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Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)


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Spoiler

sea_lettuce.png.dbb233942c693629d1a11b8872c6a36f.pngsaltplant.png.9ca78eb6f998e70b0ca3fa8eab750759.png

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squirrel_trussed.png.7be334745c45c29f204aeb0993949fd8.pngsquirrel_rummage.png.9f3e243303bf9dc762cb96e29cf47c4e.png

...fascinating.

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anim_interacts_hqbase_skill_upgrade.png.6167f82f6d953e372c63f69924919869.png

*Insert T-Pose/Jesus Joke Here*

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parksign.png.8d3f1ed87827e3980eab5a1f5f3e1d41.pnggeneratorwood.png

Holy crap there's been a lot of stuff added, and I'm so tired, so hopefully this'll hold you guys over while I call it an early night.

 

Also that critter I posted? Apparently it steals seeds and buries them.

I guess we got moleworms. :wilson_ecstatic:

Edited by watermelen671
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9 minutes ago, watermelen671 said:

Also that critter I posted? Apparently it steals seeds and buries them.

It`s called the Pip.

Looks like it has an animation fro climbing something. Maybe the trees or the grooming station.

Also that tree sign looks like a mix between a motel neon advertisement and a car refreshener. At least that`s the first 2 things i think when i see it. But it looks pretty nice.

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Oooh, interesting...

// STRINGS.COLONY_ACHIEVEMENTS.DISTANT_PLANET_REACHED
public class DISTANT_PLANET_REACHED
{
	public class VIDEO_TEXT
	{
		public static LocString FIRST = "Though the Earth in this universe is gone, I hold out hope that others may still exist out there, tucked away in other timelines and dimensions.";

		public static LocString SECOND = "My Duplicant travelled through the Temporal Tear carrying that hope on their shoulders... Perhaps one day they'll find a place to call home, and begin a thriving colony all their own.";

		public static LocString THIRD = "Nothing would make me happier.";
	}

	public class REQUIREMENTS
	{
		public static LocString REACHED_SPACE_DESTINATION = "Breach the {0}";

		public static LocString REACHED_SPACE_DESTINATION_DESCRIPTION = "Send a Duplicant on a one-way mission to the furthest Starmap destination";
	}

	public static LocString NAME = "ESCAPE ASTEROID";

	public static LocString DESCRIPTION = "One brave Duplicant was sent through the Temporal Tear to settle a new colony of their own";

	public static LocString MESSAGE_TITLE = "A COLONY'S HOPE";

	public static LocString MESSAGE_BODY = "Though the Earth in this universe is gone, I hold out hope that others may still exist out there, tucked away in other timelines and dimensions.\n\nMy Duplicant travelled through the Temporal Tear carrying that hope on their shoulders... Perhaps one day they'll find a place to call home, and begin a thriving colony all their own.\n\nNothing would make me happier.";

And other things:

Spoiler

// STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS
public class MISC_REQUIREMENTS
{
    public static LocString WINCONDITION_LEAVE = "The Great Escape";

    public static LocString WINCONDITION_LEAVE_DESCRIPTION = "Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative.";

    public static LocString WINCONDITION_STAY = "Home Sweet Home";

    public static LocString WINCONDITION_STAY_DESCRIPTION = "Establish your permanent home by fulfilling the requirements of the Colonize Imperative.";

    public static LocString NO_PLANTERBOX = "Locavore";

    public static LocString NO_PLANTERBOX_DESCRIPTION = "Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.";

    public static LocString EAT_MEAT = "Carnivore";

    public static LocString EAT_MEAT_DESCRIPTION = "Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.";

    public static LocString BUILD_NATURE_RESERVES = "Some Reservations";

    public static LocString BUILD_NATURE_RESERVES_DESCRIPTION = "Improve Duplicant Morale by designating 4 areas as Nature Reserves.";

    public static LocString TWENTY_DUPES = "No Place Like Clone";

    public static LocString TWENTY_DUPES_DESCRIPTION = "Have at least 20 living Duplicants living in the colony at one time.";

    public static LocString SURVIVE_HUNDRED_CYCLES = "Turn of the Century";

    public static LocString SURVIVE_HUNDRED_CYCLES_DESCRIPTION = "Reach cycle 100 with at least one living Duplicant.";

    public static LocString TAME_GASSYMOO = "Moovin' On Up";

    public static LocString TAME_GASSYMOO_DESCRIPTION = "Find and tame a Gassy Moo.";

    public static LocString SIXKELVIN_BUILDING = "Not 0K, But Pretty Cool";

    public static LocString SIXKELVIN_BUILDING_DESCRIPTION = "Reduce the temperature of a building to 6 Kelvin.";

    public static LocString CLEAN_ENERGY = "Sustainably Sustaining";

    public static LocString CLEAN_ENERGY_DESCRIPTION = "Generate 240,000kJ of power without using coal, methane, petrol or gas.";

    public static LocString BUILD_OUTSIDE_BIOME = "Outdoor Renovations";

    public static LocString BUILD_OUTSIDE_BIOME_DESCRIPTION = "Construct a building outside the initial starting biome.";

    public static LocString TUBE_TRAVEL_DISTANCE = "Totally Tubular";

    public static LocString TUBE_TRAVEL_DISTANCE_DESCRIPTION = "Have Duplicants travel 10,000m by Transit Tube.";

    public static LocString REACH_SPACE_ANY_DESTINATION = "Space Race";

    public static LocString REACH_SPACE_ANY_DESTINATION_DESCRIPTION = "Launch your first rocket into space.";

    public static LocString EQUIP_N_DUPES = "And Nowhere to Go";

    public static LocString EQUIP_N_DUPES_DESCRIPTION = "Have {0} Duplicants wear non-default clothing simulatenously.";

    public static LocString BUILD_N_ROOM_TYPE = "Some Reservations";

    public static LocString BUILD_N_ROOM_TYPE_DESCRIPTION = "Improve Duplicant Morale by designating {1} areas as {0}.";

    public static LocString ALL_DUPLICANTS_HAVE_TRAIT = "Desirable Trait";

    public static LocString ALL_DUPLICANTS_HAVE_TRAIT_DESCRIPTION = "Ensure all Duplicants in the colony have the {0} trait.";

    public static LocString NO_DUPLICANTS_HAVE_TRAIT = "Traitorless";

    public static LocString NO_DUPLICANTS_HAVE_TRAIT_DESCRIPTION = "Ensure no Duplicants in the colony possess the {0} trait.";

    public static LocString BUILD_ROOM_TYPE = "Get a Room";

    public static LocString BUILD_ROOM_TYPE_DESCRIPTION = "Construct a {0}.";

    public static LocString CALORIE_SURPLUS = "All You Can Eat";

    public static LocString CALORIE_SURPLUS_DESCRIPTION = "Produce more calories than your Duplicants can eat in a single day.";

    public static LocString DISCOVER_TAG = "Discovered {0}";

    public static LocString DISCOVER_TAG_DESCRIPTION = "Discovered {0}";

    public static LocString CRITTER_WITH_TRAIT = "{1} Critters are {0}";

    public static LocString CRITTER_WITH_TRAIT_DESCRIPTION = "Have {1} {0} Critters.";

    public static LocString COMPLETED_RESEARCH = "Know-It-All";

    public static LocString COMPLETED_RESEARCH_DESCRIPTION = "Unlock every item in the Research Tree.";

    public static LocString COMPLETED_SKILL_BRANCH = "To Pay the Bills";

    public static LocString COMPLETED_SKILL_BRANCH_DESCRIPTION = "Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.";

    public static LocString DISCOVERED_NUM = "Discovered {0} things";

    public static LocString DISCOVERED_NUM_DESCRIPTION = "Discovered {0} things";

    public static LocString PUMP_X_DISTANCE_Y = "Pumped Up";

    public static LocString PUMP_X_DISTANCE_Y_DESCRIPTION = "Pump {0} over {1}.";

    public static LocString EQUIP_ALL_DUPES = "Switching Gear";

    public static LocString EQUIP_ALL_DUPES_DESCRIPTION = "Equip all the Duplicants in your colony with a {0}.";

    public static LocString TAME_CLASSIC_CRITTERS = "{0} Tamer";

    public static LocString TAME_CLASSIC_CRITTERS_DESCRIPTION = "Tame a wild {0}.";

    public static LocString GENERATE_X_WITHOUT_USING_Y = "Crown Joules";

    public static LocString GENERATE_X_WITHOUT_USING_Y_DESCRIPTION = "Generate {0} kJ of power without using a {1}.";

    public static LocString MAINTAIN_DECOR_OVER_CYCLES = "Eye of the Beholder";

    public static LocString MAINTAIN_DECOR_OVER_CYCLES_DESCRIPTION = "Maintain an average Duplicant Decor perception of {0} over {1} cycles.";

    public static LocString EAT_X_CALORIES = "Eat {0} kCal";

    public static LocString EAT_X_CALORIES_DESCRIPTION = "Eat {0} kCal";

    public static LocString EAT_X_CALORIES_FROM_FOOD_TYPE = "Eat {0} kCal from {1}";

    public static LocString EAT_X_CALORIES_FROM_FOOD_TYPE_DESCRIPTION = "Eat {0} kCal from {1}";
}

Spoiler

// STRINGS.COLONY_ACHIEVEMENTS.DISTANT_PLANET_REACHED
public class DISTANT_PLANET_REACHED
{
    public class VIDEO_TEXT
    {
        public static LocString FIRST = "Though the Earth in this universe is gone, I hold out hope that others may still exist out there, tucked away in other timelines and dimensions.";

        public static LocString SECOND = "My Duplicant travelled through the Temporal Tear carrying that hope on their shoulders... Perhaps one day they'll find a place to call home, and begin a thriving colony all their own.";

        public static LocString THIRD = "Nothing would make me happier.";
    }

    public class REQUIREMENTS
    {
        public static LocString REACHED_SPACE_DESTINATION = "Breach the {0}";

        public static LocString REACHED_SPACE_DESTINATION_DESCRIPTION = "Send a Duplicant on a one-way mission to the furthest Starmap destination";
    }

    public static LocString NAME = "ESCAPE ASTEROID";

    public static LocString DESCRIPTION = "One brave Duplicant was sent through the Temporal Tear to settle a new colony of their own";

    public static LocString MESSAGE_TITLE = "A COLONY'S HOPE";

    public static LocString MESSAGE_BODY = "Though the Earth in this universe is gone, I hold out hope that others may still exist out there, tucked away in other timelines and dimensions.\n\nMy Duplicant travelled through the Temporal Tear carrying that hope on their shoulders... Perhaps one day they'll find a place to call home, and begin a thriving colony all their own.\n\nNothing would make me happier.";

Spoiler

// STRINGS.COLONY_ACHIEVEMENTS.THRIVING
public class THRIVING
{
    public class VIDEO_TEXT
    {
        public static LocString FIRST = "I may have never solved how we came to be here, but few civilizations throughout time have had the privilege of knowing their origins.";

        public static LocString SECOND = "What matters now is that we are here, and my Duplicants are safe.";

        public static LocString THIRD = "This is our home.";
    }

    public class REQUIREMENTS
    {
        public static LocString BUILT_MONUMENT = "Build a Great Monument";

        public static LocString BUILT_MONUMENT_DESCRIPTION = "Build all three sections of a Great Monument to mark the colony as your home";

        public static LocString MINIMUM_DUPLICANTS = "Print {0} Duplicants";

        public static LocString MINIMUM_DUPLICANTS_DESCRIPTION = "The colony must have {0} or more living Duplicants";

        public static LocString MINIMUM_MORALE = "Maintain {0} Morale";

        public static LocString MINIMUM_MORALE_DESCRIPTION = "All Duplicants must have a Morale Rating of 16 or higher";

        public static LocString MINIMUM_CYCLE = "Survive {0} Cycles";

        public static LocString MINIMUM_CYCLE_DESCRIPTION = "The colony must survive a minimum of {0} cycles";
    }

    public static LocString NAME = "COLONIZE ASTEROID";

    public static LocString DESCRIPTION = "The Duplicants have overcome their unfortunate circumstances and carved out a life for themselves among the stars";

    public static LocString MESSAGE_TITLE = "THIS IS OUR HOME";

    public static LocString MESSAGE_BODY = "I may have never solved how we came to be here, but few civilizations throughout time have had the privilege of knowing their origins. What matters now is that we are here, and my Duplicants are safe.\n\nThis is our home.";
}

Spoiler

// STRINGS.CODEX.PIP
public class PIP
{
    public class BODY
    {
        public static LocString CONTAINER1 = "Pips are a member of the Rodentia order with a strong caching instinct that causes them to find and bury small objects, most often seeds.";

        public static LocString CONTAINER2 = "It is unknown whether their caching behavior is a compulsion or a form of entertainment, as the Pip relies primarily on bark and wood for its survival.";

        public static LocString CONTAINER3 = "Although the Pip lacks truly opposable thumbs, it nonetheless has highly detexerous paws that allow it to rummage through most tight to reach spaces in search of seeds and other treasures.";
    }

    public static LocString TITLE = "Pip";

    public static LocString SUBTITLE = "Domesticable Critter";
}

Spoiler

// STRINGS.CODEX.POKESHELL
public class POKESHELL
{
    public class BODY
    {
        public static LocString CONTAINER1 = "Pokeshells are peaceful bottom feeders that typically keep to themselves, happy to consume the waste and discarded food of other creatures.";

        public static LocString CONTAINER2 = "As Pokeshells mature they must periodically shed portions of their exoskeletons to make room for new growth.";

        public static LocString CONTAINER3 = "Although the most dramatic sheds occur early in a Pokeshell's adolescence, they will continue growing and shedding throughout their adult lives, until the day they eventually die.";
    }

    public static LocString TITLE = "Pokeshell";

    public static LocString SUBTITLE = "Domesticable Critter";
}

Spoiler

        public class PARK
        {
            public static LocString NAME = "Park";

            public static LocString EFFECT = "- Morale bonus";

            public static LocString TOOLTIP = "Seeing natural spaces regularly thoughout the day will improve the Morale of Duplicants.";
        }

        public class NATURERESERVE
        {
            public static LocString NAME = "Nature Reserve";

            public static LocString EFFECT = "- Morale bonus";

            public static LocString TOOLTIP = "Seeing natural spaces regularly thoughout the day will improve the Morale of Duplicants.";
        }

And I believe in order to have a Nature park, you might need to have wild critters. :wilson_curious:

Spoiler

        public class TABLE_SALT
        {
            public static LocString NAME = "Table Salt";

            public static LocString DESC = "A seasoning that Duplicants can add to their " + UI.FormatAsLink("Food", "FOOD") + " to boost " + UI.FormatAsLink("Morale", "MORALE") + ".\n\nDuplicants will automatically use Table Salt while sitting at a Mess Table during mealtime.";
        }
    }

DID SOMEBODY SAY SALT?!?!

...dangit where'd I put that Gorge emoticon? >.<

Spoiler

        public class CRAB_SHELL
        {
            public static LocString NAME = "Pokeshell Molt";

            public static LocString DESC = "Can be crushed to produce " + UI.FormatAsLink("Lime", "LIME") + ".";
        }

They should probably rename that, because I, and most likely many people will have read that as Pokéshell. :wilson_ecstatic:

Spoiler

        public class FLYINGCREATUREBAIT
        {
            public static LocString NAME = UI.FormatAsLink("Airborne Critter Bait", "FLYINGCREATUREBAIT");

            public static LocString DESC = "The type of critter attracted by critter bait depends on the construction material.";

            public static LocString EFFECT = "Attracts one type of airborne critter.\n\nSingle use.";
        }

Spoiler

        public class GOURMETCOOKINGSTATION
        {
            public static LocString NAME = UI.FormatAsLink("Gas Range", "GOURMETCOOKINGSTATION");

            public static LocString DESC = "Luxury meals increase Duplicant morale and prevent them from becoming stressed.";

            public static LocString EFFECT = "Cooks a wide variety of quality " + UI.FormatAsLink("Foods", "FOOD") + ".\n\nDuplicants will not fabricate items unless recipes are queued.";

Spoiler

        public class RUSTDEOXIDIZER
        {
            public static LocString NAME = UI.FormatAsLink("Rust Deoxidizer", "RUSTDEOXIDIZER");

            public static LocString DESC = "Rust and salt goes in, oxygen comes out.";

            public static LocString EFFECT = "Converts " + UI.FormatAsLink("Rust", "RUST") + " into " + UI.FormatAsLink("Oxygen", "OXYGEN") + " and " + UI.FormatAsLink("Chlorine", "CHLORINE") + ".\n\nBecomes idle when the area reaches maximum pressure capacity.";
        }

Spoiler

       public class DESALINATOR
        {
            public static LocString NAME = UI.FormatAsLink("Desalinator", "DESALINATOR");

            public static LocString DESC = "Salt can be refined into table salt for a mealtime morale boost.";

            public static LocString EFFECT = "Removes " + UI.FormatAsLink("Salt", "SALT") + " from " + UI.FormatAsLink("Brine", "BRINE") + " or " + UI.FormatAsLink("Salt Water", "SALTWATER") + ", producing " + UI.FormatAsLink("Steam", "STEAM") + ".\n\nBecomes idle when the area reaches maximum pressure capacity.";
        }

Spoiler

        public class NUCLEARREACTOR
        {
            public static LocString NAME = UI.FormatAsLink("Nuclear Reactor", "NUCLEARREACTOR");

            public static LocString DESC = "Makes an absurd amount of heat";

            public static LocString EFFECT = "Heat!";
        }

        public class WOODGASGENERATOR
        {
            public static LocString NAME = UI.FormatAsLink("Wood Burner", "WOODGASGENERATOR");

            public static LocString DESC = "Wood burners are small and easy to maintain, but produce a fair amount of heat.";

            public static LocString EFFECT = "Burns " + UI.FormatAsLink("Lumber", "WOOD") + " to produce electrical " + UI.FormatAsLink("Power", "POWER") + ".\n\nProduces " + UI.FormatAsLink("Carbon Dioxide", "CARBONDIOXIDE") + " and " + UI.FormatAsLink("Heat", "HEAT") + ".";
        }

        public class ETHANOLGENERATOR
        {
            public static LocString NAME = UI.FormatAsLink("Ethanol Generator", "ETHANOLGENERATOR");

            public static LocString DESC = "Ethanol generators require less Duplicant operation, but produce significant of waste.";

            public static LocString EFFECT = "Converts " + UI.FormatAsLink("Ethanol", "ETHANOL") + " into electrical " + UI.FormatAsLink("Power", "POWER") + ".\n\nProduces " + UI.FormatAsLink("Carbon Dioxide", "CARBONDIOXIDE") + " and " + UI.FormatAsLink("Polluted Water", "DIRTYWATER") + ".";
        }

Wait a second...ethanol? Like, alcohol ethanol? *Googles* OH MY GOD IT IS! WE GOT BOOZE BOYS!!

Spoiler

        public class MONUMENTBOTTOM
        {
            public static LocString NAME = UI.FormatAsLink("Monument Base", "MONUMENTBOTTOM");

            public static LocString DESC = "The base of a monument must be constructed first.";

            public static LocString EFFECT = "Builds the bottom section of a Great Monument.\n\nCan be customized.\n\nA Great Monument must be built to achieve the Colonize Imperiative.";
        }

        public class MONUMENTMIDDLE
        {
            public static LocString NAME = UI.FormatAsLink("Monument Midsection", "MONUMENTMIDDLE");

            public static LocString DESC = "Customized sections of a Great Monument can be mixed and matched.";

            public static LocString EFFECT = "Builds the middle section of a Great Monument.\n\nCan be customized.\n\nA Great Monument must be built to achieve the Colonize Imperiative.";
        }

        public class MONUMENTTOP
        {
            public static LocString NAME = UI.FormatAsLink("Monument Top", "MONUMENTTOP");

            public static LocString DESC = "Building a Great Monument will declare to the universe that this hunk of rock is your own.";

            public static LocString EFFECT = "Builds the top section of a Great Monument.\n\nCan be customized.\n\nA Great Monument must be built to achieve the Colonize Imperiative.";
        }

10 minutes ago, Sasza22 said:

Also that tree sign looks like a mix between a motel neon advertisement and a car refreshener. At least that`s the first 2 things i think when i see it. But it looks pretty nice.

Well whaddya know?

Spoiler

        public class PARKSIGN
        {
            public static LocString NAME = UI.FormatAsLink("Park Sign", "PARKSIGN");

            public static LocString DESC = "Typically found in parks.";

            public static LocString EFFECT = "Classifies this area as a park.";
        }

Spoiler

        public class URANIUMCENTRIFUGE
        {
            public static LocString NAME = UI.FormatAsLink("Uranium Centrifuge", "URANIUMCENTRIFUGE");

            public static LocString DESC = "Enriched uranium is a specialized substance that can be used to fuel powerful nuclear reactors.";

            public static LocString EFFECT = "Extracts " + UI.FormatAsLink("Enriched Uranium", "ENRICHEDURANIUM") + " from " + UI.FormatAsLink("Uranium Ore", "URANIUMORE") + ".\n\nOutputs " + UI.FormatAsLink("Depleted Uranium", "DEPLETEDURANIUM") + " in molten form.";
        }

Okay that's a lot, plenty of stuff for you guys to go through so I can collapse and maybe find some chocolate to eat. :wilson_curious:

24 minutes ago, Sasza22 said:

It`s called Pip.

I find it odd that you named one, but I'm going off of the file names here. :wilson_ecstatic:

Spoiler

There was an attempt at a joke here, but it probably sucked. :wilson_facepalm:

squirrel_plant.png.b29834e5e329dc421928251785064fe5.png

@minespatch

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1 hour ago, Xenologist said:

Chances are ethanol will be used as fuel 

There's an "ethanol generator" listed in the files. But I'm still holding out for "non-alcoholic" sleet mead. :wilson_sneaky:

Spoiler

Yes I know I'm still up, no I didn't take a nap, yes I'm incredibly tired.

 

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2 hours ago, DragonMage156 said:

Looks like Tempart got to the Pip as well XD

Temp Pip.

Also can I just point out how bloody British that name is? All it needs is a tophat, monocle, and an obsession with tea to have the complete British Starter Pack©!

Spoiler

...give me some time.

I'll eventually get around to that. :wilson_ecstatic:

 

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15 hours ago, watermelen671 said:

I graduated today.

Congratulations!

13 hours ago, watermelen671 said:

NUCLEAR STUFF:

*dupe squee animation*

9 hours ago, watermelen671 said:

There's an "ethanol generator" listed in the files.

There can never be too much power, so hopefully this and the nuclear reactor make it into the game.

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And once again the start text has been changed:

image.png.87ef9ef6e2ce7a11e4041173b4f3e969.png

Ah, it appears the Pokeshells are your standard Benthos, like crabs/lobsters.

...except they act more like Sea Stars. 

*Thonk Intensifies*

...oh dear lordy yes.

We have lead in the game now.

AND YOU CAN MAKE LEAD PIPES OH MY GOD I'M DYING!! :wilson_ecstatic:

Here are some examples of some statues.

Spoiler

I dunno if they're actually legit or not, I just did what I thought fit and/or was funny.

base_8.png.58af7c2f313be9078428db71eb7d06a5.pngbase_12.png.60e9c89443291e4aa974691698a83ade.pngmid_9.png.8f4cfd53730800180c256b1ccfe4dd07.pngbase_4.png.584a75f82f15afc8443ef1b8730ed032.png

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More stuff!

Spoiler

skillbadge_role_cooking1.png.50d16dd8df3e874a3b79680e63c8b033.pngskillbadge_role_cooking2.png.ba8c80ec95b26c6179f2b8c4f97b843e.pngskillbadge_role_building1.png.bd090aa770bec44899cf72aa0f80fa90.pngskillbadge_role_building2.png.aa7abcd302600702fde2a388c52c9830.pngskillbadge_role_building3.png.1a0ef87d193f2480a749ef1ddf9d84bf.pngskillbadge_role_farming1.png.066f4b43e4c3c66318e8384c8e0b49b7.pngskillbadge_role_farming2.png.2c833f7d4daa38f4357871406899e763.pngskillbadge_role_farming3.png.f5f15de763645e9ecceb808c20e8605c.pngskillbadge_role_hauling1.png.04f9a9a261dacdf5e94b6c5f1c0fbfa8.pngskillbadge_role_hauling2.png.1384770b8076840d0aefccf810d1d637.pngskillbadge_role_hauling3.png.6fb4835580acff78cdca18d011476534.pngskillbadge_role_medicalaid1.png.a91176e2bcd633bc3f22e63f181c5fde.pngskillbadge_role_medicalaid2.png.608d3b90e0628cee92f3ce60525d80cb.pngskillbadge_role_medicalaid3.png.76c4941c316d61a2886f99e759325a80.pngskillbadge_role_mining1.png.073e9a3cc7a99a98ccf2b1c4d328d17d.pngskillbadge_role_mining2.png.cbeed2784cc019f91e31cf3d70d47214.pngskillbadge_role_mining3.png.ffa42016c7762bf70ec85295309d23a5.pngskillbadge_role_engineering1.png.75fb3b32e9811ac6c87f1a48fa89a0af.pngskillbadge_role_rancher1.png.a3d1362f1ab292d0d065aa8e249809a4.pngskillbadge_role_rancher2.png.72e05ec47e9553b7b7280c956ee463ea.pngskillbadge_role_research1.png.d9932bfc127daebb6d98d78e21f394db.pngskillbadge_role_research2.png.9b955743a44fc0a440964009c822e834.pngskillbadge_role_research3.png.c4fe8dfaa9f01c1af8e9d68089a7e08e.pngskillbadge_role_rancher1.png.a3d1362f1ab292d0d065aa8e249809a4.pngskillbadge_role_rancher2.png.72e05ec47e9553b7b7280c956ee463ea.pngskillbadge_role_technicals1.png.5be12a293b57f9c5a12325c891d8de68.pngskillbadge_role_technicals2.png.6907a134e8713e9e179c387be572510c.pngskillbadge_role_technicals3.png.7bca2d80c313083e0fadf2ebee788702.pngskillbadge_role_art1.png.a0a5e74b9015b50294d48fe15805ac54.pngskillbadge_role_art2.png.2168a66f70492a9136902b7f1630e357.pngskillbadge_role_art3.png.94d28d967cc434db9b48610ef66d6cc2.pngskillbadge_role_basekeeping1.png.93e680505ceca99fe068dbdac45cd566.pngskillbadge_role_basekeeping2.png.2b9cdf98a8557c005ebff3a816aa3fbc.pngskillbadge_role_suits1.png.c4063658584c05f8ec8d33b111be58dd.pngskillbadge_role_astronaut1.png.ec6ba45f6842e443ab3339d7f0cf9573.pngskillbadge_role_astronaut2.png.a36edca9eccecfed3ca7951e4385086a.png

Spoiler

Asteroid_badlands.png.a041b4ad9a2e3d4a56514d8f3dba7999.pngAsteroid_forest.png.3f6eca94271ba1adbef97bd572c880fe.pngAsteroid_hotforest.png.db801537f0903e24bccd06ca9f51e24d.pngAsteroid_icysandstone.png.789c2ed4b5c2f4cf2f99bca58eb801e2.pngAsteroid_oasis.png.f07721525b62a28b2e4849126e1e8b4d.pngAsteroid_lushforest.png.41d3039975b02c8bc65c410734cb917c.pngAsteroid_oceania.png.b393fcceebc3b6ff125c9fe1fbac914f.pngAsteroid_sandstone.png.36f586c30d6ad758c00bad01cda559bf.pngAsteroid_volcanic.png.e5871b957d0f649d3d1c488dc773b7ba.png

And some nice new wallpaper materials:

Spoiler

astroidselectscreen_01.thumb.png.bd275377d96a4dd31a78e096ce6d8404.pngdupeselectionscreen_01_BG.thumb.png.3aae52158f8e60dda18e6adbe603b82d.png

 

...Does anybody know how those animated desktop background thingies work?

Are they even a thing?

And would people use it if I made one from the sick new ONI loading screen?

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16 hours ago, watermelen671 said:

No but for real though, if people want the loading screen lemme know, because I'm not nuking my poor laptop if nobody's gonna use it.

No joke, it's 3.2GB.

1000 images that causes most programs to crash when I try to export it as a GIF. :wilsondisapproving:

You must sacrifice your laptop for my own selfish gain

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