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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   


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About Santhor

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  1. No Water Sources

    Yes thats the wrong geyser, as said every map has 2 cool steam vents, you'll have to use them as your first water source - go and look for them that will solve your problem.
  2. Honestly objectively viewed its a bit to strong, i like how it is and dont see a need for a change, BUT if you compare it lets say NG&Petro gen's then if you view at it, its to simple to achieve. I mean you get it as a nice byproduct, its clean and easy to handle and very comfortable. NG you get waste (co2+pol. water) and first of all you need to acquire NG for it, so a lot more things to handle. Even more so the Petrol gen. Hydro is nice and i dont want a change but no its clearly a strong one.
  3. non polluted oxygen kills slime lung so no it wont harm your dupe if you deliver Oxygen with some (remaining) slimelung in it. And it doesnt takes polluted oxygen anyway so you're safe that it will quickly clean itself in the Exosuit-docks.
  4. Ah yes well thanks that might be worth increasing the effectivity a bit , currently i really cant find any other uses for refined metals, all other geysers are getting used to sustain water/power/food but that refined metal was just building up more and more
  5. Yes i cooled them down already its refined copper, 40t+ rapidly increasing, i'm just not sure what i could do/use that refined copper for. My magma volcano boils the oil already for what i need.
  6. My current map seed has 3 (!) strong copper volcanos, now you can guess i'm basically swimming in copper right now. Any ideas what i could use it for to get something useful out of that heavy overflow?
  7. That wouldnt be much of a difference for me, if the germs reduce your immune system faster or you stop gaining natural immunity(pills would still give) would make no difference, the overall point would be just to make showers not worthless, there shouldnt be a easy way to completely skip them. If you gain no immunity on miserable you'd still have no trouble if you shower your dupes and your immunity regen would be as normal, OR watch for not catching ANY germs (and you're willingly playing hardest mode so you shouldnt expect it being easy then to catch no germs). That would surely also improve a little bit the showers but i guess i would still need no showers cause stress is really no trouble for my dupes even if they get an additional debuff of stress except the debuff is really high (which would be out the line a bit), but honestly i can see that would be at least for not experienced players then making showers useful, currently my only suggestion to all is not build showers at all, that cant be the idea about or? Finally I do still like an idea to skip showering with advanced gameplay (ie if no germs are there, you need no showers) but as said it should be a reward and not easy to achieve. Its always good (for me) when you get rewarded for good/advanced planning(thats why i still miss the good old agricultural values where you could get better harvests).
  8. Thats what i meant - it actually shouldnt debuff your dupe, just stop the natural immunity regeneration. So it never drops under 0% change no matter what before your basic natural immunity generation was(+8%/per cycle goes to 0% and same for +15%/cycle goes same to 0% for example). That way it would not infect any dupe by itself, just germs would become way more riskier (IF not showering).
  9. It wouldnt however actively reduce your immune system, it would just stop the regeneration (so germs become more of a threat if you dont shower). As dupes tend anyway to shower if there is one available it wouldnt change much i guess, except you couldnt ignore showers as easily like now or at least the time would feel less wasted.
  10. Currently i feel the usefulness of showers pretty...lacking? Honestly i admit i am actually not building any showers for my duplicants to not waste precious time of them , but i actually do feel it is wrong somehow, or why do showers have been implemented then? Now my suggestion would be make they a little bit more mandatory for duplicants while not making them extremely over important. My solution would be as follow: If a duplicant is not showering for more then one cycle, let the the natural immun system be surpressed. I.e. no basic +15/immunity regen/per cycle until he showers again. That doesnt makes any immediate pressure and yes you _could_ still ignore showering alltogether if you would manage to life totally germ-free, however the smallest presence of germs would slowly eat through your duplicants immunity and would make them sooner or later sick or eating through lots of vitamin pills - a shower would be then much more preferable! For me that would upgrade the usefullness from showers for not feeling totally wasted time of your duplicants and would make sense for me. What do you think?
  11. Great short again! Thanks Klei! (Honestly i'd throw my money on you only for the shorts alone!They alone have been already more then worth it for me then many hollywood movies!) Might i can ask who is making them? The complete Team or some special artist ?
  12. Exactly, if something cannot exit the vent due overpressure/or not being used by the machine you're delivering or whatever else it starts building up in the pipe until past to the shutoff starting the the problems. You can minimize the risks up to a point where its really negligible that it goes wrong with a loop and if you look for no power outage. The difference my design to wachunga's would be i use 3 shutoffs and double check the filtered pipe where its important for me that nothing wrong is deliverd with the second sensor and build the loop there sending back anything wrong. It is as said very very unlikely that something wrong is deliverd with that filter and costs 30w power.
  13. Problem is with all designs the same: once it backs up and clogged one pipe, it will slip wrong elements through the other output. Reason is simple: If the first valve-pipe after the sensor is clogged, it will pass on in the same pipe to the next valve even if the sensor is OPEN the clogged valve and it should go through but cant-> it moves on-> there is the next valve which is now still closed BUT it will stay on the "in" of that shutoff until it will open due the element sensor is 2 tiles earlier and will as soon as it register one for that shutoff open it no matter whats currently waiting on the inline of it. Only solution to make it very safe is add an additional layer behind on the pipe where you want your desired gas/liquid with a check sending everything back into a loop with a priority in the pipe so the flow into the loop is stopped- if something slips through. Though there better is no power blackout or this could fail too however its very unlikely with that setup. Your power usage will be with that 30w (still a good less then 120w from the filter).