Hyxaru

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Everything posted by Hyxaru

  1. Imagine if they instead carried a lantern. If a guard would be aggrivated by something during the dusk or night, it would drop the lantern on the ground and equip its Halbert for the offence. After its aggro drops, it would return to its lantern to pick it up again. If the player were to pick up the lantern (early game it would be a powerful snatch), the guard will become aggresive to the player.
  2. It has a shield icon..... Maybe reqruits any nearby guards?
  3. Duplicate of Should be fixed whenever the next update gets released.
  4. (beta)hail in shanty

    Can confirm. While I have experienced some but not all, it is could be assumed that: -Hound and Crocodog waves spawn while inside. (seriously Klei just copy paste the new vampire bat wave code. They somehow never spawn a single bat each time you use the sea/skyworthy) -Smoldering inside. -Hail inside. -Puddles inside. -Giants spawning inside. -Volcanic eruptions inside. Previously strong winds, lightning and rain occured inside, but I can confirm they do no longer. Also should interiors provide some protection against overheating/freezing?
  5. If they pay the prime ape in question, that would be neat. You'd have to kill or befriend it to gain the coins yourself, the first one ofcourse meaning retaliation from the other apes.
  6. If you were to get Hamlet pigs into Shipwrecked, attempting to for example give a berry to an Usher pig will crash the game. It seems to occur for any trade and traders. You do get to see a single frame before the crash where the pig makes a bow.
  7. I just disabled all mods and it crashed regardless. I opted to use the 'report bug' option after the crash, so Klei should be able to acces the world right? I also added the log here. log.txt
  8. Hey Jason, I was wondering, is the Rabid Beetle grow cycle fully functional? In the past I would get massive amounts of beetles appear in the jungles after I had not visited that place in multiple humid seasons. I think their spawners, the Great Leafy Stalks if I'm not mistaken, keep spawning new beetles each temperate season but do not clear any old ones. These numbers of beetles really cut my framerate due to their taxing AI, so I disabled the glowfly cycle in newer worlds. Question is, has this been fixed or should it perhaps be looked at? I think it is really one of those things that should be tackled before a final release of Hamlet, they are real gameplay killers.
  9. The real bug is that dismounted dung beatles get a new ball each time you relog, meaning the old one remains.
  10. Intended. It was patched.
  11. -Rabid Beetles do not despawn over time, and new cocoons are allowed to spawn, leading to massive numbers of Rabid Beetles waiting in cocoon form to be loaded each succesive year. -The aporkalypse does something with Mant Hills. I think it keeps spawning Mants and Mant Warriors without them despawning. I had roughly 60 Mants at all three Mant Hills roaming about after I ended the Aporkalypse multiple times.
  12. Calender Buttons don't work

    Relog inside this room. If it does not work, try doing it whilst standing on a pressure plate.
  13. Oh yeah I am also at that fun point were the calander has been stuck for 50 days, still is, and now the aporkalypse started. What should we do?
  14. Aporkalypse Calender stuck.

    I share this bug. Also, the buttons instead of changing the clock start to lower the door instead.
  15. Endless Mode breaks worlds

    So erm, I gues we basically have to wait until later in the next monday for a hotfix, considering its the last workday of the week is now practically over? Well that sucks.
  16. -Lucky you managed to get into the caves with the last update? -The heck is that world gen? Cool.