Developer V2C Posted November 25, 2016 Developer Share Posted November 25, 2016 Changes Craft Mini Signs and draw an image of a nearby object on them using a Feather Pencil. Organize, package, or preserve your supplies using craftable Bundling Wraps. Added new critter behaviors and interactions. Keep your eyes open for a new seasonal herd of No-Eyed Deers. Bee Queen now drops a magnificent hat. Bug Fixes Fixed bug where Terrorbeaks could sometimes be hit again after they’ve already teleported away. View full update 29 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/ Share on other sites More sharing options...
bjklein89 Posted November 25, 2016 Share Posted November 25, 2016 I'm looking forward to playing with this update. Thank you for all of your hard work getting it ready. 4 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841500 Share on other sites More sharing options...
Rily Posted November 25, 2016 Share Posted November 25, 2016 what are the behaviours of the pets?, when and where can I find the new deers?, what does the new bee hat?, so many questions and as usual I'll be waiting pressing constantly F5 in the mathem's update log topic Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841503 Share on other sites More sharing options...
alainmcd Posted November 25, 2016 Share Posted November 25, 2016 Ok, I think I'll go to bed now that the update is out. *yawn* Spoiler 4 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841504 Share on other sites More sharing options...
Zeklo Posted November 25, 2016 Share Posted November 25, 2016 Huh. Spoiler 17 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841505 Share on other sites More sharing options...
SuperPsiPower Posted November 25, 2016 Share Posted November 25, 2016 2 minutes ago, Zeklo said: Huh. Hide contents Bee queen hat makes people bow to you. Isn't it great? 4 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841506 Share on other sites More sharing options...
Cookiemies Posted November 25, 2016 Share Posted November 25, 2016 Someone please tell me what are the new animals called. im gonna spawnn them with console. Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841507 Share on other sites More sharing options...
Zeklo Posted November 25, 2016 Share Posted November 25, 2016 The prefab is "deer" ~~~~ Also, this doesn't bode well. Spoiler 3 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841508 Share on other sites More sharing options...
ButterStuffed Posted November 25, 2016 Share Posted November 25, 2016 (edited) Some stuff i've figured out. Parcels seem to preserve food forever and it doesn't consume the wax paper needed to craft it! Just drops the wax paper when opened. Yawn emote doesn't require that you wear the Jammies. Just that you own them. Your pets can be pet now. Beequeen hat is an armor that protects 70% I think? Also makes people bow to you. Probably alot more to it that i'm not seeing. Beequeen hat can be spawned using c_spawn'hivehat' No Eyed Deer can be spawned using c_spawn"deer" for anyone wondering. Pet's according to the lua can obtain the following traits. Combat, wellfed, playful, affectionate, and crafty. That's about all I could understand with my virtually nonexistent knowledge of lua. Edited November 25, 2016 by Weird Wanderer 5 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841509 Share on other sites More sharing options...
Cookiemies Posted November 25, 2016 Share Posted November 25, 2016 Thank you everyone :3 2 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841511 Share on other sites More sharing options...
Zeklo Posted November 25, 2016 Share Posted November 25, 2016 New lines for examining baby beefs. I think that's new. 1 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841513 Share on other sites More sharing options...
SuperPsiPower Posted November 25, 2016 Share Posted November 25, 2016 I don't know about you guys but I bought the patchwork quilt so fast that I ripped a hole in the space-time continuum. These prices will soar 12 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841514 Share on other sites More sharing options...
Cookiemies Posted November 25, 2016 Share Posted November 25, 2016 So the deers are like penguls and they leave after the season they spawn ends? Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841515 Share on other sites More sharing options...
CarlZalph Posted November 25, 2016 Share Posted November 25, 2016 From prefabs/critters.lua local function IsSuperCute(inst) return true end Can't argue with that. 17 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841516 Share on other sites More sharing options...
Histekia Posted November 25, 2016 Share Posted November 25, 2016 Tha animation for pet vargling looks weird Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841518 Share on other sites More sharing options...
Sinister_Fang Posted November 25, 2016 Share Posted November 25, 2016 Ya know that'd be really neat? being able to label the bundled supplies. 5 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841523 Share on other sites More sharing options...
bubben16 Posted November 25, 2016 Share Posted November 25, 2016 Just wanted to say, Wigfrid has no examination quote for the Bundling Wrap. She will still play the animation of talking and make her usual noises, but no quote comes up. Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841529 Share on other sites More sharing options...
Rily Posted November 25, 2016 Share Posted November 25, 2016 It crashed when I got a gift box, but those tiny signs are awesome, what is the function of the "pet" action? Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841539 Share on other sites More sharing options...
Nullum Posted November 25, 2016 Share Posted November 25, 2016 So literally me on every update. 8 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841548 Share on other sites More sharing options...
AnonymousKoala Posted November 25, 2016 Share Posted November 25, 2016 The new content is good, and there's probably some more to it I don't know yet, but...This feels dissapointing, compared to the promises that have been made. And then there's how the Shadow Pieces still are unfinished, Glommer Wings and Iridiscent Gem have no use, Issues from Pre-ANR, etc. 6 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841549 Share on other sites More sharing options...
228 Posted November 25, 2016 Share Posted November 25, 2016 Wouldn't it be easier to just put item in mini-sign instead of dropping it nearby and then drawing it on a sign? Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841555 Share on other sites More sharing options...
Cyde042 Posted November 25, 2016 Share Posted November 25, 2016 1 hour ago, 228 said: Wouldn't it be easier to just put item in mini-sign instead of dropping it nearby and then drawing it on a sign? It's probably so you don't need to sacrifice rare items for a sign. 1 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841566 Share on other sites More sharing options...
JohnWatson Posted November 25, 2016 Share Posted November 25, 2016 17 hours ago, AnonymousKoala said: The new content is good, and there's probably some more to it I don't know yet, but...This feels dissapointing, compared to the promises that have been made. And then there's how the Shadow Pieces still are unfinished, Glommer Wings and Iridiscent Gem have no use, Issues from Pre-ANR, etc. Isn't this a Beta. Why not suggest changes. 1 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841567 Share on other sites More sharing options...
Sinister_Fang Posted November 25, 2016 Share Posted November 25, 2016 These mini signs are great. I'm really liking how they can be placed next to a chest so easily. I actually went and stocked up on a lot of logs and boards thinking I would need to rip apart my current storage area to fit them in. Thankfully I didn't need to do that. Although I do have one tiny little issue with them. Using up a whole feather pencil per sign seems like a little much. Perhaps the feather pencil could be given durability and be able to draw on maybe 4 signs before breaking? It would make setting these up a lot easier. 14 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841573 Share on other sites More sharing options...
EuedeAdodooedoe Posted November 25, 2016 Share Posted November 25, 2016 (edited) 12 hours ago, Sinister_Fang said: These mini signs are great. I'm really liking how they can be placed next to est so easily. I actually went and. stocked up on a lot of logs and boards thinking I would need to rip apart my current storage area to fit them in. Thankfully I didn't need to do that. Although I do have one tiny little issue with them. U. sing up a whole feather pencil per sign seems like a little much. Perhaps the feather pencil could be given durability and be able to draw on maybe 4 signs before breaking? It would make setting these up a lot easier. What? Why? The feathers only require you a twig, a charcoal and a jet feather each, so what's really the problem? It's not like there's much else you'll be using up those jet feathers for anyway! @V2C I don't yet know much about this update in particular, but I thought I'd throw out some suggestions for ANR as a whole: * Marble shrubs to stop at tier 3 - some people use them as purely decorative structures and them constantly changing height and in particular to a dead stage really takes away the beauty a bit. Also, this might go hand in hand with the next few suggestions. * Marble Shrub beans to require royal jelly along with the marble in the recipe - for quite a few marble suits have essentially become superior log suits. If the beans require this boss drop, which migh make more sense aesthetically for the beans as well as in their magical growth into shrubs, there would also be less of them to farm for marble. The previous point buffs the shrubs, while this one nerfs them. The next one is another buff to make up for the nerf a bit more: * Loot from the shrubs to be 1 - 2 marble, 1 bean for tier 1, 3 - 4 marble, 1 bean for tier 2 and 5 - 6 marble, 1 bean (although perhaps a small chance for a second bean mught be good) for tier 3. Since beans would require royal jelly, it's best they looted from all stages if shrubs, or at least one bean per. As for marble, it being pretty much doubled to make up for the grind. This would equate to 2 - 3 shrubs mined being enough to make a marble suit and in the case of using up all 6 - 7 royal jelly for shrub beans (total of 12 or 14), this would result in up to 6 or 7 marble suits per 2 -3 shrubs mined, while not taking so much time to grind for minibg dozens of them. * Toadstool in a purple mushroom biome - the way he hides just makes you think it's supposed to be a trap-like boss. Unfortunately it isn't. Perhaps if there was a whole purple mushroom biome with real, harvestable boomshrooms, mushroom trees like the ones toadstool spawns and mushtrees like the caps on toadstool's back, while you wouldn't see the name "toadstool" on a shroom that is actually a toadstool unless you trigger it, the toadstool could act a bit more like a trap boss. The unease of boomshrooms and both types of boomshroom mushtrees in the biome might set up a kind of creepy atmosphere beforehand as well! * Queen bee to be triggered based on the bee hives nearby destroyed and to over time renew the bee hives - it's cool that with the queen you can essentially get renewable honey combs, but for the beauty of world aesthetics, there is no change; bee hives don't respawn in any way, which is kind of sad. Perhaps if each queen bee's giant bee hive sent out a grumble bee sometimes in order to craft a new bee hive if there's, say less than 10 within a 50 or so meter radius from the giant bee hive. Then if all the normal bee hives get destroyed nearby the giant hive, queen bee would be triggered and attack the player/mob that desyroyed the last bee hive in proximity. Also, I'm not sure if this already is a thing, but more giant bee hives around the world would bee (hehe) great for multiple bee hive respawn points. And perhaps a Killer bee variant of the giant bee hive and queen beasell as grumblebees for renewing killer bee hivescould be c as well. Simply an extra challenge for getting through ceryain areas in the game in general. * Make Dragonfly only appear during Summer - a lot of people would really like this to my knowledge and it would make staying in the overworld during summer a worth while deal as people often just go to caves as there is no real benefit to going through the challenge of summer unlike winter due to deerclops and walrus camps. This would also necessarily make Dragonfly a tougher boss because you'd be combatting heat during the battle. And may be the Dragonfly could leave her arena at one point during Summer to go after a player, changing her behaviour slightly (no lavae because no lava ponds, perhaps during roaming mode, she wouldact more like single player dragonfly. Deafeating her at arena preventing the roaming from happening and her respawning only the next summer). Edited November 25, 2016 by EuedeAdodooedoe 3 Link to comment https://forums.kleientertainment.com/forums/topic/71995-game-update-herd-mentality-beta-198138/#findComment-841597 Share on other sites More sharing options...
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