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Is it time to abandon DST?


Should Klei just start making a NEW game in the Dont Starve franchise?  

164 members have voted

  1. 1. Should Klei just start making a NEW game in the Dont Starve franchise?

    • Yes a new game with all the ideas they’re trying to add to dst already added as core gameplay features would be lovely!
      14
    • No, keep working on DST and let ideas get Nerfed into oblivion to accommodate for players already established playstyles & gameplay loop.
      54
    • I really don’t care either way.. I just want Klei to be able to do what they want to do with their game and franchise without their vision clashing with what fans expect the game to be.
      47
    • I didn’t vote ;)
      49


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1 hour ago, Mike23Ua said:

The answer to this couldn’t be any simpler, I’m the host, what I apply to world Gen settings apply to EVERYONE who enters my server..

So your problem is enforcing  your rules. This is simply not achievable on a public server with strangers, at best you can kick/ban those don't follow. The developers cannot and will not make every single feature in this game configurable, you should just host private worlds and play with people you know, that's the only way to guarantee your rules being followed. Or play on PC for mods, which you wouldn't do.

 

Deerclops would be fine because it has like a 30 second warning period before it spawns. You know what else would be fine with a 30 second warning period? Hail. You hear thunder in the distance and are alerted that a lunar hailstorm is approaching, giving you ample time to go somewhere isolated from important animals until the storm passes. 

I'd bring up a point about not playing a game you don't like, but I get the feeling this thread isn't going to go anywhere and will just end up locked. Almost like it was passed solely for the purpose of arguing.

I mean no disrespect when I say this: take a break, from the game and forums. All this arguing can't be doing anything good for your mental health.

24 minutes ago, Baark0 said:

You know what else would be fine with a 30 second warning period? Hail. You hear thunder in the distance and are alerted that a lunar hailstorm is approaching, giving you ample time to go somewhere isolated

Yoo actually legit, super good I hope they see this

9 hours ago, Mario384 said:

Game's been going in a weird Terraria-style boss kill progression system for a while now. It doesn't really mesh with the survival portion of the game, but this is the path they've carved since Seth's been gone. I doubt it will change, especially after this long.

I just wanna say that I don't agree with the take that the game has been going in a terraria-y direction outside of whatever comparisons can be drawn from the concept of killing a boss causing the world to be different forever. I think people absolutely seem intent on treating the game like terraria, which is to say I've seen a lot of people with the mindset that the way you want to play DST is by killing every boss at least once and then stopping, but I don't think the game is actually built to be played like that, even if the quantity of bosses in the modern day can accommodate it. Theres still Lots of survival game and long-term sandbox still in there. Why, this last beta just added the sawhorse which like, everything you can build in it is like, revolutionary for me in a sandbox sense.

I think the most disappointing trend/bandwagon I've seen in the years I've been involved in the DST community is people thinking the direction of DST belongs to them and thinking that warrants hijacking nearly every thread to talk about reasons why you hate the game...

In the past year or so every time I open the forums I see posts about how people resent the game for one reason or another. Half the time it is straight up harassment to the developers or ultimatums about quitting the game.

I understand being unsatisfied with the direction of the game, everyone has their own opinions on the state of the game but it is important to filter these thoughts into something more constructive. Not every update is going to be suited for you.

Nobody wants to see these negative attitudes and giving feedback in the wrong way gets you absolutely nowhere. If you see yourself complaining and being heated over every new DST patch maybe it is time to move on to another game, sticking to something you obviously don't enjoy isn't healthy.

I've been burnt out on DST for a while. I still check the forums and check out the game's updates but theres been a long steady series of updates that have been going on for about 2ish years now that have felt, personally, underwhelming. In response, I don't really play much anymore. It's hard to shake the feeling of "whats the point", or "been there done that" when thinking about booting up the game. Nothing they have added has made me really feel like I am missing out on much as I enjoy the survival aspect of the game the most. I do like base building and boss fighting but I consider those secondary objectives that serve to spice up the main gameplay of survival.

And lets be honest, DST has lacked in this department pretty much since its release as the main bulk of survival gameplay is still surviving the seasons, caves, and the ocean, with 2 of these pillars of content constantly having players wishing there was more gameplay, and seasons pretty much existing exactly as they did since 2014 (with the addition of replacing a seasonal boss fight with an optional one and the inclusion of the oasis)  

That said, this current beta looks promising with the new boss transformations. And I do like mechanics like acid rain and lunar hail - even if they are tied to the endgame, which as a mostly pub player doesnt really serve any purpose to me in most play sessions.

And there was mention of more survival content coming up later which may finally parch my thirst after years of kitcoon hide n seek, briar bush plays, character refreshes, cawnival games, u.i. updates, qol updates, optional endgame  and side bosses, ect. 

Point is you kinda just have to go with the flow, recognize the game really isnt doing it for you atm, and just distance yourself from it and come back when something interesting happens.

7 minutes ago, splorange said:

I think the most disappointing trend/bandwagon I've seen in the years I've been involved in the DST community is people thinking the direction of DST belongs to them and thinking that warrants hijacking nearly every thread to talk about reasons why you hate the game...

In the past year or so every time I open the forums I see posts about how people resent the game for one reason or another. Half the time it is straight up harassment to the developers or ultimatums about quitting the game.

I understand being unsatisfied with the direction of the game, everyone has their own opinions on the state of the game but it is important to filter these thoughts into something more constructive. Not every update is going to be suited for you.

Nobody wants to see these negative attitudes and giving feedback in the wrong way gets you absolutely nowhere. If you see yourself complaining and being heated over every new DST patch maybe it is time to move on to another game, sticking to something you obviously don't enjoy isn't healthy.

I mean. If I bought a ticket to Japan, and then halfway through the flight the pilot announced that they changed their minds and are going to land in India now, I feel like I'd be rightfully upset for having the product I bought suddenly becoming something completely different for no discernible reason.

 

Likewise, I get what you're saying. But I bought Don't Starve/Together because it was sold to me as an "Uncompromising Survival Wilderness Game", so I'm not exactly embarrassed to be complaining about it becoming not that.

3 minutes ago, Theukon-dos said:

Likewise, I get what you're saying. But I bought Don't Starve/Together because it was sold to me as an "Uncompromising Survival Wilderness Game", so I'm not exactly embarrassed to be complaining about it becoming not that.

The game is still uncompromising. The reason why it is not compromising for you is because you have hundreds of hours in the game. The game is inherently knowledge based and if you know everything it will be significantly easier, the game isn't straining execution-wise and that is by design. It has ALWAYS been like this.

Let's take the new mutant bosses as an example, these bosses are extremely dangerous if you don't have the knowledge to fight them properly, same goes for every other enemy in the franchise.

But these bosses aren't as hard to you because you probably loaded them up in a test world and solved the fights within a hour after the patch dropped, it is no longer uncompromising because you know the solution, how is this any different from what the franchise was 10 years ago?

Maybe you preferred the beta version of Don't Starve when there was almost no variety in gameplay choices but instead butterfly wings healed like 30 health as a compensation? Doesn't sound uncompromising to me just sounds boring.

Just go and play other games with similliar gameplay/theme, there is plenty of them out there. Maybe after some time, an update will come out that could pick your intrest with its content?

For me, all new DST updates kinda suck. I only play this game because some of my friends still invite me to play.

Im currently revisitng Assasins Creed saga (mainly ones with open world like black flag and rogue) and State of Decay 2.. 

New bosses and content is cute and all, but idk, I kinda found it laughable that you can literally kill BQ by forcing it fight bearger reanimated corpse. (WAS THAT THE BITE OF 87??????)

My main issues is that Klei are TRYING to add new dangers and hostile encounteres, but in the end nerf them for some reason, youve made a fair statement when you said that you actually HAVE to look for rockjaw, thats how rare they are in the ocean. Same with acid rains and other stuff, rifts that are uncontrolable who knows what, now will try very hard not to spawn in your base. (I guess Wagstaff Dont Starve makes them not to spawn there? Is he the real hero of this game, for saving your precious base from unnatural disaster?)

 

 

5 minutes ago, splorange said:

The game is still uncompromising. The reason why it is not compromising for you is because you have hundreds of hours in the game. The game is inherently knowledge based and if you know everything it will be significantly easier, the game isn't straining execution-wise and that is by design. It has ALWAYS been like this.

Let's take the new mutant bosses as an example, these bosses are extremely dangerous if you don't have the knowledge to fight them properly, same goes for every other enemy in the franchise.

But these bosses aren't as hard to you because you probably loaded them up in a test world and solved the fights within a hour after the patch dropped, it is no longer uncompromising because you know the solution, how is this any different from what the franchise was 10 years ago?

Maybe you preferred the beta version of Don't Starve when there was almost no variety in gameplay choices but instead butterfly wings healed like 30 health as a compensation? Doesn't sound uncompromising to me just sounds boring.

First of all, I'm actually pretty late to the party. I didn't pick the franchise up until 2017.

Second, while I do acknowledge that the game has, historically, been mostly knowledge-based when it comes to difficulty, that doesn't mean they're not still actively choosing to make it easier.

I mean, If the game's difficulty was mostly knowledge driven, then it sure would make things a lot easier to have a compendium of knowledge built into the game that automatically tracked information for you and helped fill in the gaps. Oh wait, that's exactly what they added, isn't it?

1 hour ago, Theukon-dos said:

mean, If the game's difficulty was mostly knowledge driven, then it sure would make things a lot easier to have a compendium of knowledge built into the game that automatically tracked information for you and helped fill in the gaps. Oh wait, that's exactly what they added, isn't it?

The game is more intuitive now

2 minutes ago, Theukon-dos said:

First of all, I'm actually pretty late to the party. I didn't pick the franchise up until 2017.

Second, while I do acknowledge that the game has, historically, been mostly knowledge-based when it comes to difficulty, that doesn't mean they're not still actively choosing to make it easier.

I mean, If the game's difficulty was mostly knowledge driven, then it sure would make things a lot easier to have a compendium of knowledge built into the game that automatically tracked information for you and helped fill in the gaps. Oh wait, that's exactly what they added, isn't it?

A compendium of knowledge is there to provide help for newer players and doesn't change the gameplay of veteran players much (personally I use it time-to-time to refresh myself of values), but surely you can't say the scrapbook is the reason why the game isn't hard for you anymore?

While the scrapbook does help players get more familiar with the game and bridge some connections, it is NOT a substitute for experience. A new player isn't suddenly going to be able to understand how to fight Dragonfly or prepare themselves for their first ever Deerclops encounter by reading from the scrapbook.

They have said before that they want to make the game more accessible for newer players and I personally think that is a great goal to have especially for a franchise for Don't Starve, and this shouldn't affect you.

By the way, Google and the wiki has always existed. You have used them.

57 minutes ago, splorange said:

The game is still uncompromising. The reason why it is not compromising for you is because you have hundreds of hours in the game. The game is inherently knowledge based and if you know everything it will be significantly easier, the game isn't straining execution-wise and that is by design. It has ALWAYS been like this.

Exactly! I really don't get the "Oh game is too easy, make it more uncompromising!" complaint. Many people here in the forums have in-depth knowledge about pretty much everything in this game. You know how every item works, all the game mechanics all enemy behaviors, etc. You got better over the months or years playing or seeing others playing this game.

DST is still uncompromising for the common folk. Scrapbook isn't playing the game for you. It's just hinting at stuff or giving basic information about stuff. It has far less info than the wiki or guide videos. 

2 minutes ago, SadeceAtakan said:

Exactly! I really don't get the "Oh game is too easy, make it more uncompromising!" complaint.

Adding more "uncompromising" stuff is really just delaying the inevitable the time where you have faced everything and know about everything. You will always reach that point of the game that's just how learning goes the more you do it the better you get at it the farther you reach

Hot damn. Every time I come to these forums, there is someone complaining. The Playstation forums are much move civilized it seems. 

I got zero complaints. Love the game. Can't think of anything I don't like about the game, or at least anything that gets my panties up in a bunch enough to write a sob story on the forums. 

To each their own I guess. 

This isn't cheap rebuttal of completely valid critiques of the game and updates by the community, but just so we're clear, everyone recalls that these are quality, free updates an indie dev studio continues to work hard on for a 7-year old game that gives a free account with its purchase, right?

I no longer play the game, but it's less about the updates and more about the game just not being my thing these days. Yet I still regularly check in on the forums, always look up what cool new things the devs have cooked up (the new deerclops is metal!), and look forward to the story being told through the breathtaking animations.

But like Fatkitty says, wow this place loves to complain. I get game forums like this would be filled with more feedback and ideas than like, memes. But phew there's always doomposting, thrashing on the devs and arguing about a tiny topic of the game.

Seconding the sentiment that the game may be evolving past your tastes, or you may just have grown past it. Again, it is 7 years old. (9 if you count the beta, which I think is when a friend roped me into this game) I truly hope lots and lots of players, old and new, enjoy the devs' hard work and creative ideas and continue to have fun with this game, even if ancient creatures like me are content with just watching and appreciating their continued efforts from a comfy backseat these days.

2 hours ago, Dragonboooorn said:

 

My main issues is that Klei are TRYING to add new dangers and hostile encounteres, but in the end nerf them for some reason, youve made a fair statement when you said that you actually HAVE to look for rockjaw, thats how rare they are in the ocean.

See this whole Rockjaws thing is confusing to me. When I go on actual little adventures out at sea (Not just sailing to one specific spot then returning) I see tons of Rockjaws. The last time I did a big long circle around the sea to gather some treasure chests, break some more sea stacks and hunt gnarwails I saw like 8 or more Rockjaws to the point where they were starting to annoy me big time. I only saw 3 Gnarwails in this time with them set to more (max setting on console). 

Believe it or not, you can complain as much as you want on this forum, so long as its in good faith. This is a place for feedback first and foremost, and not all feedback is positive, surprisingly enough. 

The reason why the whole "Uncompromising Survival" argument is also completely valid, for reference, is that that before all this boss rush to lategame mumbo jumbo became the sole focus of development when A New Reign was going to be Through the Ages, difficulty was going scale over time in a world, so that going past a year would introduce more threats so that surviving was more difficult than the year prior. As of now, and as it was once ROG dropped into DST (8 years, roughly?),  the only thing that scales with time is Hound waves, but even that is capped lower than its DS equivalent. I don't think its ludicrous that players would want the difficulty to increase naturally as they survive longer, since the player constantly becomes better prepared and stronger as time progresses. 

I'm happy to see a sort of, "hard mode" which actually effects the world and the way you survive in it, but the implementation of this mechanic leaves a lot to be desired. I'll be real, the requirement being tied behind Fuelweaver and Celestial Champion is a bit annoying. Getting to summon Fuelweaver is much less annoying than CC, but his boss fight is way cheesier and drags on due to his constant healing despite having less overall health. Celestial Champion, on the other, has an awfully long quest chain with the worst boss in the entire game being a part of it (Crab King), and to be real, I'd rather the difficulty just ramp up over time.

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