Developer Ipsquiggle Posted August 5, 2021 Developer Share Posted August 5, 2021 Hi there, friends! Today we present The Solar Swamped Update for Spaced Out! This update contains two new worldgen features. The first is a third Classic Cluster option: a large-sized Swamp Start so you can now play with the new biomes and critters on a larger world. The second is variable sunlight intensity per world. This introduces a progression to the effectiveness of solar panels (and sunburn risk) as you expand across the starmap. There's TWO new songs in Spaced Out! to feast your ears on, as well as a number of new lore entries in the Codex. We've added details to the background of rocket interiors as they travel to different parts of space. The new Location Sensor can be combined with an automation port on the Rocket Control Station to manage how your Duplicants use various facilities inside rockets. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch! And of course, there's a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback! All Oxygen Not Included Players Now that both versions of the game are on a unified codebase, there will be simultaneous updates to the base game each time a DLC update goes out. While the Solar Swamped Update's new features are for Spaced Out!, this update also includes a large number of bug fixes for ONI. We've fixed a number of issues introduced to the base game by the Breath of Fresh Air update, including a number of worldgen fixes (available on newly generated worlds) as well as some issues with Space Scanners. Occasionally there may be new bugs as well, so as development on the game continues please let us know if you find any issues! Full Patch Notes Spoiler Features And Major Changes Spaced Out! Only Added Classic Swamp Cluster Worldgen: Added varied sunlight & radiation values per world.Starting planets will be quite dim and the old "default" sunlight value will not be reached until you are closer to the outer planets in the cluster. Add orbiting skybox objects for rocket interiors Audio: Added new dynamic song: Brighter Future Added new dynamic song: To the Stars Rocket Control Station can restrict access to a variety of interior buildings from being used while on the ground. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch. Added Starmap Location Sensor building Changes And Improvements Adjusted colour/saturation of Ocean and Rust biome backgrounds Adjustments to Cycle Sensor and Timer Sensor side screens to be more colorblind friendly. Spaced Out! Only Audio Added Grubgrub sound Added Grubgrub Wormling sound Starmap music is muted during Temporal Tear victory notification. Adjust audio mix on Cartographic Module Added sound to Oracle Box artifact. Add placeholder sound for Radiation overlay activation. Dynamic songs with a Hook section more effectively return to the Day section if the player remains paused for a long time in the Hook section. Dynamic songs with a Hook section will not return to the Hook section within one instance of the song if it returns to Day. Dynamic songs with an Evening section will transition to Evening at 75% of the cycle rather than 60% of the cycle. Regolith Biome Codex and Radioactive and Regolith planetoid naming prefix category Lore for Temporal Tear Opener New icon for Rocketry skill replacing placeholder icon Minor art revisions to Artifact Analyzer Hooked up Cosmic Archaeology achievement icon Updated Chinese localization Base Game Only Added meter to UI art of Liquid Fuel Tank Bug Fixes Fixed another trait exclusivity with some Ranching traits. Gravitas Chandelier can be demolished. Reverted unintentional change to steam’s molar mass back to 18.01528 Corrected capitalization of kilogram (kg) Solar panel foundations will no longer by destroyed by Duplicant Breath or off gassing tiles like Oxylite Fixed random solid tile destruction (Mafic rock in particular) Fixed layering issue causing care package icons to render above other open UI panels Serum Vial now correctly cures Zombie Spores instead of Slimelung Fixed selection issue with rotatable and flippable buildings Fixed crash when sorting skills screen by skill points or morale when a Duplicant is stored in a rocket. Base game only Fixed crash if a duplicant loses their balloon while in a rocket. Worldgen: Fixed issue where Volcanea'a magma channels contained all obsidian and no magma.Also fixes Magma Channels trait. Worldgen: Fixed issue where volcanoes would not spawn in the core on Rime. Worldgen: Fixed Volcanic Activity trait not spawning volcanoes. Worldgen: Improved worldgen rules for Rime and Oceania to decrease worldgen failures. Worldgen: Fixed Geoactive and Geodormant traits. Worldgen: Minor improvements to Rime, The Badlands, and Oasisse's worldgen rules to reduce failed seeds Worldgen: Relaxed POI spawning rules to significantly reduce worldgen errors caused by world traits. Fixed most cases where Sky Scanners' Automation output doesn't match the meteor shower. This also fixes some cases of them being stuck in the wrong state after upgrading a save. Fixed Sky Scanner not consuming any power after it goes from Detecting to Not Detecting. Fixed a bug where Sky Scanner would flicker its Automation output on load, causing connected doors to open and close. Fixed an issue where in some cases a Sight-Seeing Module ejects a Duplicant on load. Spaced Out! Only Fixed bug that could cause massive amounts of Beetiny to spawn. Fixed a bug where Space POIs had infinite capacity Fixed a bug where Beeta Hives would render behind Drywall & Tempshift Plates. Worldgen: Improved worldgen rules for Radioactive Terra Asteroid Worldgen: Corrected Oxylite amounts in warp destination templates. Pitcher Pump no longer allows nuclear waste to drip out Fixed some possible music de-sync issues on Alpha2 and Prophet6 songs. Railgun Payloads play their falling/impact animations. Fixed a crash when rocket backgrounds are in an invalid state. Fixed crash transporting Bristle Blossom seeds using the Cargo Bay or Interplanetary Launcher. Changes Since Last Testing Branch Update Spoiler Changes Spaced Out! Tweaked sunlight values on Regolith Asteroid, Superconductive Asteroid, Moo Asteroid. These changes will automatically be applied to clusters generated after Solar Swamped public testing began, but not worlds from before that point. Bug Fixes Fixed crash when sorting skills screen by skill points or morale when a Duplicant is stored in a rocket. Base game only Fixed an issue where in some cases a Sight-Seeing Module ejects a Duplicant on load. Spaced Out! Fixed crash transporting Bristle Blossom seeds using the Cargo Bay or Interplanetary Launcher. View full update 12 1 1 2 Link to comment Share on other sites More sharing options...
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