Pop Guy

  • Content count

    205
  • Joined

  • Last visited

Community Reputation

475 Excellent

1 Follower

About Pop Guy

Recent Profile Visitors

1,129 profile views
  1. He was tanned, clear discrimination compared to the other pale characters
  2. the other characters are infamous
  3. Although some still say that events were marginal, negligible or even ugly things, I consider them the highest points ever reached by DST. Defeating the Grand Forge Boarrior after four days of the first season of the Forge made me rejoice with friends such as rarely made me rejoice a game. I think DST should have evolved in that direction: there you played together. There you cooperate. Six warriors against the horrors of the Constant. It's a private discussion, I don't know if you should share it without asking Freya...
  4. Serious moment: Perhaps the PvP could be changed by partly recycling the Forge: a large arena where two teams of three players beat each other. The weapons are the same as the Forge (they were well balanced) with a life bracket each team. On paper it seems funny and not too demanding to accomplish
  5. How do you feel about Wheeler?

    For my taste, I like to have a spacious inventory. If I had to choose take me a mod to a desert island I would choose the one that allows you to put backpacks in the inventory. So for me Wheeler is the antithesis of a fun character to play: he has too much, too little space, is unnerving to handle. Especially in Hamlet, where to explore the ruins you have to bring the right equipment and every single artifact occupies a slot! Madness. I don't think Wheeler has any great advantages, I don't understand why she has a mange such as big as a drastically smaller inventory. The only way to make she enjoyable when it officially comes out will be to give it a totally different disadvantage. Wagstaff, on the other hand, looks like a wonderful character: such as appearance, he vaguely recalls Albert Einstein. Myopia is a real handicap, it significantly changes the gaming experience. The things he can build are fantastic: glasses that shoot fireballs, wonder! I still don't understand how Klei managed to create a character so beautiful and one so ugly (always from my point of view). And anyway I get the feeling that Wheeler is a sort of replacement for Warbucks, it will be the appearance or profession, boh... anyway, she doesn't have Wagstaff's thickness.
  6. I laughed a good five minutes, fantastic Poor Warby
  7. Excellent observation! Yes, the trophy should fall only if Warbucks has fought against the creature: perhaps you could put a new indicator, with the word "hunting": the indicator fills up every time that Warbucks takes life points from the enemy, and until you reach a certain threshold (1000? 2000? not too high anyway) the possibility of crafting the trophy is not unlocked. So he must have taken an active part in the battle, although perhaps with a marginal role. However, in the example I did Warbucks makes it easier to get gems, but it is designed to help accumulate "rare" materials: not only that, it still has to "barter" the Dragonfly's skin to get them; in my view of things it was giving something rare for get something else just as rare "A fine example of what civilization can do." Warbucks quotes
  8. Since every time I write the word "Warbucks" here on the forum people get upset, I reformulate my post of this morning, I don't want to upset the sensitive souls I think the next new DST character could be a hunter: the game still lacks a character that fights at a distance (similar to how Wheeler fights in DS Hamlet ) I think these should be his statistics: Health: 100 Hunger: 150 Sanity: 200 "The Hunter" loves his wealth: he loves gold; he has a bank of his own in London, where he dives into money like a flashfish, digs tunnels like a mole and throws it over his head like a shower. "The Hunter" recovers +1 sanity per minute for every 10 gold nuggets in its inventory, up to a maximum of +10 per minute. Beast hunter: "The Hunter" is a hunter; he loves the thrill he feels while hunting big animals with his trusty riffle. In his villa in London he has a room dedicated exclusively to hunting trophies, proof of the triumph of man over wild nature! "The Hunter" starts with a rifle. You can craft it with gears, wooden boards and gold. Only "The Hunter" can craft bullets, so without at least one "The Hunter" in the squad it is not possible to run the rifle for long. Bullets are crafted with gunpowder and rock. "The Hunter" regains sanity when it kills a creature, based on the creature's life points (surely only +1 sanity for creatures under 100 life points); this does not apply to pigs, bunnyman or other players (they are too "human" and "The Hunter" don't finds it gratifying to kill them). "The Hunter" can craft trophies with the remains of some animals: he can exchange these trophies with the pig king for rewards. (or use them as decorative objects) Example: Dragon Trophy (with dragonfly skin and monster meat): the Pig King exults jubilation and gives "The Hunter" 1 gem of every color of the rainbow. "The Hunter" is a veteran of exploration: as a young man he was already marching in the name of the queen in the heart of black Africa! He had to learn to make his resources last: all the tools that "The Hunter" uses lose half of their durability. Disadvantages: "The Hunter" is now used to his life of comfort and wealth in London, as well as being old and frail. He has about 33% less life; the food that is not prepared in the pot makes him disgusted, making him suffer a penalty of -15 to the sanity. As you can see, this new character is absolutely original and unpublished, without any reference whatsoever to other things
  9. but nobody read beyond the first four lines? How sad
  10. She doesn't even have pupils... she is a grotesque character, like everyone else in DS, who has a caricature's and very unrealistic's art. Heck, the characters are all macrocephalic and with bones in their hair, almost everyone could look like a child, the look really doesn't say anything :'D
  11. Klei seems not to have lost the love for exuberant explorers, flowing hair and a firearm in his hand. Except that Wheeler isn't exactly a beautiful character... I would have called her Wheller, it seems to me more like a name. Obviously the real problems of Wheeler are others, but I don't want to discuss she now :'D I said, since Klei still has his love for the figure of an explorer, why not expect a similar figure on DST soon? I know, it is unlikely that Klei will resurrect Warbucks from the grave... but dreaming costs nothing, right? Obviously it should be heavily reworked, but I think we all agreed that he needed it from the start, didn't he? Here's how I'd change Warbucks on his return to DST: Health: 100 Hunger: 150 Sanity: 200 Warbucks loves his wealth: he loves gold; he has a bank of his own in London, where he dives into money like a flashfish, digs tunnels like a mole and throws it over his head like a shower. Warbucks recovers +1 sanity per minute for every 10 gold nuggets in its inventory, up to a maximum of +10 per minute. Beast hunter: Warbucks is a hunter; he loves the thrill he feels while hunting big animals with his trusty riffle. In his villa in London he has a room dedicated exclusively to hunting trophies, proof of the triumph of man over wild nature! Warbucks starts with a rifle. You can craft it with gears, wooden boards and gold. Only Warbucks can craft bullets, so without at least one Warbucks in the squad it is not possible to run the rifle for long. Bullets are crafted with gunpowder and rock. Warbucks regains sanity when it kills a creature, based on the creature's life points (surely only +1 sanity for creatures under 100 life points); this does not apply to pigs, bunnyman or other players (they are too "human" and Warbucks don't finds it gratifying to kill them). Warbucks can craft trophies with the remains of some animals: he can exchange these trophies with the pig king for rewards. (or use them as decorative objects) Example: Dragon Trophy (with dragonfly skin and monster meat): the Pig King exults jubilation and gives Warbucks 1 gem of every color of the rainbow. Warbucks is a veteran of exploration: as a young man he was already marching in the name of the queen in the heart of black Africa! He had to learn to make his resources last: all the tools that Warbucks uses lose half of their durability. Disadvantages: Warbucks is now used to his life of comfort and wealth in London, as well as being old and frail. He has about 33% less life; the food that is not prepared in the pot makes him disgusted, making him suffer a penalty of -15 to the sanity. As you can see, this new Warbucks have the soul of the original, expanding the possibilities and giving it a strong utility within a team. "How many beautiful people, in these desolate and full of mystery lands! I say, is it time to found a new colony in the name of great England?" -Warbucks on DST.