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Lavatory water adder


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Soulwind literally beat me to the punch, until a sieve cannot handle anymore input you only need to use the one, and the amount of water you will get extra will be a fixed amount per toilet. unsure if the small bladder trait will increase the amount.

5 minutes ago, BlueLance said:

Soulwind literally beat me to the punch, until a sieve cannot handle anymore input you only need to use the one, and the amount of water you will get extra will be a fixed amount per toilet. unsure if the small bladder trait will increase the amount.

This should have a higher output I think

It works like this:

fill toilet 1 -> if toilet 2 is full bypass to tank, else fill toilet 2 -> if toilet 3 is full bypass to tank, else fill toilet 3 -> if toilet 1 is full bypass to tank, else fill toilet 1

So what happens is it almost never has water filled up in the pipes and should have more water output in the tank compared with a normal 1 sieve build.

 

How you currently have it toilet 3 does not have access to water(and thus unusable) untill toilet 2 is used and then seived, which does not have access to water untill toilet 1 is used.  

I believe a better way would be to have a common input for water, with a bridge and short pipe to each toilet's input.  Then have them output into a common polluted pipe which goes to one seive which routes back to the common input pipe, with a drainage pipe obviously.  Using this method should be simpler, easier to expand, and cheaper on material, as well as having toilet's up sooner.  

43 minutes ago, UhE1 said:

How you currently have it toilet 3 does not have access to water(and thus unusable) untill toilet 2 is used and then seived, which does not have access to water untill toilet 1 is used.  

I believe a better way would be to have a common input for water, with a bridge and short pipe to each toilet's input.  Then have them output into a common polluted pipe which goes to one seive which routes back to the common input pipe, with a drainage pipe obviously.  Using this method should be simpler, easier to expand, and cheaper on material, as well as having toilet's up sooner.  

So basically this:

20180615202155_1.thumb.jpg.89d8dd0f85c8ba8ec5d3c7ab09831841.jpg

 

2 hours ago, Soulwind said:

1 sieve can more than handle the output from the latrines. 

I use 6 lavatories,  6 sinks, and 4 showers all piped directly to the sieve and still have capacity to also run a carbon skimmer to it. 

You only have four dupes?

 

1 shower pr. dupe for optimal game play, otherwise 4 dupes will shower, the rest will run towards work, the showers free up and as the dupe finish digging one tile they run back to shower, then back to work.

 

Also you don't want wet dupes if you build showers, they will try to shower every time they get wet.

 

Personally I don't convert germy PW to water, you want to heat germy PW (Killing the germs) and then use a sieve to drop it to 40C water. 40C water and a aquatuner and it's 26C perfect temperature to store clean water.

 

Heat foodpoison germs, cool slimelung.

Basically the optimal gameplay i still see is building no showers at all (imo feels a bit wrong but i really dont see a benefit in building one).

A shower is just slowing down my colony and i think my last 5 or 6 bases didnt had any showers, it just runs smoother.

24 minutes ago, Miravlix said:

You only have four dupes?

 

1 shower pr. dupe for optimal game play, otherwise 4 dupes will shower, the rest will run towards work, the showers free up and as the dupe finish digging one tile they run back to shower, then back to work.

 

Also you don't want wet dupes if you build showers, they will try to shower every time they get wet.

 

Personally I don't convert germy PW to water, you want to heat germy PW (Killing the germs) and then use a sieve to drop it to 40C water. 40C water and a aquatuner and it's 26C perfect temperature to store clean water.

 

Heat foodpoison germs, cool slimelung.

No I run 16 to 20 dupes on every base. I just control access to the showers with automation. 

As to the water,  I keep one central cooled tank that takes in the germy water and feeds my berry farm and the base cooling radiator.  Also feeds the latrines so they are always nice and cool.

I cook all my food, so fp germs are irrelevant.

The biggest thing is you're not really gaining anything by having them in series. Each time a lavatory gets flushed, x amount of water goes in and y amount of pwater comes out.

Just pipe a single return header to a sieve and arrange the loop so that any overflow on the sieve's outlet dumps into your water tank.

That said, to "maximize" this you really just need to make your dupes go to the bathroom a lot. Don't pick up any iron gut dupes, get as many tiny bladder dupes as you can (does this actually help?) feed them mush bars and deal with the extra stress some other way.

Toilet water is enough for about 2/3 the food(bristle farm) requirement of the dupes creating it(without small bladder everywhere)
Even just making water for food is not enough water however the supplement massively reduces the bases consumption and building the infrastructure allows the processing of slime biomes into clean water as well.....

3 hours ago, avc15 said:

get as many tiny bladder dupes as you can (does this actually help?

Yes, Small Bladder makes them use the bathroom more often.  It's not by a huge amount -- only occasionally will they go twice in a cycle -- but it does have a long term effect.

I think small bladder is bugged right now. I took a dupe with small bladder and had a look at their bladder change / cycle: It was 100.2% instead of the regular 100%. It's so tiny that it's not even noticable. I think they might have meant it to be 20% (0.2) but forgot to account for a divide by 100 somewhere.

small-bladder-bugged.thumb.jpg.4c578e273e79bae916a7b657d010bd12.jpg

A duplicant's bladder increases by 100% per cycle. For each lavatory visit, we get 11.7 kg - 5 kg = 6.7 kg of water per cycle.

If we convert this trait with the lavatory effect to water, we get 0.002 * 6.7 = 0.0134 kg of water. So you get 13.4 grams of water per cycle from this trait. Compared to what every duplicant already produces, it might as well not be there at all.

It certainly does make small bladder one of the "best" negative traits though.

On 6/15/2018 at 4:24 PM, Miravlix said:

...Personally I don't convert germy PW to water, you want to heat germy PW (Killing the germs) and then use a sieve to drop it to 40C water. 40C water and a aquatuner and it's 26C perfect temperature to store clean water.

 

Heat foodpoison germs, cool slimelung.

Save file demonstrating this working loop? Curious how you're heating and cooling.

On 6/15/2018 at 6:24 PM, Miravlix said:

Personally I don't convert germy PW to water

There are three actions where germy water matters:

  • Hauling it by hand
  • Crafting microbe musher food with it

All other actions, like electrolysis, flushing, washing hands, showering, irrigation, watering algae, feeding oil wells and so on, are completely safe with food poisoning germs.

In fact, electrolysis with food poisoning has a small protective effect against slimelung because germs of different types kill each other (except on/in dupes). You can't get food poisoning from air, the germs simply don't get into dupes.

10 hours ago, eggsvbacon said:

Save file demonstrating this working loop? Curious how you're heating and cooling.

 

Check food poisoning and slimelungs min/max temperature values.

 

From memory slimelung need 95C, food poisoning takes 75C. It's really easy to heat something to 75C, but 95C is more of a challenge.

 

It's the opposite at the min temprature, so it's easier to cool slimelung to kill it.

 

Another thing is that the diseases die faster at a % value the closer you get to the min/max value, at 50C food posioning is at something like 63% death cycle.

 

On 6/16/2018 at 5:12 AM, Arash70 said:

It adds up over cycles I think

But so does your water usage so it doesn't matter. Yes the longer you go the extra polluted water will be a bigger number but so will the baseline amount of polluted water and the extra will still be minuscule comparatively.

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