EuedeAdodooedoe Posted July 14, 2016 Share Posted July 14, 2016 In single player RoG, you can hammer all skeletons (the ones left after you've died, "failed survivor" skeletons) with just one hit of a hammer. In DST, however it takes 3 hammer hits to turn a skeleton into bone shards. Why? And a pretty annoying thing in DS Vanilla is the fact that you cannot hammer skeletons or bones at all. It's like obelisks but just worse, because they're often in places, taking up space and you just can't get rid of them >_< it's so annoying. If we don't get bone shards in Vanilla, at least make them loot nothing and make them possible to hammer down. Pls, Klei. Edit: I don't think you can even remove them via console. I think I tried this once when a boon skeleton got in my way of building my base and I simply could not get rid of it Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/ Share on other sites More sharing options...
EuedeAdodooedoe Posted July 14, 2016 Author Share Posted July 14, 2016 I guess none cares... Well, it's all bare bones anyway. Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-792618 Share on other sites More sharing options...
Asparagus Posted July 14, 2016 Share Posted July 14, 2016 Yeah, I'm with you on the bones thing... hopefully they are already working on porting DST stuff to DS... Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-792620 Share on other sites More sharing options...
BluesyBuesy Posted July 14, 2016 Share Posted July 14, 2016 2 hours ago, Asparagus said: Yeah, I'm with you on the bones thing... hopefully they are already working on porting DST stuff to DS... Just let me pick stuff up when there's an item in my cursor. That's all I ask for. Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-792674 Share on other sites More sharing options...
Arlesienne Posted July 14, 2016 Share Posted July 14, 2016 If you need to remove a skeleton in DS without the DLCs, use a command. The difference of more hits required in DST is quite like increasing the health of literally nearly every mob (not sure about frogs, bees and the-like). It aims to make things more challenging despite having people to help you (ideally). Whether it actually succeeds... well, I'm leaving this open to discussion :cheekychris:. Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-792675 Share on other sites More sharing options...
Quyzbuk Posted July 14, 2016 Share Posted July 14, 2016 Not to be rude but is this a serious post? I mean really now, hammering skeletons? 2/3rds of it not even being related to DST... this is a joke right? Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-792706 Share on other sites More sharing options...
Mikeadatrix Posted July 14, 2016 Share Posted July 14, 2016 8 minutes ago, Quyzbuk said: Not to be rude but is this a serious post? I mean really now, hammering skeletons? 2/3rds of it not even being related to DST... this is a joke right? I sadly don't think so. Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-792708 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 15, 2016 Author Share Posted July 15, 2016 14 hours ago, Quyzbuk said: Not to be rude but is this a serious post? I mean really now, hammering skeletons? 2/3rds of it not even being related to DST... this is a joke right? Nope, this is not a joke. And since so much is correlated with both games, where else am I supposed to post this? DS/DST merged General Discussion? That thing doesn't exist. I'm pretty sure you can't even remove the skeletons via console in DS vanilla (typing: TheInput:GetWorldEntityUnderMouse():Remove() in console whilst hovering over a bone or a skeleton). Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-792964 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 15, 2016 Author Share Posted July 15, 2016 16 hours ago, BluesyBuesy said: Just let me pick stuff up when there's an item in my cursor. That's all I ask for. Personally, I find that kind of an exploit, because it's like having a third hand (holding a cane with one hand, holding something on your cusror/the other hand and then picking up stuff with... your third hand that Woodie typically hides inside his beard). Then again, one of your characters hands can't actually hold onto any items, just weapons and tools, which makes even less sense; I can hold anything with my left hand, but I can't hold anything with my right hand and when I turn around or sideways my hands switch places .-. DS/DST logic, everybody! Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-792965 Share on other sites More sharing options...
BluesyBuesy Posted July 15, 2016 Share Posted July 15, 2016 1 hour ago, EuedeAdodooedoe said: Personally, I find that kind of an exploit, because it's like having a third hand (holding a cane with one hand, holding something on your cusror/the other hand and then picking up stuff with... your third hand that Woodie typically hides inside his beard). Then again, one of your characters hands can't actually hold onto any items, just weapons and tools, which makes even less sense; I can hold anything with my left hand, but I can't hold anything with my right hand and when I turn around or sideways my hands switch places .-. DS/DST logic, everybody! Don't you know about the foot oopti-loop? You know that moment when a valuable item is falling but you catch it last second with your foot? Then you can toss it back up to your hands (or into your inventory). Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-792992 Share on other sites More sharing options...
MonsterLasagna Posted July 15, 2016 Share Posted July 15, 2016 Skeletons require more hits in DST in case you suddenly change your mind after 1-2 hammer hits and decide to leave it as a memento of your/someone's miserable demise. Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-792995 Share on other sites More sharing options...
Asparagus Posted July 15, 2016 Share Posted July 15, 2016 3 hours ago, MonsterLasagna said: Skeletons require more hits in DST in case you suddenly change your mind after 1-2 hammer hits and decide to leave it as a memento of your/someone's miserable demise. I still have the world where @nome's kids took over his character and died which left a great piece of Gothic Art into my base XD This server is like, better than a Timeless Skin... XD Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-792996 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 15, 2016 Author Share Posted July 15, 2016 2 hours ago, BluesyBuesy said: Don't you know about the foot oopti-loop? You know that moment when a valuable item is falling but you catch it last second with your foot? Then you can toss it back up to your hands (or into your inventory). I did not know all DST characters were professional footballers Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-793036 Share on other sites More sharing options...
GuyNamedChris Posted July 15, 2016 Share Posted July 15, 2016 Wouldn't it make sense for hammers to be weaker in DST for griefing reasons though? Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-793128 Share on other sites More sharing options...
Muche Posted July 15, 2016 Share Posted July 15, 2016 20 minutes ago, Chris1488 said: Wouldn't it make sense for hammers to be weaker in DST for griefing reasons though? Does this proposal include bearger's and deerclops's hammer as well? Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-793137 Share on other sites More sharing options...
GuyNamedChris Posted July 15, 2016 Share Posted July 15, 2016 4 minutes ago, Muche said: Does this proposal include bearger's and deerclops's hammer as well? Are bearger and deerclops actual players? If you link the playable mobs mod I swear to God... Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-793139 Share on other sites More sharing options...
Muche Posted July 15, 2016 Share Posted July 15, 2016 6 minutes ago, Chris1488 said: Are bearger and deerclops actual players? If you link the playable mobs mod I swear to God... No, but they can be used to grief by leading them to the base and letting them destroy it using their inner hammer. Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-793145 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 15, 2016 Author Share Posted July 15, 2016 For some reason I thought you guys were talking about hammers that you can make out of Deerclops' eye and Bearger's fur O.o Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-793146 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 15, 2016 Author Share Posted July 15, 2016 5 minutes ago, Muche said: No, but they can be used to grief by leading them to the base and letting them destroy it using their inner hammer. Their whole purpose is to destroy your base, just like the purpose of Summer, lightning and fire hounds is to burn it down, so I don't think so. Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-793147 Share on other sites More sharing options...
minespatch Posted July 16, 2016 Share Posted July 16, 2016 6 hours ago, Chris1488 said: Are bearger and deerclops actual players? If you link the playable mobs mod I swear to God... It'd totally be fun to have a monster pov sidegame. eue Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-793368 Share on other sites More sharing options...
Mobbstar Posted July 17, 2016 Share Posted July 17, 2016 On 16.7.2016 at 4:56 AM, minespatch said: It'd totally be fun to have a monster pov sidegame. eue There's a mod for that, but idk if it's for DST or up-to-date. Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-793947 Share on other sites More sharing options...
Wexton Posted July 18, 2016 Share Posted July 18, 2016 If you can't hammer skeletons on vanila maybe with gunpowder? Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-794115 Share on other sites More sharing options...
EuedeAdodooedoe Posted July 18, 2016 Author Share Posted July 18, 2016 18 hours ago, Wexton said: If you can't hammer skeletons on vanila maybe with gunpowder? Oh, I remember at one point I found a Basalt. I could not mine it, I spawned in gunpowder, lit it next to Basalt and said to myself "If it can't be mined... Then it can be destroyed with AN EXPLOSION!" Sadly, Deidara's ways proved to be disappointing \/_\/ (the basalt did not explode). In terms of your idea, perhaps. Though it's kind of a waste of gunpowder imho. Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-794384 Share on other sites More sharing options...
AnonymousKoala Posted July 19, 2016 Share Posted July 19, 2016 11 hours ago, EuedeAdodooedoe said: Oh, I remember at one point I found a Basalt. I could not mine it, I spawned in gunpowder, lit it next to Basalt and said to myself "If it can't be mined... Then it can be destroyed with AN EXPLOSION!" Sadly, Deidara's ways proved to be disappointing \/_\/ (the basalt did not explode). In terms of your idea, perhaps. Though it's kind of a waste of gunpowder imho. Eh in vanilla gunpowder had very little use anyway. It has 2 uses in rog, dragonfly and earthquakes. in Vanilla it was just earthquakes, but slurtle slime does the same and is cheaper. (why is slurtle slime so good) Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-794661 Share on other sites More sharing options...
Arlesienne Posted July 19, 2016 Share Posted July 19, 2016 Basalt prefabs are indestructible. The only way to remove them is with the deletion command. One is supposed to use the telelocator staff to trespass them. The mod to play as monsters is called Playable Pets. It is actually a series of mods, depending on what you want to play as. It is updated regularly and supports caves. Link to comment https://forums.kleientertainment.com/forums/topic/68856-a-tiny-difference-that-exists-because/#findComment-794691 Share on other sites More sharing options...
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