SapoLover Posted August 18, 2022 Share Posted August 18, 2022 I'm going to list the biomes and give my opinion. Many of you are more experienced than me, I would like to read your opinions. Extra Decidious Biome: This biome is like the normal Pig King biome. Loot stash and Deers can spawn here during winter. Spoiler Opinion: Just makes the searching for the deers and loot stash take longer. I hate it. Flower Patch and Rocks (Extra Meteors): This biome contains some bees in a grass zone and a meteor field (meteors can fall there). Spoiler Opinion: It's disgusting when a meteor field generates near an area where you would like to do something (especially the Oasis desert). This biome is another chance for it to happen, I don't like it. Frog Ponds: There are many ponds in this biome... that's it. Spoiler Opinion: It's really good when you or someone else is playing Ab- Wendy or Willow because the amount of food you get here is crazy. For other characters I think it's kinda meh. It's okay. Frogs and Bugs: It contains ponds (not as many as the previous biome), some beehives and an area with a bunch of moleworms. The eyebone can be found in the moleworm area almost always (I'd say always, but I'm not sure if it's guaranteed). Spoiler Opinion: I like this biome. You can get resources, food, honeycombs, fireflies and find the eyebone. I like to play my worlds without roads and I have read that the best way to find the eyebone is following the roads, so I like this biome because whenever I recognize it I say "hmmm, the eyebone is here, I'll search it". Killer Been Biome: It contains many many killer bee hives and an area with basic resources. Spoiler Opinion: In most of the public worlds I have joined, this biome is a lag generator. Yes, you can get many honeycombs from here eliminating the need to kill BQ if you want more more, but the amount of killer bees is crazy. I think it would be good if the amount of hives were reduced and they dropped 2 honeycombs. (The image above looks nothing like other killer bee biomes I have seen where there are many more bee hives). Pig village forest: It's a forest with a pig village inside and a tiny swamp. This biome and the PK biome are connected by the cobblestone road. There's a chance for the eyebone to spawn in the tiny swamp. Spoiler Opinion: I don't like there are 2 forest guaranteed. A third one is just... ugh. I think pig villages would be better as set pieces that could appear all over the world. Quad Moose Eggs: This is a small biome that contains 4 Moose/Goose nests without the pond + berries + carrots setpiece. Spoiler Opinion: The biome is not very recognizable. It's good to get basic resources. Moose Goose is one of the easiest bosses and has very useful drops, so it's good you have the chance to kill a bunch of them without having to travel long distances. Rockylands: Big biome with many boulders and glaciers. Spoiler Opinion: Too simple biome. I don't have anything against this biome existing. Rock, flint, gold and nitre are useful materials, but I'd like it more if it had guaranteed tallbirds, or even a guaranteed tallbird fortress. Spider Quarry: It's like rockylands, but has many spider nests, a forest and gold laying on the ground near the spiders. It's almost always connected to the Oasis desert. Spoiler Opinion: I like it. It's better than rockylands and if you base at Oasis, you have easy access to rocks + silk, glands and monster meat. Triple Mctusk: Contains savanna, boulders, grasslands and a forest. There are 3 Mctusks that can be anywhere in this biome. Spoiler Opinion: This biome is very useful. Some players even use mods to force this biome to appear, but I don't like it. If you generate a world and doesn't have this biome, you'll get 1 McTusk. If you get this biome, you'll have 4. There's no other options. I wouldn't mind if they eliminated this biome and make it so 2-3 camps spawned around the world. Conclusion: I think the game could use more optional biomes and even replace some of them, so it's not so repetitive. Making them more distinguishable from the natural biomes would be good. First idea that comes to my mind when I think about new optional biomes is a biome that is infested with cave stuff, like mushtrees, bats, lightbulbs, lichen and cave spiders. This biome would show more "aggressiveness" against the player and benefit worlds without caves. Now tell me. What's your opinion? Do you think there could be more biomes like these? Do yo think they shouldn't exist and have the same biomes in all the worlds? Thanks for reading. Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/ Share on other sites More sharing options...
Baark0 Posted August 19, 2022 Share Posted August 19, 2022 Extra decid: yeah kinda pointless, just takes more time to find loot sack flower patch and meteors: the bees are nice, but ultimately it just means more area for the moon orb crafting station to spawn frog pond: no opinion on these, i havent ever used them as wendy or based near one killer bees: more bees is always nice, and as a mostly solo player, i dont ever have lag in these biomes, so to me its purely beneficial pig village forest: more pigs = more boards cutstone and pig skin, all of which i appreciate, especially early on in worlds where these resources are hard to gather in large amounts quad moose: normally i appreciate these, but after having one spawn a few screens away from where ive built my megabase, they get incredibly annoying having to kill each year, especially with my walled off sinkhole right next to it. thankfully houndius shootius and bones make them easy to kill. overall positive, but please stop breaking my walls geese rocky: back when cobblestone needed rocky turf, these were the best things to see in your world. nowadays they're just a nice source of rocks, and a good place to leave bearger/deerclops/hounds due to the lack of anything important that you dont want destroyed spider quarry: excellent find as webber/wendy, helpful for everyone else as the gold scattered on the ground can speed up progression, plus spiders are a good resource triple tusk: very good first winter, kind of obnoxious after tho, since it's a ranged enemy that constantly respawns for a whole season. if single player world, you can honestly do without this biome, unless wanda ofc im all for more interesting biomes/setpieces to spice up world gen, after all its the random dungeons to loot that got me to spend ~50 hours in rlcraft (a fairly challenging minecraft modpack) Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594809 Share on other sites More sharing options...
Terra_Zina Posted August 19, 2022 Share Posted August 19, 2022 Extra decidious: Annoying. More mushrooms and pigs though, I guess... Flower patch and meteors: I. Hate. Meteors. Frog pond: This was useful for when I wanted fish. But now that fish no longer stacks and you have to murder them all individually before consumtion, it's just too annoying to bother with it. Killer bees: Very good, especially when you're playing as Wortox. Bees are also easy to dodge and deal with since they no longer has bs telepathic abilities unlike regular old DS. Pig village forest: Very good. Lots of berries to dig up, pig houses to smash, spiders to kill. Quad moose: I don't think I've encountered this alone.. Rocky biome: Good. Spider quarry: I LOVE IT! Triple tusk: It's good, until I have a cane and a tamo. Then it's just annoying at winter. I guess unlimited blow darts, though. Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594813 Share on other sites More sharing options...
Pruinae Posted August 19, 2022 Share Posted August 19, 2022 Extra Deciduous - Annoying, I think it kinda makes the map look ugly. Exploring it feels pointless. Flower Patches and Rocks - Annoying. Frog Ponds - Has its uses. Frogs and Bugs - Makes the map feel empty. Killer Bee Biome - Doesn't feel as impactful as before, in DS Alone bees have guns and will shoot you. Now mostly helps the server lag. Pig Village Forest - I like it. A smaller swamp that sometimes has more reeds than the regular swamp, does it have a chance to spawn a TNT in it? Quad Moose Eggs - I love it. Rockylands - It feels bad when it spawns without having two different parts of the world connecting to it, I don't know why. I find it fine when that isn't the case. Spider Quarry - Fun to deal with. Triple Mactusk - my beloved Honestly, they could remove ED, FPR, FB and Rocky and I don't think anyone would notice lmao. I'd rather have a smaller world instead of a world with those. (Maybe that would allow for more space to place new ocean biomes) Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594835 Share on other sites More sharing options...
. . . Posted August 19, 2022 Share Posted August 19, 2022 I think it would be cool if more were added and if the in worldgen it gave you the option on which biomes to enable or not so you can make world which has them all or none of them or only a few or leave it up to rng Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594836 Share on other sites More sharing options...
Duck986 Posted August 19, 2022 Share Posted August 19, 2022 > What do you think about the permanent biomes > Triple Mactusk Ftfy 8 hours ago, DeadWhereX said: Hide contents me_irl Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594871 Share on other sites More sharing options...
GelatinousCube Posted August 19, 2022 Share Posted August 19, 2022 Extra Deciduous - Super unnecessary and serves no real purpose. This biome can and probably should just be removed from World Gen. Flower Patches and Rocks - I like these sort of biomes with grass turf, lots of bees and lots of flora/resources. When theres a Meteor Field over them however its pretty awful.. there are very few places where you actually WANT a meteor field as they can easily destroy non-renewable natural structures and cause other problematic destruction. Frog Ponds - I really like this biome, you can make some pretty epic farms out of it. Even as simple as building a bunch of Pig Houses (but not enough that the pigs overpower the frogs) can result in a great food farm, both mobs retreat at dusk so you can simply run through and pick up a ton of meat and frog legs. Obviously Wendy doesn't even need to do anything to make it into a farm and you can literally just get Abigail to destroy hordes of frogs for tons of food. Frogs and Bugs - Decent biome but can be somewhat empty and mid-late game serves little purpose. It can be quite a nice addition to a world if you don't get the above Frog Pond biome or a decent sized bee biome or many bees in general in your world. Killer Bee Biome - As a predominantly solo player I really like this biome as it isn't just a lag generator like it is on multiplayer servers. I like that it creates a sort of barrier for a long time that you have to solve eventually. You can easily sprint through the biome but cannot really stop to actually gather any resources until you start clearing it out. Its pretty hard to clear it yourself and you will generally need to hire a bunch of followers over multiple days or take a giant for a walk through the biome a couple of times (depending on size). They're actually amazingly helpful to kill Deerclops/Bearger without lifting a finger and you can generally use this across years in game for this purpose if the biome is big enough and there are enough hives. I had a world once where I would just always take Bearger and Deerclops through this biome and end up with an insane amount of bee loot in the process, this was viable for several in game years and I eventually just left the small remnant remaining as decoration. Having one of these biomes allows you to go absolutely crazy with Beeboxes and you can literally just create them scattered throughout your entire world if you wish rather than having to hoard honeycomb and treat it as a rare resource. Pig Village Forest - While I agree with OP that three forests can be overkill and it'd be better if the Pig Village could appear in any forest biome I do kind of like this biome in general. I like the extra swamp for more reeds and as somewhere you can build a little merm village or even merm/bunny farm or whatever without having to create a bunch of marsh turf to make your own mini swamp somewhere. I especially love the little pig setpieces like their berry bushes, Merm heads on sticks etc. God I wish we could craft and build Merm and Pig heads on sticks... Quad Moose Eggs - Absolutely awesome biome, I have one very close to my main base in my main long term world. Every spring if I choose there are between 2 and 4 Moose/Goose I can slaughter for a ton of feathers and meat/drumsticks. I have a little arena built up and some Houndius on boats in a nearby River so its easier to take the Meese/Geese down. Also a great spot to take Frog Rain if you don't have a giant Bunnyman Beequeen set up. Rockylands - Oh man if this biome was guaranteed to have a Tallbird fort that would be absolutely amazing. Even if it was a 50/50 chance between a tall bird fort or a Hound Mound fort that would be fantastic. I do like that this biome provides you with an absolute ton of valuable gold, rocks, nitre flint etc and I really like the Buzzards that appear in this biome (as well as in desert biomes) however once you've cleared it, it is completely and utterly empty except for the buzzards and literally no longer serves any purpose. I completely terraformed my cleared Rockylands into a combo Savannah/Forest with a frankly stupid amount of Koalaphants (like at least 40 I reckon) and lots of random animals like Carrats, Saladmanders and Grass Geckos as well as plenty of Flora (Berry bushes, grass tufts in the savannah, stonefruit bushes etc). Its like a little nature reserve that also generates a crazy amount of poop. I think that the rockylands biome (so long as it doesn't have a meteor field, can this even happen?) is definitely the best biome for creating your own new biome. I've also seen people use it as the main spot for a mega base for similar reasons (blank slate - no real other use or purpose and nothing disruptive - Moose/Goose, MacTusk etc) however I believe creating certain food farms can be a nightmare if you base here as the buzzards will constantly swoop in to steal any food left on the ground. Spider Quarry - Slightly better than Rockylands as there is a bit more going on with all the spiders and there is a small forest attached. Much like Rockylands however once all the spiders are cleared and the boulders have been mined it serves no real purpose and is best for terraforming and creating your own new biome/area. Actually I think this biome is one of the main ones that can have a bunch of Tallbird nests or eve a Tallbird fort right? If so tons of bonus points to this biome and it can be far more useful than Rockylands. Triple Mactusk - Honestly the fact that it has three MacTusk camps is all that really needs to be mentioned in regards to this biome. I agree with OP that it would be better if the triple MacTusk camp could simply spawn in any of several other biomes and was also guaranteed. Worlds with one MacTusk camp are pretty painful. I think this biome also is one of the main/only ones that can have Tallbird nests/a Tallbird fort so again extra points to this biome. My main world has a single Tallbird nest across the entire world and it is in this biome.... cmon Klei let us build/generate new Tallbird nests somehow even if it is super time and resource intensive.. I definitely agree with OP that there could be a bit more variety in biome generation and some new optional biomes to add to the mix to make worlds a little more unique and interesting. Certain set pieces should also not be limited (MacTusk Camps, Tallbird forts etc) to only one or two biomes and instead of there being a chance to get a certain biome and the setpieces it may include those setpieces should be able to appear across several similar optional and guaranteed biomes. This way rather than getting crappy worlds that are missing Tallbird Forts, Triple MacTusk etc these set pieces may simply be in a different biome than usual changing things up a bit. I'd also like new mobs and flora in certain biomes that are a bit lacking or boring. As I've said in another thread recently I'd really like new versions of seasons (chance for each in game year season after the first to be one of a few different types of each biome) that bring with them unique mobs/encounters and drops within certain existing biomes. I feel like this would breathe new life into existing biomes that are lacking without having to add entirely new biomes that would likely not work with retrofitting and long term worlds. Good thread OP! Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594880 Share on other sites More sharing options...
Frosty_Mentos Posted August 19, 2022 Share Posted August 19, 2022 Of all of them the only two useful are triple tusk and moose nursery. All others are kinda just carbo generations. The only good thing is the extra resources but most things there can be farmed up easilly. Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594884 Share on other sites More sharing options...
Another Vena Posted August 19, 2022 Share Posted August 19, 2022 Decidious: Exists Frog Ponds: Exists Meteor: Exists Frogs and Bugs: Exists Rockylands: Exists Killer Beens: Exists Pig Village Forest: Exists Quad Eggs: Shortens Moose Goose hunting season Spider Quarry: The only thing that makes me consider oasis as an option for a base, and I still don't choose it most of the time that happens Triple Mac: Unfun Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594885 Share on other sites More sharing options...
Spino43 Posted August 19, 2022 Share Posted August 19, 2022 Extra deciduous and meteor field are just pain. Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594894 Share on other sites More sharing options...
Pig Princess Posted August 19, 2022 Share Posted August 19, 2022 You should include optional cave biomes as well. Extra decidious: I don't like it to the point of using mod to disable it. It makes searching for Klaus sack taking longer on average as well as blocking undesired locations, guaranteed 2 evergreen forests and pig king deciduous have more than enough pig houses even for multiple people (to use/farm pigs and to smash and build separate pig farms - if people don't want to base together - with decent amount of houses at the start), world has more than enough mushrooms, moleworms and birchnut trees, and as for extra ponds with goose spawners I'd rather have quad moose/goose or extra pig village biome. Flower patch and rocks: I don't like it and disable it with mod. Reasons: I don't like meteor showers destroying resources, I feel pressed to save those berry bushes, honeycombs and such even though I don't megabase, I don't like meteor showers making this and adjacent biomes not suitable for putting structures for longterm use, I don't like to check 2 areas for orb instead of 1. I admit that it's extra chance to generate orb, flint on public server and moonrock in general (slow way, but very lazy). Frog ponds: neutral. I like cluster of ponds for frogs and fish (in lights out they are very convenient for fish), but I prefer getting eels from ruins for fish dishes where fish value matters, getting fish passively from coastal nets otherwise and getting frog legs from frog rains. I don't like large empty area surrounding small useful part though, it could use some extra features. Water source for refilling watering cans is nice, but hot springs, cave ponds and rain have advantages over surface ponds, single pond satisfies demand for fresh water, and one can craft multiple watering cans to reduce frequency of trips for water as well. Frogs and bugs: I like it. Moleworm cluster is my favorite part because I like moggles (and like to have multiple of them for lights out sailing before moonstorms), my friends like moggles (one person can make them for all team quickly), and I usually craft rain hat on pubs for rain protection instead of umbrella. Bonus: frogs and bees fights in spring for free frog legs and honey (those are not hard to get, but I like to get them without spending time at all, especially as Warly in early game). Bonus 2: getting chester early (if I spot this biome, there is a good chance eyebone is there, so I usually check moleworm area for it). Killer bee biome: neutral for personal worlds, slightly annoying on pubs because of lag. A lot of bee hives means big honey farm in early game can be easily made, which is nice, but small amount of bee hives in the world (should this biome not spawn) means I have reasons to fight Bee Queen more than once, which I also like. If only game could handle all the bees without lag... Pig village forest: neutral to positive. World has enough pig houses already (and in case inconsiderate players on pubs no amount of pig houses would be enough anyway), same for evergreen forests and mushrooms, but it's convenient for getting wood in early game, small swamp has chance to have decent amount of reeds - and chance of player finding early at least one of reeds-containing biomes is higher in case multiple of them, which I appreciate for early birdcage, books + bookcase and floral shirt, - eyebone can spawn there, and even totally normal trees as far as I remember (which can speed up early game depending on the player's goals, e.g. glossammer saddle, rushing magic or ruins staves). Biome could use unique features to distinguish it from other evergreen forests and main swamp (aside from cluster of pigs) though, something like guaranteed mushroom rings or pigs growing other than carrots cluster of common veggies (asparagus, tomatoes, pumpkins or potatoes) would do the job for me. Quad moose/goose: I like it for obvious reasons: it allows to get more moose/goose loot per time spend on walking to spawner(s). Rockylands: I'm neutral regarding it. It's additional golden boulders, which is nice for pubs early game and light's out worlds, and it's one more place where Wigfrid can get jet feathers for songs before winter without any additional preparation (like crafting boomerang or ice staff). Biome definitely could use extra features like tallbirds nests and even entirely new features though. Spider quarry: I don't like it and tend to disable it with mod, but not to the extent of second decidious or second meteor field. On pubs it produces lag (even in my solo worlds this is the case sometimes), and clearing it as somebody other than Wendy or Webber is too long and in general too repetitive to my taste (flashbacks of clearing rainforest from flytraps near aporkalypse ruins in Hamlet after a couple of vampire bats attacks during aporkalypse should be inserted there). Game should be optimized further in order to handle biome without lag, and biome could use other bound to it features as well (spawners or effects). Triple mac tusk: I like it for multiplayer and force it if I expect to play with somebody else, but I'm close to neutral to it when it comes to solo worlds. Spending less time on revisiting a single walrus camp to get 2-3 tusks in solo world is nice though, later biome becomes irrelevant. I would like worlds to have more ways of obtaining tasks/canes at reasonable pace (harder ways or requiring different conditions met ones), as well as chance of getting other multiple walrus biome (e.g. with removed walrus village set piece that could guard something desirable which respawns). Cave additional biomes than I'm not neutral towards: Mixed mushroom forest and mixed mushroom meadow: I don't like them to the point of always disabling with mod. They are redundant considering there are 3 guaranteed mushrooms forests and each of them has more features than mixed mushroom forest/meadow. It's basically second decidious of the cave and pig king decidious of the cave situation. Cave jungle (ruins biome with cluster of banana trees and some monkey huts): I like it and always enable it, good place to restock on food and not as dangerous as full-sized monkey village. It's decent place for minibase as well after walling up few monkey pods that regenerate there. I always enable it with a mod because I like both aesthetic and usefulness of banana trees cluster (even though now banana bushes are an option). Second monkey village (dead end one with lots of debth worms and lesser glow berries near fissures): I used to dislike it (have enough monkeys for lifetime with guaranteed monkey village), but it's a good place to refill moggles and get fuel in advance for whole ruins clearing session, and I learned to distinguish it early enough and not waste time on pointless search of clockwork biomes behind it. Moggles are definitely not obligatory thing to have in the ruins, but seeing full screen clearly is very convenient and nice, especially during insanity times, near/in monkey villages and in areas with high density of fissures/nightmare lights. Muddy sacred (ruins biome which contains clockwork rooms and muddy turf area with lots of slurpers, fissures, decent amount of ponds, some lichen and, sometimes, debth worms): I'm neutral towards it most of the time and really like it for ruins clearing as Wortox to restock on souls. In case of Wortox it's a game changer, for him alone I wish it was guaranteed biome. General thoughts on surface and cave biomes: a way to configure list of biomes (with option to leave them random) would be useful to have, and giving ability to player to exclude normally guaranteed biomes could allow to generate interesting maps (currently "force biome" mod allows to configure only normally optional biomes). Majority of cave biomes need refresh (currently only ruins biomes, red, blue mushroom forests, grotto and archives are in a good place in terms of gameplay integration, unique features and amount/diversity of content in them). Surface biomes are mostly ok, but some of them need to stop being incomplete copy of other biomes or be removed entirely. A lot of them - including guaranteed biomes - would benefit from unique features bound to specific biomes as well (beefalo savannah, spider quarry, second decidious, mandrake forest, pig village in evergreen forest, frog ponds biome, second meteor field biome, starter biomes). Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594898 Share on other sites More sharing options...
HumanBean150 Posted August 19, 2022 Share Posted August 19, 2022 I think that it's unfortunate that only 5 of these are ever picked, especially because it feels like some are actively bad and some are incredibly useful. Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594917 Share on other sites More sharing options...
Evelo Posted August 19, 2022 Share Posted August 19, 2022 I use the Force Biomes mod. I really dislike how large the map is so I actually have fewer than normal biomes. I disable everything except Bee Hive, Rocky, and Goose. I love Bees so having easy access to stingers, honey, and honeycombs is amazing. I prefer Rocky over Spider Quarry because I just need more Nitre in my life and Spiders while cool and all, there are plenty in the 2 forced forests. The Goose afaik, always spawns in the Bee Queen biome so you have a little boss hub and it just makes running around the world for Meese/Geese simple. Not having a guaranteed Swamp biome in the caves is baffling to me so I always enable 2 out of the 3 Swamp options. Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1594928 Share on other sites More sharing options...
Astraia Posted August 20, 2022 Share Posted August 20, 2022 I HATE EXTRA DECIDUOUS FORESTS AND MINI MOSAIC BIOME! those biomes are so horrifying even though they're extra- 17 hours ago, Another Vena said: Triple Mac: Unfun Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595013 Share on other sites More sharing options...
abrocator Posted August 20, 2022 Share Posted August 20, 2022 Why were meteor fields even added to the game? Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595044 Share on other sites More sharing options...
Dextops Posted August 20, 2022 Share Posted August 20, 2022 7 hours ago, abrocator said: Why were meteor fields even added to the game? because i laugh manically when i see a noob base there Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595063 Share on other sites More sharing options...
Lokena Posted August 20, 2022 Share Posted August 20, 2022 Probably an unpopular opinion, but I like a small meteor field. Maybe it's my luck, or maybe it's really part of the generation algorithm, but in my experience this biome has often spawned next to other biomes that are useful to me, but not too closely. The distance was perfect, so that I could build a safe base next to everything I needed, and ALSO have a moonstone, a regular stone, nitre, a free woodcutter and treeguards spawner, where I can bring bosses for an easy battle, which also means a lot live logs. Whereas the main meteorite biome was almost always at the other end of the map and it was inconvenient to get there. So yeah, I love this biome when it has a good location. This biome also has a more convenient size for me, unlike a full-fledged mosaic biome with only a small meteorite part, so in its case there are more chances that there will be more other biomes around that are useful to me. So if you know where the firing zone ends, you can build a base within walking distance, but so that nothing is destroyed, and enjoy all the benefits, even if it's a little niche. Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595090 Share on other sites More sharing options...
Cheggf Posted August 20, 2022 Share Posted August 20, 2022 Dislike triple tusk. Like the rest since they add variety. 15 hours ago, abrocator said: Why were meteor fields even added to the game? To add meteors and moonrock. Renewable source of normal rocks, too. Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595142 Share on other sites More sharing options...
Another Vena Posted August 22, 2022 Share Posted August 22, 2022 On 8/21/2022 at 4:14 AM, Cheggf said: Like the rest since they add variety. Tbh, their impact is minimal. Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595335 Share on other sites More sharing options...
Psychic Chicken Posted August 22, 2022 Share Posted August 22, 2022 I like all of them because they make the worlds a bit less samey, and you can plan differently depending on what your world generates. I know a lot of experienced players do the same thing in every world, but this would be especially important for new players. (Not that I'm a new player, but I'm not against some variation). Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595337 Share on other sites More sharing options...
Notecja Posted August 22, 2022 Share Posted August 22, 2022 Extra Deciduous - My favourite of useless. I just like that biome. But for searching the sack is just uh. Flower Patches and Rocks - Might be fine, might be not. When I play solo I rather look for smaller worlds, so meh. Frog Ponds - Nope nope nope. Frog are just annoying to deal with. And just fill world with useless space. Frogs and Bugs - Still meh. Killer Bee Biome - If I play Wendy, I visit that biome for free stingers and honey. Otherwise just annoyance. Pig Village Forest - Has it's uses. Quad Moose Eggs - Tiny bonus mess to the world. Rockylands - Boring resources. Boring. Very boring. Too boring. Spider Quarry - Boring with monster meat and silk. Triple Mactusk - Must have or die. So kinda annoying, would love some freedom with Mactusk numbers in world. Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595339 Share on other sites More sharing options...
Rylanor Posted August 22, 2022 Share Posted August 22, 2022 Extra Decidious Forest needs to have amount of shrooms doubled or even tripled, it would at least make this biome more liked and visited after initial exploration. Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595350 Share on other sites More sharing options...
Astraia Posted August 22, 2022 Share Posted August 22, 2022 On 8/20/2022 at 10:18 AM, Dextops said: because i laugh manically when i see a noob base there same though i like to see noobs suffer Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595363 Share on other sites More sharing options...
ALEXZANDER YT Posted August 22, 2022 Share Posted August 22, 2022 ))) Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595367 Share on other sites More sharing options...
lakhnish Posted August 22, 2022 Share Posted August 22, 2022 15 hours ago, Rylanor said: Extra Decidious Forest needs to have amount of shrooms doubled or even tripled, it would at least make this biome more liked and visited after initial exploration. A lot more catcoons would be nice too (like a lot more). Link to comment https://forums.kleientertainment.com/forums/topic/142699-what-do-you-think-about-the-optional-biomes/#findComment-1595453 Share on other sites More sharing options...
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