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[Game Update] - 506376


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Bug Fixes

  • Fixed missing inventory icons on new skins.
  • Fixed fireflies using bugnet durability without being caught.
  • Fixed a bug where the character talk animation would cut off the end of some animations.
  • Fixed the logic for picking random items in Loot Stash.
  • Fixed a bug causing attacking with the left mouse button on a new creature to fail if you were already fighting a creature.
  • Fixed a bug causing retargeting of a new creature to have significant delay
    • Currently retargeting is instant, meaning you won't even finish your current attack if it's in progress.

Changes

  • Added WX-78 menu music.
  • The music volume of Chorusbox Circuit is now limited by the Music slider in the options menu.
  • The Processing Circuit can now also be learned by scanning a Moon Moth.
  • Added talking sounds to Wigfrid’s refusing to eat animation.

Steam Deck

  • Added an official Steam Deck controller layout 
  • Added default bindings for the underside buttons:
    • L4: chat
    • L5: unbound
    • R4 and R5: camera zoom
    • It is strongly recommended that you reset the controller layout to default to apply the latest changes.
  • Fixed a number of issues in the chat screen.

Notes for Modders

  • RemapSoundEvent now allows for removing a previously set mapping by using nil, "", or the first argument as the second argument. This will let new PlaySound calls play the original audio.
    • Ex: RemapSoundEvent("dontstarve/HUD/click_mouseover_controller", "")
  • Added wrapper function RemoveRemapSoundEvent to mod env for ease of access.
     

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1 minute ago, zarklord_klei said:

 

  • Added WX-78 menu music.
  • The music volume of Chorusbox Circuit is now limited by the Music slider in the options menu.
  • The Processing Circuit can now also be learned by scanning a Moon Moth.
  • Added talking sounds to Wigfrid’s refusing to eat animation.

 

This sounds promising

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8 minutes ago, zarklord_klei said:

Added WX-78 menu music.

The volume of the new menu music seems a bit low?

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8 minutes ago, zarklord_klei said:

Fixed the logic for picking random items in Loot Stash.

What exactly was changed here? Did some items get changed in probability?

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Posted (edited)
2 minutes ago, Ralsei Fan said:

What exactly was changed here? Did some items get changed in probability?

Yes, the Malbatross Beak now has the same chance as the other items.

Edited by penguin0616
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Posted (edited)
15 minutes ago, zarklord_klei said:

Fixed the logic for picking random items in Loot Stash.

For the curious, all bonus combos now contain a Malbatross Beak, resulting in it showing up the same amount of times as every other item without lowering the odds of combos (14 out of 56 combos). For more info, refer to this thread here.

Edited by lakhnish
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46 minutes ago, zarklord_klei said:

The music volume of Chorusbox Circuit is now limited by the Music slider in the options menu.

I think this change is a bit whack since now in-game music and the chorus box will stack.

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2 hours ago, JesseB_Klei said:

This will be addressed in the next patch for zero length strings.

Jesse lookin cute in that shiny new profile pic

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5 hours ago, zarklord_klei said:

Fixed the logic for picking random items in Loot Stash.

Interesting. Just opened a Loot Stash yesterday. What was bugged about the logic of it?

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Posted (edited)
27 minutes ago, Omninano said:

Interesting. Just opened a Loot Stash yesterday. What was bugged about the logic of it?

Malbatross bill was only being rolled in 1 of the 2 drop chances because the logic for what to do in the case of the second roll being a duplicate was to simply drop the item 1 higher on the list. Since a 9th entry didn't exist it just never even tried rolling for the 8th entry (the beak) to avoid it trying to drop a nonexistent item in the event of both rolls being the 8th item.

Edited by Cheggf
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22 hours ago, zarklord_klei said:
  • Fixed a bug causing attacking with the left mouse button on a new creature to fail if you were already fighting a creature.
  • Fixed a bug causing retargeting of a new creature to have significant delay
    • Currently retargeting is instant, meaning you won't even finish your current attack if it's in progress.

 

YES! Thank you! It feels so much better now!

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23 hours ago, zarklord_klei said:

Added talking sounds to Wigfrid’s refusing to eat animation.

Does Warly have talking sounds when doing the same animation?

And what about Wurt; will she receive the same animation at any time?

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16 hours ago, minespatch said:

Anyone record this?

It's just her voice that play swhen you trying to eat non-meat food.

48 minutes ago, HansimUnglueck said:

Does Warly have talking sounds when doing the same animation?

He does and same as Wigfrid just his voice playing with the animation.

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