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Is it time to abandon DST?


Should Klei just start making a NEW game in the Dont Starve franchise?  

164 members have voted

  1. 1. Should Klei just start making a NEW game in the Dont Starve franchise?

    • Yes a new game with all the ideas they’re trying to add to dst already added as core gameplay features would be lovely!
      14
    • No, keep working on DST and let ideas get Nerfed into oblivion to accommodate for players already established playstyles & gameplay loop.
      54
    • I really don’t care either way.. I just want Klei to be able to do what they want to do with their game and franchise without their vision clashing with what fans expect the game to be.
      47
    • I didn’t vote ;)
      49


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30 minutes ago, Fatkitty said:

Hot damn. Every time I come to these forums, there is someone complaining. The Playstation forums are much move civilized it seems. 

I got zero complaints. Love the game. Can't think of anything I don't like about the game, or at least anything that gets my panties up in a bunch enough to write a sob story on the forums. 

To each their own I guess. 

This forums used to be like that...... Before.......

18 minutes ago, Atkvin said:

This isn't cheap rebuttal of completely valid critiques of the game and updates by the community, but just so we're clear, everyone recalls that these are quality, free updates an indie dev studio continues to work hard on for a 7-year old game that gives a free account with its purchase, right?

I no longer play the game, but it's less about the updates and more about the game just not being my thing these days. Yet I still regularly check in on the forums, always look up what cool new things the devs have cooked up (the new deerclops is metal!), and look forward to the story being told through the breathtaking animations.

But like Fatkitty says, wow this place loves to complain. I get game forums like this would be filled with more feedback and ideas than like, memes. But phew there's always doomposting, thrashing on the devs and arguing about a tiny topic of the game.

Seconding the sentiment that the game may be evolving past your tastes, or you may just have grown past it. Again, it is 7 years old. (9 if you count the beta, which I think is when a friend roped me into this game) I truly hope lots and lots of players, old and new, enjoy the devs' hard work and creative ideas and continue to have fun with this game, even if ancient creatures like me are content with just watching and appreciating their continued efforts from a comfy backseat these days.

Just cause it's free doesn't mean it can't be criticized. In the end everyone here just wants what's best for a game they enjoy, no matter how tiresome the arguing between "survival" and "megabase" players gets.

10 minutes ago, Primalflower said:

does mike go by she...??

I'm not completely sure, never really thought about it, other people have referred to her as she, so I just picked up on that.

Sooooooo what gender do you go by mike?

No need to answer if you feel uncomfortable to answer to a random forum user.

I disagree with you Mike but that is fine. We all have our opinions. There is no wrong opinion, just more or less popular ones.

We are free to express ourselves and people are free to oppose that expression. The joys of free speech. Don't take anything personally, hope you are doing well.

43 minutes ago, Nnumber3 said:

Haven't Mike also never done lights out and complains she wants a hard mode?

Lights out mode is actually fun. I mess with these alternate modes and settings a lot.

And maybe my distain for Bosses is that they’re long boring AF grinds that consume literal hours worth of my real life time which may or may not be extremely limited.

I only planed to EVER fight CC & AFW to unlock rifts the legit way ONCE and ONLY EVER ONCE.. after that I’d ALWAYS use world Gen settings to enable rifts, why? Because that is literally 8+ hours of build up just to get to and experience new content.. you also have to fight several bosses and then one major end game boss to trigger the content.

I enjoyed Dont Starve when it had very few bosses and the gameplay centered around world exploration and weather hazards.

This isn’t the experience you’ll get with DST… but it is the experience you’ll get from Solo Don’t Starve and it’s two DLC expansions Shipwrecked & Hamlet.

Neither of those expansions shoved bosses onto you nowhere near as much as DST does it.. and I’m honestly sick of them.

Klei can now literally change the advertisement of dst to boost that it has 25+ bosses to fight.

starts to sound a bit crazy doesn’t it?

Meanwhile where is the content updates that satisfy those who just want to explore new biomes and encounter new mobs? Biggest ones we got were Lunar Island & Forgotten Knowledges- but even THOSE are tied to the same tiring Raid Boss formula.

I’ve played lights out, I’ve played as Wes, I’ve played 24/7 permanent Summers with wildfires toggled to happen MORE Often, I’ve played with Lunar & Shadow rifts toggled on on Day 1 when I don’t even have weapons to deal with the threats that will pour out from them.

And let me tell you first hand that Shadow Rifts on in Day 1 acid rain will absolutely eat your armor alive while trying to explore (and map out the layout of) your caves system.

Klei added these rifts to world Gen settings because they didn’t want to permanently lock them behind 8 hour quests and several boss fights, they only did that in default worlds so that harder content isn’t forced upon newer players too quickly before they’re even skilled enough to deal with it.

Sometimes I just want to experience as much of the games content as I possibly can in short burst sessions without having to sit through literal hours worth of build up to get to that point.

Case in point- on Default settings seasons last 20 days each and take FOREVER to reach, on Randomized seasons… your playing the game like it’s a Katy Perry song Hot & then Cold, Yes & then No, in & then out.. you get the idea.

when you set seasons to shortest they each last only 6 days, which also means: More vists from Bearger and Deerclops more frequently.

When you set seasons to 24/7 permanent you have to learn how to (very quickly) gather whatever it takes to barely stay alive and then work your way up to a more established method of surviving.

Many people play this game in many different ways…

But I don’t understand why it’s such a crime for me to want and desire DST to provide me with the same challenges and levels of content that DS & it’s DLCs once provided.

Sure bosses DID Exist in Shipwrecked & Hamlet, but they weren’t to the point that they were the majority of the experience.

I sadly can’t say the same about DST- Which at Bare Minimum DEMANDS that you defeat at least 4 bosses (Ancient Guardian, AFW, Crab King, CC) before you even get to experince the kind of open world survival based content I originally enjoyed the franchise & its dlc expansions for.

6 hours ago, splorange said:

A compendium of knowledge is there to provide help for newer players and doesn't change the gameplay of veteran players much (personally I use it time-to-time to refresh myself of values), but surely you can't say the scrapbook is the reason why the game isn't hard for you anymore?

While the scrapbook does help players get more familiar with the game and bridge some connections, it is NOT a substitute for experience. A new player isn't suddenly going to be able to understand how to fight Dragonfly or prepare themselves for their first ever Deerclops encounter by reading from the scrapbook.

They have said before that they want to make the game more accessible for newer players and I personally think that is a great goal to have especially for a franchise for Don't Starve, and this shouldn't affect you.

By the way, Google and the wiki has always existed. You have used them.

Alright then. What about skill trees? The mechanic that was very openly and explicitly introduced to make the game easier for new players, yet also effects characters on all levels of play?

 

I'm sorry. But no matter how you cut it, Klei has very clearly been working to move the game into a more casual direction. And claiming otherwise is, at best, actively ignoring the evidence infront of you. And we've not even gotten the early game updates that where promised yet. Lord knows what those'll do.

 

And no, the From Beyond arc isn't "uncompromising" for lack of a better term. But explaining the ins and outs of that is better saved for another day.

1 hour ago, Theukon-dos said:

What about skill trees? The mechanic that was very openly and explicitly introduced to make the game easier for new players, yet also effects characters on all levels of play

Skill trees were very explicitly stated on the most recent stream simply to make the other characters more comparable to the characters with high damage and kill power and all that

It is also content that quite literally does not affect you until you play X amount of days, which is notable when you understand that the vast majority of newer players do not make it past winter for a very long while

Actually come to think of it, if you want a challenging game with a focus on exploration, Rain World might be up your alley. It's a fairly unforgiving game, and while I dislike the game for reasons I won't go into here, I did enjoy the overall exploration the game offered.

1 hour ago, Theukon-dos said:

Alright then. What about skill trees? The mechanic that was very openly and explicitly introduced to make the game easier for new players, yet also effects characters on all levels of play?

You do realise you need to play 10 days to get one point right? By the time new players survive a year (they likely die before day 31) at best they will unlock 1-2 branches and let's be real it isn't all that gamechanging to stay in wereforms longer or deal more dumbbell throw damage and not to mention how weak Wilson's skills are.

Skilltrees make the characters better but currently maybe with the exception of photosynthesis they don't make them easier to survive with (then again a noob likely doesn't even have wormwood the character with arguably the harshest downside and will likely gravitate towards wortox or wurt so it's fine)

1 hour ago, Primalflower said:

Skill trees were very explicitly stated on the most recent stream simply to make the other characters more comparable to the characters were high damage and kill power and all that

It is also content that quite literally does not affect you until you play X amount of days, which is notable when you understand that the vast majority of newer players do not make it past winter for a very long while

Technically that’s not really true, you can join a world, play for 15 minutes.. leave, join another world play an additional 15 minutes, leave and you’ll still gain all your insight points eventually over time to have more powerful characters.. on Day 1.

The Only thing you CANT get access to is Lunar/Shadow Affinity perks but even THOSE can be cheated by joining someone’s world and being there (at least hitting the bosses once) when the boss dies over you unlock the affinities.

PERMANENTLY Forever, and not just in that current world, but all your future ones as well.

I was all for character reworks and the skill trees.. as long as the REST of the game was going to eventually catch up to them with new mobs, new weather hazards, and new challenges that weren’t super super late game and literally locked behind needing to fight at a Bare Minimum 4 Fairly Obscure Bosses.

23 minutes ago, Mike23Ua said:

Technically that’s not really true, you can join a world, play for 15 minutes.. leave, join another world play an additional 15 minutes, leave and you’ll still gain all your insight points eventually over time to have more powerful characters.. on Day 1.

this isn't how a new player is going to approach it. doing this requires knowing the mechanics and intentionally exploiting them, and even then, to my memory, insight is gained every 10, maybe 15 days. a day in DST is ~8 minutes, meaning to do what you suggest is to generate a new a world and play 2 days about 5 or 6 times just to gain a singular insight point. Nobody who is approaching the game in good faith is going to do that.

2 hours ago, Theukon-dos said:

Alright then. What about skill trees? The mechanic that was very openly and explicitly introduced to make the game easier for new players, yet also effects characters on all levels of play?

 

I'm sorry. But no matter how you cut it, Klei has very clearly been working to move the game into a more casual direction. And claiming otherwise is, at best, actively ignoring the evidence infront of you. And we've not even gotten the early game updates that where promised yet. Lord knows what those'll do.

The skill trees take hundreds of days to fill out, this is extremely demanding for new players and I don't understand the sentiment that it "empowers new players" because it does the complete opposite. Don't forget some of the most important perks are locked behind special boss encounters that take players hundreds of hours on average to get to. People often forget about this because they cheat in insight using console and take that at face value.

Will being able to pick grass 15% faster as Woodie prevent a new player from dying? Probably not.

This reminds me of the time when I used to be a fairly annoying lad.

Anyways, I don't really understand your main argument, a game is obviously going to become easier for you once you know the ins and outs. For that I suggest playing different games or taking a break.

6 hours ago, Mike23Ua said:

But I don’t understand why it’s such a crime for me to want and desire DST to provide me with the same challenges and levels of content that DS & it’s DLCs once provided.

Because the way you want it to be implemented is removing permanent solutions to destructive hazards(that don't even threaten your survival), and adding more unstoppable forces that wreck your base for no reason. You do want to keep them configurable in world settings though, so that you can make strangers play the way you want(instead of just playing with friends on a private world?).

It isn't a crime wanting more challenges added to the game, but suggesting destructive elements with no counterplay in-game is a ""crime"". When the boulders were added, you liked them smashing players' bases, uncompromising survival mechanics yada yada, later you started complaining about them because they smashed your base. This lack of knowledge when judging game mechanics and/or double standards could be why people keep attacking you, or at least those 2 things baffles me the most.

6 hours ago, Mike23Ua said:

Because that is literally 8+ hours of build up just to get to and experience new content.

The new content takes 28 hours to be completed, and it's all artificially stretched this long<menacingly laughing>:devilish:

1 hour ago, _zwb said:

Because the way you want it to be implemented is removing permanent solutions to destructive hazards(that don't even threaten your survival), and adding more unstoppable forces that wreck your base for no reason. You do want to keep them configurable in world settings though, so that you can make strangers play the way you want(instead of just playing with friends on a private world?).

It isn't a crime wanting more challenges added to the game, but suggesting destructive elements with no counterplay in-game is a ""crime"". When the boulders were added, you liked them smashing players' bases, uncompromising survival mechanics yada yada, later you started complaining about them because they smashed your base. This lack of knowledge when judging game mechanics and/or double standards could be why people keep attacking you, or at least those 2 things baffles me the most.

The new content takes 28 hours to be completed, and it's all artificially stretched this long<menacingly laughing>:devilish:

Where the heck do you guys keep getting this false information about me from? Lmao.. first of all I would’ve never complained about boulders smashing my base because for one, unless I’m strictly playing as Wurt.. I don’t ever base in Caves. And 2- When I DID Base in Caves and built up a pretty nice sized Merm Village I actually found it quite hilarious that the Rift Quakes rained down knocking out my Merms & destroying their homes.

I don’t freaking mind this because Rebuilding and Repairing things are a core part of any survival game I can pretty much think of but won’t mention by name cause for some reason people on a video game forum get annoyed when you use video games as a reference point, go figure am I right?!

Anyways, I think you misinterpreted my ACTUAL Complaint about Boulder Quakes, at that was that they’re just Antlion Boulders cranked up to 11.. they should’ve been a different type of Boulder with perhaps rare and valuable resources you can mine from them instead of being just the same old flint and rocks I can get by letting Antlion do her thing.

You guys have strayed so far away from the original topic, and that’s ironic coming from me.. All I wanted to know is if people who actually own an Xbox Series X/S or a PlayStation 5 would like for Klei to create an actual Next Gen version of Dont Starve Together, which would of course mean abandoning the current game and moving over to a new engine for a new generation.

For you people who play on PC this may be a SIN to even bring up to you, but over on the console player spectrum this is a pretty common occurrence, they shutdown and even “Delist” (as in remove from being able to purchase digitally on the Xbox store) older versions of the game, to re-release them again on the new consoles, hopefully with improved graphics, improved flora/fauna, new content etc.

Or in a language anyone can understand GTA V on Xbox 360 vs GTA V on Xbox One, Vs GTA V Re-released again for a third time on Xbox Series X/S Each version of this same game added new features to make them different and unique enough to from one another, but it wasn’t without a heavy cost-

Each time they moved to a new platform they discontinued content updates for the older platform.

Like I said, a complete SIN to PC players, but Everyday life in the life of Xbox/PlayStation.

The thread was intended to ask if the ideas Klei want to incorporate into DST but can’t due to players being too settled in with how the game functions now, should be saved and added as core game content for a new version of the game on next Gen platforms where players wouldn’t be able to “settle in” as comfy and easily as they have with DST.

That was it.. but you all had to blow that WAYYY out of proportions & why??? For what reason??? If you disagree that Klei should pull a GTA V 360 to GTA V Xbox One atleast freaking explain WHY and provide valid reasoning behind it…

Otherwise, I’m a bit upset that my version of the game has to have lowered player counts and world settings then the PC version has access to because my version of the game was designed for last Gen consoles, and it’s those last Gen consoles that are holding my version of the game back from getting features that would actually be capable on next Gen consoles.

 

44 minutes ago, Mike23Ua said:

All I wanted to know is if people who actually own an Xbox Series X/S or a PlayStation 5 would like for Klei to create an actual Next Gen version of Dont Starve Together, which would of course mean abandoning the current game and moving over to a new engine for a new generation.

1/ Klei isn't a triple A company, they literally don't have the necessary resource to just yeet dst away and make an entirely new version of the game specifically for a playerbase with those consoles. If you want them to, make money and fund klei for them to do it. And to tell you, you don't want to switch to pc to play dst? I don't want to have to buy a ps5 just to play dst either.

2/PC playerbase is larger than console's I believe, and klei isn't stupid enough to just abandon the bigger piece of cake.

Even when I know pretty much about game industry economy, your suggestion will certainly destroy dst and cause massive money issue for klei.

The reason why nobody takes people who want "more uncompromising" serious anymore, to the point of becoming a meme to mock these people is that by the way they word their posts it feels like they have not played the game or beta and just love the idea of the destructive mechanics rather than it actually being fun

Boulders do not affect non megabasers because nobody bases in the caves, at most boulders would've destroyed your tent you got close to the ruins, yet people still defended it to death by saying how great of a mechanic is and how insufferable megabasers are because they are ruining the game, the two game styles cant coexist yadda yadda

They also say the "old dont starve" didnt shy away from adding destruction mechanics and how chaotic and fun their frirst experience was with deerclops for example (they dont realize deerclops spawning is the same as before)

Conclusion, play the betas and decide if you actually like the content, and dont try to convince yourself that the game unavoidably destroying your 10 hour progress is fun

11 hours ago, Mike23Ua said:

 

Neither of those expansions shoved bosses onto you nowhere near as much as DST does it.. and I’m honestly sick of them.

..... yes they did, like .... I don't even know what to say to that one, Dfly literally comes for you in summer, Shipwrecked has the extra little tornado dude and in Hamlet there's an aporkalypse that summons a herald.

Whatchu talking about Mike? DST is primarily optional content, It's why people get a bit frustrated with you - If you don't like doing the bosses, don't do it. Terraform the oasis like usual and just enjoy tasks you like :s 

3 hours ago, Mike23Ua said:

Where the heck do you guys keep getting this false information about me from? Lmao.. first of all I would’ve never complained about boulders smashing my base because for one, unless I’m strictly playing as Wurt.. I don’t ever base in Caves. And 2- When I DID Base in Caves and built up a pretty nice sized Merm Village I actually found it quite hilarious that the Rift Quakes rained down knocking out my Merms & destroying their homes.

I don't ever base in caves, unless i'm basing in caves. I also remember the post.

14 hours ago, gamehun20 said:

Adding more "uncompromising" stuff is really just delaying the inevitable the time where you have faced everything and know about everything. You will always reach that point of the game that's just how learning goes the more you do it the better you get at it the farther you reach

People that want something that can gib them even after they learn it should go play Noita, and even that gets easier the more you play it.

3 hours ago, Mike23Ua said:

You guys have strayed so far away from the original topic, and that’s ironic coming from me.. All I wanted to know is if people who actually own an Xbox Series X/S or a PlayStation 5 would like for Klei to create an actual Next Gen version of Dont Starve Together, which would of course mean abandoning the current game and moving over to a new engine for a new generation.

That's not true either - The topic of the post is 'Is it time to abandon dst', people said 'no'. If you want to make a new post talking about if a next-gen version is something people want - go for it, but this ain't it :p

3 hours ago, Spino43 said:

1/ Klei isn't a triple A company, they literally don't have the necessary resource to just yeet dst away and make an entirely new version of the game specifically for a playerbase with those consoles. If you want them to, make money and fund klei for them to do it. And to tell you, you don't want to switch to pc to play dst? I don't want to have to buy a ps5 just to play dst either.

2/PC playerbase is larger than console's I believe, and klei isn't stupid enough to just abandon the bigger piece of cake.

Even when I know pretty much about game industry economy, your suggestion will certainly destroy dst and cause massive money issue for klei.

If we're being honest, i'm sure people know wayyy more about it than me but isn't a huge amount of the playerbase Chinese? I know they tend to have quite a few shared issues with what we raise in the forums but on occasion they've voiced their concerns on here too and sometimes completely see issues we don't. I'm assuming they also have a large PC player base as the modding community from that side of the game is very in-depth. I don't think it's fair that Mike's not reaching out to them :( (:P)

12 minutes ago, Uedo said:

..... yes they did, like .... I don't even know what to say to that one, Dfly literally comes for you in summer, Shipwrecked has the extra little tornado dude and in Hamlet there's an aporkalypse that summons a herald.

Sealnado has this "fun" little feature where it can steal items from your hands/inventory and you don't get them back. I hate that guy.

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