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How do you know about don't starve and do you have some story about it?


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hello everyone
today, I want to talk about the story of me with Don't Starve
But first, I want to apologize for my bad English because (I'm from Vietnam)

Don't Starve holds a special place in my heart, I can say it is my childhood.
I remember when I was a kid, at that time I don't know much about video game and one day, I found Don't Starve on the Chrome web store 
(https://www.klei.com/games/dont-starve/chrome-version-retired)
It has a time-limited so after 20 minutes, I automatically die :V
but I don't know why I keep playing again and again and again... but I never get bored (kinda strange for a kid but who care) 
every day the first thing I do is go to the don't starve website to see news about a new update, waiting for the new trailer (ahhh, I miss the old don't starve website)
I remember  when Klei add cave, there is a bug that when you enter the cave, the timer reset (so you can play more than 20 minutes)
when I know about that bug, my goal at the time was to unlock willow (because every time I die, the only thing I know about Willow is "there is a character to unlock")... But I never have a chance to unlock her (idk why) and then one they the Klei remove the chrome version...
keep in mind that at that time I just a kid (the naive one), I don't know what copyright game is neither crack :V , the only thing I know about Steam is the DS Workshop so I end up watching all the DS video on youtube (mostly the Mod Spotlight by JaR Dev)
and several years later we have Don't Starve Together, at that time there is an event or something like that, you sign in for something I can remember
all I remember is one day I have an email form Klei and ít is my happiest day! I have been selected to participate in the Don't Starve Together closed beta (Without it, maybe I would never know anything about steam beside the steam workshop)
because I live in Vietnam, It is very difficult to buy a steam wallet. Especially to me because I'm not old enough to set up a bank account and there isn't a thing called "ask parents for money to buy a game" (And my parents didn't know much about video games, steam,...)
But after all that Klei gave to me
I can't just sit here playing DST, I want to buy the game myself, and I did! 
and now I have DS, RoG, and SW in my steam library :D

in the end, I just want to say thanks to Klei for making this game! it means a lot to me. What about you guy? How do you know about don't starve and do you have some story about it?
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Klei, if you read this article, I have some questions

1) I really love the calico chester chest, Can you sell it in the store in-game?
Since I live in Vietnam, I don't think you can ship it to here 

2)  When I look at the Florid Postern's texture, there are some part look like the Florid Postern being closed, what is it?

3) is this about the Friend-O-Matic portal?
https://forums.kleientertainment.com/topic/59174-understanding-shards-and-migration-portals/

 

I play Don't Starve since 23.12.2012. A friend of mine played it and uploaded some Let's Plays. Back then there wasn't a lot to do and I basically was intrigued by just gathering stuff of the ground. Heh. That was all my friend was doing in the videos. He actually gifted it to me because it only cost 10€ at the time (I gave him the money  back later). My first night, of course complete darkness. I was like "oh, it's getting dark but I'm probably gonna be able to see SOMETHING". Nope. Pitch black and I crapped myself when I was suddenly hit by this whooshing sound. Funny how I thought that I can't do anything about that. I didn't play many games before that and the few I played I didn't play a lot, so I really didn't have that "let's figure this out" drive. I was watching more of my friend's videos and found out some basics: making torches and campfires, cooking stuff at the campfire and that was it. The biomes were still just circles with incredible long paths across the water. And in the beginning I wasn't aware of that and I never found other creatures or resources. And also science points were a thing. Seeing spiders was like the worst nightmare for me. They made so much noise and I even thought they would eat the beefalo because those were suddenly gone. (They were actually just wandering around and leave the place you first encountered them.)

A few days ago I played with a friend who doesn't know the game very well and never lived to see day 10 and it reminded me that I'm glad that I know this game well enough to live past 2000 days and build a huge base. A few more hours and DST is gonna be my most played game of all times. I love that you can give yourself projects and always find things to do so that it never gets bored.

Thanks Klei :wilson_flower:

I know the game from time ago because I saw it firts in a Markiplier let's play and I automatically love the game because if the art style and the mechanics,since I don't like pc to play I was a bit disappointed until I saw the release in ps3 and Vita ,I was so excited to buy it unfortunately due to personal problems I wasn't able to buy it.....until now I buy the game for my vitamins and PS3 and finally I can enjoy it ,now I'm planning to get a PS4 and buy the mega pack to play with my niece  together (still it would be awesome if they release it for ps3 well I know it's late for that XD )

Before RoG, I saw the game when i look into bumbleborg channel, he was my main inspiration to play the game since it look so much fun, but i don't have money for it, so i pirate the game and play until i survive willow as day 200,

Anyway, i use my teleporta and move on to the next island, where there is this strange glitch that cause the game audio to go up tenfold, the woods are screaming, i keep hearing cackling from a distance and i was pretty spooked out. 

That's when i get my original copy and play the game there, been surviving ever since.

To this day, i still wonder about the noise from the pirate version, maybe it's some sort of countermeasure by Klei? or maybe my game is haunted? who knows..

I got DST as a gift back in 2015. I didn't play it much back then, but then later I realised "hey wait a minute.. this is a HELLA FUN GAME". So I downloaded it off the App Store. I died. I died again. I kept dying. It was so fun! I then realised that Together had way more, so I played that. And now I am here with maybe 400 hours of my life used on it (my together time is 220 something but since I got other versions I have more non counted times).

I personally started Don't Starve somewhere around 2012-2013, mainly due to the best DS youtuber, Sips. It never really hooked me, but one day, my spark was reignited. I decided to check Steam and wouldn't ya know it, DS, ROG, SW and the DST Frontier Pack were all on sale for around €5 a bundle. Bought it, and never looked back :D

I started playing dst a year ago (and i have 1400 hours wtf)

I saw it the first time on youtube when i was...  Idk 9 years old. the biomes were circles and you could change your character by using a tent. You could kill rabbits easily because when you went near them, they didn't run from YOU, they just ran towards the rabbit hole. The video i watched was made by GermanLetsPlay, i LOVED watching others play ds.

Me and my buddy were really bored, right, so we were looking for something new to play. I stumbled upon DST before ANR was a thing, and I said "hey, this looks pretty fun, it's like 5$" and he said "dude this game looks hella shady idk" but I convinced him to play with me anyway. Low and behold, I loved the game the moment we starting figuring it out.

An old friend of mine was like "DUDE YOU GOT TO CHECK THIS GAME OUT". So I bought Don't Starve back in 2015 and originally for me to get used to the game I used some mods to ease it up a bit. Now I'm about to reach 2k hours in DST and have no regrets playing this much.

For me it was in 2013, I was at a friend house and she plays that game "Don't Starve". I look at it and it looks interesting so I decide to crack it to get a first feel. Two hours later I'm on GoG buying the full version.

Back in 2013, a friend who is a writer on video games and a reviewer recommended DS to me. He knows how picky I am. Probably 99% of all games are too ugly for me to be able to stand to look at them for more than 20 minutes: I hate big-eyed anime characters, I hate musclebound Viking dudes with 5 types of sword, I hate uncanny-valley robot people, I really hate first-person shooters and pixel art, which is enough to repel me from games I might otherwise go for, like Stardew Valley (the color palette on that one is enough to give me diabetes). I like a big world to explore and more creative activities than just fighting stuff. He said, “You should check this out. It’s a really vast and rich game world.” And he was right! I blame him for all the stuff I haven’t gotten done since then.

Gonna quote from another thread:

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I got into the game due to my buddy @toki-wartoothxx showing me pages of @Miss's Bloodeagles comics. I was alone a lot at the time and my father in the hospital that I kept reading each page of that comic daily until it became routine. Then I kept reading @Raven Crow's comic which got me into the William Carter puzzles. Those comics and the origin trailer I watched daily in February 2016 made me wonder what kind of world Wilson landed into. It was a really long time until I got the games(Reign of Giants, Shipwrecked, DST). I really thank my friend for getting me into the game lore before I could even get the game.
It was three or so months later that I made a art thread to get my thoughts out and met people who enjoyed what I made. Little audience but I was glad people  could understand what I was drawing. Big thanks to my comic company group Strange Squad for giving me the income of my conceptual art to them that I got the money for the games in the first place.
Always hyped for more lore so I can understand... THEM.

 

I've answered this before but...probably not very well. First heard about Don't Starve back in probably late 2012? not sure, might've been after the official release in 2013--when I was listening to the Kingdom of Loathing guys' podcasts, and in the one where they talk about video games in general, at one point they mentioned this game called "Don't Starve".  (Yes, the same "Loathing" as "West of Loathing", if you've seen that around recently.  Same universe.)  One of them was really meh about the lack of content at that time (IT'S EARLY DAYS, SILLY!) while the other described it in a way that sounded interesting enough to make me go "Huh" and put it in the back of my mind for later.

MUCH later on, like, years, it suddenly occurred to me "Hey, you know that game you heard about called 'Don't Starve' that sounded kinda interesting?  You know how you've taken up watching lots of Let's Players recently?  How come we haven't, you know...actually looked up Let's Plays of _that_?"  So I did.  I was looking to get a feel for whether I'd want to play the game myself without too many spoilers...I think I MOSTLY achieved that, though the LPers I watched (Jacksepticeye and part of Sips's eventually long playthrough) did spoil me about night, hounds, winter and red-butt beefalo--but I did get what I wanted out of it:  I saw how the game actually worked in PRACTICE, not just hearing about it, and...the playstyle looked fun!

The art style was adorable, the overall quirkiness, the colourful characters, the music, yes yes all that but what first made me actually want to _play_ it myself was when I saw how the learning curve and pacing worked.  See, I've tried other permadeath games, like Nethack, and they drove me CRAZY because apparently there's all this cool stuff you can eventually do, but I always die really fast, and not only the layout of the dungeon but even what various objects _do_ changes every time.  So I'm like "HOW COME EVERYBODY ELSE GETS TO ASCEND BUT NOT ME?!"  Don't Starve, on the other hand, was a game where this monster always would act this way and this food would always have this effect, so you could actually _learn_ and feel like you were making progress, if only in your brain, every time you died and started over.  Which is all I really wanted.  Erase my save state, re-randomise the dungeon, I don't care, just let me KNOW things for next time.  Don't Starve was a hard game that _I could get better at_.

And that's why I originally started playing--simply because it was a game style that felt satisfying and right, and everything else was icing on the cake.  (It's also why I've recently gotten into "Dungeons of Dredmor"...and oddly enough, ended up with two rogue-lite procedurally-generated survival games by Canadian developers right smack next to each other in my Steam library.  XD  Dredmor, incidentally, has a very Kingdom-of-Loathing-like sense of humour...and we've circled right back to the beginning of this post.)

...Notorious

Not a video gamer by nature having played only 3 seriously over many decades, the 2nd game was brilliant and notably simple and in 2d.   Don't Starve extended this concept and I was immediately drawn to it in late 2016.   The first few weeks were amazing, I thought I'd never survive a winter and following that the larger hound mobs.

One of the lessons I've learned in playing this game and the other one (best tank game I've ever tried) was how important it is to stay completely calm when engaged.   Fear makes you ineffectual and susceptible to an early death.   Deerclops was terrifying at first, now he/she is nothing more than a automaton to do your bidding, get me wood, silk, or fight a giant to weaken it for me.

 

When the game originally came out on steam back in 2012. I was drawn to it because it did something different to other survival games at the time. Most of the others were trying to emulate zombie apocalypse stuff. Which got old real fast. However Klei made Don’t Starve truly unique in art, gameplay, and sound. Sure Minecraft and Terraria has it’s tacked on survival stuff but it pales in comparison to what Klei accomplished with DS. Even today most survival games have not caught the same spark that Don’t Starve continues to have. The only exception to that would probably be Subnautica, but even that can be buggy at times. Survival games are not just about grind and the stat-meters. It’s suppose to include a need to explore, the mystery (depth to the world you are in), and the gamplay enhances that experience. In the end games are suppose to be entertaining and not another job. Don’t Starve accomplishes the former instead of devolving into the latter.  At least in my point of view.

True story, I lost myself in DS after breaking with my ex gf. I don't know why but it helped me a lot not being depressed, maybe because I was playing all night discovering the game solo. I remember death, but also laugh (a lot), joy, I was so proud to survive my first winter with my chests full of rabbits...

 

Today my new gf plays DST with me and we love the game :)

 

Thanks to Klei

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