CrutchPunk Posted January 29, 2018 Share Posted January 29, 2018 Alright, I'm curious, here... what is your dream feature you would like to see added to ONI (whether it's a realistic addition or not). Mine? Hostile colonies coexisting inside the asteroid. You could choose to either annihilate them and take over their colony, or you can use diplomacy to gain their trust and learn from them. This could unlock different perks that wouldn't make sense in the Tech Tree, such as animal taming. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/ Share on other sites More sharing options...
QuQuasar Posted January 29, 2018 Share Posted January 29, 2018 Fire, firefighting and hydrogen/methane explosions. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997259 Share on other sites More sharing options...
The Plum Gate Posted January 29, 2018 Share Posted January 29, 2018 A greater degree of integration concerning the automation. mostly level and load detecting logic ports. Is it on or off? that kind of thing, is it's supplies running low? etc. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997262 Share on other sites More sharing options...
ScottFree Posted January 29, 2018 Share Posted January 29, 2018 Radar, uses learning, reveals distant parts of the map, can research to find geysers Sewing machine, uses art and tinkering, makes cosmetic items Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997264 Share on other sites More sharing options...
CrutchPunk Posted January 29, 2018 Author Share Posted January 29, 2018 48 minutes ago, QuQuasar said: Fire, firefighting and hydrogen/methane explosions. What sort of blast/explosion radius? Would items be destroyed, or be reduced to raw ore? Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997268 Share on other sites More sharing options...
The Plum Gate Posted January 29, 2018 Share Posted January 29, 2018 More outfits in general would be nice - even for the jobs, not just hats. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997279 Share on other sites More sharing options...
Lacost Posted January 29, 2018 Share Posted January 29, 2018 Battery charge sensor to automatically turn off generators + automation for coal generators. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997284 Share on other sites More sharing options...
QuQuasar Posted January 29, 2018 Share Posted January 29, 2018 1 hour ago, ScreenNameMissing said: What sort of blast/explosion radius? Would items be destroyed, or be reduced to raw ore? Off the top of my head: structural damage from the explosion would be unnecessary. The real damage would be caused by the explosions side effects. Fire could destroy tiles, create heat and leave structures in need of repair, as well as filling your base with unbreathable smoke. Even if there are no flammable structures submersed in the gas, the explosion would still consume oxygen as fuel (I imagine the explosion would expand along the membrane between oxygen and the explosive gas, consuming both as it goes) and generate a moderate amount of heat. Dupes are an exception: they would be hurt by the explosion, but not incapacitated outright unless they were already injured. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997285 Share on other sites More sharing options...
CrutchPunk Posted January 29, 2018 Author Share Posted January 29, 2018 2 minutes ago, QuQuasar said: Even if there are no flammable structures submersed in the gas, the explosion would still consume oxygen as fuel (I imagine the explosion would expand along the membrane between oxygen and the explosive gas, consuming both as it goes) and generate a moderate amount of heat. That would actually add a brilliant challenge. It kind of deters you from having a HEAVILY oxygenated base. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997287 Share on other sites More sharing options...
Ichikai Posted January 29, 2018 Share Posted January 29, 2018 10 minutes ago, Lacost said: Battery charge sensor to automatically turn off generators + automation for coal generators. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997288 Share on other sites More sharing options...
chromiumboy Posted January 29, 2018 Share Posted January 29, 2018 Industrial accidents Low skill dupes using machinery / stations may suffer a mishap: a dupe using an ore smasher might get their head stuck in the crusher, another using the micromusher might accidently cause polluted water to spray everywhere, and so on. Accidents injure and/or stress out the operating dupe, but they can be rescued by another dupe (and limit the damage done) by having them switch the malfunctioning machine off And as to why I want this? I like a little bit of chaos every now and again! Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997325 Share on other sites More sharing options...
watermelen671 Posted January 29, 2018 Share Posted January 29, 2018 Lava Lamps. Nuff said. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997337 Share on other sites More sharing options...
avc15 Posted January 30, 2018 Share Posted January 30, 2018 paint in and out auto-disinfect for entire areas, mouse selectable like priorities are already Also, yes, damage control as an operator/tinkerer path would be a brilliant direction for them to go. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997340 Share on other sites More sharing options...
clickrush Posted January 30, 2018 Share Posted January 30, 2018 Worldgen parameters! I dislike how small the worlds are. The starting biome always feels cramped for the early game and the for mid to late game I want more ressources (especially non-renewable ones) to build larger bases and systems. Also I generally would like to have more creatures and generally more ways to convert materials. Specifically I want to be able to create any ressource in some way (even with a high cost). What would excite me the most would be some kind of way to build a spaceship out of actual tiles and items from the game. It would need a spaceship engine that requires power. The dupes and the spaceship need to survive for X cycles before you can visit another asteroid and start a new base. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997343 Share on other sites More sharing options...
goboking Posted January 30, 2018 Share Posted January 30, 2018 Combat and Hostiles - hostile creatures (supplying renewable meat), security robots patrolling the ruins, and maybe invasions if/when we ever breach the asteroid's surface. Speaking of... Asteroid Surface - a hostile environment that's deadly before advanced techs are researched. Solar panels, a way to radiate heat into space, and a launchpad are all things that could be pertinent to this new zone. More diseases - the aforementioned hostile creatures could carry ONI's equivalent to rabies. Whomever build the ruins could have left behind biological weapons that can get out. Radiation sickness could be a thing if and when radioactive materials and nuclear generators are added to the game. And last of all... 4 hours ago, QuQuasar said: Fire, firefighting and hydrogen/methane explosions. This. Fires that damage buildings, produce heat, consume oxygen, and harm dupes would be a great addition to the game. Firefighting would be a basic dupe job that we can toggle on/off, same as any other job. With tech come better solutions for fighting and preventing fires. Sprinkler systems, flame retardant materials, and insulated wire (conductive wire could fill this role) would give us the tools we need to keep our colony from burning to the ground. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997354 Share on other sites More sharing options...
Atlas888 Posted January 30, 2018 Share Posted January 30, 2018 My dream feature is to 'win' by finding the surface, and selecting a limited number of skilled-up dupes to go on to the next colony. Rimworld has a feature just like this, where you can start a new world with some upgraded dupes. But for that to even have any meaning now, dupes would have to be able to have some level of stat progression -- including *Athletics* So add this to my wishlist: you can train up specific stats like athletics by assigning them to a treadmill. Maybe even their calorie consumption goes up while having this 'job' so that along with not being productive in the colony is your trade-off for a long term investment in your pleb. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997377 Share on other sites More sharing options...
voyager156 Posted January 30, 2018 Share Posted January 30, 2018 1. As other people mentioned - I would love to see some hostile creatures. 2. 15 hours ago, QuQuasar said: Fire, firefighting and hydrogen/methane explosions. 3. Option to "disable disinfect" in disinfect sweep tool. Like sometimes we find abandoned buildings - if they are close to slimelung, dupes run to them and disinfect them :/ 4. Option to turn off notifications "your building is flooded / damaged" - well, not mine - it's an abandoned building I found :/ 5. A boss monster giant amoeba. Dupes can't defeat it just by fighting it (would be suicidal). This amoeba (huge one) could still squeeze through narrow tunnels - it would try to grab duplicants and eat them. To defeat it, we must build some smart trap (not a building per se) rather use existing pieces of equipment we have (gas it in chlorine? but who will be the bait, and how he escapes?) This boss would be more like a "natural cataclysm" than enemy we simply fight. From amoeba corpse, dupes can make food + maybe some new technology requires it's pieces. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997499 Share on other sites More sharing options...
The Plum Gate Posted January 30, 2018 Share Posted January 30, 2018 14 hours ago, Lacost said: Battery charge sensor to automatically turn off generators + automation for coal generators. I like this, people come up with some strange stuff for turning off the coal generator - my solution has always been to provide 5 batteries per coal generator and set the delivery threshold at around 18% - usually results in minimal in no power losses for a typical circuit which would average 500 watts of power usage. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997512 Share on other sites More sharing options...
Automatic620 Posted January 30, 2018 Share Posted January 30, 2018 New creatures and plant life, possibly things you can domesticate for food, or work. I would also like to see relics that you may randomly dig up that could go in like a museum to boost moral, or be part of a bigger end game picture. Also a moral system. Where certain things can affect the morale in a positive or negative way. Like adding new dups or having a dupe die. Random ideas Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997657 Share on other sites More sharing options...
clickrush Posted January 30, 2018 Share Posted January 30, 2018 7 hours ago, The Plum Gate said: I like this, people come up with some strange stuff for turning off the coal generator - my solution has always been to provide 5 batteries per coal generator and set the delivery threshold at around 18% - usually results in minimal in no power losses for a typical circuit which would average 500 watts of power usage. All my generators are on the same HW circuit, so the coal generators only turn on when they are actually needed. I always wondered why people want an automation input when there is already one inbuilt. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997660 Share on other sites More sharing options...
Moggles Posted January 30, 2018 Share Posted January 30, 2018 I am just going to aim small. I would like building material in the hover tool tip. Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997693 Share on other sites More sharing options...
Automatic620 Posted January 31, 2018 Share Posted January 31, 2018 10 hours ago, clickrush said: All my generators are on the same HW circuit, so the coal generators only turn on when they are actually needed. I always wondered why people want an automation input when there is already one inbuilt. I don't usually use coal generators or at least not very long as I usually go straight for natural gas, but do you have a picture to share of what your usual setup is? Thanks Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997807 Share on other sites More sharing options...
clickrush Posted January 31, 2018 Share Posted January 31, 2018 12 minutes ago, Automatic620 said: I don't usually use coal generators or at least not very long as I usually go straight for natural gas, but do you have a picture to share of what your usual setup is? Thanks I dont think you'll see anything interesting. After taking care of basic food I usually go straight into coal generators and heavy watt and, since the autmoation update into conductive wires after that. Before I did this I always had a whole mess with the circuits. However the point of my previous post is that coal generators actually have an *inbuilt battery sensor*. The only downside is that they will keep running for a while when the batteries are full. But if you have enough batteries and your power consumption starts to get substantial then they usually wont. In my last few bases I left 3-4 coal generators even after I have a nat gas power plant, because they help recovering from power consumption spikes. These can happen during the lategame when priming hydrogen bubblers or moving large quantities around etc. (edit: as you probably know, coal is completely sustainable through hatches. So far I fed them fertilizer from the synthesizers and I think in this update there will still be a surplus of that.) Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997810 Share on other sites More sharing options...
Lutzkhie Posted January 31, 2018 Share Posted January 31, 2018 the fish on the main menu, i want that added Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997835 Share on other sites More sharing options...
Kabrute Posted January 31, 2018 Share Posted January 31, 2018 Pacu Link to comment https://forums.kleientertainment.com/forums/topic/86904-dream-feature-for-oni/#findComment-997837 Share on other sites More sharing options...
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