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Is it time to abandon DST?


Should Klei just start making a NEW game in the Dont Starve franchise?  

164 members have voted

  1. 1. Should Klei just start making a NEW game in the Dont Starve franchise?

    • Yes a new game with all the ideas they’re trying to add to dst already added as core gameplay features would be lovely!
      14
    • No, keep working on DST and let ideas get Nerfed into oblivion to accommodate for players already established playstyles & gameplay loop.
      54
    • I really don’t care either way.. I just want Klei to be able to do what they want to do with their game and franchise without their vision clashing with what fans expect the game to be.
      47
    • I didn’t vote ;)
      49


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25 minutes ago, Uedo said:

My recommendation is that you learn to play the game without your settings toggled and actually try to make it to endgame. There's no point going around in circles like what usually happens. If you then find it enjoyable; Great, If you still don't like the game - maybe take some time away or just stop playing for a bit, maybe having the same arguments everyday about the same topics on the forums is adding to your frustration :p

Are you trying to imply that using world Gen settings is a handicap? What if I want to enable the setting so when I die my world gets Auto Deleted like classic solo DS is that a handicap?? What if I want Wildfires to happen MORE often so things catch fire and I need to find ways to put those fires out more frequently.. is that a handicap? What if I prefer to toggle shadow creatures to spawn more often and for the damage I take to be increased is that also a handicap??

Im sick and GD tired of people assuming that just because I fiddle with world Gen settings that I’m instantly making the game any easier, maybe some people fiddle with these settings to enable a world to have more flowers but less (or none at all..) butterflies spawning from them?

STOP trying to judge me & play your own game please.. <3

Mike, we both know that I've done nothing but complain about the game's direction for the last 5-6 months. And even I have to ask what the hell you're on about.

 

Has it occured to you that maybe, just maybe, those features where nerfed because they where bad?

Pirate raids are the best example here, you call them "A survival based challenge", but you know what they actually do?

>Break your ship. Either by ramming into it and causing leaks or by smashing your sails

>Make it impossible to know when you're in pirate waters

>Swarm you on incredibly tight quarters, making it next to impossible to actually kite them

>Punish you for not killing them by stealing your stuff, which WILL be deleted from existence if they steal too much.

>Punish you for killing them by dropping cursed trinkets, which will take up a valuable inventory slot and eventually turn you into Wonkey.

>The only way to actually deal with them was bananas, which only came from either the ruins, or the Moon Quey itself.

>If your stuff gets stolen, then the only way too get it back is to either scour the ENTIRE map, or kill the Pirate captain for a stash map, which means you're getting trinkets anyways.

>If you get trinkets, the only way to get rid of them is to give Bananas to the Queen of the Moon Quey, which has effectively 0 indication of where it actually is. The most the game tells you is "Hey you got a pirate raid. So you're somewhere on the same side of the map as it". So basically a carp shoot on if you actually find it or not.

>Also the powder monkeys drop a lot of unstackable and useless equipment items. That's not as much of a knock against them, I'm just petty about it.

 

Monkey Raids were not and never where an interesting survival challenge. I've complained about Planar mechanics and how much I hate them, right? But this? This is so, so much worse. And they never actually got fixed. They where just made so rare that most players would hopefully never encounter them.

 

The same applies to most of the things you've mentioned, even if they where moderately less agressive.

Acid Rain's actually a funny example. The Uncompromising Mode mod used to have this feature way back yonder, and it wasn't nearly as aggressive as Klei's first iteration of acid rain. And this was back during the "Burnable Tooth Trap" phase of the mod's development. So that's how you know Klei was being sadistic when they made it.

 

10 minutes ago, Mike23Ua said:

What this means for you if you’re not keeping up.. is that DST is limited to the Nintendo Switch’s capabilities & can’t add any content that pushes beyond that.

DST's file size is around 3GB. Breath of the Wild's file size is around 13GB. Nobody's had issues with Breath of the Wild's file size, and up until this thread nobody had them with DST.

34 minutes ago, Mike23Ua said:

I’ve played as Wes and survived just fine fyi.

I actually find WANDA to be easier to play as then Wendy.. and that’s only because Wanda can have Infinity free healing, and teleport to any location on the map she wants- Meanwhile Wendy limps away on low health needing to tame a Beefalo to go places faster (or get a walking cane)

your completely butchering the original point of this topic though- and that would be is it time for KLEI (not me) to Abandon DST?

There are several factors that come into play that warrant considering abandonment of DST.

Klei Devs have stated publicly that the PS5 & Series X/S would be fully capable of all the features PC version of DST has (larger player limit, bigger worlds, lots & tons as world Gen settings) however.. due to some policy with Sony they can not add anything to DST that wouldn’t also run on the PS4 version.. They even went on to state that they’re have to create a completely different version of the game for the PS5 to add additional features.

What this means for you if you’re not keeping up.. is that DST is limited to the Nintendo Switch’s capabilities & can’t add any content that pushes beyond that.

(it’s also why some peoples older potato PCs have trouble running the game with being unable to pull caves content or frame rate dips near water logged trees or in lunar hail storms)

Then there’s the fact that players have gotten used to how the game played for years and accept that as the “EndGame” while refusing to let new content come into the game that breaks up that overly familiar loop.

I personally feel like it’s about time to work on a new DS game for PS5/Series X/S.. but that’s just my opinion.

We've done this argument already Mike, you were incorrect about why the PS4 and PS5 versions have to be in synch. I knew you didn't listen at the time but I won't explain again cause it'll just be the same situation.

1 hour ago, Mike23Ua said:

Are you trying to imply that using world Gen settings is a handicap?

If you turn off any dangers you can't handle then yes.

1 hour ago, Mike23Ua said:

What if I want to enable the setting so when I die my world gets Auto Deleted like classic solo DS is that a handicap??

You're giving examples for making the game harder after being called out for making the game easier.

1 hour ago, Mike23Ua said:

What if I want Wildfires to happen MORE often so things catch fire and I need to find ways to put those fires out more frequently.. is that a handicap?

Again, not what the original reply is talking about. it's also just a plain horrible thing to do to yourself. And I doubt you even do that, since I recall that you made a post whining about getting your Caves base getting destroyed by the pre-patch Rift Earthquakes AFTER talking about how great it is to see people's bases get destroyed.

1 hour ago, Mike23Ua said:

What if I prefer to toggle shadow creatures to spawn more often and for the damage I take to be increased is that also a handicap??

Yet again, not what it's talking about. These "What if I" sentences also make it very clear that you're making the game easier for yourself. Not that it's inherently bad, but your points for making the game challenging are completely invalidated when you can't handle the challenges the game already offers.

1 hour ago, Mike23Ua said:

Im sick and GD tired of people assuming that just because I fiddle with world Gen settings that I’m instantly making the game any easier, maybe some people fiddle with these settings to enable a world to have more flowers but less (or none at all..) butterflies spawning from them?

And here you are, indirectly admitting it.

1 hour ago, Mike23Ua said:

STOP trying to judge me & play your own game please.. <3

I'll play my game, alright. The game that I have survived the seasons in, I have overcome many of the challenges in, and have almost never touched the world gen settings unless I wanted to shake things up a bit, and not just making it plain easier for myself. (Except for Wildfires, screw those.)

29 minutes ago, Mike23Ua said:

Are you trying to imply that using world Gen settings is a handicap? What if I want to enable the setting so when I die my world gets Auto Deleted like classic solo DS is that a handicap?? What if I want Wildfires to happen MORE often so things catch fire and I need to find ways to put those fires out more frequently.. is that a handicap? What if I prefer to toggle shadow creatures to spawn more often and for the damage I take to be increased is that also a handicap??

Im sick and GD tired of people assuming that just because I fiddle with world Gen settings that I’m instantly making the game any easier, maybe some people fiddle with these settings to enable a world to have more flowers but less (or none at all..) butterflies spawning from them?

STOP trying to judge me & play your own game please.. <3

This is a massive misrepresentation of what i'm saying. So lets break it down.

- I'm not saying that using world gen settings are a handicap. If you want to enable settings so that when you die your world gets auto deleted like classic solo DS, I do not consider that a handicap. 
- I'm not saying that you putting wildfires on more is a handicap, however you stated on another thread you kick your entire lobby each summer.. soo, lets not play silly with the truth of your experiences. 
- If you wanted to spawn more shadow creatures and increase their damage, I STILL do not view any of these things as a handicap, but you know this.
- If you're sick and GD tired of people assuming that just because you fiddle with world gen settings that you're instantly making the game any easier, and you're concerned maybe some people fiddle with these settings to enable a world to have more flowers but less (or none at all..) butterflies spawning from them. Just don't. Who cares?

-FINALLY I didn't judge you, you explained to me how I have, but none of those things have happened, so please stop gaslighting me ;) My suggestion was more a hint that perhaps when trying a product you experience it the way it was intended (no thank you to a rant about what is/isn't 'intended' by your definition) or 'default' if you mesh with the game, that's good, if you don't, fiddle about with it, if you can't find any enjoyment and find yourself moaning almost everyday about every little feature, maybe then you should question your 'abandonment' of the game.

Klei are a great team with a lot of passion for all of their titles and it's a little offensive you suggest they abandon the game cause you've got small annoyances and are bored/frustrated/w.e. 

51 minutes ago, Mike23Ua said:

water logged trees or in lunar hail storms

I agree with other ones but not those, waterlogged tree somehow manages to lag my PC the same way my chest zone with 1000+ entities hanging around does, it's the tree's issue.

And hails, as pointed out by Hornete, their optimisation is very poor: https://forums.kleientertainment.com/forums/topic/151230-lunar-hail-visuals-and-optimization/

47 minutes ago, Mike23Ua said:

STOP trying to judge me & play your own game please.. <3

The same can be said to you as well...

31 minutes ago, _zwb said:

The same can be said to you as well...

The problem with me playing the game the way I Want to play it & you playing the game the way YOU want to play it is that If Klei we’re to add more hostile mobs, more harsher weather seasons, more actual survival threats that challenge my resources, endanger the games mobs etc then YOU would still have the “option” to toggle those things off in world Gen settings, or MAYBE just like with instant world deletion and 40% damage increase.. they would be OFF by default but can be toggled On should you choose to Opt into doing so.

However, I for me to play the game the way YOU want to play it- Every action needs a counter action, sure there’s cave quakes but there’s also pillars you can craft to stop them, Wildfires we’re too annoying? We added some shady canopies, a new iceclops thermal aoe cooling unit, etc to further lessen they’re threats.

do you just not see how one sided that is??? Then we just end up in the same category as pre-Rift DST where you’ve conquered everything, crafted permanent solutions to dealing with it… and can just chill in base all day all over again like no new content was ever added at all, and you’ll be right back on the forums complaining you need new challenges later cause the old ones have become to easy to overcome.

30 minutes ago, lakhnish said:

This thread is why this is part of the TOS. I suggest that people report it as such.

TOS.thumb.PNG.d31322cf681ea705e21d59f84aef1486.PNG

I don’t see how this thread violates Klei’s TOS, this isn’t an I’m quitting DST thread, this is a “Should Klei make a next Gen version of DST?” thread..

Today the Ark Survival Evolved Servers have officially been pulled, the game has been retired, and Ark Survival Ascended (the Series X & PS5 next Gen enhanced version of the same game..) will launch sometime later this year that takes full advantage of the next Gen consoles capabilities.

Is it so “wrong” for me to want a Next Gen DST? Especially when Klei devs have openly admitted I could have all the features PC version has (minus mods) but the current versions of the game can’t have due to last Gen console limits?
 

21 minutes ago, Mike23Ua said:

The problem with me playing the game the way I Want to play it & you playing the game the way YOU want to play it is that If Klei we’re to add more hostile mobs, more harsher weather seasons, more actual survival threats that challenge my resources, endanger the games mobs etc then YOU would still have the “option” to toggle those things off in world Gen settings, or MAYBE just like with instant world deletion and 40% damage increase.. they would be OFF by default but can be toggled On should you choose to Opt into doing so.

However, I for me to play the game the way YOU want to play it- Every action needs a counter action, sure there’s cave quakes but there’s also pillars you can craft to stop them, Wildfires we’re too annoying? We added some shady canopies, a new iceclops thermal aoe cooling unit, etc to further lessen they’re threats.

do you just not see how one sided that is??? Then we just end up in the same category as pre-Rift DST where you’ve conquered everything, crafted permanent solutions to dealing with it… and can just chill in base all day all over again like no new content was ever added at all, and you’ll be right back on the forums complaining you need new challenges later cause the old ones have become to easy to overcome.

It's not one sided. You're filling in blanks. You can't argue that because a thing doesn't exist you're somehow in worse position. Yes we all have the same content and yes we can turn them off, your suggestions are suggestions and you weight them evenly against features/content that already exists. Can I be upset that we don't have some feature and use it to justify my complaints? Man i'm so angry about lunar hail, what we should have is a battle royale, maybe it's time this game is abandoned. It's not helpful Mike.

Mike this is now a thread where you're complaining that people will come on the forum to complain about the lack of challenge, it started as a thread where YOU came on the forum to complain about the lack of challenge. Do you think it's just a bit of a cycle now?

EDIT: Also, everything is 'on' by default, that's why we call it default, cause it's the default, like all of the other settings ... that are, well, default.

17 minutes ago, Mike23Ua said:

If Klei we’re to add more hostile mobs, more harsher weather seasons, more actual survival threats that challenge my resources, endanger the games mobs etc then YOU would still have the “option” to toggle those things off in world Gen settings, or MAYBE just like with instant world deletion and 40% damage increase.. they would be OFF by default but can be toggled On should you choose to Opt into doing so.

If Klei adds those survival mechanics or natural hazards or whatever, and adds an world option to toggle it off, you're fine with it.

18 minutes ago, Mike23Ua said:

However, I for me to play the game the way YOU want to play it- Every action needs a counter action, sure there’s cave quakes but there’s also pillars you can craft to stop them, Wildfires we’re too annoying? We added some shady canopies, a new iceclops thermal aoe cooling unit, etc to further lessen they’re threats.

But if Klei adds hazards and adds in-game structures or mechanics that counteract it, you're not fine with it.

19 minutes ago, Mike23Ua said:

do you just not see how one sided that is???

This isn't one sided. The only difference between those 2 scenarios is the way you access those counterplay, and neither of them forces you to play in that way. You can turn off wildfire, but you can leave it on too. You can grow canopies, but you can also not do so. How is this one sided? And how would it be not one sided?

27 minutes ago, Mike23Ua said:

Is it so “wrong” for me to want a Next Gen DST? Especially when Klei devs have openly admitted I could have all the features PC version has (minus mods) but the current versions of the game can’t have due to last Gen console limits?
 

Yes

2 minutes ago, _zwb said:

If Klei adds those survival mechanics or natural hazards or whatever, and adds an world option to toggle it off, you're fine with it.

But if Klei adds hazards and adds in-game structures or mechanics that counteract it, you're not fine with it.

This isn't one sided. The only difference between those 2 scenarios is the way you access those counterplay, and neither of them forces you to play in that way. You can turn off wildfire, but you can leave it on too. You can grow canopies, but you can also not do so. How is this one sided? And how would it be not one sided?

The answer to this couldn’t be any simpler, I’m the host, what I apply to world Gen settings apply to EVERYONE who enters my server.. if I have 40% extra damage toggled EVERYONE takes 40% extra damage.. that’s why it’s a server setting and not a personal one.

I actually wouldn’t mind if there were server settings to disable the ability to craft certain structures, such as ice flingo or canopies, because I’m the host… it’s my world, it’s my rules- Everyone plays by those rules are they find someone else’s server to join.

This is how the game works on Xbox, there are no Klei official or dedicated servers to play on, every server is hosted by a player- And Adheres to whatever settings they have toggled on/off at any given time.

So let’s just say for example I wanted people who join my world to play the game in a Nomad Playstyle by not being allowed to relocate plants or any other resource from their natural spawning location..

If there was a server option to disable uprooting (shovel, Bearger, Beaver tail slam) then I can force the people who join my world to play by the rules I’ve set for the world.

But as of right now… if I see someone playing the world in a way I don’t want it played I have to manually kick/ban them out my game.

That is literally what the world description button is for, it lets you type out a paragraph or two of how you want people who join to play with you… 

And being able to turn something OFF (which effects everyone) isn’t the same and will NEVER be the same as just not crafting/using it.

20 minutes ago, Mike23Ua said:

The answer to this couldn’t be any simpler, I’m the host, what I apply to world Gen settings apply to EVERYONE who enters my server.. if I have 40% extra damage toggled EVERYONE takes 40% extra damage.. that’s why it’s a server setting and not a personal one.

I actually wouldn’t mind if there were server settings to disable the ability to craft certain structures, such as ice flingo or canopies, because I’m the host… it’s my world, it’s my rules- Everyone plays by those rules are they find someone else’s server to join.

This is how the game works on Xbox, there are no Klei official or dedicated servers to play on, every server is hosted by a player- And Adheres to whatever settings they have toggled on/off at any given time.

So let’s just say for example I wanted people who join my world to play the game in a Nomad Playstyle by not being allowed to relocate plants or any other resource from their natural spawning location..

If there was a server option to disable uprooting (shovel, Bearger, Beaver tail slam) then I can force the people who join my world to play by the rules I’ve set for the world.

But as of right now… if I see someone playing the world in a way I don’t want it played I have to manually kick/ban them out my game.

That is literally what the world description button is for, it lets you type out a paragraph or two of how you want people who join to play with you… 

And being able to turn something OFF (which effects everyone) isn’t the same and will NEVER be the same as just not crafting/using it.

That's objectively all true, it's the same for PC's for the most part, we have dedicated but there's not much point imo. I always host and my pc is fine with it, so i've a little bias there. But this doesn't have to do with anything really. You're not addressing any actual topics which arn't superficial or low hanging fruit. Mike you do you, but you made a thread asking if the game should be abandoned, why do you keep forcing your playstyle on others? Let me enjoy my game man :D

2 minutes ago, Mike23Ua said:

The answer to this couldn’t be any simpler, I’m the host, what I apply to world Gen settings apply to EVERYONE who enters my server.. if I have 40% extra damage toggled EVERYONE takes 40% extra damage.. that’s why it’s a server setting and not a personal one.

I actually wouldn’t mind if there were server settings to disable the ability to craft certain structures, such as ice flingo or canopies, because I’m the host… it’s my world, it’s my rules- Everyone plays by those rules are they find someone else’s server to join.

This is how the game works on Xbox, there are no Klei official or dedicated servers to play on, every server is hosted by a player- And Adheres to whatever settings they have toggled on/off at any given time.

So let’s just say for example I wanted people who join my world to play the game in a Nomad Playstyle by not being allowed to relocate plants or any other resource from their natural spawning location..

If there was a server option to disable uprooting (shovel, Bearger, Beaver tail slam) then I can force the people who join my world to play by the rules I’ve set for the world.

But as of right now… if I see someone playing the world in a way I don’t want it played I have to manually kick/ban them out my game.

That is literally what the world description button is for, it lets you type out a paragraph or two of how you want people who join to play with you… 

And being able to turn something OFF (which effects everyone) isn’t the same and will NEVER be the same as just not crafting/using it.

Please look into getting a PC. Mods would literally solve all your issues. You expect Klei to make a world gen setting for not being able to craft specific structures, not being allowed to build near lava pools, not being able to shovel stuff, etc.

Imagine I wanted my world where you couldn't make golden tools, thermal stones, drying racks, one man bands, night armor, marble beans, salt boxes, statues, fishing rods, bug nets, lanterns, pretty parasols, rabbit earmuffs, potted ferns, and also couldn't build crockpots next to pig houses, could only place a firepit next to Wickerbottom's bookshelf, and fires could only be fueled by beefalo wool. Should it be Klei's responsibility to make some super complicated world gen menu to allow me to do all this stuff, or is something that they shouldn't waste their time with because A) It would be super complicated to implement, B) no one would ever use those settings except a few people, and C) even then those people could just not craft those things or do that stuff.

Hey gamers i think the latest update isnt perfect

the developers gotta drop this game and make a new one in the middle of their new update line

sorry if you disagree but my opinion is the most important and all 100+ people at this company need to listen to me and abandon their biggest project with rising popularity

This thread isn't really... a nice kind of thread to see around. It gives off a very negative feeling despite just it looking like the player posting this is just experiencing a burnout.

I say Klei is trying their best for the new and old players alike to find solutions to all while giving the space for old players to support new ones in better ways.

It's hard to pump big updates each month thus why we get in between kind of updates like skill trees as a good distraction for us to get into.

The further they develop this game the more it feels like we're reaching the end time for how much there can be pumped in. Unless they start making a new world like SW or Hamlet and expand upon those as a choice to new adventure I don't see what else could there be to do.

I'm enjoying all of it with the little time now that I try to invest with all the new content and new options if not play in private world then join pubs for some interaction to which is always a nice refresher. The game is flourishing and new concepts and expansions are always welcome. I hope that once the Constant's story is concluded we get new generations and environments we could play around in too.

The game is great and the time I put into it is worth every penny I spent on skins to support the devs. 8.5k hours and still kicking ^^ A game worthy to be toe to toe or even trying to surpass Terraria someday in popularity and content wise I hope.

I'm not here to hate on you Mike but I wanna see more of TL;DR options to your posts cause it's hard to want to read all of it.

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