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Extremely upset by the Weremoose smash nerf. Weremoose mastery is now super mediocre and only useful for rifts content.

Atleast the Werebeaver nerf seems really tame, so I guess that's good news.

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really nice "followers" btw 

image.thumb.png.7c8ae66cbf1f211cea7f402c4324ab5a.png

flytrap unchanged, both saladmanders and carrats still have brainworms, lightbug still costs 15 hp for 1 day of light im assuming. Bramble husk still ignored. 

Photosynthetis and bramble trap specialist are nice. 

but i dont understand why the petal production was removed it couldve just been added on top of photosynthesis. It wasnt anything major but it was free rot/manure/beef training fodder. 

Couldnt Bramble trap specialist be renamed bramble craft specialist and also include a buff to the Husk? Like periodic triggering while worn by WW and blooming. 

1 hour ago, Arcwell said:
  • Saladmander followers are now limit to 2 (previously 3)
  • Saladmander followers now have 400 hp (down from 900)

looooooooooooooooooooooooooooooool 

Edited by Ohan
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1 minute ago, Ohan said:

really nice "followers" btw 

image.thumb.png.7c8ae66cbf1f211cea7f402c4324ab5a.png

flytrap unchanged, both saladmanders and carrats still have brainworms, lightbug still costs 15 hp for 1 day of light im assuming.

Photosynthetis and bramble trap specialist are really nice. 

looooooooooooooooooooooooooooooool 

Is that a mod for a blooming meter?

also please tel me the changes i’m stuck at work 

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5 minutes ago, CyberSkink said:

The beta isn’t over, it’s still a great skill!

Nah, not sorry. I'm voicing out my concern. 
There has been an overwhelming amount of "influencers" that have put the spotlight on Woodie's weremoose. A lot of people haven't noticed how broken one of the other characters are in combat and it just absolutely mogs woodie out of the water.

Once more, dragonfly gets STUNNED, STUNNED, STUNNED STUNNED by Maxwell's shadow duelists. 

Woodie has absolutely no such luxury with this. His damage was never the real concern, like EVER.

I'll admit, his health regen was overtuned. I won't die on that hill, I'm disappointed he's lost that, but it's completely understandable, but Woodie getting a trim on his very modest damage, come on. 

That's not cool.

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Just now, chirsg said:

Nah, not sorry. I'm voicing out my concern. 
There has been an overwhelming amount of "influencers" that have put the spotlight on Woodie's weremoose. A lot of people haven't noticed how broken one of the other characters are in combat and it just absolutely mogs woodie out of the water.

Once more, dragonfly gets STUNNED, STUNNED, STUNNED STUNNED by Maxwell's shadow duelists. 

Woodie has absolutely no such luxury with this. His damage was never the real concern, like EVER.

I'll admit, his health regen was overtuned. I won't die on that hill, I'm disappointed he's lost that, but it's completely understandable, but Woodie getting a trim on his very modest damage, come on. 

That's not cool.

Actually, I change my mind again… I want the old weremoose back. Please.

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Werebeaver's Tail slap now drains 5 weremeter. Also I spot new sound and visual fx which I'm a fan of.

I feel like the tail slap is in a good place now! While it's still weremeter-efficient to just gnaw everything, tail slap feels like a much faster way to amass logs from natural forest.

By the way, did you guys up the chop/dig power of the tail slap? It feels stronger than last patch.

 

 

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12 minutes ago, Arcwell said:

Changes not mentioned in patch notes:

  • Saladmander followers are now limit to 2 (previously 3)
  • Carrat followers are now limited to 4 (previously no limit)
  • Bulbous lightbug followers are now limited to 6 (previously no limit, I think)
  • Saladmander followers now have 400 hp (down from 900)
  • Attacking Wormwood's followers now dismisses them and leaves their respective crop behind (this wasn't a thing before, right?)

Might be more, that's just what I've found so far.

wait this isn't satire...

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11 minutes ago, Arcwell said:

Changes not mentioned in patch notes:

  • Saladmander followers are now limit to 2 (previously 3)
  • Carrat followers are now limited to 4 (previously no limit)
  • Bulbous lightbug followers are now limited to 6 (previously no limit, I think)
  • Saladmander followers now have 400 hp (down from 900)
  • Attacking Wormwood's followers now dismisses them and leaves their respective crop behind (this wasn't a thing before, right?)

Might be more, that's just what I've found so far.

Players: There's no reason to use wormwood's followers
Klei: I'll show you no reason

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11 minutes ago, chirsg said:

Snip

Yeah I'm a hard Maxwell main who was trying woodie out in the beta because I was curious about skill trees and I'm booing this change, yeah sure he can do some silly damage if you stack every buff in the game on him, but so can wolfgang, and wolfgang isn't too slow to kite normally and can actually use equipment and items.

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Klei pls add quick plant

Because it takes a need many time to plant in the holes made

image.thumb.png.49f9832e0bd76763956cc5ab7ba43cd2.png

And it would also be great to add the ability to quickly reload traps if the wormwood is not blooming but it has a learned skill

Edited by GodIess
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Here's some numbers for people:

  • Weremoose planar defense is now 15, up from 10 (does nothing but save 0.5 damage because of how moose's damage reduction works)
  • Weremoose slam now deals 119 damage (down from 136)
  • Hardwood hat now has 262.5 durability (up from 210)
  • Ipecac now triggers 15 times, dealing 5 damage per trigger (changed from 4 times for 20 damage each)
  • Farmhand I now makes Wormwood harvest crops twice as fast (I think. It's whatever the animation time for Willow putting out smolders is)
  • Skilled self-fertilizer (previously Farmhand II) is very buggy atm.
  • Photosynthesis restores 1 hp per 20 seconds while in sunlight
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20 minutes ago, Arcwell said:

Bulbous lightbug followers are now limited to 6 (previously no limit, I think)

image.png?width=1027&height=657

I believe this was max before I crafted more than that and ran away from others

I wonder why even bother with it

Edited by Wonz
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2 minutes ago, Arcwell said:

Here's some numbers for people:

  • Weremoose planar defense is now 15, up from 10 (does nothing but save 0.5 damage because of how moose's damage reduction works)
  • Weremoose slam now deals 119 damage (down from 136)
  • Hardwood hat now has 262.5 durability (up from 210)
  • Ipecac now triggers 15 times, dealing 5 damage per trigger (changed from 4 times for 20 damage each)
  • Farmhand I now makes Wormwood harvest crops twice as fast (I think. It's whatever the animation time for Willow putting out smolders is)
  • Skilled self-fertilizer (previously Farmhand II) is very buggy atm.
  • Photosynthesis restores 1 hp per 20 seconds while in sunlight

Thank you!

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1 minute ago, TalhaStarve said:

bro you can plant them with no holes and it doesnt get any worse its the perk of the wormwood..

Yes, but if someone made holes in the beds, it is quite difficult to remove them

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4 minutes ago, GodIess said:

Yes, but if someone made holes in the beds, it is quite difficult to remove them

Not sure if you're willing to but there's mod called snapping tills that helps with that if you accept mods like that it can plant with quick plant despite the holes being there

Edited by Wonz
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