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Is it time to abandon DST?


Should Klei just start making a NEW game in the Dont Starve franchise?  

164 members have voted

  1. 1. Should Klei just start making a NEW game in the Dont Starve franchise?

    • Yes a new game with all the ideas they’re trying to add to dst already added as core gameplay features would be lovely!
      14
    • No, keep working on DST and let ideas get Nerfed into oblivion to accommodate for players already established playstyles & gameplay loop.
      54
    • I really don’t care either way.. I just want Klei to be able to do what they want to do with their game and franchise without their vision clashing with what fans expect the game to be.
      47
    • I didn’t vote ;)
      49


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9 hours ago, Primalflower said:

Skill trees were very explicitly stated on the most recent stream simply to make the other characters more comparable to the characters with high damage and kill power and all that

It is also content that quite literally does not affect you until you play X amount of days, which is notable when you understand that the vast majority of newer players do not make it past winter for a very long while

 

8 hours ago, Retepeter said:

You do realise you need to play 10 days to get one point right? By the time new players survive a year (they likely die before day 31) at best they will unlock 1-2 branches and let's be real it isn't all that gamechanging to stay in wereforms longer or deal more dumbbell throw damage and not to mention how weak Wilson's skills are.

Skilltrees make the characters better but currently maybe with the exception of photosynthesis they don't make them easier to survive with (then again a noob likely doesn't even have wormwood the character with arguably the harshest downside and will likely gravitate towards wortox or wurt so it's fine)

 

7 hours ago, splorange said:

The skill trees take hundreds of days to fill out, this is extremely demanding for new players and I don't understand the sentiment that it "empowers new players" because it does the complete opposite. Don't forget some of the most important perks are locked behind special boss encounters that take players hundreds of hours on average to get to. People often forget about this because they cheat in insight using console and take that at face value.

Will being able to pick grass 15% faster as Woodie prevent a new player from dying? Probably not.

Ok first of all, no. In the Rhymes with Play that came soon after the skill tree update, Klei specifically said that they where implemented to make the game easier for new players by giving all the characters a power boost. Whether it actually does it or not? I'm not here to argue. But Klei did explicitly state that was their intention with the system.

Second, as Mike said, the counter for Insight Points only looks at total days survived, not days survived per world. So even if a new player is only surviving 5-6 days per world, they will inevitably unlock enough insight points to make an impact, unless maybe they're flirting with all the characters consistantly.

Third. Whether or not this actually makes it easier for new players or not, it's still a huge power boost that will inevitably effect every character. Even Wolfgang, who's skill tree is so boring and undercooked that not even hogs would want to eat it, gets huge boosts thanks to the alignment perks and planar damage perks. It is very explicitly making the game easier, and I don't know how y'all can even try to deny that.

27 minutes ago, Theukon-dos said:

Ok first of all, no. In the Rhymes with Play that came soon after the skill tree update, Klei specifically said that they where implemented to make the game easier for new players by giving all the characters a power boost. Whether it actually does it or not? I'm not here to argue. But Klei did explicitly state that was their intention with the system.

watch the newest klei stream

47 minutes ago, Primalflower said:

watch the newest klei stream

Oh I did. And I know that was a goal. But as I said, they did explicitly say they wanted to make the game easier for newer players in the stream dedicated to the skill tree update.

What would be the purpose of making a "new game" just to slap a Don't Starve Together 2 on the front when all it will be is what Klei has been doing for the past decade, which is constantly updating and improving the game. The only reason other games do this is so they can try and justify putting a new price tag on what's essentially the same game with some added content and updates thrown in.

I respect Klei for not making 20 sequels and then charging their fans $60 for every single one when most video game sequels are typically just a remix of the first game with some added content and updates, which is what we already get. Klei seems to be doing well financially with the skin market so that's good for us too.

Also Klei appears committed to both players who want to be challenged and players who just want peaceful play with no opposition. This is likely why they implemented the whole world generation menu where you can edit the world to your liking. You can make the game much harder for yourself, which includes adding more sharks and other hostile creatures/giants to your world, and I believe this is how Klei should continue to appease both sides. Let players make the world exactly how they want it.

17 hours ago, Mike23Ua said:

Lights out mode is actually fun. I mess with these alternate modes and settings a lot.

My friend, we got into a whole argument about it, i sure hope you’ve played more of it, because the gist i remember is “lights out is too hard”

47 minutes ago, hoppin mandrake said:

What would be the purpose of making a "new game" just to slap a Don't Starve Together 2 on the front when all it will be is what Klei has been doing for the past decade, which is constantly updating and improving the game. The only reason other games do this is so they can try and justify putting a new price tag on what's essentially the same game with some added content and updates thrown in.

I respect Klei for not making 20 sequels and then charging their fans $60 for every single one when most video game sequels are typically just a remix of the first game with some added content and updates, which is what we already get. Klei seems to be doing well financially with the skin market so that's good for us too.

Also Klei appears committed to both players who want to be challenged and players who just want peaceful play with no opposition. This is likely why they implemented the whole world generation menu where you can edit the world to your liking. I'm willing to bet you play on default settings when you can actually make the game much harder for yourself, which includes adding more sharks and other hostile creatures/giants to your world.

The purpose of making a new game on a new console would be to make it do something the current version can not.

GTA V is an excellent example of that- The Xbox 360 version of GTA V did not even have a First Person Camera Angle, but when they rereleased the game on Xbox One not only did it have first person camera angles, but it also had a unique decor stable interior to each & every vehicle.

How/Why is that relevant to DST you ask? Because if you play DST on a Nintendo Switch the Maximum player limit is 4, and on Xbox one is 6. However PC Players can have worlds with 8+ Players..

The PC version of the game can also create Bigger Worlds with even more world Gen settings such as “Lots more” and “Tons” while the Xbox One version of the game only supports small or medium sized world Gen & “Lots” for world Gen choices.

As you can clearly see- The Console editions of the game have Hardware Limitations that limit its features.

This would be the reason someone would want a Next Gen version of DST, so they can have access to all the features that the old console plain and simply just wasn’t capable of performing at the time.

UNLIKE A PC where you can take it apart and install a new graphics card, or whatever a game console is locked at whatever GPU/Rams/etc it ships with.

PC players never to my knowledge had to Rebuy GTA V, But for console players to continue to get new features they had to buy the game on each next Gen platform it was released on.

7 minutes ago, Mike23Ua said:

But for console players to continue to get new features they had to buy the game on each next Gen platform it was released on.

To be honest, this is a flaw with the console market.

Pushing people to buy the same game, usually with little to no new content only because of a new console is a pretty scummy move. Really not a fan of that.

@Mike23Ua

I edited my initial post when I read in the thread that you have played with the world gen settings. To reiterate I believe this is how Klei should continue to make both sides happy. If you want to play without knobbly trees? Request that they add the option to remove them from the world gen menu. It seems you can remove everything but those for some reason.

3 minutes ago, hoppin mandrake said:

@Mike23Ua

I edited my initial post when I read in the thread that you have played with the world gen settings. To reiterate I believe this is how Klei should continue to make both sides happy. If you want to play without knobbly trees? Request that they add the option to remove them from the world gen menu. It seems you can remove everything but those for some reason.

See in my mind Klei went through the trouble of adding a scrapbook and compendium that fills in blank (?) pages of content for Every single item in the game you pick up or inspect.

In addition to that, if you open up the new craft UI and toggle the Filter to EVERYTHING you can see every craftable item in the game, even character exclusive ones or ones you have to perform certain tasks to unlock- crafting a Darksword.

Now when you open this Menu and you select the Everything filter, things that you currently CANT Craft (due to lack of progression or being character exclusive) will be greyed out with a little (lock) icon over them.

When you tab over it it’ll even read a description such as “another survivor knows how to craft this” or “some things must be discovered on your own”

I literally don’t see how hard it would be to simply add a “Lock” System prior to hosting a world so the Host can tab through this list and choose what items in the game can and can not be crafted.

This would solve every issue I have with adding new weather hazards and then in the same update adding permanent solutions to make those weather hazards a non-threat.

Would it be a ton of development work and coding?

Probably.. but no more or less than the scrapbook/compendium already requires.

20 minutes ago, Mike23Ua said:

The purpose of making a new game on a new console would be to make it do something the current version can not.

GTA V is an excellent example of that- The Xbox 360 version of GTA V did not even have a First Person Camera Angle, but when they rereleased the game on Xbox One not only did it have first person camera angles, but it also had a unique decor stable interior to each & every vehicle.

How/Why is that relevant to DST you ask? Because if you play DST on a Nintendo Switch the Maximum player limit is 4, and on Xbox one is 6. However PC Players can have worlds with 8+ Players..

The PC version of the game can also create Bigger Worlds with even more world Gen settings such as “Lots more” and “Tons” while the Xbox One version of the game only supports small or medium sized world Gen & “Lots” for world Gen choices.

As you can clearly see- The Console editions of the game have Hardware Limitations that limit its features.

This would be the reason someone would want a Next Gen version of DST, so they can have access to all the features that the old console plain and simply just wasn’t capable of performing at the time.

UNLIKE A PC where you can take it apart and install a new graphics card, or whatever a game console is locked at whatever GPU/Rams/etc it ships with.

PC players never to my knowledge had to Rebuy GTA V, But for console players to continue to get new features they had to buy the game on each next Gen platform it was released on.

That would be a limitation of the console then. Not the game. It's not the game's fault that a Switch or an Xbox can't handle tons of enemies whereas a PC can. This game was ported to console, but it was made for PC, and PC games have hardware requirements.

3 minutes ago, hoppin mandrake said:

That would be a limitation of the console then. Not the game. It's not the game's fault that a Switch or an Xbox can't handle tons of enemies whereas a PC can. This game was ported to console, but it was made for PC, and PC games have hardware requirements.

the pc can't handle them either, and it's been handling them worse as time goes on

13 minutes ago, GenomeSquirrel said:

the pc can't handle them either, and it's been handling them worse as time goes on

Well that would depend on your rig. Added content/updates and newer games are going to require hardware upgrades from time to time. That's just how it is for PC. It's actually time that I build a new PC myself, it was high end like 5 years ago but now it's mid-range with newer games.

32 minutes ago, Mike23Ua said:

See in my mind Klei went through the trouble of adding a scrapbook and compendium that fills in blank (?) pages of content for Every single item in the game you pick up or inspect.

In addition to that, if you open up the new craft UI and toggle the Filter to EVERYTHING you can see every craftable item in the game, even character exclusive ones or ones you have to perform certain tasks to unlock- crafting a Darksword.

Now when you open this Menu and you select the Everything filter, things that you currently CANT Craft (due to lack of progression or being character exclusive) will be greyed out with a little (lock) icon over them.

When you tab over it it’ll even read a description such as “another survivor knows how to craft this” or “some things must be discovered on your own”

I literally don’t see how hard it would be to simply add a “Lock” System prior to hosting a world so the Host can tab through this list and choose what items in the game can and can not be crafted.

This would solve every issue I have with adding new weather hazards and then in the same update adding permanent solutions to make those weather hazards a non-threat.

Would it be a ton of development work and coding?

Probably.. but no more or less than the scrapbook/compendium already requires.

So this is the crux of your argument then, You (obviously) don't want to craft certain structures as you feel it's bad to use them. The only reason to lock what you can and can't craft would be to stop other players from building something if THEY want to. 

I mean, that's a situation I find easier to understand, not agree with - but understand. 

Welp, suggest the feature in the suggestions sub-forum and there you go, see if it comes :D

33 minutes ago, Mike23Ua said:

I literally don’t see how hard it would be to simply add a “Lock” System prior to hosting a world so the Host can tab through this list and choose what items in the game can and can not be crafted.

This can be implemented, not much code required really, probably can fit in a QoL update. You could post this idea in Suggestions and Feedback and see whether people need it or not

4 minutes ago, hoppin mandrake said:

Well that would depend on your rig. Added content/updates and newer games are going to require hardware upgrades from time to time. That's just how it is for PC. It's actually time that I build a new PC myself, it was high end like 5 years ago but now it's mid-range with newer games.

You just listed the exact reason WHY I don’t play games on a PC.. I don’t care to/aint knowledgeable enough to know what to buy/install/take the machine apart and replace to be able to enjoy the games made for PC, When I buy a new Xbox/PlayStation I do so knowing that EVERY GAME released for it will be playable on my console without needing to upgrade hardware.

However- and as this entire thread points out, it comes at a cost…

Whenever a new console Is released (usually every 5 to 10 years) older games get replaced with new builds of that game:  for example dead space (2008) & Dead Space the recently released (2022??) remake that require repurchasing.

Just now, Mike23Ua said:

You just listed the exact reason WHY I don’t play games on a PC.. I don’t care to/aint knowledgeable enough to know what to buy/install/take the machine apart and replace to be able to enjoy the games made for PC, When I buy a new Xbox/PlayStation I do so knowing that EVERY GAME released for it will be playable on my console without needing to upgrade hardware.

However- and as this entire thread points out, it comes at a cost…

Whenever a new console Is released (usually every 5 to 10 years) older games get replaced with new builds of that game:  for example dead space (2008) & Dead Space the recently released (2022??) remake that require repurchasing.

That was an entire remake, not the same game. I think everyone else in this thread has made good arguments why this is bad practice from the industry.

Praise Klei for the free content and updates without having us rebuy everything - Top devs <3

5 hours ago, phantiendat2102 said:

Dude. You should just play other games and come back later. I thought DST was the best game I've ever played until I decided to take a break and try out new games. Valheim, try it and you'll love it.

I hope you arent saying that Valheim is better game than DST, isnt even a good sandbox to even dream about being 1% as good as DST...

 

 

about OP... He should stop atacking megabasers wanting the game to dont have destruction. 

Sure, you never fought raid bosses cuz they are boring and designed for multiplayer (even when every boss is balanced for 1 player and there are many ways to cut difficulty like armies, volt goat jelly, catapults, gun powder etc) in you eyes but is super fun to rebuild stuff over and over. The games that include such pointless mechanic are unispired games like valheim or core keeper and these games shows how pointless is the mechanic.

Also you complain about megabasers wanting a chill and easy game but your biggest enemy are mctusk a mob with bugged AI and as old as winter; cookie cutters, a weak mob and easier to defeat as wendy); batilisks, you complaint for months about how they should be nerfed; varglets because you think that they are hard for Abigail (wth?) because you shared a screenshot of you running as wendy with you inventory messed up

and about inventory management, you talk about how little skill is needed to defeat FW (for sure it needs a little more skill than killing mctusks...) when you cant learn how to switch between cane and weapon when was explained to you many times

 

you and other users should stop complaining about not having massive destruction in the game when that, even if added, doesnt affect you like it doesnt affect you mobs in pens diying when your worlds ends up before this being s problem. Other user that defends these kind of lame and unfun mechanics didnt even understood what is a pen with a mob with decoration... but hey, they talk non stop

do you want survival challenge? take the time you waste in the forum complaining about how megabasers ruin the game and go to the ruins for once where there is no light, no food and is plenty of enemies that also drain your sanity 

 

not being able to make a pen with gekkos, koalaphants, moon quay crustaceans, lobsters, whatever because there is a mechanic that kills them doesnt make the game harder, at most it makes the game easier because you can gather mob's loot easily like how rift destruction doesnt affected people with half screen base but rather gave them free loot from trees and boulders destroyed

 

srly, some people need to actually play the game to know such lame mechanics actually affects gameplay instead of being here spamming non sense to show how little experience they have

6 hours ago, Mike23Ua said:

 

Whenever a new console Is released (usually every 5 to 10 years) older games get replaced with new builds of that game:  for example dead space (2008) & Dead Space the recently released (2022??) remake that require repurchasing

It's a remake it's not really the same game dude.. this example doesn't fit. 

Mike I think you need to beat Fuelweaver at least once you've posted on the forums 12,000 times, surely engaging with the final boss of the game at least once wouldn't hurt. It may give you a new perspective on the game and the content that is being added right now.

6 hours ago, Echsrick said:

now i wonder...what if i just say yes? ye, what if i just say yes i wonder what happens?

Who knows.. *shrugs* maybe Klei see’s that a lot of people want it & they start a Kickstarter campaign so players can help fund it into reality.

But as of right now- Klei can’t add anything into DST that wouldn’t also run on a PC that released when DST first came out in 2015, we are 2 years and a few months shy of DSTs 10 year anniversary.

Why is it such a crime for me to want an improved next Gen version of the game? Having a powerful console but limited features due to old console limitations just kinda sucks…

Its like saying sure you can play DST with 8+ players, but only if you buy the PC version of the game.

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