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A tiny difference that exists because...?


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In single player RoG, you can hammer all skeletons (the ones left after you've died, "failed survivor" skeletons) with just one hit of a hammer. In DST, however it takes 3 hammer hits to turn a skeleton into bone shards. Why?

 

And a pretty annoying thing in DS Vanilla is the fact that you cannot hammer skeletons or bones at all. It's like obelisks but just worse, because they're often in places, taking up space and you just can't get rid of them >_< it's so annoying. If we don't get bone shards in Vanilla, at least make them loot nothing and make them possible to hammer down. Pls, Klei.

 

Edit: I don't think you can even remove them via console. I think I tried this once when a boon skeleton got in my way of building my base and I simply could not get rid of it :(

If you need to remove a skeleton in DS without the DLCs, use a command. The difference of more hits required in DST is quite like increasing the health of literally nearly every mob (not sure about frogs, bees and the-like). It aims to make things more challenging despite having people to help you (ideally). Whether it actually succeeds... well, I'm leaving this open to discussion :cheekychris:.

14 hours ago, Quyzbuk said:

Not to be rude but is this a serious post? I mean really now, hammering skeletons? 2/3rds of it not even being related to DST... this is a joke right?

Nope, this is not a joke. And since so much is correlated with both games, where else am I supposed to post this? DS/DST merged General Discussion? That thing doesn't exist.

 

I'm pretty sure you can't even remove the skeletons via console in DS vanilla (typing: TheInput:GetWorldEntityUnderMouse():Remove() in console whilst hovering over a bone or a skeleton).

16 hours ago, BluesyBuesy said:

Just let me pick stuff up when there's an item in my cursor. That's all I ask for. 

Personally, I find that kind of an exploit, because it's like having a third hand (holding a cane with one hand, holding something on your cusror/the other hand and then picking up stuff with... your third hand that Woodie typically hides inside his beard). Then again, one of your characters hands can't actually hold onto any items, just weapons and tools, which makes even less sense; I can hold anything with my left hand, but I can't hold anything with my right hand and when I turn around or sideways my hands switch places .-. DS/DST logic, everybody!

1 hour ago, EuedeAdodooedoe said:

Personally, I find that kind of an exploit, because it's like having a third hand (holding a cane with one hand, holding something on your cusror/the other hand and then picking up stuff with... your third hand that Woodie typically hides inside his beard). Then again, one of your characters hands can't actually hold onto any items, just weapons and tools, which makes even less sense; I can hold anything with my left hand, but I can't hold anything with my right hand and when I turn around or sideways my hands switch places .-. DS/DST logic, everybody!

Don't you know about the foot oopti-loop? You know that moment when a valuable item is falling but you catch it last second with your foot? Then you can toss it back up to your hands (or into your inventory). 

 

3 hours ago, MonsterLasagna said:

Skeletons require more hits in DST in case you suddenly change your mind after 1-2 hammer hits and decide to leave it as a memento of your/someone's miserable demise.

I still have the world where @nome's kids took over his character and died which left a great piece of Gothic Art into my base XD

nome in my server.png

 

This server is like, better than a Timeless Skin... XD

2 hours ago, BluesyBuesy said:

Don't you know about the foot oopti-loop? You know that moment when a valuable item is falling but you catch it last second with your foot? Then you can toss it back up to your hands (or into your inventory). 

 

I did not know all DST characters were professional footballers ;)

5 minutes ago, Muche said:

No, but they can be used to grief by leading them to the base and letting them destroy it using their inner hammer.

Their whole purpose is to destroy your base, just like the purpose of Summer, lightning and fire hounds is to burn it down, so I don't think so.

18 hours ago, Wexton said:

If you can't hammer skeletons on vanila maybe with gunpowder?

Oh, I remember at one point I found a Basalt. I could not mine it, I spawned in gunpowder, lit it next to Basalt and said to myself "If it can't be mined... Then it can be destroyed with AN EXPLOSION!" Sadly, Deidara's ways proved to be disappointing \/_\/ (the basalt did not explode).

In terms of your idea, perhaps. Though it's kind of a waste of gunpowder imho.

11 hours ago, EuedeAdodooedoe said:

Oh, I remember at one point I found a Basalt. I could not mine it, I spawned in gunpowder, lit it next to Basalt and said to myself "If it can't be mined... Then it can be destroyed with AN EXPLOSION!" Sadly, Deidara's ways proved to be disappointing \/_\/ (the basalt did not explode).

In terms of your idea, perhaps. Though it's kind of a waste of gunpowder imho.

Eh in vanilla gunpowder had very little use anyway.

It has 2 uses in rog, dragonfly and earthquakes. in Vanilla it was just earthquakes, but slurtle slime does the same and is cheaper. (why is slurtle slime so good)

Basalt prefabs are indestructible. The only way to remove them is with the deletion command. One is supposed to use the telelocator staff to trespass them.

The mod to play as monsters is called Playable Pets. It is actually a series of mods, depending on what you want to play as. It is updated regularly and supports caves.

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