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About Atkvin

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  1. if you can't cross a gap as Wortox underground and have excess wood sometimes making a campfire and piling on wood to increase light radius as needed is a good way to zip across that gap longterm you might wanna plant fireflies on a spot across the gap so it'll always be illuminated for you to soulhop
  2. Went on a bit of a spree recently indulging in drawing some Woodie fanart to celebrate his rework haha Pretty short post but I'm really happy with how all o' these came out. Enjoy and feel free to leave any comments and thoughts!~ You can find more of my stuff on twitter under @smokinchips (but please don't if you don't wanna see nsfw stuffs or are under 18 bc I gave up managing 2 accounts! xo) To start, here's a short story comic (to try/practice making comics haha) on how Woodie got his new forms / a bit of backstory speculation~ And next... A plucky Weregoose jumping ship from a doomed vessel to fight the towering tides of the storm alone - followed by last of all, a fierce Weremoose charging headfirst into piles of fiery leaves and pitiful little spiders!!
  3. How strong is Woodie?

    The beaver form just fells trees like a chainsaw and if need be can serve as a lazy miner for rocks or ice if you find some nearby in the midst of a chopping spree, saving on shoveling stump durability and pickaxe durability. Useful especially say in a public server where you can't find flint to start off mining a gold boulder and resource pinches in general. Considering you want to be mid to low hunger most of the time at leisure as Woodie there's also little drawback from whipping together a totem to gather resources most of the time.
  4. Mainly because 1. the veteran mentality that everything should be much harder, meaning these refreshes seem to make all these weak characters much stronger against what was already a game with a difficulty curve that flattens out heavy towards the end - it can be assumed new content will shake things up and challenge older players, but in the meantime a vocal minority will persist clamoring for more difficulty(which I agree on, at least in a progressive sense and not optional raid bosses I will never try to fight) claiming that the changes are (probably justifiably) aimed at casual/newcomer appeal 2. very interesting downsides like Wigfrid's meat diet can actually add to the gameplay experience and make the character more unique and interesting by virtue of having individual drawbacks to their powers to balance them against each other rather than just a competition of niches and abilities imo Woodie is definitely the best refresh so far, he feels relatively balanced to me and very fun, and Klei's effort into all the new assets for him definitely don't go unnoticed. Winona and Willow probably had a ton of work too, especially Winona's wacky structures, but while I hope their fanbases enjoy them more, I personally still see them on the 'ok' scale and probably not likely to remain relevant with the trend of powerful character refreshes or new characters. Wortox is a blast, Wormwood I've heard can be tough and Warly is a mid/late game powerhouse
  5. Unfortunately Abi also has a long cool-down period once she's gone (unless you stockpile flowers, which imo is really not intuitive or sensible to Wendy's character) and takes a huge chunk of sanity to resummon. Wendy def needs a bit more to secure her own niche against Woodie right now (or get a new niche entirely) whether it's by giving Abi more utility or Wendy herself getting something new.
  6. The fact that Moose is capable of farming weak mobs like spiders with ease is nothing to sneeze at, it stomps on the toes of Wendy and Webber's niches and expands Woodie's own role in resource gathering - now being capable of literally charging through and collecting drops of weak mobs without worrying about much preparation other than scraps of food and the measly transformation recipe (think about it: he's now the best character to speedrun getting almost all resources aboveground, including laborious ones i.e wood, stone thanks to Beaver or exotic ones like reeds or stonefruits thanks to Goose) Moose wasn't made for and shouldn't be made into a boss stormer on top of that. Woodie's strong enough to overshadow several characters in their niches already, no need to add Wolfgang's boss storming into the mix
  7. Autumn, Year 2+: Spiders lay piles of leaves around the center of the den, alerting a full platoon of spiders to march out when anything steps on and ruffles the leaves Pigs try to punch down trees to rebuild their houses (after possibly losing it to player/summer fires) if theirs has been destroyed during daytime Treeguards may appear in hordes to ambush players Plants may sometimes cease production from the seasons earlier Piles of leaves containing miscellaneous items will appear all over the world (to grant resources to new players), and if uncleared will spawn Depth Dwellers near the end of the season. Catcoons may play in them Year 3+, Bearger may play dead before truly dying to lure players in before using a parting slam attack and running off to retreat and heal, leaving leaf/dirt piles to chase after it or it will despawn and respawn again later Winter, Year 2+: Spiders will spawn with scarves made of silk to protect themselves from the temperatures and drop extra silk in addition to drops - however, all spiders will thus additionally scavenge silk left on the ground and bring back to the colony to supply these scarves, and aggro onto anything passing by to scavenge scarce food in winter Pigs will only come out of their houses in the first half of the season and will be willing to share houses to shelter stray pigs from the weather at any time Mactusks will spawn with 1 sleeping dart they can use to dart enemies, and their Juniors will join in using darts Year 3+ Pengulls will crack open nearby icicles to eat the ice themselves Snowstorms may occur that impede movement in daytime and cause a sandstorm effect at night. Base structures will be snowed in and will need to be uncovered with a shovel to regain function Deerclops has a new gust attack that puts out fires, disarms players and blows items on the ground away like a DS wind while decreasing player temperature + a new charge attack that will drop its antlers if it slams into an obstacle
  8. I actually agree with this personally, the recent patch pushed him up into viability and having a solid purpose and unique gameplay that isn't too much risk for too little reward in transformation as it was previously at initial refresh. However from a design standpoint I want him to be more interesting and fun to play rather than just Wilson with an axe and 3 different 'curses' that while very very cool snd useful feel too removed from base Woodie. He definitely has the potential to become greater as a character is what I'm saying, especially if whatever is added can tie together his several different mechanics into a more cohesive package, something like what I suggested. (Though your monster meat limitation is something sorta valid I didn't think of, I stand that everything else is still mostly something that could easily be sidestepped and only inconvenience new players. If full moon affected you underground that'd be a real terror potentially being drained of hunger in a dangerous environment - but it doesn't, and aboveground you could easily scavenge seeds anywhere to stave off starvation, and a smart player would start a transformation ahead and use full moon to refill the Weremeter instead, again making it potentially an upside. There's nothing like Wigfrid's iconic meat only diet, Wendy's lower damage or Maxy's lower health that necessitates an interesting change in gameplay and challenge players that I'd love to see in Woodie to make him an even better designed character, but otherwise should it be too complicated to implement or throw off his balance too much, in general I'm fine with Woodie and he's in an ok spot in my books too.)
  9. not experienced with wicker, but at first I thought about making her be capable of memorizing and rejecting foods she had eaten stale for a duration, but realized that could just be sidestepped with common sense to avoid feeding her that in the first place. I guess maybe you could make her inverse of Wigfrid and only strictly vegetarian since she is old and can't eat red meat for health reasons and also synergize with her vegetable jungle powers but don't got much more than that the fact that she's elderly and intelligent in a world of survival should give room for a lot of creativity though - stuff like health concerns or worrying about food poisoning etc
  10. An idea I had long ago was that a loving sister wouldn't just nonchalantly watch as their sibling got mauled to death, especially when they want the other to live on in their stead - that Abigail would be able to sacrifice her remaining health to heal Wendy if she saw Wendy at critical health. Which in hindsight is probably not that great an idea since it could kill Abi preemptively out of player control in a non-emergency situation, but I think it's a sentiment that could show the close relationship between them better that as you bring up, is currently very cold and unfeeling in-game.
  11. it's also possible that it was a treeguard some other player spawned and placated and he triggered it by gnawing trees near it rather than spawning it
  12. The thing is though, it's hardly a downside as is. Unlike stuff like Wortox and Webber being instantly aggro'd by normally neutral and potentially very helpful mobs like Pigs and Bunnies which can be found in the wild and inconvenience travel above and underground respectively, and in dangerous swarms sometimes at that - the increased chance to spawn treeguards is still rather low and even after spawning one if you didn't mean to, you can easily run from the strolling giant, placate it with saplings for a base guard or to fight later more easily with allies. Nothing along the lines of an army of mobs locking off areas from YOU specifically and keeping you on your toes. And more importantly: most of the time, Woodie's ability to spawn more treeguards is an upside rather than a downside, in order to farm living logs - after all, you literally have Beaver form on a silver platter to farm wood faster, without shovel durability and without a chance to be held up by treeguards if wood is what you're after. He truly needs another downside (preferably relating to Lucy) and some change to make his design more cohesive, because as is to me he's sorta just a hodge-podge of mechanics especially the cool transformations just being utility he has full control over when to unleash barring full moons, making Woodie's strange abilities undoubtedly more a 'superpower' than a 'terrible curse'. Since I'm no game designer and can't think of much right now, I'll just echo once more my idea of Woodie being restricted to only gaining sanity from sources when Lucy is equipped but also letting her replenish Woodie's sanity slowly when held to offset this - making sanity even more of a headache to Woodie (i.e. sanity headgear ineffective underground when you need to constantly hold a lantern) when his transformations actively deplete it and making Lucy fittingly a key item he should almost always have equipped (Lucy has so much noisy dialogue for being dropped or being out of his hands after all..) and also playing into the fact that carelessness - as well as any new changes to make transformations more intrusively occur - could lead to Woodie losing Lucy and any way to recover sanity however temporarily if he is holding her as he transforms and drops her. (alternate holding Lucy buff could be multiplying sanity gained from sources slightly to synergize with sanity aura of followers that Woodie still has increased allure over, but i like the slow sanity increase much better as it actively encourages holding Lucy passively)
  13. looked on workshop, looks like the crashes should be fixed according to the author!
  14. Before lowering the mast(s), make sure your anchor is lowered to prevent 'wind' from crashing it into the island and making a hole. Once ready, make sure you set the direction using the steering wheel before lifting the anchor and the boat should go the direction you had given it - a oar or two paddling to ease the direction won't hurt too.
  15. Friggin adorable lol. I think the main reason they decided not to let Weremoose and Werebeaver swim/walk on water in the end was because it fundamentally didn't work with the mechanics they designed in the end as Goose is the only form sustained by walking, the other forms would just keel and drown Woodie without things to gnaw or fight. Also balance reasons, stuff like the new boss (and probably future content on the seas) would be much easier for tanky Moose just charging around on the sea and unbound by the boat. The lack of swimming in other forms requires Woodie to be restricted to be on a boat to fight like any other character since Goose cannot do anything but sonic around it (which is prob also why Goose was intentionally not given any offensive attacks and just granted possibly op jesus walking)