Developer Ipsquiggle Posted January 12, 2021 Developer Share Posted January 12, 2021 Welcome back everyone and happy new year! We hope you had good, relaxing holidays. We've got two exciting pieces of news for you today! Mod System Enabled for Spaced Out! We've got a new patch that will release for both the base game and Spaced Out! DLC, which will allow mods to control their compatibility with different versions of the game. With this update in place, we've turned mod loading back on for Spaced Out! If you're a modder, head over to this post to see all the details about modding for Spaced Out! For anyone using mods, know that while this doesn’t automatically make your mods compatible with the DLC, it will now be possible for them to be updated. Please be patient while the modders work on these updates, and show them lots of appreciation for their hard work too! There are a few other mod fixes and tweaks along for the ride in this update as well, which are listed in the patch notes. Regular Release Cycle Begins This Month Finally, those of you running the DLC may notice that we've turned the countdown timer back on in the main menu. Our next release will be on January 28th, at which point we'll be going into steady 3-week releases from then on. There will be a testing period as usual before each release, but we want to do frequent updates so that we can iterate on your feedback more quickly than in the original ONI Early Access. The first testing period will begin in the next couple days, once we're sure this mod patch is stable. Fixes Turned mods back on Mod Screen now shows which mods are available for the current DLC configuration Reactivated the countdown timer on the main menu Move the DLC toggle button into the main menu buttons now that the countdown is active again Fix crash when entering an invalid int for Coordinates on Asteroid select Fixed crash hovering over Skills button while Trailblazer module descends on world without Duplicants Fixed typo preventing Sweetle eggs from being printed from care packages Fixed crash when Oil Well is deconstructed or melted Fix crash caused by running out of TagBits. This would happen in late-game bases, especially with mods Fixed crash when changing the Bottle Emptier to Sweep Only when a Duplicant has already picked up a bottle to deliver Relink Rocket Platform to stranded rockets when it is rebuilt. For older saves with this issue you will need to deconstruct and rebuild the Rocket Platform Duplicant portraits on the Skills Screen are no longer drawn outside the scrolling panel Remove debug logging for dupes using oxygen masks in space. It was bloating the log file causing a crash on Linux Mods Mod Uploader now prevents uploading a mod that doesn't have mod_info.yaml Added a link to the forums at the top of the Mod Uploader window Translation mods are now loaded "as mods" rather than directly from steam workshop. This gives the possibility of loading translations locally (easier for developing these mods!) as well as installing translations on non-steam platforms via the "local" mods folder. Mods are now enabled per-DLC so that incompatible mods can be disabled in one case but re-enabled when back on a compatible DLC Cut down on some log spam by making certain messages only show up if a mod is in the dev folder Treat translation mods specially, and default them to ALL DLC combinations if no mod_info is found. This is to make a smoother transition as we roll out the mod_info stuff Removed support for archived_versions.yaml, now the archive system relies entirely on mod_info.yaml View full update 18 5 4 2 Link to comment Share on other sites More sharing options...
Sebastiangperez Posted January 12, 2021 Share Posted January 12, 2021 (edited) I have what people called ... sixth sense ?? Edited January 12, 2021 by Sebastiangperez 1 Link to comment Share on other sites More sharing options...
JaxckLl Posted January 12, 2021 Share Posted January 12, 2021 17 minutes ago, Sebastiangperez said: I have what people called ... six sense ?? *A sixth sense. "six sense" doesn't make sense. 1 Link to comment Share on other sites More sharing options...
Sebastiangperez Posted January 12, 2021 Share Posted January 12, 2021 2 minutes ago, JaxckLl said: *A sixth sense. "six sense" doesn't make sense. Fixed ... happy? Mudvayne - Happy 2 Link to comment Share on other sites More sharing options...
Hokaeru Posted January 12, 2021 Share Posted January 12, 2021 2021 Starting pretty nice already I hope you guys had great holidays to. 1 1 Link to comment Share on other sites More sharing options...
Sergadra Posted January 12, 2021 Share Posted January 12, 2021 Thanks Klei, missed the Update Countdown. Best Feature to add since the Spaced Out Alpha. Now we need content over sheduled Time ;D Still have 4 things i need to post or add to existing posts. Link to comment Share on other sites More sharing options...
crbd115 Posted January 12, 2021 Share Posted January 12, 2021 my game keeps crashing on the most recent version, it acts as if there is a mod conflict but i have no mods installed or subscribed to anymore. It just shows this screen but it wont let me click any of the buttons so I have to alt + f4 to get out. Link to comment Share on other sites More sharing options...
lanN87 Posted January 12, 2021 Share Posted January 12, 2021 28 minutes ago, crbd115 said: my game keeps crashing on the most recent version, it acts as if there is a mod conflict but i have no mods installed or subscribed to anymore. It just shows this screen but it wont let me click any of the buttons so I have to alt + f4 to get out. whoa your uploaded image is crashing too 1 Link to comment Share on other sites More sharing options...
Natjur Posted January 12, 2021 Share Posted January 12, 2021 Just glad they fixed the free steel and diamond bug Link to comment Share on other sites More sharing options...
The Plum Gate Posted January 12, 2021 Share Posted January 12, 2021 (edited) Well, here it is @nakomaru. That roadmap we were talking about. - 1 hour ago, crbd115 said: my game keeps crashing on the most recent version, it acts as if there is a mod conflict but i have no mods installed or subscribed to anymore. It just shows this screen but it wont let me click any of the buttons so I have to alt + f4 to get out. Even your link is broken you poor thing.. Edited January 12, 2021 by The Plum Gate Link to comment Share on other sites More sharing options...
Gurgel Posted January 12, 2021 Share Posted January 12, 2021 Three week releases? That sounds a bit insane 1 Link to comment Share on other sites More sharing options...
Sasza22 Posted January 12, 2021 Share Posted January 12, 2021 1 hour ago, Gurgel said: Three week releases? That sounds a bit insane Wasn`t it 3 weeks in early beta for the base game? Then changed to 6 as it was closer to release? Link to comment Share on other sites More sharing options...
darknotezero Posted January 12, 2021 Share Posted January 12, 2021 i guess i should finish my rocket interior mini colony design before that gets "fixed". Link to comment Share on other sites More sharing options...
pether Posted January 12, 2021 Share Posted January 12, 2021 6 hours ago, Ipsquiggle said: Reactivated the countdown timer on the main menu As much as I love it that I don't need to enter forums twice a day to check for new content, "1 days" really hurts my eyes... @Ipsquiggle can you please remove the "s" for singular days in the next patch (so after 15 days) 1 2 Link to comment Share on other sites More sharing options...
TrayneRek Posted January 13, 2021 Share Posted January 13, 2021 (edited) MODS! WOOHOO! Thank you Klei! Edited January 13, 2021 by TrayneRek 1 Link to comment Share on other sites More sharing options...
SchlauFuchs Posted January 13, 2021 Share Posted January 13, 2021 5 hours ago, Natjur said: Just glad they fixed the free steel and diamond bug There was a free steel bug and nobody told me? 1 Link to comment Share on other sites More sharing options...
solo6490 Posted January 13, 2021 Share Posted January 13, 2021 (edited) Game crashes on load for me right after the Klei screen after this update. No mods installed and reverified game files multiple times, uninstalled and re-installed game same thing. Its only the DLC, I can get the normal game to launch no issue. Edited January 13, 2021 by solo6490 Link to comment Share on other sites More sharing options...
zach123b Posted January 13, 2021 Share Posted January 13, 2021 5 hours ago, SchlauFuchs said: There was a free steel bug and nobody told me? yeah, build a spacefarer module, small or large, and deconstruct it for 2.5-4t of steel and a few hundred kg of diamond Link to comment Share on other sites More sharing options...
Nedix Posted January 13, 2021 Share Posted January 13, 2021 Thank you for reintroducing mods 1 Link to comment Share on other sites More sharing options...
babba Posted January 13, 2021 Share Posted January 13, 2021 (edited) I am glad that Klei is coming back to regular ONi gameplay and content updates. If a monthly update schedule would be maintained, the community could gladly buy many more possible DLC`s over the next few years. I buy games with Steam, Epic and also play games with the Microsoft Xbox-Pass-for-PC subscription model. The current MS offer of paying $1,€1,£1 for the first month saved me from directly blasting out 50-100 for the MS Flight Simulator 2020. Its nice, one can play the growing MS catalog and also gets a discount for game purchases. Once all rockets are in ONi, then I will get out of the A380 cockpit and start building cold war rocket launch silos in ONi - All rockets & the atomic reactor in survival and I`ll be all flame for ONi again. @Ipsquiggle Wishing a healthy 2021 Edited January 13, 2021 by babba 1 Link to comment Share on other sites More sharing options...
Magheat2009 Posted January 14, 2021 Share Posted January 14, 2021 I am new to ONI so I am a bit confused about the testing part. Does the test which is going to start in a few days time mean like an alpha release or is it alluding to internal tests to be done by devs before they push the new content to early access? Link to comment Share on other sites More sharing options...
chemie Posted January 14, 2021 Share Posted January 14, 2021 6 minutes ago, Magheat2009 said: I am new to ONI so I am a bit confused about the testing part. Does the test which is going to start in a few days time mean like an alpha release or is it alluding to internal tests to be done by devs before they push the new content to early access? they have a test branch in Steam 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted January 14, 2021 Share Posted January 14, 2021 6 minutes ago, Magheat2009 said: Does the test which is going to start in a few days time mean like an alpha release or is it alluding to internal tests to be done by devs before they push the new content to early access? I think it means optional beta testing by players (betas in game's steam properties) until update release of the tested content. 1 Link to comment Share on other sites More sharing options...
leyt1125 Posted January 16, 2021 Share Posted January 16, 2021 Will u finally fix a bug when ranching doesnt progress through using a grooming station? 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted January 16, 2021 Share Posted January 16, 2021 52 minutes ago, leyt1125 said: Will u finally fix a bug when ranching doesnt progress through using a grooming station? Isn't that "bug" a mechanic that lets rancher progress through lullabying in order to have better and longer ranching abilities ...? Link to comment Share on other sites More sharing options...
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