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10 minutes ago, Lutzkhie said:

the fish on the main menu, i want that added

You can get the Pacu via debug using the stuff in this post... they're animated, swim around, reproduce and lay eggs.. but they're basically a cosmetic item at this point.
 

 

For me it would be random external events, such as smaller comets striking yours, some randomly add a "Biome" and others randomly remove a biome, added Biome can have rare or non renewable resources to help further players ambitons, whilst removed ones obviously lose their resources, and any unfortunate dupes that are in it at the time. A new building to detect when this will happen and this allows you to use the red alert function to make sure dupes wont be in the area.

6 hours ago, clickrush said:

(edit: as you probably know, coal is completely sustainable through hatches. So far I fed them fertilizer from the synthesizers and I think in this update there will still be a surplus of that.)

Did they change the fertilizer maker's production rate?

On 29.01.2018 at 8:35 PM, ScreenNameMissing said:

Alright, I'm curious, here... what is your dream feature you would like to see added to ONI (whether it's a realistic addition or not).

Mine? Hostile colonies coexisting inside the asteroid.

You could choose to either annihilate them and take over their colony, or you can use diplomacy to gain their trust and learn from them.
This could unlock different perks that wouldn't make sense in the Tech Tree, such as animal taming.

There's too little space for other colonies to exist besides yours, so I would doubt that :(

Something I forgot on my list is a more robust light/dark system.  I'd like dark areas to actually feel dark and I'd like dupes working in such areas to gain stress quicker than usual.  We could even have a Nyctophobia trait where dupes really freak out if there's not sufficient light.  Hostile creatures who shun the light could be another fun addition with a more robust light/dark system in play.

On 1/31/2018 at 7:50 AM, Tobruk said:

There's too little space for other colonies to exist besides yours, so I would doubt that :(

I did mention it did not need to be realistic (thus, DREAM feature)... but, all they would need to do is implement larger maps, and it would be possible.

4 hours ago, goboking said:

Something I forgot on my list is a more robust light/dark system.  I'd like dark areas to actually feel dark and I'd like dupes working in such areas to gain stress quicker than usual.  We could even have a Nyctophobia trait where dupes really freak out if there's not sufficient light.  Hostile creatures who shun the light could be another fun addition with a more robust light/dark system in play.

I really like this idea! ...though, the majority of my bases would be in trouble because I'm always very selective with my lighting to save power. xD

On 1/31/2018 at 5:29 AM, ScreenNameMissing said:

You can get the Pacu via debug using the stuff in this post... they're animated, swim around, reproduce and lay eggs.. but they're basically a cosmetic item at this point.
 

 

Not 100% true. They also constantly crap out fertilizer, and they're a very lucrative meat source. (Not as good as shockworms but at least pacu are sustainable.)

13 minutes ago, watermelen671 said:

Not 100% true. They also constantly crap out fertilizer, and they're a very lucrative meat source. (Not as good as shockworms but at least pacu are sustainable.)

Ah! I did not know about the fertilizer part. That's awesome!
I haven't tried to source meat from them or shockworms, but I might just have to, now.

3 hours ago, Roxanne4018 said:

I want the map to be much  bigger and ROUND. (As much as square tiles can make a circle) The magma biome would become the core of the asteroid and  gravity center. :D:D:shock::shock::p:p

I don't remember the name of it but somebody made that map, minus gravity center aspect. Maybe somebody else will remember what thread that was in

2 hours ago, Mangrove said:

It would be nice if the lamps on the miner hats could give off actual light.

On a slightly related note, the tool used to dig used to give off light (presumably to make digging tunnels a less stressful job).  I'm not sure why they removed that feature.

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