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[Game Update] - 565757


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Changes

  • Hardwood Hat and Straw Hat can now be burned and used as fuel.
  • Weremoose Charge will no longer hit passive shadow creatures.
  • Shadow Reaper set bonus damage now only requires equipping Void Cowl (previously required both Void Cowl and Void Robe).
  • Added strings and icon border for broken repairable equipment.
  • Now that items forged at the Brightsmithy and Shadowcraft Plinth are repairable, they will no longer be prototyped.
  • Construction sites will now drop all materials when destroyed or deconstructed.

Support Pillars:

  • Alignment changed to match a 2x2 group of walls (previously 3x3), and can now be centered within a tile.
  • Now that Support Pillars are functional, other “structures” will no longer block cave ins.

Woodie skill tree rebalance:

  • Increased Treeguard Idol cost of Nightmare Fuel from 1 to 5.
  • Decreased the destruction radius of Werebeaver's Tail Slap skill.
  • Decreased the weremeter consumption of Werebeaver's Tail Slap skill.
  • Increased Hardwood Hat’s durability.
  • Halved the health regeneration guaranteed by the "The Weremoose II" skill.
  • Increased the planar defense granted by Weremoose mastery.
  • Decreased the physical damage dealt by Weremoose mastery’s smashing punch.

Wormwood skill tree rebalance:

  • Bees are no longer bothered when their bee box is harvested if the "Bee Kind" skill is activated.
  • Syrup of Ipecac now has a greater laxative effect and does less damage.
  • Syrup of Ipecac now causes those who eat it to panic.
  • Activating the "Farm Hand" skill will now also make you harvest farm crops faster.
  • The skill "Petal Production" has been replaced by the skill "Photosynthesis".
  • The skill “Farm Hand II" has been replaced by the skill "Skilled Self-fertilizer".
  • The skill “Farm Hand III" has been replaced by the skill "Bramble Trap Specialist".
  • Wormwood's Saladmanders are no longer ripe.
  • Wormwood’s Bulbous Lightbugs can no longer be caught with the Bug Net.
  • Wormwood’s Carrats can no longer get caught in Traps.
  • Adjusted the cost of some recipes.

 

Bug Fixes

  • Fixed missing Wickerbottom’s eyeshadow in some animations.
  • Fixed Glommer's Goop ground alignment.
  • Fixed bug where Voidcloth Umbralla’s distortion effect can get stuck.
  • During rain, picked or harvested items under an Umbralla barrier will no longer be wet.
  • Rain will no longer affect flames under an Umbralla barrier.
  • Fixed a typo with WX-78 in the scrapbook.
  • Fixed some animation issues with Wolfgang's Moonbound skin.
  • Fixed not being able to use The Lazy Explorer on boats when playing with a controller.
  • Fixed the Ancient Gateway decay process acting like the Fuel Weaver defeat and unlocking the lock from the skill trees.
  • Fixed minor animation bug when player is overheating.
  • Brightshade and Void equipment will now tint properly when the player is frozen.

Support Pillars:

  • It will now be destroyed when a dock is destroyed underneath it.
  • Fixed inconsistent colors between different stages.
  • Fixed networking issues with Support Pillar’s construction UI.
  • Fixed various animation state bugs with Support Pillar

Wormwood:

  • Fixed Syrup of Ipecac damaging armor.

Woodie:

  • Fixed Treeguard Idol not playing its burning sound when used as fuel.
  • Fixed Treeguard Idol not spawning treeguards if no player is nearby.
  • Fixed not being able to carve boards using Lucy if lag prediction is set to predictive.
  • Fixed some Woodie skills not working after loading a world transformed into one of the wereforms.
  • Fixed “Lunar Renegade” skill not working when joining a world during a full moon.
  • Fixed “Quick Picker” skill line not working when mounted on a beefalo.

Wolfgang:

  • Fixed the Coaching Whistle showing the wrong action while spawning in as Wolfgang.
  • Fixed the Coaching buff not showing particle effects for other players.

 

Notes for Modders

  • The auto gym perk has been restructured and its RPC removed.
  • Coaching internal values moved to TUNING.
  • Miasma clouds can be removed by fire now without needing to add the miasmamanager component to the world it is in.
  • Wormwood pet TUNING values renamed and shifted around.

View full update

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  • Halved the health regeneration guaranteed by the "The Weremoose II" skill.
  • Decreased the physical damage dealt by Weremoose mastery’s smashing punch.

Aw man… i liked where weremoose was at… please change it back…

Edited by CyberSkink
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20 minutes ago, V2C said:

 

 

I know I have to move on, but the fact that Wilson got zero changes still made me very sad. I wish klei would give him a nice re-balance as well. But oh well, I'm happy that at least Wormwood got something.

Edited by mkemal23
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37 minutes ago, CyberSkink said:
  • Halved the health regeneration guaranteed by the "The Weremoose II" skill.
  • Decreased the physical damage dealt by Weremoose mastery’s smashing punch.

Aw man… i liked where weremoose was at… please change it back…

 

Edited by CyberSkink
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Before, there was no reason to do more than one consecutive punch with Weremoose because of the slow animation, now that you guys add a third attack where it's actually worth using, it's nerfed :(

 

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30 minutes ago, Fliphe said:

Before, there was no reason to do more than one consecutive punch with Weremoose because of the slow animation, now that you guys add a third attack where it's actually worth using, it's nerfed :(

 

 

Edited by CyberSkink
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2 hours ago, V2C said:
  • Decreased the physical damage dealt by Weremoose mastery’s smashing punch.

 

The propaganda won out. Woodie's weremoose DPS was modest even with the smash. The DPS is arguably more stronger if you actively avoid doing the full sequence and instead just cancel jab 1 continuously.

Yep. Of course. The Woodie conspiracy continues. 

Like, think about it this way. Maxwell's DPS is so great, Dragonfly gets stunned by his raw damage. Woodie's max moose had no such luxury even when you were optimal in timing.

Nah. I disagree big time. The "Crazy" numbers with the smash were often modified with synergies such as Abigail's debuff and Warly's spices.

Image

Propaganda with ABSOLUTELY no context such as this, I can't help but believe that this sort of media contributed with the max moose nerf.

Everything in this thumbnail is basically fake under solo circumstances.

That's why I hate "Influencers."

 

I swear, if this isn't fixed, I'll reveal something that is unbalanced that will make everyone mad, because it's legitimately more broken any Woodie's entire kit

^I won't reveal anything. I'm not going to ruin other people's fun just because mine was ruined. 

Edited by chirsg
Changed 'had "so" such luxury' to 'had "no" such luxury'
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1 minute ago, chirsg said:

The propaganda won out. Woodie's weremoose DPS was modest even with the smash. The DPS is arguably more stronger if you actively avoid doing the full sequence and instead just cancel jab 1 continuously.

Yep. Of course. The Woodie conspiracy continues. 

Like, think about it this way. Maxwell's DPS is so great, Dragonfly gets stunned by his raw damage. Woodie's max moose had so such luxury even when you were optimal in timing.

Nah. I disagree big time. The "Crazy" numbers with the smash were often modified with synergies such as Abigail's debuff and Warly's spices.

Image

Propaganda with ABSOLUTELY no context such as this, I can't help but believe that this sort of media contributed with the max moose nerf.

Everything in this thumbnail is basically fake under solo circumstances.

That's why I hate "Influencers."

 

I swear, if this isn't fixed, I'll reveal something that is unbalanced that will make everyone mad, because it's legitimately more broken any Woodie's entire kit

The beta isn’t over, it’s still a great skill!

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19 minutes ago, V2C said:

Shadow Reaper set bonus damage now only requires equipping Void Cowl (previously required both Void Cowl and Void Robe).

Ouch oof body items. At this point why not make separate slot for backpack and other body items? People opt for storage 90% time and even if they use armor it only requires to get the armor out of the backpack and leave the backpack on the ground until you're done fighting with body armor. Wouldn't change much in terms of armor but would finally breathe life into summer frest and puffy vest. 

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1 minute ago, chirsg said:

snip

I really hope they revert that, the DPS wasn't crazy but it was good enough to be very considerable especially if you didn't want to mass prep armour and weapons for one fight when you could just get a few trailmixes, 2 totems and kill dfly (with skill, don't underestimate enraged dfly, she's deadly but still doable with good timing)

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Changes not mentioned in patch notes:

  • Saladmander followers are now limit to 2 (previously 3)
  • Carrat followers are now limited to 4 (previously no limit)
  • Bulbous lightbug followers are now limited to 6 (previously no limit, I think)
  • Saladmander followers now have 400 hp (down from 900)
  • Attacking Wormwood's followers now dismisses them and leaves their respective crop behind (this wasn't a thing before, right?)

Might be more, that's just what I've found so far.

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2 hours ago, V2C said:

 

  • Shadow Reaper set bonus damage now only requires equipping Void Cowl (previously required both Void Cowl and Void Robe).

 

 

I think the idea of rewarding kitting to get the buff is amazing, but the fact that it only lasts 3 seconds makes it drop off in plenty of occoasions. I think it would be an incredible incentive if the buff would stay up as long as you never get hit and dont get out of combat. This way players who constantly kit without getting hit can get rewarded with extra damage.

 

2 hours ago, V2C said:

Decreased the physical damage dealt by Weremoose mastery’s smashing punch.

I think this is the only wrong move of this incredible hotfix patch. Why do Woodie mains should do less damage from the combo attack when you can't combo if you get hit, and if have to kite before you are able to do the 3rd attack you loose the combo attack? On top of that the damage of the 3rd attack was totally okay considering that woodie in Weremoose form does not get to use any other weapons, being range or utility, so being able to do extra damage on a combo attack, if the person doesnt get hit, was a good reward. TLDR: i dont see the point of this nerf.

Keep up the incredible work, i've been having an absolute blast playing this patch, except feeling very sorry that my wormwood got the shorthand of the stick but hopefully these changes, that i have yet to test, are going to change that.

Keep rocking Klei, your little **** talker,

Glermz.

Edited by GLERMZ
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