Ipsquiggle

[Game Update] - 379868

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Ixenzo    62
18 minutes ago, Ipsquiggle said:

Pitcher Pump will correctly pump liquids at the surface of other liquids

Huge. Finally.

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Xenologist    1,360

Hey, @Ipsquiggle, can you make metal tiles truly factory tiles and take away decor instead of give it? Could also make dupes recreating on carpeted tiles gain an additional 2-4 morale and a stress buff of -10% per cycle?

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watermelen671    15,625
Just now, Xenologist said:

Hey, @Ipsquiggle, can you make metal tiles truly factory tiles and take away decor instead of give it? Could also make dupes recreating on carpeted tiles gain an additional 2-4 morale and a stress buff of -10% per cycle?

You take that back you heretic. :wilson_unimpressed:

I want my solid gold base, and my dupes will appreciate its tackiness.

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Xenologist    1,360
Just now, watermelen671 said:

You take that back you heretic. :wilson_unimpressed:

I want my solid gold base, and my dupes will appreciate its tackiness.

This'll force decor bombs to be made out of golden paintings! The runspeed is not decreased, but maybe even increased as a tradeoff!

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Gurgel    1,242

Does anybody know how to use the hot tub? It seems to overheat immediately. Does it need cold surroundings?

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Ambaire    333
2 hours ago, Xenologist said:

Hey, @Ipsquiggle, can you make metal tiles truly factory tiles and take away decor instead of give it? Could also make dupes recreating on carpeted tiles gain an additional 2-4 morale and a stress buff of -10% per cycle?

What the hell, why would you want this? Metal tiles are fancy tiles. Carpeted tiles should be super fancy tiles.

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2 hours ago, Xenologist said:

dupes recreating on carpeted tiles

LOL sorry but i laughed so hard that tea nearly came out of my nose

it's not as fun as it sounds.. (recreating on carpeted tiles that is.. well.. and obviously the tea thing)

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Xenologist    1,360

Dupes who use recreation equipment on carpeted tiles should be generally happier and less stressed than walking on SOLID GOLD!

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Yoma_Nosme    438

@devs

Will the hot tub become a hot tub time machine when supplied with radium instead of bleach stone?

Meep did a mess on his first day and everybody was watching...if he could go back it would mean a lot...

Follow up question. Will it be possible to send a hot tub time machine into the temporal tear by rocket and save the world?

If any movie I've ever saw is right this should be the way to go

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OxCD    456
1 hour ago, Yoma_Nosme said:

Will the hot tub become a hot tub time machine when supplied with radium instead of bleach stone ?

Or... sulfur ? Since we already had it from oil to NG conversion, then now we also can dig it from large natural deposit, but yet, there is absolutely NO-THING to do with it.

This... doesn't sound serious. Who would create and code something that is absolutely useless, not even a tiny use. :-/

They could be waiting for a DLC, to solve this, but a DLC is still optional. The main game should be self-sufficient.

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Yoma_Nosme    438

@OxCD

Imo the simplest way to implement a use for sulfur would be to make it edible for hatches 

Edit. Now that would be real quality DLC :)

We made sulfur not useless! That will be 15 bucks please...lol

Edited by Yoma_Nosme
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Oozinator    2,414

Nice when dupes get some sort of personality.
Recreative buildings looking like fun to use.
I ask me, when there is so much morale positive boost, can we hope for something what gives negative morale / mood?
Some sort of meteor alien robot invaders? Perhaps they pee overall the base, or leave a slime trail, which infects and slow down dupes?
More aggressive sickness stuff!
Great to see that Kleiish creators are still working on ONI.

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6Havok9    229
12 hours ago, Xenologist said:

This'll force decor bombs to be made out of golden paintings!

Niobium paintings or bust.

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wronny    216

Anyone else encountering something like this: https://streamable.com/p9l79 in the latest build?

Camille finishes deconstructing a usually quick deconstruct (here just a tile), but continues the deconstruct animation on the tile for about 5s (on fast speed) - seemingly until the animation has "finished". I've seen duplicants get stuck on "infinite" dig errands, encountered strange stutter in late game bases (taking some time between errands), but this "extended deconstruction" seems new.

I have trouble recreating this my newly created preview base, but it starts to happen somewhat frequently to my LU-base duplicants after about a cycle.

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Gurgel    1,242
3 hours ago, wronny said:

Anyone else encountering something like this: https://streamable.com/p9l79 in the latest build?

Camille finishes deconstructing a usually quick deconstruct (here just a tile), but continues the deconstruct animation on the tile for about 5s (on fast speed) - seemingly until the animation has "finished". I've seen duplicants get stuck on "infinite" dig errands, encountered strange stutter in late game bases (taking some time between errands), but this "extended deconstruction" seems new.

I have trouble recreating this my newly created preview base, but it starts to happen somewhat frequently to my LU-base duplicants after about a cycle.

I might have seen something like that, but I am not really sure. 

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Satyrical364    54
5 hours ago, wronny said:

Anyone else encountering something like this: https://streamable.com/p9l79 in the latest build?

Camille finishes deconstructing a usually quick deconstruct (here just a tile), but continues the deconstruct animation on the tile for about 5s (on fast speed) - seemingly until the animation has "finished". I've seen duplicants get stuck on "infinite" dig errands, encountered strange stutter in late game bases (taking some time between errands), but this "extended deconstruction" seems new.

I have trouble recreating this my newly created preview base, but it starts to happen somewhat frequently to my LU-base duplicants after about a cycle.

Yes I've been having this a lot. Dupes taking an excessive amount of time stuck in animation after completing construction or delivery. Here is my save.

Abyss.sav

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