landromat Posted July 19, 2023 Share Posted July 19, 2023 Wormwood does not regenerate health when near dwarf star. If it works with plants, it definitely should work with wormwood 30 Link to comment Share on other sites More sharing options...
Dextops Posted July 19, 2023 Share Posted July 19, 2023 Justice for weremoose! 17 1 Link to comment Share on other sites More sharing options...
CyberSkink Posted July 19, 2023 Share Posted July 19, 2023 Just now, Dextops said: Justice for weremoose! Justice for Weremoose! 8 Link to comment Share on other sites More sharing options...
Ohan Posted July 19, 2023 Share Posted July 19, 2023 Brightshade sword is only dealing 68 with full set? i know on live servers it deals over 70 against normal enemies 1 Link to comment Share on other sites More sharing options...
kuroite Posted July 19, 2023 Share Posted July 19, 2023 11 minutes ago, Arcwell said: Photosynthesis restores 1 hp per 20 seconds while in sunlight Dumb question but does any kind of umbrella or eyebrella mess with this ability ? 3 1 2 Link to comment Share on other sites More sharing options...
Antynomity Posted July 19, 2023 Share Posted July 19, 2023 You can spin carrots now... I guess lol 1 2 Link to comment Share on other sites More sharing options...
-Variant Posted July 19, 2023 Share Posted July 19, 2023 WAIT! WAIT! My hardwood hat suggestion made it in!! It protects from falling debris! I'm so stoked. 16 4 1 6 Link to comment Share on other sites More sharing options...
Valase Posted July 19, 2023 Share Posted July 19, 2023 Just now, Antynomity said: You can spin carrots now... I guess lol Ever since the year of the rabbit update. 1 Link to comment Share on other sites More sharing options...
Copyafriend Posted July 19, 2023 Share Posted July 19, 2023 1 minute ago, Antynomity said: You can spin carrots now... I guess lol Spin the rodent, you know you want to. 3 Link to comment Share on other sites More sharing options...
Cassielu Posted July 19, 2023 Share Posted July 19, 2023 nice change ... but no wolfgang rebalance? 3 Link to comment Share on other sites More sharing options...
Arcwell Posted July 19, 2023 Share Posted July 19, 2023 1 minute ago, kuroite said: Dumb question but does any kind of umbrella or eyebrella mess with this ability ? Great question tbh. And nope! The only thing it checks for is that it's currently day time. 2 Link to comment Share on other sites More sharing options...
Antynomity Posted July 19, 2023 Share Posted July 19, 2023 1 minute ago, Valase said: Ever since the year of the rabbit update. ah didn't know that lol Just now, Copyafriend said: Spin the rodent, you know you want to. Y E S 2 Link to comment Share on other sites More sharing options...
Valase Posted July 19, 2023 Share Posted July 19, 2023 54 minutes ago, Habakkuk said: "Photosynthesis" is it my heal in the sun idea? Please take that ideias that I just posted in consideration: https://forums.kleientertainment.com/forums/topic/149590-other-ideas-to-the-current-skill-treescomplete-wormwood-skill-tree-rework/ I also made a post suggesting replacing the petal power with the photosynthesis and now I'm really regreting it because when I made the post, I had not realized yet that skill actual power. Link to comment Share on other sites More sharing options...
Notecja Posted July 19, 2023 Share Posted July 19, 2023 55 minutes ago, V2C said: Support Pillars: Alignment changed to match a 2x2 group of walls (previously 3x3), and can now be centered within a tile. Now that Support Pillars are functional, other “structures” will no longer block cave ins. Based, in total big fix to previous updates (when crafted pillars skins? OuO) About changes to Woodie - can we prevent dashing into followers when using charge? I mean, not hurting them, as Woodie can have bunch of followers for a bit longer as half-hidden perk, and it gets in the way when something still follows me and I need to charge for any playable reason. 3 Link to comment Share on other sites More sharing options...
Anthony_L3hr Posted July 19, 2023 Share Posted July 19, 2023 The animation when refining boards with Lucy has been smoothed out. Not as sluggish as before! 1 Link to comment Share on other sites More sharing options...
Evelo Posted July 19, 2023 Share Posted July 19, 2023 39 minutes ago, Arcwell said: Changes not mentioned in patch notes: Saladmander followers are now limit to 2 (previously 3) Carrat followers are now limited to 4 (previously no limit) Bulbous lightbug followers are now limited to 6 (previously no limit, I think) Saladmander followers now have 400 hp (down from 900) Attacking Wormwood's followers now dismisses them and leaves their respective crop behind (this wasn't a thing before, right?) Might be more, that's just what I've found so far. Guhh... why am I not allowed to just have Saladmanders not follow me and just roam around the Constant like the cute little buggers they are? Why Klei... why... @V2C@JoeW Is it possible to get insight on the design philosophy for this update? Just knowing why would ease my (and maybe others) concerns with the fundamental idea of this update. 5 Link to comment Share on other sites More sharing options...
Notecja Posted July 19, 2023 Share Posted July 19, 2023 43 minutes ago, Arcwell said: Changes not mentioned in patch notes: Saladmander followers are now limit to 2 (previously 3) Saladmander followers now have 400 hp (down from 900) Might be more, that's just what I've found so far. That's way too much nerf. Give him back at least 3 saladmanders (number 3 is really cool number!) or give them back their full health. That's wayy too much nerf. 15 Link to comment Share on other sites More sharing options...
Spirit Glow Posted July 19, 2023 Share Posted July 19, 2023 12 minutes ago, -Variant said: WAIT! WAIT! My hardwood hat suggestion made it in!! It protects from falling debris! I'm so stoked. Is this confirmed!? I was so sad not seeing it in the notes but this was one suggestion that i thought 100% should be implemented! 1 Link to comment Share on other sites More sharing options...
Notecja Posted July 19, 2023 Share Posted July 19, 2023 1 hour ago, V2C said: Increased the planar defense granted by Weremoose mastery. Decreased the physical damage dealt by Weremoose mastery’s smashing punch. Btw. is this mode "turn off brain and tank all damage"? Not sure if I like it. (don't dare nerf it any further >_< ) 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted July 19, 2023 Share Posted July 19, 2023 I am so deeply confused, if people bought wormwood to be a challenging dlc character who couldn’t heal through eating foods, why are we getting perks that lessen this challenge such as just healing by being in Sunlight? Am I missing something here?? 1 1 Link to comment Share on other sites More sharing options...
Dextops Posted July 19, 2023 Share Posted July 19, 2023 Just now, Mike23Ua said: I am so deeply confused, if people bought wormwood to be a challenging dlc character who couldn’t heal through eating foods, why are we getting perks that lessen this challenge such as just healing by being in Sunlight? It’s a nerf from the previous perk of petal power which would give more healing if you just let the petals rot and healed with them that way. It’s kind of iffy but you don’t really need to do anything to achieve it since you already wanna be in a bloom 3 Link to comment Share on other sites More sharing options...
Copyafriend Posted July 19, 2023 Share Posted July 19, 2023 1 minute ago, Mike23Ua said: I am so deeply confused, if people bought wormwood to be a challenging dlc character who couldn’t heal through eating foods, why are we getting perks that lessen this challenge such as just healing by being in Sunlight? Am I missing something here?? March of time, i think its a cool perk for getting early living logs, and definitely doesnt do anything for my lights out runs lol. But i think its great for more casual players of wormwood, if i can avoid the perk i might, but itd be REALLY convenient for babys first bramble husk 1 Link to comment Share on other sites More sharing options...
Habakkuk Posted July 19, 2023 Share Posted July 19, 2023 1 hour ago, V2C said: The skill "Petal Production" has been replaced by the skill "Photosynthesis". Please make it works with the Star Caller Staff. It is not now. (and give my petals production back pleeaaseee ) 7 Link to comment Share on other sites More sharing options...
Wonz Posted July 19, 2023 Share Posted July 19, 2023 (edited) Darksword DPS while tanking is is: 156.9 Moose DPS while "tanking" aka not getting hit what would interrupt your combo and not lead to 3rd buffed hit is: 158 Now that you heal less you want to dodge more so you will less often miss on the 3rd hit since you might hit 2 or 4 or 5 times before dodging not reaching the 3rd 6th or 9th hit. resulting in actually less DPS than darksword. But while tanking you'll be missing the hit too since getting hit resets your combo so actually you'll only sandbag harder than dark sword and there's no enemy like that. Don't say moose is equal darksword, he's a bit worse. Also Moose's dps examples in case you get interrupted after various amounts of hits Interrupted on: 2hits: 119 4hits: 148 5hits: 142 Before he was about on par with dark sword Also human attack swing speed is 0.4(3)s while moose's 0.5s. You're less likely to land that many hits on moose so very likely you will land the 3 or 6 hits less Edited July 19, 2023 by Wonz 19 1 Link to comment Share on other sites More sharing options...
Evelo Posted July 19, 2023 Share Posted July 19, 2023 1 hour ago, V2C said: The skill “Farm Hand III" has been replaced by the skill "Bramble Trap Specialist" It is cool that they can not damage allies, but they still damage walls and fences. Possibly make it so they dont damage walls too? Would love to use Bramble Traps as a mob farming tool. Or maybe even Bramble Walls that are immune to Bramble Trap damage? Please? 3 Link to comment Share on other sites More sharing options...
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