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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Mlah

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About Mlah

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  1. I feel like the incubator is too tempting of a trap for players. In a stable ranch, it actually doesn't provide anything.I think most players would have better luck if they avoided them completely. The decreased hatch time only matters during the setup of a ranch. Hatching eggs naturally provide the same throughput you just need to shift when you quarantine your next set of eggs. It actually simplifies shinebug ranching as the incubation time synchs perfectly with the old age counter.
  2. What does slowing down research gain anyone? The process of researching isn't particularly engaging. There are no real design hurdles, you simply cosign yourself to being a duplicant short until it is finished. There are some interesting decisions in choosing what to research first but slowing down research doesn't change that it just delays it and impedes players ability to build.
  3. But so does your water usage so it doesn't matter. Yes the longer you go the extra polluted water will be a bigger number but so will the baseline amount of polluted water and the extra will still be minuscule comparatively.
  4. Doesn't it take something like 15 shinebugs just to keep a single panel going, which only provides you with 220 W. That isn't exactly a great source of power. You aren't going to be able to find enough wild shinebugs to power that which means you will have to deal with feeding and grooming them at which point you might as well just use a gerbil wheel.
  5. Clock sensor is even better at the cost of refined metal. You get both instant switching and some timing capability.
  6. I would actually prefer if it simply did the first task continuously until it runs out of materials and then switch to the next item. Either way however would be a major improvement over the current system.
  7. It makes it faster for the user. Sure we aren't competing against each other but I still value my time and would like to be able to get more out of it. Also it is just convenient. If you are building a lot of different things in an area it gets annoying swiping the mouse back and forth between the building menu and the work area. The game is already half way there with hotkeys for most things, it just needs to be expanded. That being said one problem I see is a conflict with priority controls. Currently the number keys that aren't in used can be used to set the priority of whatever task you are setting. I really like this behavior and would love to see it preserved so maybe using letter hotkeys would work better.
  8. Nope, ceramic is a raw mineral and pumps can only be built from raw metal.
  9. Seems to only be able to maintain a ~2 kg difference between the top and bottom before gas starts to flow out faster than it can be pumped in.
  10. That is only because you have sealed off each side so the air so it can't circulate. You have created a pump not a fan, you can achieve the same effect with a pump and a vent directly after it. Heres an example of why this doesn't really work as a fan like you would want it to. We start with a room filled with natural gas with a strip of slimelung and a pump that moves air from one side of the pump to the other. I leave the room to sit for three minutes on triple speed and unsurprisingly the slimelung doesn't move. Now let us see what happens when we turn the pump on and wait another three minutes. Nothing, the gas is still not circulating. Yes there is a high-pressure area to the left of the pump but it doesn't actually cause any movement in the air. All it does is change what the equilibrium of the room looks like. The only gas movement that ever occurs is that between the input and output of the pump and a very small bubble around it. If I move the slimelung directly onto the pump it creates a small bubble of slimelung around the pump but then it just stabilizes and the slimelung never leaves the bubble which stays the same size. Without gases retaining velocity the most you can do is move gases from one tile to another which the pump already does best. With the current system if you want to cause a breeze you need something at opposing ends of a corridor, with one end dropping pressure and the other raising it with the breeze flowing between the two ends.
  11. The problem would be that a pressure differential isn't the same as a breeze. Note how a wheezewort doesn't actually create an updraft that continues upward for several tiles; it simply creates one tile with more gas that then immediately diffuses back down in all direction. Outside of the two tiles, there is really no net movement all you have done is change what the density distribution looks like.
  12. Hystersis is extremely common and currently requires having multiple sensors measuring the same thing. Analog sensors would solve that nicely.
  13. I want this simply because it would require the addition of "analog" outputs. I really want to be able to have different thresholds triggering off a single temp sensor instead of needing a separate sensor for each threshold.
  14. All of that would require reworking the game engine. Simulating those things wouldn't be simple additions. For example adding a fan would mean gases would need to have velocity which right now isn't something tiles even track.
  15. Yep smart batteries and battery reserves are kind of contradictory play styles. Battery banks capture excess power from your generators but if you are using smart batteries effectively your generators should never be generating excess to charge a battery bank. A large battery bank is better suited for when you need to power many devices simultaneously, well beyond you power output, but only infrequently.