ZeRoboButler

  • Content Count

    49
  • Joined

  • Last visited

Community Reputation

90 Excellent

About ZeRoboButler

  • Rank
    Junior Member
...

Recent Profile Visitors

440 profile views
  1. I would not be surprised if dst was treated as such, DS was a great time and still is to an extent, but DST I should like to imagine is the better choice to continue with moving forward. More people are drawn to multiplayer experiences and adding new content, be it characters, revamped farming, new world based content, draws new and old players in. I hope we can see more of this and I hope the devs have fun doing it, hamlet was more of an experiment based off what they said, if some content from that comes over to dst in a upscaled and revamped direction so be it. I just hope they don't add silly pointless stuff like wigs fireproof song or winona's crummy spotlights.
  2. if you have a beard you might be overheating due to that or too many heat sources near by
  3. did they actually say they didn't intend to continue working on designs like these? I would hope they continue to come up with new and interesting forms for the creatures of the lunar island, perhaps the lack of skin is a bit odd and out of place but the moon-glass shards seem fitting. The glass wobsters and the shattered spiders are wonderful examples of what appealing mutations can look like.
  4. so what would this merm boy/ dragon fellow do exactly? any suggestions? i was curious because a friend saw it and said "frog boi!" and i thought of an army of wurts just running around licking things to death like a frog or jumping around like a maniac. fire breath seems out of the question seeing as how that could go south pretty quick, shooting a projectile that ins't flammable would be nice though
  5. that wx face is just in time for Halloween because that face is cursed and terrifying
  6. New Dst content?(*smile arises*) new dst character? I can’t begin to explain how hyped for this I am. I can barely focus on things as it is now I’m gonna be like “entranced” with this till it comes out. Good on you Klei for making content that makes people this happy even if it’s just a teaser sometimes.
  7. yeah I saw that when I was using geo placement there was a trail of stuff blocking my placement so the particles are def and issue as well
  8. some thing similar would happen to fog, (which should probably be fixed, although i do enjoy being able to cancel the fog)
  9. sorry about the way the images came out, i was originally going to post this some where else but realized that the bug forum was where i should post it. I just copy pasted from my original page because im lazy.
  10. So let me first say that i'm very happy that bug fixes are coming to hamlet, that said It seems I've found a new one for you guys. So I used the living artifact inside of the room with the Apocalypse calendar, and when i left... the whole room was pitch black except for the ghost, as in I was in a void except for all the intractable stuff (I was also playing wormwood when this happened not sure if his blooming had anything to do with it). and then on top of that after i re-logged to fix the issue, the music was gone. then when I used the artifact to kill the ancient he rald and made the cloak, i realized while using it, I can place anything down, the vortex cloak acts as if its no the ground and not a back pack. this is the strangest placement issue I have ever had.
  11. I added a video attachment using obs to capture it more clearly
  12. i dug up a tuft of tall grass and stood in the location it was originally and this happened everything on screen started twitching and glitching all over the place and when i moved slightly to the left where or right away from that original location... then it was fine? I have no idea why this happens. visualglitch_hamlet_ds.mp4
  13. When is in her werepig form, she can craft a bunch of things like normal, how ever... when she crafts a trap like this and places it, once a creature goes in, its as if the trap caught nothing and no durability is taxed on the trap, along with nothing to show for it. so basically, make trap as wilba, place, have creature get into trap, pick up the trap, yield nothing, sadness
  14. seems the BFB is morning the loss of its spider friend, he just wanted to show you his nest... but then tragedy strikes... I guess the bfb's brain doesn't account for the player meeting their demise so when the bfb noticed you were dead its brain couldn't process that and just sat there staring like "what do... I wasn't trained for this...".