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About mathem99

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  1. They should focus on creating new content for DST, instead of bringing old ones from DS. That will leave incentive for players to visit both single-player and multi-player depending on which content they wish to play instead of splitting the community even further between the players who enjoy playing Don't Starve or Don't Starve Together. I don't see it necessary to explain but adding Hamlet in DST will have disastrous consequences, it will be the final nail in DS's coffin, leaving those players, even if they are few, who enjoy DS to feel devastated. Do you REALLY want that? If you think about it Return of Them's ocean content was like another version of Shipwrecked, so it wouldn't be much of a surprise if they add something similar, but not identical to Hamlet in the future.
  2. Huh... interestingly enough on puppet.lua you can see that all characters are mentioned (even Wheeler, who was added the same time as Wagstaff) Logically, if they created a puppet for Wheeler (at the same time that Wagstaff & Wheeler got released together) then why didn't they do the same for him? If you follow that logic then this is clearly intentional. Personally, I just think this means that Wagstaff is a projection and can't be held captive. Not even by the Nightmare Throne.
  3. I'd rather see the bugs from the prior DLCs be fixed before they (if they even will) move onto making a new DLC. I'd hate to see even more bugs introduced from the new DLC. Who knows? They might even update the engine... But, if they ever make a new DLC I think a world focused primarily on the Caves would be really nice, imagine underground civilizations (Moleworm Men?) and new monsters that would work as an extension to RoG/Vanilla DS. If we're talking for completely new worlds (like Hamlet and Shipwrecked) then a bog/swamp land of some sort would be really nice. If we're being realistic here the chances of KLei making any sort of new content in the near future is non-existent.
  4. Time for Warly to open his very own Crêperie! (I was inspired by Sunset Skye's video)
  5. The REAL new character for DST has finally been revealed. Those of weak heart should avert their eyes!!
  6. It DOES say April, but does it refer to April 2021 or APRIL 2022?! Think about it...
  7. hope you are doing well ^^

    1. Show previous comments  1 more
    2. wigfrids hat

      wigfrids hat

      doing pretty alright! glad to hear things on your end are great ^^ certainly given the last year that is something to hold on to<3

    3. mathem99


      I'm glad to hear you're doing alright as well! Last year passed through me quite fast, being asocial made all those months look like any other year to me, I don't know if I can say the same for others. All we need is patience and endurance and this whole pandemic will be over faster than you think.

    4. wigfrids hat

      wigfrids hat

      as someone who is both hyper gregarious and who detests touching it... was certainly interesting x''D

      for sure! it is important to hold-to for the benefit of both the people who are alive now and those who are not yet born.

  8. The Fool Portrait: Wes's new mime animations: mime09: mime10: mime11: mime12: mime13: unused: Maxwell doing mime11:
  9. I don't know if someone has already posted the animations for the unimplemented rookboat and bishopboat, but here they are: Rookboat: Bishopboat: Here are also a player animation called "dodgejump", it looks similar to the animation used when jumping in a wormhole: Also an unused animation called player_sneaky: And last, another animation called "player_tornado", I have no idea what this is:
  10. I hope we get some sort of QoL update for DS someday, be it tomorrow or in a year. Repeated crafting and all other actions being repeated by clicking and holding the action button would be a blessing!
  11. Are you talking about Dark Tatters? (Code: ancient_remnant) If you're looking for the anim file it should be in: steamapps > common > dont_starve > data > DLC0003 > anim > ancient_remnant If you're looking for the prefab file it should be in: steamapps > common > dont_starve > data > DLC0003 > scripts > prefabs > herald_tatters.lua
  12. Wow, crops need that little time on wet soil for them to be satisfied? Interesting. That means that Watermelons and Toma Roots need to spend 10% on each stage on wet soil, but on the plant registry those two crops have three water droplets on their "Water Consumption" does this just mean that these crops dry the ground moisture faster than any other crop, or does it play some other role with the ground moisture?
  13. I know I'm asking this from you months later, but does this stand for any kind of crops you grow? Because I usually water each tile up to 4 times so they are 100% full of water and that tends to empty my watering cans fast. If you don't need to water each tile so much [up to 100%] then how does the watering mechanic work for the crops? (If you have time to explain or direct me to another post you've already made explaining it) P.S. Do you have to water them more during Summer? Because I thought water dries faster during summer, requiring you to water them more often than any other season, and the exact opposite for Winter, but if I'm wrong then I haven't understood how the watering mechanic works.
  14. Wormwood makes farming so much easier!
  15. Thank goodness it was fixed, I don't have nearly enough salt licks for all these Beefalos!