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90 ExcellentAbout Alexander Block
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Dublicates of lore records.
Alexander Block commented on Alexander Block's bug in Oxygen Not Included
@tigerslovepeppr thanks you! -
What kind of creatures were moved? And what were they fed?
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[Game Update] - Public Testing - 482255
Alexander Block replied to JarrettM's topic in [Oxygen Not Included] - Developer log
At a minimum, we need the option to turn off the viewing of volcanoes from space. -
[Game Update] - 481873
Alexander Block replied to JarrettM's topic in [Oxygen Not Included] - Developer log
@JarrettM What else are you planning to do in the game soon? -
Fixed, thanks!
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[Game Update] - Public Testing 477822
Alexander Block replied to JarrettM's topic in [Oxygen Not Included] - Developer log
My game crashes on load -
Game crash on load save
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Crash game if you select asteriod NullReferenceException: Object reference not set to an instance of an object ClusterMapScreen.UpdatePaths () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/ClusterMapScreen.cs:810) ClusterMapScreen.UpdateVis (System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/ClusterMapScreen.cs:599) ClusterMapScreen.OnHoverHex (ClusterMapHex newHoverHex) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/ClusterMapScreen.cs:757) ClusterMapHex.OnHover () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/ClusterMapHex.cs:151) MultiToggle.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ui/Widgets/MultiToggle.cs:163) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:22) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:262) UnityEngine.EventSystems.EventSystem:Update() (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385) Build: U35-477316-S Июльское болото.sav
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[Game Update] - 476542
Alexander Block replied to JarrettM's topic in [Oxygen Not Included] - Developer log
Evacuation can even revive a dead duplicate!