Posted September 5, 2018 Share Posted September 5, 2018 1 hour ago, Cheerio said: I don't see any bullet points mentioning you've changed the entire gas system. Literally nothing involving gases works anymore. The term unplayable gets used a lot but this time it is very apt. 1 1 Link to comment Share on other sites More sharing options...
SkunkMaster Posted September 5, 2018 Share Posted September 5, 2018 This seems to become a thing with patches as of late... patch #1 fix 2 bugs, introduce another bug. patch #2 fix said bug and other bugs while introducing new bugs. patch #3 comes around and re-introduces bug from patch #1 while fixing bugs from patch 2... This is starting to look like a never ending loop where bugs fixed are just bugs that have been re-introduced, just to be re-introduced and re-fixed? at a later time... 1 Link to comment Share on other sites More sharing options...
_Q_ Posted September 5, 2018 Share Posted September 5, 2018 1 minute ago, SkunkMaster said: This seems to become a thing with patches as of late... patch #1 fix 2 bugs, introduce another bug. patch #2 fix said bug and other bugs while introducing new bugs. patch #3 comes around and re-introduces bug from patch #1 while fixing bugs from patch 2... This is starting to look like a never ending loop where bugs fixed are just bugs that have been re-introduced, just to be re-introduced and re-fixed? at a later time... On top of useless additions and annoying changes nobody asked for. Pretty much right. 1 Link to comment Share on other sites More sharing options...
thewreckedangle Posted September 5, 2018 Share Posted September 5, 2018 no-one is forcing you to play. 2 Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted September 5, 2018 Share Posted September 5, 2018 2 minutes ago, SkunkMaster said: This seems to become a thing with patches as of late... patch #1 fix 2 bugs, introduce another bug. patch #2 fix said bug and other bugs while introducing new bugs. patch #3 comes around and re-introduces bug from patch #1 while fixing bugs from patch 2... This is starting to look like a never ending loop where bugs fixed are just bugs that have been re-introduced, just to be re-introduced and re-fixed? at a later time... This happens a lot with complex coding. Its one reason why there is alpha and beta testing. Sometimes changing one thing affects how something totally unrelated works. It is often very frustrating for the coders. Its like someone's building a house and the stairs turn out to be too steep, so they tear them down and rebuild them and suddenly "dogs can now fly." 5 2 2 Link to comment Share on other sites More sharing options...
_Q_ Posted September 5, 2018 Share Posted September 5, 2018 I don't play it, it went down the drain at least for now. I admit it still has some potential left but given the current direction of development I doubt it will be anything more than pretty screen saver. 1 Link to comment Share on other sites More sharing options...
thewreckedangle Posted September 5, 2018 Share Posted September 5, 2018 1 minute ago, _Q_ said: I don't play it then why are you even here? 1 1 Link to comment Share on other sites More sharing options...
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