Quyzbuk

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About Quyzbuk

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Don't Starve Together
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Oxygen Not Included
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  1. This one definitely reads like it will tick a lot of missing boxes in the player character department. I can already agree you guys outdid yourselves on this one.
  2. Woodie Video

    I found the lore part you all missed, doesn't really touch on the curse though...
  3. Write an SOS in an open field but make sure its so long that you end up one twig short of rescue.
  4. The random hound attack audio warnings seem to be silent for me right now. I was playing some of the retrofitted worlds I brought over earlier and was caught off guard by the ambush multiple times. There was zero warning in the audio department, and being that I was playing as Wes, I didn't get that heads up either. When I switched over to a different world (another retrofit that I decided to reroll since I was gonna get rid of it anyway), I waited to see if this would be the case here too, albeit with a character that would give me a text cue. Same thing happened, complete silence leading up to the hound attack, but at least I had the text warning. Going to do a bit more research that I will edit in later if I just needed to verify my files, if this is just limited to my hosted worlds, etc. EDIT: File verification turned up clean, and hanging out in a public server for a bit still yielded no audio cue for the incoming hound attack. Thankfully the depth worm warning is still functional.
  5. Ancient Fuelweaver: Bone Cage

    There are ways to avoid or slow the Fuelweaver besides teleporting out of the cage. I am in the crowd that welcome this, it's supposed to be a final boss of sorts, let it act like one.
  6. [Game Update] - 352774

    So, just wanted to give my quick hands on for the request to use retrofitting on non-beta worlds (with advance notice that I didn't play as much of the beta as I meant to). I did it two ways: the recommended way in the OP of the thread here, and the other by copying + moving only the folder containing a non-beta world to an empty slot in my beta folder just to see what would happen. Results: 1) (Unrecommended way) Quick copying the world folder to the beta folder's world storage resulted in the game thinking the slot was empty... UNTIL I tried to "create" a world in-game, after a couple of seconds it started actually looking at the files, and I was able to start it normally. I had no character data for the world, but everything was intact, retrofit took hold, and everything seemed to be in order over on the Lunar island. 2) (Recommended way) Doing it via the suggested means, everything seemed to work as intended, character data was fine, it retrofit as you said it would, and everything was again, present and accounted for (to my knowledge anyway). I played for about 7 in-game days, no crashes or abnormalities. Interesting(?) note: The Lunar island generated in the same spot after retrofitting both ways. Near as I can tell, everything was identical, no randomness in location or entities surrounding.
  7. Buddy, lemme just tell you right now that quoting Polygon of all places isn't going to earn you credibility points. Same goes for quoting some random German site on the revenue split that literally everyone knows about and has known about for ages now. Epic has been dropping the ball on a lot of things lately, most notably of late their first store sale, with quite the manure-storm soon to come from all the E3 stuff that is happening/happened. I agree the response to this particular one is a bit overblown, but let's be real here, Epic is not the good guy right now, and at the snail's pace they're working, probably won't be for a very, VERY long time (if ever).
  8. I was thinking about that too, but let's not get ahead of ourselves, it's an alpha going there first (which... do they even have forums yet on that bare bones joke of a store?) and if you support them there you get your proper Steam version for beta and final release. Honestly this seems like a win for everyone, you get Steam regardless, and they get the cash upfront from Epic to continue their day to day with zero affect on their customers, whom they are still very clearly respecting. From this point of view, it really is a brilliant move.
  9. [Game Update] - 340510

    ...but I love raising my naughtiness
  10. Is Wormwood one of those things that will be granted if we don't own Hamlet by the 6th? I've been digging through my backlog so I haven't been making many purchases lately. Just want to know if I should bump that up on the purchase list.
  11. Any hints with regard to what kind of character traits to expect with the premium ones? I'm sure nothing is set in stone yet, but is the team aiming for challenge characters, for fun, teamwork centric, total chaos...?
  12. Ooh I wonder if the 6 meal run I did yesterday made it...
  13. *Snip* EDIT: Didn't realize it came out of beta that fast.
  14. Lure Plants giving ton of leafy meat

    Would like to also add my voice to this one, been using a lureplant to farm a half stack of grass on one of my worlds. Been getting 2-4 leafy meat every time I break the bulb. Counted the grass to make sure it wasn't turning into geckos each time. Lureplant is simply giving strange amounts of meat.
  15. (I'll try to update this as I discover more to tell about these bugs) Animals tend to act quite unusually with sleep when it comes to a world with perma-darkness set. - Pengulls will let you murder the entire pack with next-to-zero repercussions - Beefalo can occasionally "detach" from the herd (despite still being in the herd) and allow you to single them out without the others coming after you. We're talking attacking them right in front of the other beefalo (while they are in heat), no kiting, gimmicks, or other antics. I don't know if the sleep flag is overwriting something, but they stop acting predictably and I'm not really sure if the behavior ever reverts.