LiamAshvinn001 Posted August 10, 2022 Share Posted August 10, 2022 Self-explanatory, should it get one? Klei could add some new mechanics and changes to be more difficult, something akin to expert mode in Terraria. It would take more resources, but whats your thoughts? Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/ Share on other sites More sharing options...
Capybara007 Posted August 10, 2022 Share Posted August 10, 2022 my thoughts is that is gonna be a mode that woúld take a lot of testing, a lot of balancing, a lot of disscussion and will be played by the minority of the players i do want it but id rather if they just keep their schedule like it is for now Spoiler Some not know this but apparently if there are 2 qols left, 2 content updates, 1 character rework and winter feast/hallowed nights, there isnt enough months in this year to put this all together, unless they add more per month Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593414 Share on other sites More sharing options...
ADM Posted August 10, 2022 Share Posted August 10, 2022 I'd be looking for difficulty as new really challenging content for who want them for the rest of their game by activating something more than making the whole stuff harder from the start like Terraria Expert mode does. I wouldn't like things such as : more health for normal enemies or making things more expensive, those wouldn't be a super fun impact at least to me (but sure other things could be better in that way, just I'm more looking for in-game more content than rework mode). Quite still convinced a gameplay integrated hardmode could be done properly, well, like in Terraria again but tweaked for something fitting DST more to make the ongoing lategame spicy again with more to it. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593418 Share on other sites More sharing options...
ArubaroBeefalo Posted August 10, 2022 Share Posted August 10, 2022 downsides are an interesting way to make the game more difficult. For that wormwood and warly shouldnt receive changes that make their downsides less noticeable also would be cool more setting like changing hunger, freezing and overheating damage Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593419 Share on other sites More sharing options...
minespatch Posted August 10, 2022 Share Posted August 10, 2022 Maybe what we need is similar to Dark souls Bonfire ascetic? Except instead of the bonfire, you could give the florid postern a item to up the difficulty? Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593427 Share on other sites More sharing options...
Horsheen Posted August 10, 2022 Share Posted August 10, 2022 I mean...you could just tweak the world gen settings if you wanted to make the game harder Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593430 Share on other sites More sharing options...
ADM Posted August 10, 2022 Share Posted August 10, 2022 7 minutes ago, Horsheen said: I mean...you could just tweak the world gen settings if you wanted to make the game harder These aren't the sort of challenges many look forward for, they are mostly just for frequencies and densities, they doesn't accomplish much as for making the game harder in a smart way. Not that they aren't fun or useful but if you want proper difficulty, that is just too messy. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593432 Share on other sites More sharing options...
flamboyant wolf Posted August 10, 2022 Share Posted August 10, 2022 1 hour ago, Capybara007 said: Hide contents Some not know this but apparently if there are 2 qols left, 2 content updates, 1 character rework and winter feast/hallowed nights, there isnt enough months in this year to put this all together, unless they add more per month just add more months! Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593434 Share on other sites More sharing options...
Horsheen Posted August 10, 2022 Share Posted August 10, 2022 3 minutes ago, ADM said: These aren't the sort of challenges many look forward for, they are mostly just for frequencies and densities, they doesn't accomplish much as for making the game harder in a smart way. Not that they aren't fun or useful but if you want proper difficulty, that is just too messy. Yeah true, good point Personally I prefer when games have 1 set difficulty, but I know other people don't like that. I guess it's the sort of thing that mods will accomplish, because it seems that the devs are more focused on making the game easier and more approachable for new players, rather than making it more difficult Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593435 Share on other sites More sharing options...
Antynomity Posted August 10, 2022 Share Posted August 10, 2022 The game doesn't need one but I'm not against it, I love to suffer. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593440 Share on other sites More sharing options...
Cheggf Posted August 10, 2022 Share Posted August 10, 2022 Wes is hard mode. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593451 Share on other sites More sharing options...
Notecja Posted August 10, 2022 Share Posted August 10, 2022 It's going to hard to make game right way more challenging and to not turn to tendious. Probably rn closest thing to hard mode is playing solo in lights out. But maybe can be done something better... Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593454 Share on other sites More sharing options...
Terra_Zina Posted August 10, 2022 Share Posted August 10, 2022 There is a mod for that. But tbh implementing such a thing would probably be very annoying for the devs. The characters are balanced for the current difficulty. If they were to implement a hardcore mode, they'd be bombarded with posts demanding they buffing someone like Warly because he's not good in hardcore mode. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593460 Share on other sites More sharing options...
Pig Princess Posted August 10, 2022 Share Posted August 10, 2022 Hardmode for DST-like game was invented almost decade ago, and it did it's job very well. But it remains in DS until these days, not updated, gathering dust (and worldgen bugs), and I think it's a shame since idea is great. For DS it was Adventure Mode: not only regular worldgen settings were changed (like season duration - from absence to permanent, - weather effects, mobs spawners frequency), but also unique maps were generated that player normally couldn't reproduce (bridges from king of winter, game is afoot and darkness, two world's different conditions depending on player's location on the map, unique wormhole generation patterns in two world's and archipelago, etc.), unique set pieces, even different set of starting items was something that worked well with previous points. For DST hardmode I would like something very similar, but updated with consideration of cave, RoG, AnR, RoT content and multiplayer in mind in general (yet possible to complete alone, just like Fuelweaver fight). By updating I mean inclusion of "new" biomes, seasons, effects, craftables, resources in general, as well as modification of obsolete things like land bridges (making checkepoint require boat and passing though sea weeds tight cluster is an example) and even new chapters. To be more precise, shorter autumns/winter start made player do their best to achieve goals in time rather than being lenient, resources shortage in other chapters made mistakes less forgiving, land bridges forced player to think outside the box (hello cluster of t3 spider nest in very narrow gap of land, same for pig guard bridge, especially if the latter devided starter area with not much resources and pig king village/teleportato/graveyard area), put player in uncomfortable situation like staying long on the verge of insanity without proper light source (sanity/insanity bridges in king of winter and darkness, even with miner hat visual light radius was far from comfortable, especially in biomes with dark turf, not to mention 0 sanity situation), very limited amount of supplies player could carry across the worlds, and easy food shortage in darkness chapter also made game harder. After figuring out strategies (or inventing set of them) and practicing combat and particular situations tactics, AM seemed much easier, but I'd argue that was due to player becoming more experienced; and it was still harder than sandbox mode. So every time I see players wanting hardmode I remember AM and can't help but imagine it's potential should it be updated. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593468 Share on other sites More sharing options...
Mysterious box Posted August 10, 2022 Share Posted August 10, 2022 1 hour ago, Terra_Zina said: There is a mod for that. But tbh implementing such a thing would probably be very annoying for the devs. The characters are balanced for the current difficulty. If they were to implement a hardcore mode, they'd be bombarded with posts demanding they buffing someone like Warly because he's not good in hardcore mode. You'd be surprised something that baffled me personally is how much better a typically weak character like Walter feels in the uncompromising mod specifically because combat punishes you more for not being more careful.(Well that and his tent is really dang good in it.) Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593476 Share on other sites More sharing options...
Well-met Posted August 10, 2022 Share Posted August 10, 2022 it already exists, its Wes Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593494 Share on other sites More sharing options...
Dextops Posted August 10, 2022 Share Posted August 10, 2022 1 minute ago, Well-met said: it already exists, its Wes no not really, any decent player would have little to no trouble playing wes. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593496 Share on other sites More sharing options...
Well-met Posted August 10, 2022 Share Posted August 10, 2022 it's still the official hard mode whether you like it or not Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593522 Share on other sites More sharing options...
Bugsworth Posted August 10, 2022 Share Posted August 10, 2022 8 hours ago, LiamAshvinn001 said: Self-explanatory, should it get one? Klei could add some new mechanics and changes to be more difficult, something akin to expert mode in Terraria. It would take more resources, but whats your thoughts? I think there kinda should be because like whenever I'm on a public server they just rollback for no reason after they lost like 2 items. But at the same time thats not stopping someone from just not rolling back or limiting themselves during a run. Instead of the game being made easier or harder by the devs, I think it should just be up to the player to make it however hard or easy they want it to be with mod, self made rules or world setting changes. 2 hours ago, Well-met said: it already exists, its Wes old wes kinda was for the original game, but then hes just a burden to public servers so they made him less of a burden. its not really hard mode anymore though I will add that I think they should add an option to play characters before they got their refresh. Kinda like having two characters in one Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593525 Share on other sites More sharing options...
ArubaroBeefalo Posted August 10, 2022 Share Posted August 10, 2022 1 minute ago, Bugsworth said: old wes kinda was for the original game, but then hes just a burden to public servers so they made him less of a burden. its not really hard mode anymore are you aware that the refresh was a bunch of nerfs? how it was harder before? 2 hours ago, Dextops said: no not really, any decent player would have little to no trouble playing wes. still harden than wilson no matter how much elo the player has Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593526 Share on other sites More sharing options...
Dextops Posted August 10, 2022 Share Posted August 10, 2022 9 minutes ago, Well-met said: it's still the official hard mode whether you like it or not it isn't the official hard mode i don't know where you got this from, he's just a sucky joke character. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593527 Share on other sites More sharing options...
Bugsworth Posted August 10, 2022 Share Posted August 10, 2022 1 minute ago, ArubaroBeefalo said: are you aware that the refresh was a bunch of nerfs? how it was harder before? They made Wes better tbh. The nerfs were like, not that bad Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593528 Share on other sites More sharing options...
GuyNamedChris Posted August 10, 2022 Share Posted August 10, 2022 Putting the current roadmap aside for a moment, I'd love to see an optional hard mode similar to what Uncompromising Mode is doing. A new challenging experience that doesn't involve just tweaking world settings to have less resources/more enemies. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593529 Share on other sites More sharing options...
Duck986 Posted August 10, 2022 Share Posted August 10, 2022 9 hours ago, LiamAshvinn001 said: Self-explanatory, should it get one? Klei could add some new mechanics and changes to be more difficult, something akin to expert mode in Terraria. It would take more resources, but whats your thoughts? if it will be like expert mode - with new weapons, new tools, new boss attacks, new features, etc. - it will be a good choice. If like master - nothing new except decor statues and useless pets - hell no. Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593530 Share on other sites More sharing options...
ArubaroBeefalo Posted August 10, 2022 Share Posted August 10, 2022 6 minutes ago, Bugsworth said: They made Wes better tbh. The nerfs were like, not that bad the only thing that is better is that he got a speed buff ballon that become useless after 1st winter and removed hunger drain (but now only has 75 hunger) and a sanity balloon that is more like a waste of time than something really useful outside of helping noobs or farming NF (which isnt that big of a deal with -25% damage). In exchange he got a nerf on all his stats, harder time with weather, more likely to get aggroed by hounds (useful in coop) and more chances to get strike by lightning Link to comment https://forums.kleientertainment.com/forums/topic/142504-should-dst-get-a-hardmode-option/#findComment-1593531 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.