Mobbstar

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Everything posted by Mobbstar

  1. IF it really is the GL extension, you can try updating OpenGL (after verifying the files via Steam ofc)
  2. The Mini Signs do not use the inventoryitem.atlasname property when getting drawn on. Therefore, all items with custom atlas (i.e. all mod items) do not display by default. Partial solution: You might need to add a second netvar for the atlas. Nevertheless, it is a rather easy issue, hopefully you fix it soon. Thanks for reading and stay awesome Klei! ^_^
  3. @gznc as PeterA stated, the "ATLAS_BUILD" is not a regular image atlas and has to be compiled differently. We currently do not have tools to do this, as far as I know. Klei's internal tool for compiling atlas_build is probably unsuitable for public use in its current state, too.
  4. Hey Klei, glad to see you're still pumping out awesome stuff, very exciting! Elephant in the room: New characters being DLC. You definitely deserve the funds, but I have some concerns anyways (and none are about the exact price-tag) Will you be able to actually balance these characters without making them a necessity? Will you even try to not make Wortox a necessity for some exorbitant meta that becomes the new standard for new content eventually? (Okay I trust you to at least try, but it's difficult to balance anything at this point.) Can modders simulate the unique character effects for debugging purposes? Since all the stuff will need to be accessible to non-DLC-owner hosts, can amateur modders simply steal the entire character code, art and skins? It will be practically impossible to squash rip mods if they are easy enough to make. Will this branch out to DLC craftables like Wigfrids helmet, or possibly even character-unrelated craftables? I personally don't see any harm in craftables as long as they require a DLC owner to maintain (like Wigfrid having to make new helmets every once in a while, or Wickerbottoms books being unusable to others) Hopefully you'll discuss these concerns internally a bit, I'm convinced you can make this pleasant to everybody! P.S: pls dun steel Warly, mah Shipwrecked mod...
  5. Eventually Never Comes (Album)

    Not sure if I ever told you, but it's impressive how you made so much music in such short time, so many times. You kept 'em steady for, what, over two hundred days? X.x
  6. You can't ship somebody with their genderbent clone... I kinda want to ship Warbucks x Wickerbottom, there's so much potential for comedy gold there. Even if they don't agree on things like whether or not to keep a pet cat, Wicker can tell 'Bucks so many corner facts he likes to hear, and he can return the favour with sharing experience. As for the romantic, Warbucks spills some wonderful, eloquent phrases to express his excitement and appreciation, so he totally hits bullseye at Wickerbottom. Really, they seem like the perfect grandparents. So yeah, please add Wickerbucks to the poll!
  7. I'm busy developing Island Adventures for DST, sorry.
  8. i think that this is art

    cuddle the eyeless
  9. Skin Queue

    Why is this not on Steam Workshop?
  10. Out of curiosity, what exactly does the parameter (256) mean? The purchasable skins use a different parameter for their ATLAS_BUILD (for opening the chest I suppose).
  11. @gamehun20 the DST version is unfinished, don't use it. I discontinued this mod. It seems I never put up a notice about this here... woops!
  12. Version 3.1

    59,639 downloads

    This mod introduces electricity and machinery to Don't Starve Do you want to fight Maxwell? Do you want to show the shadows who's boss? No revolution is complete without Coal and Electricity! If you agree with the above point, then this mod is like made for you. It introduces electricity and machinery to Don't Starve, without (wanting to) ignore its amazing feel of uncertainity and artistic developement. Modules Unlike most mods, this one is split up into several modules. As such, you can install the parts you want and don't need the rest! Furthermore, updating is easier. And of course this allows for third-party modules, the Treeslacoil by @Corrosive for instance. The following official modules are currently available: BASE brings electricity itself. This is the core mod, you need to install it. CRAFTWORKS allows advanced crafting. Being cheaper, but more complicated, this mod is ideal for whoever is concerned about resource management. UTILITY is tool- and survival-orientated. It offers electric alternatives for most basic elements needed to stay alive. MILITARY brings weapons, armour and miscellanious combat entities. This is what you want if you came here thinking of laser guns, power fists and electric fence. Robotics is not functional. Use at your sole discretion. Documentation If you install and enable Tomes of Knowledge, you can find or craft an in-game guide. It magically scientifically expands with updates. It should give you the idea, and is highly recommended. For more detailed information, read the changelogs or the source code. The old documentation thread is here. You might enjoy reading this story as well. Compatibility All modules are compatible with DS base and DS RoG. They are also compatible with ShipWrecked, though some things might not work, as this is not a high priority. DST support is possible in future but unlike as it stands. Industrial Resolution includes minor World Generation stuff and edits some game objects. In general, it should be 100% compatible with any other mod. If you notice problems in this regard, please do not hesitate to inform me! This modpack supports the following mods: Hack the Planet (options for electricitiy) Tomes of Knowledge (guide book) Steam Biome Up & Away (Storm Choke and Cloud Centrifuge become available, including ToK pages) If you want to see more cross-mod, tell me please! Credits I want to thank the following people for helping in the creation of Industrial Resolution: @Folthan for drawing the LED and giving me that software @NoobModder for drawing several IRM objects @Estel for praise and feedback @Mikeloeven for telling me to just do it and giving me that other software All users who suggested content or changes for their interest You for reading all of this and being (presumably) awesome
  13. Mark of the Ninja: Remastered Launch Trailer

    It's already in my Steam Library. Lovely! I can't wait to relive the dream.
  14. Eventually Never Comes (Album)

    Oh man I love these groves, they tingle my spine and- wait when did the heart rate monitor stop? Uh oh.
  15. Eventually Never Comes (Album)

    You can really hear the grimdark ooze out of this one. Delicious! Another piece of evidence that GreenWyvern is at least partially a resurrected classical composer.
  16. i think that this is art

    Wilson is Ahri???
  17. Eventually Never Comes (Album)

    Sounds like a nigh-almighty, but sensitive environment. The image builds on that and makes me think of a gene-lab in space, some kind of Eden-Ark station. Preservation, research and diversification of life off-planet seems like a difficult endeavour, but possessing the necessary tech and knowledge implies that you can do so much out there.
  18. Eventually Never Comes (Album)

    Hasteful Cheerful Joyful Cheerios GreenWyvern made songs ft. Workcakes before. Did you forget?
  19. Eventually Never Comes (Album)

    After listening to the whole track, I picked a random point near the middle and was surprised. It didn't sound that intense when I listened to it the first time! Is cool and good.
  20. Eventually Never Comes (Album)

    DEFCON [PEAR]
  21. Eventually Never Comes (Album)

    The middle part sounds like sitcom music.
  22. Eventually Never Comes (Album)

    Hmmm such drama, sounds like cyberdracula to me.
  23. Eventually Never Comes (Album)

    Recently, your music gives me headaches and I don't know if it's the music or me.