Developer zarklord_klei Posted May 5, 2022 Developer Share Posted May 5, 2022 Bug Fixes Fixed missing inventory icons on new skins. Fixed fireflies using bugnet durability without being caught. Fixed a bug where the character talk animation would cut off the end of some animations. Fixed the logic for picking random items in Loot Stash. Fixed a bug causing attacking with the left mouse button on a new creature to fail if you were already fighting a creature. Fixed a bug causing retargeting of a new creature to have significant delay Currently retargeting is instant, meaning you won't even finish your current attack if it's in progress. Changes Added WX-78 menu music. The music volume of Chorusbox Circuit is now limited by the Music slider in the options menu. The Processing Circuit can now also be learned by scanning a Moon Moth. Added talking sounds to Wigfrid’s refusing to eat animation. Steam Deck Added an official Steam Deck controller layout Added default bindings for the underside buttons: L4: chat L5: unbound R4 and R5: camera zoom It is strongly recommended that you reset the controller layout to default to apply the latest changes. Fixed a number of issues in the chat screen. Notes for Modders RemapSoundEvent now allows for removing a previously set mapping by using nil, "", or the first argument as the second argument. This will let new PlaySound calls play the original audio. Ex: RemapSoundEvent("dontstarve/HUD/click_mouseover_controller", "") Added wrapper function RemoveRemapSoundEvent to mod env for ease of access. View full update 37 2 4 1 1 Link to comment Share on other sites More sharing options...
GrapeVruit Posted May 5, 2022 Share Posted May 5, 2022 1 minute ago, zarklord_klei said: Added WX-78 menu music. The music volume of Chorusbox Circuit is now limited by the Music slider in the options menu. The Processing Circuit can now also be learned by scanning a Moon Moth. Added talking sounds to Wigfrid’s refusing to eat animation. This sounds promising 1 Link to comment Share on other sites More sharing options...
DajeKotlyar Posted May 5, 2022 Share Posted May 5, 2022 Yeeeah! Icons! Thanks, Klei! Link to comment Share on other sites More sharing options...
Zepp Posted May 5, 2022 Share Posted May 5, 2022 8 minutes ago, zarklord_klei said: Added WX-78 menu music. The volume of the new menu music seems a bit low? 5 Link to comment Share on other sites More sharing options...
Ralsei Fan Posted May 5, 2022 Share Posted May 5, 2022 8 minutes ago, zarklord_klei said: Fixed the logic for picking random items in Loot Stash. What exactly was changed here? Did some items get changed in probability? 1 Link to comment Share on other sites More sharing options...
penguin0616 Posted May 5, 2022 Share Posted May 5, 2022 (edited) 2 minutes ago, Ralsei Fan said: What exactly was changed here? Did some items get changed in probability? Yes, the Malbatross Beak now has the same chance as the other items. Edited May 5, 2022 by penguin0616 5 1 Link to comment Share on other sites More sharing options...
lakhnish Posted May 5, 2022 Share Posted May 5, 2022 (edited) 15 minutes ago, zarklord_klei said: Fixed the logic for picking random items in Loot Stash. For the curious, all bonus combos now contain a Malbatross Beak, resulting in it showing up the same amount of times as every other item without lowering the odds of combos (14 out of 56 combos). For more info, refer to this thread here. Edited May 5, 2022 by lakhnish 3 Link to comment Share on other sites More sharing options...
ZeRoboButler Posted May 5, 2022 Share Posted May 5, 2022 18 minutes ago, zarklord_klei said: Added WX-78 menu music. Bless, Now I just need to have it play on a phonograph or Wx's chorus box. 1 Link to comment Share on other sites More sharing options...
Leonidas IV Posted May 5, 2022 Share Posted May 5, 2022 F mute sound mods that used this method. 1 Link to comment Share on other sites More sharing options...
GuyNamedChris Posted May 5, 2022 Share Posted May 5, 2022 24 minutes ago, Zepp said: The volume of the new menu music seems a bit low? Same here, can't hear the new menu music much at all. 1 Link to comment Share on other sites More sharing options...
NoodlemanNed Posted May 5, 2022 Share Posted May 5, 2022 34 minutes ago, zarklord_klei said: Added talking sounds to Wigfrid’s refusing to eat animation. this is going to take some getting used to 1 1 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted May 5, 2022 Share Posted May 5, 2022 46 minutes ago, zarklord_klei said: The music volume of Chorusbox Circuit is now limited by the Music slider in the options menu. I think this change is a bit whack since now in-game music and the chorus box will stack. Link to comment Share on other sites More sharing options...
Developer JesseB_Klei Posted May 5, 2022 Developer Share Posted May 5, 2022 44 minutes ago, Leonidas IV said: F mute sound mods that used this method. This will be addressed in the next patch for zero length strings. 12 3 Link to comment Share on other sites More sharing options...
nimzowitsch10 Posted May 5, 2022 Share Posted May 5, 2022 is there a crash log for the pub servers? It seems like they crash so easily and they automatically go to day 1. Please consider improving the pub servers next update. 1 Link to comment Share on other sites More sharing options...
00petar00 Posted May 5, 2022 Share Posted May 5, 2022 Nice to see that retargeting bug is fixed and loot stash change. 2 Link to comment Share on other sites More sharing options...
Dr. Safety Posted May 5, 2022 Share Posted May 5, 2022 1 hour ago, zarklord_klei said: Changes Added WX-78 menu music. 2 16 Link to comment Share on other sites More sharing options...
sudoku Posted May 5, 2022 Share Posted May 5, 2022 2 hours ago, JesseB_Klei said: This will be addressed in the next patch for zero length strings. Jesse lookin cute in that shiny new profile pic 1 1 2 1 Link to comment Share on other sites More sharing options...
kilobit Posted May 5, 2022 Share Posted May 5, 2022 4 hours ago, zarklord_klei said: Added WX-78 menu music. It is complete 1 1 Link to comment Share on other sites More sharing options...
Omninano Posted May 5, 2022 Share Posted May 5, 2022 5 hours ago, zarklord_klei said: Fixed the logic for picking random items in Loot Stash. Interesting. Just opened a Loot Stash yesterday. What was bugged about the logic of it? Link to comment Share on other sites More sharing options...
Cheggf Posted May 5, 2022 Share Posted May 5, 2022 (edited) 27 minutes ago, Omninano said: Interesting. Just opened a Loot Stash yesterday. What was bugged about the logic of it? Malbatross bill was only being rolled in 1 of the 2 drop chances because the logic for what to do in the case of the second roll being a duplicate was to simply drop the item 1 higher on the list. Since a 9th entry didn't exist it just never even tried rolling for the 8th entry (the beak) to avoid it trying to drop a nonexistent item in the event of both rolls being the 8th item. Edited May 5, 2022 by Cheggf 2 1 Link to comment Share on other sites More sharing options...
minespatch Posted May 6, 2022 Share Posted May 6, 2022 7 hours ago, zarklord_klei said: Added talking sounds to Wigfrid’s refusing to eat animation. Anyone record this? Link to comment Share on other sites More sharing options...
JazzyGames Posted May 6, 2022 Share Posted May 6, 2022 7 hours ago, zarklord_klei said: The Processing Circuit can now also be learned by scanning a Moon Moth. Oh dang a Lights Out WX run would be fun. 1 1 Link to comment Share on other sites More sharing options...
Frogzard Posted May 6, 2022 Share Posted May 6, 2022 22 hours ago, zarklord_klei said: Fixed a bug causing attacking with the left mouse button on a new creature to fail if you were already fighting a creature. Fixed a bug causing retargeting of a new creature to have significant delay Currently retargeting is instant, meaning you won't even finish your current attack if it's in progress. YES! Thank you! It feels so much better now! 1 Link to comment Share on other sites More sharing options...
HansimUnglueck Posted May 6, 2022 Share Posted May 6, 2022 23 hours ago, zarklord_klei said: Added talking sounds to Wigfrid’s refusing to eat animation. Does Warly have talking sounds when doing the same animation? And what about Wurt; will she receive the same animation at any time? Link to comment Share on other sites More sharing options...
Just-guy Posted May 6, 2022 Share Posted May 6, 2022 16 hours ago, minespatch said: Anyone record this? It's just her voice that play swhen you trying to eat non-meat food. 48 minutes ago, HansimUnglueck said: Does Warly have talking sounds when doing the same animation? He does and same as Wigfrid just his voice playing with the animation. 1 Link to comment Share on other sites More sharing options...
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