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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

Mobbstar

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Everything posted by Mobbstar

  1. i think that this is art

    cuddle the eyeless
  2. Oh boy, I hope I get to release the first Hamlet mod ever.
  3. The Mini Signs do not use the inventoryitem.atlasname property when getting drawn on. Therefore, all items with custom atlas (i.e. all mod items) do not display by default. Partial solution: You might need to add a second netvar for the atlas. Nevertheless, it is a rather easy issue, hopefully you fix it soon. Thanks for reading and stay awesome Klei! ^_^
  4. Skin Queue

    Why is this not on Steam Workshop?
  5. Out of curiosity, what exactly does the parameter (256) mean? The purchasable skins use a different parameter for their ATLAS_BUILD (for opening the chest I suppose).
  6. @gamehun20 the DST version is unfinished, don't use it. I discontinued this mod. It seems I never put up a notice about this here... woops!
  7. Version 3.1

    59,273 downloads

    This mod introduces electricity and machinery to Don't Starve Do you want to fight Maxwell? Do you want to show the shadows who's boss? No revolution is complete without Coal and Electricity! If you agree with the above point, then this mod is like made for you. It introduces electricity and machinery to Don't Starve, without (wanting to) ignore its amazing feel of uncertainity and artistic developement. Modules Unlike most mods, this one is split up into several modules. As such, you can install the parts you want and don't need the rest! Furthermore, updating is easier. And of course this allows for third-party modules, the Treeslacoil by @Corrosive for instance. The following official modules are currently available: BASE brings electricity itself. This is the core mod, you need to install it. CRAFTWORKS allows advanced crafting. Being cheaper, but more complicated, this mod is ideal for whoever is concerned about resource management. UTILITY is tool- and survival-orientated. It offers electric alternatives for most basic elements needed to stay alive. MILITARY brings weapons, armour and miscellanious combat entities. This is what you want if you came here thinking of laser guns, power fists and electric fence. Robotics is not functional. Use at your sole discretion. Documentation If you install and enable Tomes of Knowledge, you can find or craft an in-game guide. It magically scientifically expands with updates. It should give you the idea, and is highly recommended. For more detailed information, read the changelogs or the source code. The old documentation thread is here. You might enjoy reading this story as well. Compatibility All modules are compatible with DS base and DS RoG. They are also compatible with ShipWrecked, though some things might not work, as this is not a high priority. DST support is possible in future but unlike as it stands. Industrial Resolution includes minor World Generation stuff and edits some game objects. In general, it should be 100% compatible with any other mod. If you notice problems in this regard, please do not hesitate to inform me! This modpack supports the following mods: Hack the Planet (options for electricitiy) Tomes of Knowledge (guide book) Steam Biome Up & Away (Storm Choke and Cloud Centrifuge become available, including ToK pages) If you want to see more cross-mod, tell me please! Credits I want to thank the following people for helping in the creation of Industrial Resolution: @Folthan for drawing the LED and giving me that software @NoobModder for drawing several IRM objects @Estel for praise and feedback @Mikeloeven for telling me to just do it and giving me that other software All users who suggested content or changes for their interest You for reading all of this and being (presumably) awesome
  8. Mark of the Ninja: Remastered Launch Trailer

    It's already in my Steam Library. Lovely! I can't wait to relive the dream.
  9. Oh man I love these groves, they tingle my spine and- wait when did the heart rate monitor stop? Uh oh.
  10. DST Mod Issues

    "Error loading prefab file prefabs/aaron" So the error is in aaron.lua ":6: ')' expected" So the error is a missing symbol or word, and it is in line 6 ...Uh oh! You made line 6 of aaron.lua HUGE, so finding the error is difficult! Don't worry, I found it for you: You accidentally deleted the word "Asset" I know having a big long list of stuff you don't understand is annoying, but TOUCHING the thing you don't understand is dangerous!
  11. New Forum Home Page!

    The black popups when hovering over stuff on the homepage glide to the left in an incorrect fashion.
  12. You can really hear the grimdark ooze out of this one. Delicious! Another piece of evidence that GreenWyvern is at least partially a resurrected classical composer.
  13. At the far left of the first reply :3
  14. i think that this is art

    Wilson is Ahri???
  15. Sounds like a nigh-almighty, but sensitive environment. The image builds on that and makes me think of a gene-lab in space, some kind of Eden-Ark station. Preservation, research and diversification of life off-planet seems like a difficult endeavour, but possessing the necessary tech and knowledge implies that you can do so much out there.
  16. Hasteful Cheerful Joyful Cheerios GreenWyvern made songs ft. Workcakes before. Did you forget?
  17. After listening to the whole track, I picked a random point near the middle and was surprised. It didn't sound that intense when I listened to it the first time! Is cool and good.
  18. The middle part sounds like sitcom music.
  19. Hmmm such drama, sounds like cyberdracula to me.
  20. Mark of the Ninja: Remastered Confirmed for PC

    I wonder how much it's gonna cost and what the improvements are. More importantly, however... It's coming to the switch. Klei is working with the Switch. In the near future we may see Eets Munchies for the Switch!!! HYPE!!!!!!
  21. Recently, your music gives me headaches and I don't know if it's the music or me.
  22. Hidden links are no good if there's nothing to find there.