Quyzbuk

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About Quyzbuk

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  1. The random hound attack audio warnings seem to be silent for me right now. I was playing some of the retrofitted worlds I brought over earlier and was caught off guard by the ambush multiple times. There was zero warning in the audio department, and being that I was playing as Wes, I didn't get that heads up either. When I switched over to a different world (another retrofit that I decided to reroll since I was gonna get rid of it anyway), I waited to see if this would be the case here too, albeit with a character that would give me a text cue. Same thing happened, complete silence leading up to the hound attack, but at least I had the text warning. Going to do a bit more research that I will edit in later if I just needed to verify my files, if this is just limited to my hosted worlds, etc. EDIT: File verification turned up clean, and hanging out in a public server for a bit still yielded no audio cue for the incoming hound attack. Thankfully the depth worm warning is still functional.
  2. So, just wanted to give my quick hands on for the request to use retrofitting on non-beta worlds (with advance notice that I didn't play as much of the beta as I meant to). I did it two ways: the recommended way in the OP of the thread here, and the other by copying + moving only the folder containing a non-beta world to an empty slot in my beta folder just to see what would happen. Results: 1) (Unrecommended way) Quick copying the world folder to the beta folder's world storage resulted in the game thinking the slot was empty... UNTIL I tried to "create" a world in-game, after a couple of seconds it started actually looking at the files, and I was able to start it normally. I had no character data for the world, but everything was intact, retrofit took hold, and everything seemed to be in order over on the Lunar island. 2) (Recommended way) Doing it via the suggested means, everything seemed to work as intended, character data was fine, it retrofit as you said it would, and everything was again, present and accounted for (to my knowledge anyway). I played for about 7 in-game days, no crashes or abnormalities. Interesting(?) note: The Lunar island generated in the same spot after retrofitting both ways. Near as I can tell, everything was identical, no randomness in location or entities surrounding.
  3. Is Wormwood one of those things that will be granted if we don't own Hamlet by the 6th? I've been digging through my backlog so I haven't been making many purchases lately. Just want to know if I should bump that up on the purchase list.
  4. Ooh I wonder if the 6 meal run I did yesterday made it...
  5. *Snip* EDIT: Didn't realize it came out of beta that fast.
  6. Would like to also add my voice to this one, been using a lureplant to farm a half stack of grass on one of my worlds. Been getting 2-4 leafy meat every time I break the bulb. Counted the grass to make sure it wasn't turning into geckos each time. Lureplant is simply giving strange amounts of meat.
  7. (I'll try to update this as I discover more to tell about these bugs) Animals tend to act quite unusually with sleep when it comes to a world with perma-darkness set. - Pengulls will let you murder the entire pack with next-to-zero repercussions - Beefalo can occasionally "detach" from the herd (despite still being in the herd) and allow you to single them out without the others coming after you. We're talking attacking them right in front of the other beefalo (while they are in heat), no kiting, gimmicks, or other antics. I don't know if the sleep flag is overwriting something, but they stop acting predictably and I'm not really sure if the behavior ever reverts.
  8. Hooray, this makes this video I recorded relevant to the page (barely). I present to you the latest hit by Flock of Tallbirds.
  9. You know, for a character who dresses like a farmer but works as a librarian, wicker's fancy skins really give the super-upper class socialite vibe. Also, Deerclops now shoots lasers? I approve, especially how this makes the game logic for Houndius Shootius now sync up.
  10. I can think of a pretty glaring downside to Winona - No balloonomancy, guess she's not unseating the current best pick any time soon.
  11. I'm sorry for keeping this guy in discussion here, but the amount of misplaced anger being focused on something that doesn't deserve even a modicum of it needs to be addressed. There's always going to be "That guy" who makes all of us look bad by being some outrageously entitled crybaby, but complaining about something that is genuinely just trying to help continue funding without asking directly for donations is pretty low. Ask yourself this: Would you prefer loot boxes and gambling? Crates and keys in a non-F2P game? Pieces of content based DLC being ransomed behind a paywall? I would certainly hope the answer is a resounding "No" as these are some of the most abused practices in the industry right now, but this is not happening here. They're upping the drop rates so that people who enjoy playing can get these pieces without spending a cent if they don't want to. They're encouraging people to play for longer periods of time beyond just being eligible for more drops in a given week, AND rewarding skillful play in new events they want to add to the expand the game. You can't just lump everyone trying to make money into the same pool, that's not only unfair to those trying to earn it honestly, it's taking the attention away from those who abuse it to nickel and dime their customers. No, no you didn't, you did not make your point in a way even remotely resembling any definition of the word "polite." There are constructive ways to do this, and there are emotional knee-jerk reactions like yours. Sorry again to the rest of the forum-goers here who want to voice their excitement here, I want to as well, but reading this guy's response prompted this first.
  12. Happy to see the birchnut living log fix, noticed that a while back and forgot to say anything here about it. The bearger shockwave attack though I thought was supposed to hit multiple times.
  13. Teach them the ways of being abreeable.
  14. When you use a non-violent means to wake up a beefalo at night (beefalo horn use, setting something on fire next to them, etc), they will get up and go through the behaviors like they are awake - walking around, grazing, and so on and so forth... BUT they seem to retain their sleeping flag even though they are clearly not. Trying to feed one will result in your character giving their line for when you try to use an ineligible interaction on sleeping animals. (NOTE: This was only tested on wild beefalos)