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About Hyxaru

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  1. You can just use the decorations under the City Planning tab to make un-attackable walls. They can be placed close enough together that their hitboxes meet.
  2. It’s quite an uninteresting challenge due to the ancient herald spawning unrestricted. “They” keep spawning even if more ancient herald already exist. And if you ask me I’d guess the ancient herald would be a single entity, not multiple. You either have to kill him every time, or let him de-aggro which to be honest is cheesing. Bats spawn at 8 minute intervals (a day), but with some defences like a great amount of snaptooths, you can deal with it. Alternatively you can use walls against bats to help. I do like the thought of the aporkalypse. There are some unique and usefull game mechanics that work during the night and full moon.
  3. I agree. For the time being though, I guess you can use a certain command to end the aporkalypse, or use a command to spawn in the calendar near your base to quickly end it/see the progress until.
  4. I’ll try relinking. Thank you for bringing it up.
  5. While it won't help you Nino123, I will say that unfortunately I seem to be having the same issue. I am linked, did watch a nice stream (drops enabled) for more than an hour at the very least, and have previously obtained other twitch drops. But I don't seem to even get the 30 minutes reward.
  6. Duplicate of Should be fixed whenever the next update gets released.
  7. (beta)hail in shanty

    Can confirm. While I have experienced some but not all, it is could be assumed that: -Hound and Crocodog waves spawn while inside. (seriously Klei just copy paste the new vampire bat wave code. They somehow never spawn a single bat each time you use the sea/skyworthy) -Smoldering inside. -Hail inside. -Puddles inside. -Giants spawning inside. -Volcanic eruptions inside. Previously strong winds, lightning and rain occured inside, but I can confirm they do no longer. Also should interiors provide some protection against overheating/freezing?
  8. If they pay the prime ape in question, that would be neat. You'd have to kill or befriend it to gain the coins yourself, the first one ofcourse meaning retaliation from the other apes.
  9. I just disabled all mods and it crashed regardless. I opted to use the 'report bug' option after the crash, so Klei should be able to acces the world right? I also added the log here. log.txt
  10. If you were to get Hamlet pigs into Shipwrecked, attempting to for example give a berry to an Usher pig will crash the game. It seems to occur for any trade and traders. You do get to see a single frame before the crash where the pig makes a bow.
  11. Hey Jason, I was wondering, is the Rabid Beetle grow cycle fully functional? In the past I would get massive amounts of beetles appear in the jungles after I had not visited that place in multiple humid seasons. I think their spawners, the Great Leafy Stalks if I'm not mistaken, keep spawning new beetles each temperate season but do not clear any old ones. These numbers of beetles really cut my framerate due to their taxing AI, so I disabled the glowfly cycle in newer worlds. Question is, has this been fixed or should it perhaps be looked at? I think it is really one of those things that should be tackled before a final release of Hamlet, they are real gameplay killers.
  12. The real bug is that dismounted dung beatles get a new ball each time you relog, meaning the old one remains.
  13. Intended. It was patched.
  14. -Rabid Beetles do not despawn over time, and new cocoons are allowed to spawn, leading to massive numbers of Rabid Beetles waiting in cocoon form to be loaded each succesive year. -The aporkalypse does something with Mant Hills. I think it keeps spawning Mants and Mant Warriors without them despawning. I had roughly 60 Mants at all three Mant Hills roaming about after I ended the Aporkalypse multiple times.