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  1. Now maybe it’s my own fault for expecting something bigger.. but I was incredibly disappointed with Moon Quay Island when I finally found it.. (which took about 3/4 real hours sailing..) Its just that the island is so very very small.. like there’s little reason to want to go here and explore- yes.. the “Curse” is a fun unique gameplay element but.. As you can see here the update has all this cool stuff- It’s just jam packed in one little island that leaves the player little room to move around, dodge/kite or explore.. The freaking Catcoon biome (I forget what it’s actually called) is more interesting and unique- it’s huge.. there’s lots of trees, and there’s Catcoon Dens which you can rummage through to get whatever they stole from you back. I would absolutely love it if this island could be made larger using the same things shown in the above link, such as a make the biome at least as big as a standard “land” biome like the Beefalo Savannah or Catcoon biome.. spread the Monkeys and their huts out a bit, fill the map with the Sandy beach turf, the Palmcone Trees, the Crustashine critters, and Banana Trees, maybe you can even have X marks the spot treasure hunts appear on their own Island that would give the player a reason to WANT to become Wonkey to explore the Island as a Monkey without you know.. getting mauled/robbed all the time by them? In my current game this island is small (this could be due to how it retro fits..) and because it’s small it’s just a small area full of Monkeys that will completely rob you blind in a few seconds.. Hamlet had POGS and Shipwrecked had the Primeapes that would also do the same thing… except- Those islands were bigger and gave the player room to explore, dodge, kite or simply avoid them… This one however (which again could just be how it retro fits as I’ve yet to try generating a new world to see if it’s any bigger..) is too small to do much of ANYTHING on.. Don’t get me wrong, I absolutely love the new game mechanics, the craftables and all the resources, biome features- but what I don’t like is that its so jam-packed in one tiny area. Where as.. if the beach were larger you could do things like put X marks the spot treasures on the island, or make it so the new Polly Rogers bird can spawn and land on the Moon Quay islands Sandy turf when you wear the Polly Rogers hats (like how when the player builds a Scarecrow it makes canaries spawn instead of Crows) Giving the Island itself unique features besides becoming a Monkey.. or resources spewing out an unnatural portal to want to frequently Revist the area.
  2. Alright let’s get this out the way first- I know that adding a tutorial to DST is a heated Topic but I’m starting to feel like the game REALLY and I mean REALLY needs one.. The Tutorial would cover how to use your characters abilities/craftables so you don’t have to look things up on a Wikipedia page to find out Wtf they do. It would be no different from the tutorial of Apex Legends, or the Shooting Range where you can practice a character & their Abilities, Multiversus has the lab that lets you view every characters move set, Gotham Knights has the training room- Then there’s DST which is a jumbled mess of figure it out for yourself or read a guide on the internet. To clarify even though Wickerbottoms refresh was awhile back- I am JUST NOW creating and using all of her books, well I still need to make two or three more to complete the full collection. But what the game does NOT tell me is what the difference between the books are, or what they do, or for that matter- What the heck a Fiery pen even is! Then it occurred to me that this is the experience all my friends are getting when I buy this game for them, they don’t know how to assemble a Gym to stay mighty as Wolfgang, they don’t know which dumbells to craft for best uses.. they have no idea what any of Wendy’s Elixers do… Maybe it’s time Klei changes that and gives at the very least a Character tutorial guide, because when people understand the in’s and outs of their characters abilities: They tend to have more fun playing the game. This is a legitimate concern of mine, and I KNOW it’s going to be a highly heated topic, but it’s something I felt needed to be discussed, when I forget/need to know something about the game I look it up on the Wiki.. But why can’t this information be covered and easy to understand within the actual game?
  3. The new update added a new skin for Wendy (And Abigail’s Flower..) But what she still does not have is the Lureplant flower. Wendy Lureplant Abigail flower please & thanks? (P.S. That’s it, that’s the entire post.)
  4. I am highly surprised that no one has yet made this topic, perhaps it’s maybe because the new “Relaxed Mode” is too New in Beta for anyone to realize the sudden issues it causes. I’ll skip straight to my point: Don’t Starve Together is a game that’s largely about playing TOGETHER, Klei even stated they did not want to do paid dlc expansions for DST so it would not separate their fanbase. However.. these new world settings do exactly that- Separating the fanbase from the skilled players who enjoy challenge, and the not so skilled players who want to play in “Relaxed Mode” If your playing alone- GREAT there’s no problem there.. but when you get a few friends together with varying skill levels or playstyles it becomes “problematic” to say the very least.. How do you keep the game from being “Too Hard” on the Relaxed difficulty player? But at the same time “Too Easy” for the people who want more difficulty??? And more importantly than BOTH those questions- how do you allow someone who enjoys a challenge to play with their friends/children in Relaxed Mode without them being bored out of their mind? Minecraft handles this issue best I think- Individual Player Settings! Meaning I can set the game so I am playing by brutally Hardcore survival settings where I can starve to death, while my little sister can enable Peaceful Mode in the same world and so mobs, hunger etc behave differently per the players personal settings. For DST “Relaxed Mode” currently makes it so the player is “Immune” to dying to things like Darkness, Freezing, Overheating, Starvation or taking less damage from enemy hits. However a newer setting was added during this beta to allow the player to also take MORE damage to enemy hits. But Alas.. these settings aren’t as Advanced as Minecraft where me and my little sister can enjoy the same game world TOGETHER but under our own individual player settings. Breaking it down into the shortest TL:DR I can come up with What this would mean for DST is- The player would have options to toggle things like how much damage they take, if they can starve to death from having no food, how slow/fast hunger drains, how slow or fast they freeze or overheat, if darkness can kill them, and how short or long they can be in darkness before it kills them. Alongside other personal settings like how many Shadow Monsters chase them when insane and how fast those shadow monsters can move. How much Sanity players lose per other players ghosts or if they lose Sanity at all.. Instead of these things being applied server wide to everyone in the game session- Basically DO WHAT MINECRAFT DID And let players of varying skill levels and ages play in and enjoy the same game session together by giving them their own individual player settings they can choose prior to loading into a world.
  5. I think the Trade Inn “Curiosity” Mini-Games are a fun little distraction to play when you don’t have the time or feel like investing into the core gameplay content.. And one of my favorite toys as a child was those little sliding puzzles you had one empty spot and had to rearrange the tiles to un-jumble up the photo. There is a Free Website that let’s you do this Here: (I’m using this as only an Example..) https://slidingtiles.com/en/puzzle/play/games/26848-forgotten-knowkedges#3x3 On this same Website you can also choose Easy, Medium or Hard difficulties (adjusting how many times the image gets broken up into) I want to bring this up because this game has a lot of beautiful loading screen Vignettes, however.. if your playing on the newer consoles you rarely ever see these loading screens because of how fast your game loads. Which leaves the Vignettes to be mostly useless unless you get an unusual & really long loading time.. Hence this suggestion, it would be cool if this Sliding Block Puzzle was a Mini-Game in the Trade Inn, and players can unlock the games Vignettes to use in the mini game, same way if you check/uncheck a vignette you own it will be used as a loading screen or not. If the player has only one Vignette check marked when they launch the Sliding Puzzle Mini Game it will pick that Vignette as the puzzle, but if multiple vignettes are checked on it randomly chooses a vignette for you to solve, randomly jumbling the tiles for you to rack your brain over which way they will need to be slid. I strongly feel like this mini game would give a new Use to the Vignettes that players on the newer consoles rarely even get to see anymore. I asked for this once before but the above Website makes it seem so simple that I figured I’d ask if it can become an official mini game in the trade inn once more. As an Added Bonus: it gives you guys at Klei an excuse to add more vignettes into the game for our puzzle solving hearts desires! I have a few I’ve saved onto my phone just incase you ever decide to take feedback on what vignettes players would like to see added, i will spoiler tag my choices so this post isn’t an eye sore. Thank You if you took the time to read this post
  6. Halloween is fast approaching and after being continuously disappointed with the lack of cool skins for Wendy’s Sisturn I decided to make my own- I can’t draw so this poorly edited image is just going to have to do. Combine this: With THIS: And you get THIS: Bonus points if you actually have a creepy long haired girl and her hand coming out the bottom portion of the well. Please Klei?? I’ll love you guys for the rest of my life if you did this! #Hallowed Nights.
  7. Well I’m surprised that no one has made this thread yet, in the Wickerbottom update thread the klei devs tease at what’s coming next. And that's all for now. On to the next update! Unfortunately, I can't share anything about this one yet, there is still work to be done backstage. But - we'll make sure to share something well before showtime Some people tend to think this is a tease for Maxwells rework (the main evil dude/demon that’s been kidnapping everyone and will no doubt have the heaviest lore drop reveal) because of the wording “Backstage” & “Showtime” But at the same time Klei named the content updates “Setting the Stage” Updates.. so the next update could also be the 2nd out of 3 planned Setting the Stage Updates, this However I find to be somewhat unlikely due to us just recently getting a “Setting the Stage” update Curse of Moon Quay. I kind of figured before we got another setting the stage content update we would get another QoL before then, since there’s also 2 of those left in the 2022/Q1 2023 Roadmap. As always, Klei’s roadmap plans are subject to change at anytime they desire doing so- but for now this tease is what we have to speculate on & So I have decided to create this poll so everyone can vote on what they feel the next update will be.
  8. I made this but wasn't sure where to post it, so my buddy Mike23ua told me to put it here. I hope some of you at least find it interesting, if not, go look at some other thread I guess.
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