• Content count

  • Joined

  • Last visited

Community Reputation

141 Excellent

1 Follower

About Sindex

  • Rank


Don't Starve
  • Contributor
Don't Starve Together
  • Contributor

Recent Profile Visitors

1,127 profile views
  1. Do we need a new season?

    I am not sure honestly. The already established seasons ramping up over a year period I can see that happening (as others have pointed out before). One of the things I do is turn up lightning in the world modifications section. Which is interesting where it causes a lightning snow storm combo in winter at times.
  2. I always assumed the world was some sort of purgatory. So it functioned as if death/life had an infinite loop. Closest thing I could think of was an episode of Doctor Who where 12th doctor was trapped in that same loop. However he eventually got out of the loop after so many resets (billion of years latter). Unfortunately for the characters in the Don’t Starve universe I think it’s more permanent for now.
  3. It was Maxwell at first because of being an early sanity scout for exploring caves (also love a passive combat play style). However I eventually got tired of trying to hope there are pig skins for a helmet (public servers). All the pig houses would be destroyed eventually due to people not understanding pig farming mechanics work ( or just be lazy). So I went with Wigfred. Basically became more self reliant and combat is a bit easier to deal with. I would love to play everyone else, but by default I have gone with Wigfred lately. Might change again in the future so who knows.
  4. I’m going to wind the clock back to 2012 and bring up birdcage OP argument. Since people thought it wold kill the game and how it functions (“this was suppose to be an uncompromising…..). Over the years other similar arguments have been made about other things, but the birdcage argument went on for years. Now the argument about power creep with Warly, and how it makes the game easier is the same argument from back then. Also back then people hated the original Krampus difficultly curve so they nerfed him the next day. (December 12, 2012 hotfix) The day after Krampus was introduced in the “Naughty or Nice Update.” Krampus comes a little less frequently, and in smaller numbers. Krampus will start to forgive naughtiness if you aren't naughty for a while. So you can still kill lots of bunnies with impunity if you pace yourself and diversify your food sources. Krampus will target loose items on the ground before going after chests. Krampus runs a little slower. I prefer the original premise that is why I sometimes still use Krampusnacht mod that Bryce originally came up with. Somethings never really change.
  5. I had some sympathy for your argument. However since you want to go down that road of arrogance, twisting words, and with a severe lack of reading comprehension. I guess there is no hope for you. Joe even stated the same logical reason why they can’t just simply update/patch the game on console compared to the PC. Yet you just insulted him instead.
  6. Honestly I thought all the content for this next batch of updates was going to stay in beta until it was fully fleshed out first. Basically when the "Return of Them," was complete. For the console debate that is going on: it's not really Klei fault this is happening. All of the console systems have a tedious certification process to go through for any update. Even minor ones. Not sure if any of them still charge for the process either. Plus Klei's team is only so big to cover every version of Don't Starve. I am still waiting for Nintendo switch quality of life update for awhile myself. The PC version is always has been easier to patch/update. Hence why it started on that platform in the first place.
  7. Yeah, a long time ago when there originally intended to be three level of the caves (3rd level being the lava area) the tentacles were suppose to connect to a major beastie. Nevertheless not sure if it would have ever been implemented in that way either. If I can remember correctly Kevin teased it could have kept going even beyond that. Just keep the speculation, mystery, and horror of how the world of don’t starve worked. I always imagined it look like Shoggoth (HP Lovecraft’s Cuthulu mythos) or Mantorok (Eternal Darkness).
  8. Wow the writers are really pushing the H.P. Lovecraft's "Shadow Over Insmouth," inspiration when it comes to the ancient civilization lore. I kind of assumed that was the direction they were going with before hand. However it seems to be closer to that premise with this update. Now I am wondering even if it's Charlie we will really be facing in the end, or some other eldritch creature (that has taken over her body).
  9. Shipwrecked Roadmap

    Looking forward to what is coming, even if I have not been playing as much as I would like to. I'm glad that those contentious balance issues will eventually get sorted out.
  10. I am kind of disappointed as well hearing it's going to be standalone. Since it seemed it was going down the RoG path of just adding in content to the base game. RoG in my opinion was perfect DLC integration I have ever seen, and gave you the most “bang for you buck.” Originally I assumed you were guys were going to use Kevin's cave hack again. So when you came across a randomly spawned wrecked boat in the over-world, it would take you to a new map generation (like caves). When you wanted to go back you just simply had to go to the world's end (corners of the maps) in order to back to the main over world. Nevertheless I am curious what is the problem with some sort of integration? Is the old engine reached it limits and can't use the cave hack? Or is it because the new content would simply not be possible without a whole new DS engine overhaul like DS:T? Is it because it finally hits that memory limit that happens when you have too many mods loaded into DS engine? The only answer I would not except is that it's because it would be easier to port over to other platforms without worrying about future issues.
  11. @ Ipsquiggle So this seems to works overall. However there is one small problem and it could be a bug. When you go to server details and hit the “view world” button (via the client) it will not show you anything that has been changed. So for instance on my server I turned up chess and merms to the max (as a test). When I get into the server it holds to be true; since I can see merms and chess pieces everywhere. Nevertheless when I exit out of the server and check the world view from the client, it shows that merm and chess pieces are set to default. So anyone who gets in the server and thinks the world is normal, will be in a bit of surprise once they get in it. A friend of mine said he had to create a server map from his client and then ported over that save to his dedicated server to get around this issue.
  12. New bug I stumbled onto after I had a random crash, is where you can no longer attack Birchnutter's (the small minions that the birchnut tree guard spawns at you) anymore. The video below shows off the bug off itself. EDIT: I did try to attack them without any mods but it still won't allow me to attack them.
  13. I'm sorry, are you trying to get a reaction out of me? Since that is the second time you have quoted/commented my post. Which is a bit redundant because the argument was already settled a couple of days back. When they announced when the full integration is going to be released on the 21st. Anyhow bug wise with the content creator branch. I did another test without any mods to see if Abigail is still broken. Sure enough it's still an issue. I know that Joe did see this yesterday, as we were live streaming. However I just wanted to re-confirm it's an issue without any mods. Not only that but it appears that even the grave rising ghosts don't do any damage either. Here a short video with the bug in action: Nevertheless having fun so far. Even though we have not had many Giant encounter so far beyond Deerclops. Or another giant that has his own home now (being vague one purpose).
  14. It was actually Kevin (DS's lore master) who originally stated that (though Mark was there). Here is the stream where he answers my question on that particular subject. Skip to about 53:40 seconds in. However I am not sure if he is referring to the nightmare monsters, Charlie, or something completely different.
  15. For a moment there I was starting reading that with the mind of Liam Neeson voice tacked on from the Taken franchise (could not stop laughing for a minute there). I kind of feel the same way to a extent. However I don't feel that betrayed about that DS:T announcement puzzle they had. In some ways it did continue the lore for DS universe.