SecretPizzaMan Posted November 26, 2021 Share Posted November 26, 2021 4 hours ago, Mike23Ua said: Visual representation of how close something is (or isn’t) to Dying would be nice. Maybe not Health Bars to be exact… but you just KNOW something is messed up when a Beefalo you have shaved all the hair off of shows a more miserable facial expression then one that is 1 bee sting away from dying over dead. The whole game could use this visual representation overhaul- if we can’t get an actual health bar like Abigail has… at the very least make it so there’s a massive difference between a Dragonfly you’ve hit once, and a Dragonfly your 1 hit away from killing will look. Okay, hear me out, I know you don't really want a health bar, but what about a health circle? You know how when night arrives there's a little bar that hangs off the clock that tell you about the moon's status. What if this health works similar to that, it appears whenever you are engaged in combat (or riding a beefalo) and it tells you a approximate of your victims health. But no exact numbers. This could be much easier to do then giving every mob new animation's. Link to comment Share on other sites More sharing options...
FourthLess Posted November 26, 2021 Share Posted November 26, 2021 Would like to see Wendy getting removed :} Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 26, 2021 Share Posted November 26, 2021 1 hour ago, Duck986 said: they respawn every 90 seconds, so you'll need ~1-2 days to get all shells for Pearls house. I think it's fine as it is now then increase the cost of repairing her house but the drop rate makes the cookie cap useless 1 hour ago, Duck986 said: Link to comment Share on other sites More sharing options...
Eughstein Posted November 26, 2021 Share Posted November 26, 2021 Make malbatros spawning not that painful Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 26, 2021 Share Posted November 26, 2021 rework how you get the dessert googles recipe. Remove the fish limit, increase a lot the chances of getting the recipes, what ever but change that, is the only thing that makes me want drop the worlds or totally ignore the dessert content in summer for hundred of days since there is better things to do that expending hours watching how you character waits a fish, everything is funnier than that Link to comment Share on other sites More sharing options...
jp2k43 Posted November 26, 2021 Share Posted November 26, 2021 Season Detector and Body Thermometer - [Don't Starve Together] Suggestions and Feedback - Klei Entertainment Forums I had already made a post about a quality of life suggestion but I think it's worth pointing out here More briefly it is about a structure called Season Detector capable of detecting if you are in the beginning, middle or end of a season and the other item is called Body Thermometer a simple pocket thermometer capable of telling your current body temperature Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 26, 2021 Share Posted November 26, 2021 34 minutes ago, jp2k43 said: More briefly it is about a structure called thermal measurer capable of detecting if you are in the beginning, middle or end of a season Link to comment Share on other sites More sharing options...
Cookie95 Posted November 26, 2021 Share Posted November 26, 2021 For some reason it always kinda bothered me that you start out oriented Northeast instead of just North. Diagonal bases are triggering to me especially since I use geo placement. Link to comment Share on other sites More sharing options...
hhh2 Posted November 26, 2021 Share Posted November 26, 2021 Give players a way to change the order of items in the crafting tabs, so the most useful aren't stuck at the bottom. Add a way to drop items with a single button. And lastly, make the player able interact/attack and drop items in the dark again, I miss those features from single players DS. Link to comment Share on other sites More sharing options...
maradyne Posted November 26, 2021 Share Posted November 26, 2021 12 hours ago, JosePapp said: Unfrequent hound waves in late game ...I'm the last person to want to kill game difficulty, but honestly, this. Late game hound waves in solo just feel like encouragement to hang near your trap areas or play a combat-focused character. Either you're prepped, and it's more free meat than you can use... Or you're not, and you run until they stop chasing, spending time on that. I'd rather them be less frequent as time goes on, but perhaps spawn more at once along the same scale? Or at least let us use a Hammer to AoE traps around us to reset them en-masse. I can't seem to find a reliable-looking version of that mod anymore, and it at least made the process feel like less of a repetitive grind. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 26, 2021 Share Posted November 26, 2021 11 minutes ago, maradyne said: I'd rather them be less frequent as time goes on, but perhaps spawn more at once along the same scale? then will be a paint to kill them making the game actually a dont go far from the tooth trap area simulator Link to comment Share on other sites More sharing options...
. Posted November 26, 2021 Share Posted November 26, 2021 Being able to play with purchased characters at offline, being able to playing online worlds in offline too. Walter buff. Wurt's king relationship buff. Link to comment Share on other sites More sharing options...
Rosten Posted November 26, 2021 Share Posted November 26, 2021 A proper single-player mode. I'm still sad that solo DS got abandoned for DST, and a little more miffed that there's no way to play solo DST without it being wildly out of balance... Link to comment Share on other sites More sharing options...
Well-met Posted November 26, 2021 Share Posted November 26, 2021 official singleplayer support in DST not having fake servers and shards and expensive components that is completely unnecessary for solo somebody pulled it off on the workshop I believe Link to comment Share on other sites More sharing options...
Duck986 Posted November 26, 2021 Share Posted November 26, 2021 Fireproof Falsetto rework Link to comment Share on other sites More sharing options...
Mike23Ua Posted November 26, 2021 Share Posted November 26, 2021 30 minutes ago, Duck986 said: Fireproof Falsetto rework Better yet- Wigfrid Re-Rework. Link to comment Share on other sites More sharing options...
CameoAppearance Posted November 26, 2021 Share Posted November 26, 2021 Change something about the Shadow Duelist so he doesn't immediately die when you fight anything tougher than a spider. Maybe make him tougher, maybe make him better at kiting but still vulnerable to AOEs, whatever. Link to comment Share on other sites More sharing options...
JiaJianjian Posted November 27, 2021 Share Posted November 27, 2021 Being able to build houses. Link to comment Share on other sites More sharing options...
Cookie95 Posted November 27, 2021 Share Posted November 27, 2021 (Just made a thread about it in hopes the developers will notice) I would really really really really like to be able to dig up/destroy brick roads. I don't care how good a world is, if the road is messed up I will regen. (edit: posted image but was so triggering I had to delete it) Link to comment Share on other sites More sharing options...
xben1020 Posted November 27, 2021 Share Posted November 27, 2021 I found that many of the stuff in the Uncompromising Mode should be implemented in the main game. For example: morning star can be refueled less frequent hound waves (late game) lazy chester (a must-have imo) winter/ summer clothing having 4 storage slots Seed Pack-It slows down seed spoilage several buffs to lesser-used items like scalemail, marblesuit, scaled chests Link to comment Share on other sites More sharing options...
Mike23Ua Posted November 28, 2021 Share Posted November 28, 2021 Ability to overview what world Gen setttings a host has applied to a world you have joined into after joining it & forgetting what all the toggles were set towards please. Link to comment Share on other sites More sharing options...
Mike23Ua Posted November 29, 2021 Share Posted November 29, 2021 For the love of all things logical Klei… please please PLEASE I am literally begging you to BUFF the Deck Illuminator. IMG_4195.MP4 Link to comment Share on other sites More sharing options...
licet_insanire Posted November 29, 2021 Share Posted November 29, 2021 make random seasons truly random, rather than randomly chosen at first, but of constant length every year: currently a random length is chosen at the beginning of the game, so you might have a 30-days autumn, a 22-days winter, a 5-days spring and a 0-days summer, and these lengths will be fixed for the rest of the same: autumn will always last 30 days, winter will always last 22 days, spring will always last 5 days, and there will never be summer. I would like the season length to be chosen again at the start of every new year, so that each year has seasons of different lengths. At the same time, the game should have a way of preventing a year with 3 seasons of 0 days and the last one virtually infinite (10000 days). I asked this for the last QoL update too, I won't stop asking for this until it happens Link to comment Share on other sites More sharing options...
PrincessProblem Posted November 29, 2021 Share Posted November 29, 2021 Grid placement in game. As an Xbox player, mods aren't an option and we want pretty bases too Link to comment Share on other sites More sharing options...
Pop Guy Posted November 29, 2021 Share Posted November 29, 2021 8 hours ago, licet_insanire said: make random seasons truly random, rather than randomly chosen at first, but of constant length every year: currently a random length is chosen at the beginning of the game, so you might have a 30-days autumn, a 22-days winter, a 5-days spring and a 0-days summer, and these lengths will be fixed for the rest of the same: autumn will always last 30 days, winter will always last 22 days, spring will always last 5 days, and there will never be summer. I would like the season length to be chosen again at the start of every new year, so that each year has seasons of different lengths. At the same time, the game should have a way of preventing a year with 3 seasons of 0 days and the last one virtually infinite (10000 days). I asked this for the last QoL update too, I won't stop asking for this until it happens Link to comment Share on other sites More sharing options...
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