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[Game Update] - 284355


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  • Developer
  • Solar panels and the steam turbine now obstruct light.
  • Fixed crash when deconstructing command module.
  • Fixed missing gantry status icon.
  • Fixed room types not being properly recognized.
  • Astronauts no longer lose their experience after a mission.
  • Rockets now display their name on the star map screen.
  • Fixed bug with return cargo amounts. Return amount should reflect what is shown in the starmap.
  • Fixed bug with biological cargo return amounts. 
  • Cargo bays now return a total of one tonne of resources.
  • Cargo bay has an empty storage button.
  • Fix "allow manual" option on conveyor receptacles incorrectly preventing access by auto-sweepers.
  • Astronauts no longer fall through the gantry floor when leaving the rocket.
  • Centrifuge, Liquid Reservoir and Gas Storage sound hookup.
  • Fixed an issue where mass could be created during the pressure simulation.
  • Fix for dupes not transfering items from lower priority storages to higher priority storages.

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4 minutes ago, malloc said:

Anyone else with airflow tiles not, umm, passing air?

Spoiler


20180905175022_1.thumb.jpg.777a4cccd611c71fb195d9b86b118330.jpg

 

 

Not sure if the airflow tiles are the problem. It seems gases are behaving a little weird in general.
Hydrogen is refusing to spread to this vacuum tiles in direct contact with it.
image.thumb.png.f8434be628e6e19e5b5f1647ccc6ad59.png

Edited by Alpe12
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37 minutes ago, Cheerio said:
  • Solar panels and the steam turbine now obstruct light.

But, but, but... my base...

Now i gotta sit through a few hundred cycles for my fish farm to push out enough eggshells to cover another 20 tiles of space biome. Could you at least scale it to have like 50% transparency? That way old builds would not be completely obsolete and it would still be a clear indication that stacking panels isnt the way to go. It would also allow a smoother transition out of existing builds.

Edited by blash365
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10 minutes ago, NanoD said:

Not only that, vacuum is consider a gas now. Really breaks the game. 

Yeah. Vacuums can now be compressed into a single tile but not filled by any gas. To remove a vacuum tile you have to trap it, and corner build it away.

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Just now, Saturnus said:

Yeah. Vacuums can now be compressed into a single tile but not filled by any gas. To remove a vacuum tile you have to trap it, and corner build it away.

Try open up to vacuum of space and look as the vacuum falls in to your base.

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This seems to become a thing with patches as of late... patch #1 fix 2 bugs, introduce another bug. patch #2 fix said bug and other bugs while introducing new bugs. patch #3 comes around and re-introduces bug from patch #1 while fixing bugs from patch 2...

 

This is starting to look like a never ending loop where bugs fixed are just bugs that have been re-introduced, just to be re-introduced and re-fixed? at a later time... 

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1 minute ago, SkunkMaster said:

This seems to become a thing with patches as of late... patch #1 fix 2 bugs, introduce another bug. patch #2 fix said bug and other bugs while introducing new bugs. patch #3 comes around and re-introduces bug from patch #1 while fixing bugs from patch 2...

 

This is starting to look like a never ending loop where bugs fixed are just bugs that have been re-introduced, just to be re-introduced and re-fixed? at a later time... 

On top of useless additions and annoying changes nobody asked for.

Pretty much right.

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2 minutes ago, SkunkMaster said:

This seems to become a thing with patches as of late... patch #1 fix 2 bugs, introduce another bug. patch #2 fix said bug and other bugs while introducing new bugs. patch #3 comes around and re-introduces bug from patch #1 while fixing bugs from patch 2...

 

This is starting to look like a never ending loop where bugs fixed are just bugs that have been re-introduced, just to be re-introduced and re-fixed? at a later time... 

This happens a lot with complex coding.  Its one reason why there is alpha and beta testing.  Sometimes changing one thing affects how something totally unrelated works.

It is often very frustrating for the coders.  Its like someone's building a house and the stairs turn out to be too steep, so they tear them down and rebuild them and suddenly "dogs can now fly."

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I don't play it, it went down the drain at least for now. I admit it still has some potential left but given the current direction of development I doubt it will be anything more than pretty screen saver.

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