Alexander Block

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About Alexander Block

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  1. They do something all the time, the game is not abandoned.
  2. Do you abuse the mechanics and complain that the game is casual? Look at the statistics of achievements and see how few people cope with the challenges of the game.
  3. What kind of creatures were moved? And what were they fed?
  4. Sometimes scrolling turns on, the down and right buttons stick. Pressing again disables sticking. I don't remember this before the update. Performance also seems to have decreased.
  5. @DBM Do you think the game is optimized enough to work on portable consoles? What about support for weak processors?
  6. At a minimum, we need the option to turn off the viewing of volcanoes from space.
  7. @JarrettM What else are you planning to do in the game soon?
  8. Selecting asteroid on others interplanetary launchers also cause crash.
  9. Crash game if you select asteriod NullReferenceException: Object reference not set to an instance of an object ClusterMapScreen.UpdatePaths () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/ClusterMapScreen.cs:810) ClusterMapScreen.UpdateVis (System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/ClusterMapScreen.cs:599) ClusterMapScreen.OnHoverHex (ClusterMapHex newHoverHex) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/ClusterMapScreen.cs:757) ClusterMapHex.OnHover () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/ClusterMapHex.cs:151) MultiToggle.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/Widgets/MultiToggle.cs:163) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:22) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:262) UnityEngine.EventSystems.EventSystem:Update() (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385) Build: U35-477316-S Июльское болото.sav