Developer ScottHansen Posted June 23, 2020 Developer Share Posted June 23, 2020 Controllers are now able to navigate through all open containers, instead of only the first opened container. Reworked how the Slingshot shooting works so it does not lock the character into the animation. Using the Slingshot will now share the target with followers Slightly increased the range of the Slingshot The effect from Slow Down Rounds now lasts 30 seconds Freeze Rounds can now extinguish fires Fixed the missing impact fx for the Pebbles slingshot ammo Woby will now drop all items when using the Celestial Portal MacTusk and Wee MacTusk deal damage again with their blow darts Fixed a bug where the Camper's Tent could be duplicated Fixed the Boomerang throw animation Fixed Woby’s missing nose during various emotes. View full update 26 35 Link to comment Share on other sites More sharing options...
Hornete Posted June 23, 2020 Share Posted June 23, 2020 Just now, ScottHansen said: Reworked how the Slingshot shooting works so it does not lock the character into the animation. Using the Slingshot will now share the target with followers Slightly increased the range of the Slingshot The effect from Slow Down Rounds now lasts 30 seconds Thank you! These are amazing changes, I can't wait to play Walter again soon with these changes. 8 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted June 23, 2020 Author Developer Share Posted June 23, 2020 I’m a little apprehensive about the rework to the slingshot’s attack. It is a pretty high risk change and it may perform differently out in the wild, fingers crossed. Please log bugs if there are glaring issues or if it's just not working out. 22 9 Link to comment Share on other sites More sharing options...
HeatAndRun Posted June 23, 2020 Share Posted June 23, 2020 (edited) 11 minutes ago, ScottHansen said: Reworked how the Slingshot shooting works so it does not lock the character into the animation. Using the Slingshot will now share the target with followers Slightly increased the range of the Slingshot The effect from Slow Down Rounds now lasts 30 seconds I can't describe how grateful I am right now. A perfectly balanced update indeed!! Edited June 23, 2020 by HeatAndRun 5 Link to comment Share on other sites More sharing options...
kilobit Posted June 23, 2020 Share Posted June 23, 2020 Thank you! This all sounds really good, about what we wanted!! I'll have to see how it feels Link to comment Share on other sites More sharing options...
Pikapikap Posted June 23, 2020 Share Posted June 23, 2020 Thank you Mr. Hansen! I think I can start testing again XD Link to comment Share on other sites More sharing options...
bruhmoment23 Posted June 23, 2020 Share Posted June 23, 2020 Great! 1 Link to comment Share on other sites More sharing options...
ADM Posted June 23, 2020 Share Posted June 23, 2020 7 minutes ago, ScottHansen said: Reworked how the Slingshot shooting works so it does not lock the character into the animation. 1 18 Link to comment Share on other sites More sharing options...
Brubs Posted June 23, 2020 Share Posted June 23, 2020 7 minutes ago, ScottHansen said: Reworked how the Slingshot shooting works so it does not lock the character into the animation. This is very much appreciated 6 Link to comment Share on other sites More sharing options...
ZTheNecromancer Posted June 23, 2020 Share Posted June 23, 2020 2 1 1 Link to comment Share on other sites More sharing options...
Fill-Lips Posted June 23, 2020 Share Posted June 23, 2020 23 minutes ago, ScottHansen said: Controllers are now able to navigate through all open containers, instead of only the first opened container. Yeeeeeeeeeeeees, no more awkward "Holding a fishing rod? NO CHEST FOR YOU" shenanigans! 5 1 Link to comment Share on other sites More sharing options...
Harrowick Posted June 23, 2020 Share Posted June 23, 2020 (edited) Someone in-game mentioned that tentacles are no longer dealing damage? I'm thinking of testing this myself. EDIT: FALSE ALARM, turns out the Wes player was just messing around and wanted to see people run into tentacles. My bad! Edited June 23, 2020 by Lumberlocke 1 36 1 Link to comment Share on other sites More sharing options...
Brago-sama Posted June 23, 2020 Share Posted June 23, 2020 25 minutes ago, ScottHansen said: Controllers are now able to navigate through all open containers, instead of only the first opened container. Awesome, now the crockpot setup with the fridges in the center will work with controller c: 3 Link to comment Share on other sites More sharing options...
ADM Posted June 23, 2020 Share Posted June 23, 2020 22 minutes ago, ScottHansen said: I’m a little apprehensive about the rework to the slingshot’s attack. It is a pretty high risk change and it may perform differently out in the wild, fingers crossed. Please log bugs if there are glaring issues or if it's just not working out. I've tested on multiple conditions, targets, while mounted or not and all sort of rounds... works pretty good ! those are awesome changes 5 Link to comment Share on other sites More sharing options...
minespatch Posted June 23, 2020 Share Posted June 23, 2020 5 minutes ago, Lumberlocke said: EDIT: FALSE ALARM, turns out the Wes player was just messing around and wanted to see people run into tentacles. My bad! Now that's a cruel player. 1 17 Link to comment Share on other sites More sharing options...
Canis Posted June 23, 2020 Share Posted June 23, 2020 19 minutes ago, Lumberlocke said: Someone in-game mentioned that tentacles are no longer dealing damage? I'm thinking of testing this myself. EDIT: FALSE ALARM, turns out the Wes player was just messing around and wanted to see people run into tentacles. My bad! That man is a god damn genius. 1 21 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted June 23, 2020 Share Posted June 23, 2020 1 hour ago, ScottHansen said: Slightly increased the range of the Slingshot now is too much and more considering how the pellets stunlocks even bosses :/ The controlls are so much better, thanks! Link to comment Share on other sites More sharing options...
AleksyPL Posted June 23, 2020 Share Posted June 23, 2020 (edited) MacTusk and Wee MacTusk deal damage again with their blow darts so wee MacTusk(small MacTusk) now can attack us? Edited June 23, 2020 by AleksyPL 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted June 23, 2020 Author Developer Share Posted June 23, 2020 7 minutes ago, AleksyPL said: MacTusk and Wee MacTusk deal damage again with their blow darts so wee MacTusk now can attack us? The code supports him attacking, so based on your comment I took a closer look. Turns out, when he does his taunt animation, that is his "attack". 4 1 13 Link to comment Share on other sites More sharing options...
AleksyPL Posted June 23, 2020 Share Posted June 23, 2020 2 minutes ago, ScottHansen said: The code supports him attacking, so based on your comment I took a closer look. Turns out, when he does his taunt animation, that is his "attack". oh right, i just thought you nerf the baby tusk one Link to comment Share on other sites More sharing options...
Canis Posted June 24, 2020 Share Posted June 24, 2020 56 minutes ago, ScottHansen said: The code supports him attacking, so based on your comment I took a closer look. Turns out, when he does his taunt animation, that is his "attack". It's a psychological attack. 1 14 Link to comment Share on other sites More sharing options...
Master_NiX Posted June 24, 2020 Share Posted June 24, 2020 What about his hat? It's still looks messed up on Wortox 2 1 Link to comment Share on other sites More sharing options...
thegreatJash Posted June 24, 2020 Share Posted June 24, 2020 (edited) Looks like we got what we wanted with the slingshot range. Please Klei, stop spoiling us :) . Edited June 24, 2020 by thegreatJash 3 Link to comment Share on other sites More sharing options...
SoulSliver Posted June 24, 2020 Share Posted June 24, 2020 I don't know if this is intended but Walter is not losing sanity from Night Lights. Also, while he gains sanity from the Thulecite Suit he doesn't gain sanity from the Scalemail. Link to comment Share on other sites More sharing options...
kilobit Posted June 24, 2020 Share Posted June 24, 2020 7 minutes ago, SoulSliver said: I don't know if this is intended but Walter is not losing sanity from Night Lights. Also, while he gains sanity from the Thulecite Suit he doesn't gain sanity from the Scalemail. I think Night Lights are actually just scary, and not shadow magic messing with your head. Thulecite Suit is probably the opposite of that case. Shadow magic, yada yada, brain go BIG.... feel happy 1 Link to comment Share on other sites More sharing options...
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