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DSTupdate_herdmentality_sm.JPG

 

Changes

  • Craft Mini Signs and draw an image of a nearby object on them using a Feather Pencil.
  • Organize, package, or preserve your supplies using craftable Bundling Wraps.
  • Added new critter behaviors and interactions.
  • Keep your eyes open for a new seasonal herd of No-Eyed Deers.
  • Bee Queen now drops a magnificent hat.

 

Bug Fixes

  • Fixed bug where Terrorbeaks could sometimes be hit again after they’ve already teleported away.

 

View full update

 

  • Like 29

Some stuff i've figured out.

 
  • Parcels seem to preserve food forever and it doesn't consume the wax paper needed to craft it! Just drops the wax paper when opened.
  • Yawn emote doesn't require that you wear the Jammies. Just that you own them.
  • Your pets can be pet now.
  • Beequeen hat is an armor that protects 70% I think? Also makes people bow to you. Probably alot more to it that i'm not seeing.
  • Beequeen hat can be spawned using c_spawn'hivehat'
  • No Eyed Deer can be spawned using c_spawn"deer" for anyone wondering.
  • Pet's according to the lua can obtain the following traits. Combat, wellfed, playful, affectionate, and crafty. That's about all I could understand with my virtually nonexistent knowledge of lua.
Edited by Weird Wanderer
  • Like 5

The new content is good, and there's probably some more to it I don't know yet, but...This feels dissapointing, compared to the promises that have been made. And then there's how the Shadow Pieces still are unfinished, Glommer Wings and Iridiscent Gem have no use, Issues from Pre-ANR, etc. 

  • Like 6
17 hours ago, AnonymousKoala said:

The new content is good, and there's probably some more to it I don't know yet, but...This feels dissapointing, compared to the promises that have been made. And then there's how the Shadow Pieces still are unfinished, Glommer Wings and Iridiscent Gem have no use, Issues from Pre-ANR, etc. 

Isn't this a Beta. Why not suggest changes.

  • Like 1

These mini signs are great. I'm really liking how they can be placed next to a chest so easily. I actually went and stocked up on a lot of logs and boards thinking I would need to rip apart my current storage area to fit them in. Thankfully I didn't need to do that. Although I do have one tiny little issue with them. Using up a whole feather pencil per sign seems like a little much. Perhaps the feather pencil could be given durability and be able to draw on maybe 4 signs before breaking? It would make setting these up a lot easier.

  • Like 14
12 hours ago, Sinister_Fang said:

These mini signs are great. I'm really liking how they can be placed next to est so easily. I actually went and.  stocked up on a lot of logs and boards thinking I would need to rip apart my current storage area to fit them in. Thankfully I didn't need to do that. Although I do have one tiny little issue with them. U. sing up a whole feather pencil per sign seems like a little much. Perhaps the feather pencil could be given durability and be able to draw on maybe 4 signs before breaking? It would make setting these up a lot easier.

What? Why? The feathers only require you a twig, a charcoal and a jet feather each, so what's really the problem? It's not like there's much else you'll be using up those jet feathers for anyway!

@V2C I don't yet know much about this update in particular, but I thought I'd throw out some suggestions for ANR as a whole:

* Marble shrubs to stop at tier 3 - some people use them as purely decorative structures and them constantly changing height and in particular to a dead stage really takes away the beauty a bit. Also, this might go hand in hand with the next few suggestions.

* Marble Shrub beans to require royal jelly along with the marble in the recipe - for quite a few marble suits have essentially become superior log suits. If the beans require this boss drop, which migh make more sense aesthetically for the beans as well as in their magical growth into shrubs, there would also be less of them to farm for marble. The previous point buffs the shrubs, while this one nerfs them. The next one is another buff to make up for the nerf a bit more:

* Loot from the shrubs to be 1 - 2 marble, 1 bean for tier 1, 3 - 4 marble, 1 bean for tier 2 and 5 - 6 marble, 1 bean (although perhaps a small chance for a second bean mught be good) for tier 3. Since beans would require royal jelly, it's best they looted from all stages if shrubs, or at least one bean per. As for marble, it being pretty much doubled to make up for the grind. This would equate to 2 - 3 shrubs mined being enough to make a marble suit and in the case of using up all 6 - 7 royal jelly for shrub beans (total of 12 or 14), this would result in up to 6 or 7 marble suits per 2 -3 shrubs mined, while not taking so much time to grind for minibg dozens of them.

* Toadstool in a purple mushroom biome - the way he hides just makes you think it's supposed to be a trap-like boss. Unfortunately it isn't. Perhaps if there was a whole purple mushroom biome with real, harvestable boomshrooms, mushroom trees like the ones toadstool spawns and mushtrees like the caps on toadstool's back, while you wouldn't see the name "toadstool" on a shroom that is actually a toadstool unless you trigger it, the toadstool could act a bit more like a trap boss. The unease of boomshrooms and both types of boomshroom mushtrees in the biome might set up a kind of creepy atmosphere beforehand as well!

* Queen bee to be triggered based on the bee hives nearby destroyed and to over time renew the bee hives - it's cool that with the queen you can essentially get renewable honey combs, but for the beauty of world aesthetics, there is no change; bee hives don't respawn in any way, which is kind of sad. Perhaps if each queen bee's giant bee hive sent out a grumble bee sometimes in order to craft a new bee hive if there's, say less than 10 within a 50 or so meter radius from the giant bee hive. Then if all the normal bee hives get destroyed nearby the giant hive, queen bee would be triggered and attack the player/mob that desyroyed the last bee hive in proximity. Also, I'm not sure if this already is a thing, but more giant bee hives around the world would bee (hehe) great for multiple bee hive respawn points. And perhaps a Killer bee variant of the giant bee hive and queen beasell as grumblebees for renewing killer bee hivescould be c as well. Simply an extra challenge for getting through ceryain areas in the game in general.

* Make Dragonfly only appear during Summer - a lot of people would really like this to my knowledge and it would make staying in the overworld during summer a worth while deal as people often just go to caves as there is no real benefit to going through the challenge of summer unlike winter due to deerclops and walrus camps. This would also necessarily make Dragonfly a tougher boss because you'd be combatting heat during the battle. And may be the Dragonfly could leave her arena at one point during Summer to go after a player, changing her behaviour  slightly (no lavae because no lava ponds, perhaps during roaming mode, she wouldact more like single player dragonfly. Deafeating her at arena preventing the roaming from happening and her respawning only the next summer).

Edited by EuedeAdodooedoe
  • Like 3

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