Should the ancient herald be added as a super-boss in DST?
The ancient herald is, in my opinion, one of the conceptually most interesting bosses created by Klei: I love the idea of this sort of "herald", a "harbinger" of the end of the world that comes in conjunction with a perennial eclipse that marks the beginning of the apocalypse.
Even visually, it has the air of a mystical entity, solemn, who pursues its task of prelude at the end of time diligently and silently following an inscrutable will.
I think that such an enemy visually and conceptually beautiful should be further valued, even outside of Hamlet. I believe he could become one of the most loved raid bosses on DST; maybe in a season dedicated to him.
After 2 game cycles (autumn-winter-spring-summer-autumn-winter-spring-summer), a new season could be introduced, similar to aporkalipse, which could also be called in the exact same way.
During this "season", which could last about 20 days, the whole world would become more hostile, hordes of dogs would come continuously, the pigs would be perpetually "werewolves", each tree cut would generate a hostile treeguard only against the player, etc ...
A new "micro-biome" would become accessible in the world, perhaps on an island of its own, called the "herald's altar": here, bringing some artifact (perhaps linked to the lunar island or to the ancient fuelweaver), one could finally evoke the 'Ancient Herald, and then begin a fierce battle to end "aporkalipse" prematurely.
Obviously the Ancient Herald should be more leathery and dangerous than its single player version. I would also propose the statistics it could have:
25,000 health points.
Insanity aura of -100 per minute; -400 per minute when "in combat".
Basic area attack.
Ability to summon various game creatures, including shadows, ghosts and the ability to rain frogs.
It can cause meteor showers, and some meteors can be fiery and cause very heavy damage (+100) as well as set the player on fire (similar to the meteor of the internal bracket of The Forge).
Obviously, at death should give a loot worthy of the battle, the Vortex Cloak should perhaps be enhanced and made as spacious as a krampus sack.
And nothing, it's just an idea on how to enrich the sea, the game and offer a noteworthy challenge in the long term by "recycling" the resources that Klei already potentially has.