GetNerfedOn Posted November 29, 2021 Share Posted November 29, 2021 Cookbook recipes being sharable and teachable Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1517940 Share on other sites More sharing options...
SinancoTheBest Posted November 30, 2021 Share Posted November 30, 2021 On 11/26/2021 at 8:41 PM, Duck986 said: Fireproof Falsetto rework I'd love it if they split the concept of this song into two separate songs Insulating Intrata: An easy to make battle song against weather conditions, providing 120 cold and hot weather insulation, 50% wetness protection, 33% damage reduction to freezing and burning and tilting the temperatures of everyone in the vicinity to a warm medium. Made with a papyrus, feather pencil and koalefant trunk. Fireproof Falsetto: Now an instant use song that soaks all entities in the vicinity for a limited time (say, 15 seconds), as well as putting out any fires nearby. Made with papyrus, feather pencil and spitterfish. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518029 Share on other sites More sharing options...
mima_ Posted November 30, 2021 Share Posted November 30, 2021 can we just can take sketches out of the potter wheel without destroying ? thats would be really helpful cus a queenly figure on pedestal is all i want Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518030 Share on other sites More sharing options...
xDarkSoul18x Posted December 1, 2021 Share Posted December 1, 2021 Mostly console here. For the love of deerclops - grid placement! Constant numerical values on player stats! And health bars/numerical statuses shown! Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518277 Share on other sites More sharing options...
Mike23Ua Posted December 1, 2021 Share Posted December 1, 2021 10 minutes ago, xDarkSoul18x said: Mostly console here. For the love of deerclops - grid placement! Constant numerical values on player stats! And health bars/numerical statuses shown! And also some way to do all the stuff the PC Version is designed to do but console players can’t do at all (drag and drop meat to fed Gnarwail..) or even this new one I just found- Spoiler Boating content is very obviously designed with the intentions that you can Drag and Drop things using a KB+Mouse, usually the content isn’t THIS noticeable or this interfering with being able to enjoy gameplay but something really needs to be done to address recent point and click content design.. Boating is the worst.. and there are numerous examples of how it’s intended to be better if you can point and drag. Klei says they hired a team of devs to specifically work exclusively on improving the console versions of the game, I mean no disrespect in saying this- but maybe there’s more they could do to better our experience? Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518279 Share on other sites More sharing options...
firoborn Posted December 1, 2021 Author Share Posted December 1, 2021 Also they should add a noice to the sound volume configuration like the way the windows sound bar makes a noice each time you move it so you know exactly how loud it is, and maybe expand on it too i feel like 1 is not quiet enough i always have music volume at one and sound FX volume at five and i still find it difficult hearing deerclops or houndwaves warnings sometimes. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518335 Share on other sites More sharing options...
TheMelonNinja Posted December 1, 2021 Share Posted December 1, 2021 I'd like the ability to tell a critter to "sit", making them stay put. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518344 Share on other sites More sharing options...
minespatch Posted December 2, 2021 Share Posted December 2, 2021 17 hours ago, TheMelonNinja said: I'd like the ability to tell a critter to "sit", making them stay put. I'd like that feature. That would make them shut up too. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518492 Share on other sites More sharing options...
Lyndonn Posted December 2, 2021 Share Posted December 2, 2021 I would like the pets to be able to have some use and not just for cosmetic purposes. It doesn't have to be very big it can just be some small change like the mothling that glows :D. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518527 Share on other sites More sharing options...
Terra B Welch Posted December 2, 2021 Share Posted December 2, 2021 Another thing I'd want in a QoL update, make archive turf proiritize over crater turf. Seeing this makes me sad. It makes me very sad to see crater turf overlap archive turf. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518546 Share on other sites More sharing options...
ArubaroBeefalo Posted December 2, 2021 Share Posted December 2, 2021 13 minutes ago, Spino43 said: I want the cost of the mutated fungal turf to be reduced, 3 moon mushrooms for one turf is kinda expensive, especially after you turn on the archives and it becomes a warzone. it gives 6 pieces of turf.. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518549 Share on other sites More sharing options...
ArubaroBeefalo Posted December 2, 2021 Share Posted December 2, 2021 6 minutes ago, Spino43 said: you sure? or are you confusing with moon crater turf? I am pretty sure it costs 3 moonshrooms per one mutated fungal turf 100% sure, i always craft a lot in 1 trip it cost 1 moon rock so it would have little sense to give only 1 piece of turf edit: check the wikia, is register there Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518552 Share on other sites More sharing options...
Spino43 Posted December 2, 2021 Share Posted December 2, 2021 okay then Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518557 Share on other sites More sharing options...
herding dog Posted December 2, 2021 Share Posted December 2, 2021 Maybe reduce the probability that you get a second deciduous biome - am I way off base on this one? I always regenerate the world if I get a second deciduous, but it's possible there's some use for this biome that I don't know about and is very popular. It just feels like a burden: I'll only travel to it to look for the loot stash in winter, otherwise I don't see a reason to travel to it. Maybe some people leave bearger there or like having additional birch nut trees. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518686 Share on other sites More sharing options...
ArubaroBeefalo Posted December 2, 2021 Share Posted December 2, 2021 2 minutes ago, herding dog said: Maybe reduce the probability that you get a second deciduous biome - am I way off base on this one? I always regenerate the world if I get a second deciduous, but it's possible there's some use for this biome that I don't know about and is very popular. It just feels like a burden: I'll only travel to it to look for the loot stash in winter, otherwise I don't see a reason to travel to it. Maybe some people leave bearger there or like having additional birch nut trees. i dont like it either but if had one for some reason i leave bearger there so i dont have to worry about gloomer statues breaking or catcoons going extint and still getting the profits of using that biome for chopping with him Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518688 Share on other sites More sharing options...
herding dog Posted December 3, 2021 Share Posted December 3, 2021 38 minutes ago, ArubaroBeefalo said: i dont like it either but if had one for some reason i leave bearger there so i dont have to worry about gloomer statues breaking or catcoons going extint and still getting the profits of using that biome for chopping with him Ah ok that makes sense, hadn't considered bearger could wreck the glommer statue if you leave him in the pig king deciduous. I suppose second deciduous can also provide additional pig houses to smash down for a pig farm. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518693 Share on other sites More sharing options...
Mike23Ua Posted December 3, 2021 Share Posted December 3, 2021 I would absolutely love a way to “Bind” a certain tool to a dedicated storage slot- For example.. in Ark Survival evolved you can bind tools to your current inventory hud, and if you have enough resources simply hold down the button configuration you had set for that specific tool to craft more, like for example holding in RB and Pressing X might craft a Spear. I would also love it if the game had a dedicated slot for Walking Cane, I feel like a large majority of my kiting problems comes from not being able to swap between cane and weapon fast enough, so the game should automatically do it for you if you have one in your inventory and aren’t currently holding something else in your hand slot. Like please can we get a QoL that prioritizes the walking cane for hot swap actions? I feel like DST could learn a few things from other survival crafting games such as Ark Survival Evolved, Atlas, 7 Days To Die, Conan Exiles, & Minecraft to name a few. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518698 Share on other sites More sharing options...
Owlrust Posted December 3, 2021 Share Posted December 3, 2021 If Wigfrid doesn't lose her songs, Wanda doesn't lose her watches, and Wendy/Wickerbottom can make use of non-perishable consumables (Ghostly Elixirs and Books respectively) then I think it's reasonable to ask that Woodie's idols don't perish either. Here's my reasoning: Spoiler His idols are usable in only specific circumstances, so you would need to know ahead of time if you will need one which can be affected by a variety of factors outside of your control. So effectively you are "locked out" of his only useful abilities until you can afford them. The idols already penalize you with negative stats that bleed over into the were-forms and that fact, arguably, impacts the Weremoose more than the other forms due to the -20 health; giving you at most (without tilweed salve/jellybeans) 130 health to fight with. So having a spoilage time adds an unnecessary downside to a consumable that already harms you. The low spoilage time forces you to craft them only when you need them, which is mostly ok as you would know when you need to chop or mine, but that inhibits the weremoose and weregoose forms a lot because the action of planning their use makes them unreliable. Why fight as weremoose when you can get a better weapon and armor, and why use weregoose when you could walk and not waste the hunger. Having the Idols not perish would make using the forms for everyday use more applicable. You need 3x "uncooked" monster meat, which means not only do you need to rely on a salt box or fridge to slow the spoilage rate, but this inhibits carrying monster meat in the inventory without bundling wrap or a Thermal Pack as well because by itself it lasts only 6 days at most, so you would definitely need to plan their use way in advance. Being in any of the were forms is already in itself a disadvantage at times because of the statistical penalties associated with them such as the immediate hunger depletion and the negative sanity aura combined with the Idol stats, so making the idols perishable (no matter how cheap) makes using them even more penalizing. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518700 Share on other sites More sharing options...
Copyafriend Posted December 3, 2021 Share Posted December 3, 2021 The often stated but somehow forgotten: make homeward bound mobs despawn and respawn at home after a short time it’ll help a lot with lost merms and pigs that are places unknown, i dont wanna babysit them back and killing them can get tedious. Bone shards, i need more, warly and wormwood need a lot to actually be able to use their respective unique items relating to it, and im tired of mass farming hair just to commit die. hammer hounds teeth, chance on dead hound (thats a lotta trash though) i need a reliable way to get a lot, i want to kill bee queen and kit all my people out in bramble, but its just not feasible. not qol but still: ocean is better, but still a little empty, i know you’ll do something i just wanted to mention it. i’ll be back with more. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518736 Share on other sites More sharing options...
BezKa Posted December 3, 2021 Share Posted December 3, 2021 8 minutes ago, Copyafriend said: Bone shards Rotten fish can be hammered for bone shards. I find it quite sustainable, especially after spending Winter's Feast fishing in Oasis. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518739 Share on other sites More sharing options...
Mike23Ua Posted December 3, 2021 Share Posted December 3, 2021 QoL is usually only meant to improve or provide better control over what’s already in the game. Asking for much more then that makes it no longer a QoL and more of a content update. While I too would love more ocean content, that’s not the kind of thing a QOL can provide.. what a QoL COULD however provide is splitting up the games existing biomes into an archipelago to sail in between. In short: QoLs are for Klei to do as little work as possible, but improve what’s already in the game. Now yes- they can totally surprise us with some new features in those QoLs, but it’s not something I would expect. And it’s ultimately up to Klei to decide what qualifies as a QoL, and what should instead be covered in a full blown update. As for the guy who has problems getting Bone Shards- Play as Wurt… you will actively want to hammer and destroy any rotten fish nearby that is draining your sanity, and you’ll discover those rotten fish piles drop bone shards. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518742 Share on other sites More sharing options...
Copyafriend Posted December 3, 2021 Share Posted December 3, 2021 32 minutes ago, Mike23Ua said: QoL is usually only meant to improve or provide better control over what’s already in the game. Asking for much more then that makes it no longer a QoL and more of a content update. While I too would love more ocean content, that’s not the kind of thing a QOL can provide.. what a QoL COULD however provide is splitting up the games existing biomes into an archipelago to sail in between. In short: QoLs are for Klei to do as little work as possible, but improve what’s already in the game. Now yes- they can totally surprise us with some new features in those QoLs, but it’s not something I would expect. And it’s ultimately up to Klei to decide what qualifies as a QoL, and what should instead be covered in a full blown update. As for the guy who has problems getting Bone Shards- Play as Wurt… you will actively want to hammer and destroy any rotten fish nearby that is draining your sanity, and you’ll discover those rotten fish piles drop bone shards. Starting from the bottom up: i don’t want to play as wurt, i want to play as warly or wormwood who actually need bone shards in larger numbers. For bee queen for instance: 3 players 3 brambles each 9 bramble armors total, thats 36 bone shards or 72 rotten fish, its awfully tedious to fish that many fish up especially when it doesn’t even contribute THAT much, its just nice to kill the grumbles quick and deal some extra damage. Its super useful if you’re caught by hounds away from traps, but its too expensive time wise to really want to set them up compared to just leaving a few extra traps around. Its not impossible to work with, just tedious and not very fun. Id like to sacrifice the comparatively useless hound teeth for instance into a bone shard or two since i can gather those in masse with a hound farm, or just attacking hound mounds and turning the teeth into extra bones early game. Its just potentially very fun armor i cant use often because bone shards are kinda limited. And maybe its on purpose, but i want to be able to actually use wormwoods armor for its intended purpose: crowd control. Me and a friend in bramble would be able to clear monkeys almost like abigail, until we run out. also i specifically said its not a qol, i just wanted to mention that because its a suggestion thread thats likely to be read, my main points are the merms and the bone shards Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518747 Share on other sites More sharing options...
ArubaroBeefalo Posted December 3, 2021 Share Posted December 3, 2021 BERNIE! being able to go throw wormholes like every followe in the game and not losing his form just because you outrun him Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518784 Share on other sites More sharing options...
maradyne Posted December 3, 2021 Share Posted December 3, 2021 Have tools/equippables remember what slot they were last in when transferring between world shards. Same with dropped Lanterns. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518830 Share on other sites More sharing options...
Mike23Ua Posted December 3, 2021 Share Posted December 3, 2021 6 hours ago, ArubaroBeefalo said: BERNIE! being able to go throw wormholes like every followe in the game and not losing his form just because you outrun him Refuelable Willow lighter & Winona Spotlights scaring away or putting to sleep Batilisks, A way to turn on/off Winona’s equipment to save energy, Woodies Idols no longer being on a spoil timer after crafting, Wurt bug fixes, Warly buff, Etc.. Link to comment https://forums.kleientertainment.com/forums/topic/135635-what-features-would-you-like-for-klei-to-add-in-future-qol-updates/page/3/#findComment-1518834 Share on other sites More sharing options...
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