56933043043 Posted December 9, 2016 Share Posted December 9, 2016 Klei really put a lot of thought into this boss. The Klaus even grows enraged if you telelocate the deer! 6 Link to comment Share on other sites More sharing options...
Zeklo Posted December 9, 2016 Share Posted December 9, 2016 A boss that requires you to keep the deer alive. At least if you wanna better time. I like it. Many oblivious players will die to this. Heck they're gonna die by accidentally spawning them xD. Amazing. 1 Link to comment Share on other sites More sharing options...
FreyaMaluk Posted December 9, 2016 Share Posted December 9, 2016 2 hours ago, BluesyBuesy said: It looks like Klaus' sack is spawned some time between day 20 to 24 if the starting season is autumn, so the sack will not spawn in the initial winter of a winter start. Is this correct? I guess this is because it's tied to the deer herd and migration stuff which also starts in autumn. Any chance you guys could put in an exception for winter starts? Spawn the deers midway through their migration patterns or something? p.s. here's a minor graphical bug I came across: Is this a ninja update?? I have no idea what is going on here.. Link to comment Share on other sites More sharing options...
Mday Posted December 9, 2016 Share Posted December 9, 2016 7 minutes ago, Zeklo said: A boss that requires you to keep the deer alive. At least if you wanna better time. I like it. Many oblivious players will die to this. Heck they're gonna die by accidentally spawning them xD. Amazing. I bet once some of the angry kids find out how to kill it with 2~3 darkswords, they are gona cry too easy again:C Link to comment Share on other sites More sharing options...
AnonymousKoala Posted December 9, 2016 Share Posted December 9, 2016 13 minutes ago, FreyaMaluk said: Is this a ninja update?? I have no idea what is going on here.. the "christmas" update is actually new content independant of christmas too. This guy is one of them. Link to comment Share on other sites More sharing options...
Zhuzha Posted December 9, 2016 Share Posted December 9, 2016 1 hour ago, Ashkain said: OH GOD. Can we please talk about how absolutely horrifying Klaus looks? Euguhg.. His face stitches and claws and gaping maw chest just... send shivers down my spine. I hate him but love it at the same time.. Oh yes. Especially the stitches. Who did them? Charlie? And why? 2 Link to comment Share on other sites More sharing options...
ButterStuffed Posted December 9, 2016 Share Posted December 9, 2016 (edited) Just now, Zhuzha said: Oh yes. Especially the stitches. Who did them? Charlie? And why? Maxwell says "Charlie didn't make that one!" when he examines Klaus.. Where the heck did it come from?? I've got no eye deer!! Edited December 9, 2016 by Weird Wanderer 11 Link to comment Share on other sites More sharing options...
Aquaterion Posted December 9, 2016 Share Posted December 9, 2016 2 minutes ago, Weird Wanderer said: Maxwell says "Charlie didn't make that one!" when he examines Klaus.. Where the heck did it come from?? Maybe its Krampus' big fat edgey brother 8 Link to comment Share on other sites More sharing options...
BiddoBams Posted December 9, 2016 Share Posted December 9, 2016 (edited) 22 minutes ago, Zhuzha said: Oh yes. Especially the stitches. Who did them? Charlie? And why? Maybe he did it himself. You can't go insane if you can't see it! Also explains why his deer have bells on their collar, they're like his guide dogs! Edited December 9, 2016 by Ashkain 7 Link to comment Share on other sites More sharing options...
Sicko Hog Posted December 9, 2016 Share Posted December 9, 2016 I love the way Klaus resurrects with a life-giving amulet for the second phase, it's always nice when games have enemies use the same items that characters do. 18 Link to comment Share on other sites More sharing options...
Zeklo Posted December 9, 2016 Share Posted December 9, 2016 So is Klaus not supposed to have AoE? Seems a bit odd to me. Link to comment Share on other sites More sharing options...
Sicko Hog Posted December 9, 2016 Share Posted December 9, 2016 Same with the Bee Queen. I think it's because they both have minions (grumble bees and deer respectively) that they'd kill accidentally with AoE attacks. 1 Link to comment Share on other sites More sharing options...
Aquaterion Posted December 9, 2016 Share Posted December 9, 2016 23 minutes ago, Zeklo said: So is Klaus not supposed to have AoE? Seems a bit odd to me. I think technically the attacks done by the deers are AoE maybe?(Lava and Ice floor) Link to comment Share on other sites More sharing options...
Zeklo Posted December 9, 2016 Share Posted December 9, 2016 Just now, Aquaterion said: I think technically the attacks done by the deers are AoE maybe?(Lava and Ice floor) Yeah, and they'll create one of these floors per player if they are split up. Link to comment Share on other sites More sharing options...
Cha0Z Posted December 9, 2016 Share Posted December 9, 2016 What is the difference of customizing the event option in the world generation as Default or Winters Feast? Link to comment Share on other sites More sharing options...
Zeklo Posted December 9, 2016 Share Posted December 9, 2016 10 minutes ago, Cha0Z said: What is the difference of customizing the event option in the world generation as Default or Winters Feast? Currently, I believe the Winter's Feast is default considering the date, but once the date passes you'll need to manually turn it on if you wish to have it. Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted December 9, 2016 Developer Share Posted December 9, 2016 2 minutes ago, Cha0Z said: What is the difference of customizing the event option in the world generation as Default or Winters Feast? With default, all events will come and go as we see fit, including being added to existing worlds. Setting it to an event will force the event to remain on forever in that world and ignore any future events that we enable. None will also prevent all events that we enable from entering your world. 10 Link to comment Share on other sites More sharing options...
Rily Posted December 9, 2016 Share Posted December 9, 2016 12 minutes ago, ScottHansen said: With default, all events will come and go as we see fit, including being added to existing worlds. Setting it to an event will force the event to remain on forever in that world and ignore any future events that we enable. None will also prevent all events that we enable from entering your world. Sorry but I miss something, is this awesome new boss just an event?, after holydays he and all this content will disappear like the halloween stuff? or this content will be optional? I really would like to keep Klaus as an optional boss Link to comment Share on other sites More sharing options...
gabblox Posted December 9, 2016 Share Posted December 9, 2016 1 minute ago, Rily said: Sorry but I miss something, is this awesome new boss just an event?, after holydays he and all this content will disappear like the halloween stuff? or this content will be optional? I really would like to keep Klaus as an optional boss It looks like he'll be an optional boss after the event. 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted December 9, 2016 Developer Share Posted December 9, 2016 2 minutes ago, Rily said: Sorry but I miss something, is this awesome new boss just an event?, after holydays he and all this content will disappear like the halloween stuff? or this content will be optional? I really would like to keep Klaus as an optional boss Klaus will remain after the event. 12 Link to comment Share on other sites More sharing options...
DarkXero Posted December 9, 2016 Share Posted December 9, 2016 That green bauble should be hanging lower. There's wasted space on that tree. Protip: you can time yourself putting the lights so that they either turn on at the same time (fancy color combinations), or that you get always one turned on (great for nights). 11 Link to comment Share on other sites More sharing options...
mathem99 Posted December 9, 2016 Share Posted December 9, 2016 2 minutes ago, ScottHansen said: Klaus will remain after the event. So does this update count as one of A New Reign's updates? Link to comment Share on other sites More sharing options...
Zeklo Posted December 9, 2016 Share Posted December 9, 2016 24 minutes ago, mathem99 said: So does this update count as one of A New Reign's updates? It was said in the original teaser stream for Klaus' deer, that this was a separate update and they would return to ANR updates after. That is what was said. I can't personally guarantee its authenticity. Link to comment Share on other sites More sharing options...
t1morino88eex Posted December 9, 2016 Share Posted December 9, 2016 "Klaus will remain after the event." Thank you, it only needed 15 hours to pass to get an answer from someone officially from Klei. 1 Link to comment Share on other sites More sharing options...
Rily Posted December 9, 2016 Share Posted December 9, 2016 1 hour ago, DarkXero said: That green bauble should be hanging lower. There's wasted space on that tree. Protip: you can time yourself putting the lights so that they either turn on at the same time (fancy color combinations), or that you get always one turned on (great for nights). and the star is missing, would be great if we could use a dwarf star Link to comment Share on other sites More sharing options...
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