Developer Ipsquiggle Posted November 14, 2019 Developer Share Posted November 14, 2019 Added "Wind Tunnel" rec building, wheeee! Updated sticker placement anim Hot Tub descriptions and statuses are more accurate and contain the key temperatures Hot Tub only consumes bleachstone while in use Juicer actually consumes its ingredients now Fixed Juicer ingredients "popping" into the jar Sauna water usage description displays correctly Duplicants from older saves will be given a random joy reaction on load Unibrows have grown back Hot Tub has the correct recreation priority Updated Beach Chair animations Increased Rec Room max size Fix aliasing on various UI images Soda Fountain can now accept enough CO2 to actually be used Screen resolution options no longer default to 1024x768 in windowed mode. Hook up Soda Fountain interact anims Super Productive joy reaction triggers more reliably and has a custom "yay" animation Updated animations for balloon giving and recieving Hot Tub accepts more bleachstone at once Hot Tub transitions between filling, using, and draining more reliably Pitcher Pump will correctly pump liquids at the surface of other liquids Hot Tub power usage reduced Super Productive no longer awards infinite skill points after a dig (however, the points which were awarded will remain) View full update 7 1 3 Link to comment Share on other sites More sharing options...
minespatch Posted November 14, 2019 Share Posted November 14, 2019 Can you please add a dupe choosing tooltip next update for starter dupes? 2 Link to comment Share on other sites More sharing options...
Ixenzo Posted November 14, 2019 Share Posted November 14, 2019 18 minutes ago, Ipsquiggle said: Pitcher Pump will correctly pump liquids at the surface of other liquids Huge. Finally. Link to comment Share on other sites More sharing options...
0xFADE Posted November 14, 2019 Share Posted November 14, 2019 The unibrow is love. The unibrow is life. 1 1 Link to comment Share on other sites More sharing options...
Primalflower Posted November 14, 2019 Share Posted November 14, 2019 Could someone record a dupe using the soda fountain im not at home for another 4 hours 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 14, 2019 Share Posted November 14, 2019 2 hours ago, Ipsquiggle said: Added "Wind Tunnel" rec building, wheeee! You added that last update and you know it. 1 hour ago, lbphero said: Could someone record a dupe using the soda fountain im not at home for another 4 hours 2 hours ago, Ipsquiggle said: Updated animations for balloon giving and recieving Updated sticker placement anim Updated Beach Chair animations Super Productive joy reaction triggers more reliably and has a custom "yay" animation 3 hours ago, Ipsquiggle said: Super Productive no longer awards infinite skill points after a dig (however, the points which were awarded will remain) So issat what happened? 2 2 1 Link to comment Share on other sites More sharing options...
Xenologist Posted November 14, 2019 Share Posted November 14, 2019 Hey, @Ipsquiggle, can you make metal tiles truly factory tiles and take away decor instead of give it? Could also make dupes recreating on carpeted tiles gain an additional 2-4 morale and a stress buff of -10% per cycle? 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 14, 2019 Share Posted November 14, 2019 Just now, Xenologist said: Hey, @Ipsquiggle, can you make metal tiles truly factory tiles and take away decor instead of give it? Could also make dupes recreating on carpeted tiles gain an additional 2-4 morale and a stress buff of -10% per cycle? You take that back you heretic. I want my solid gold base, and my dupes will appreciate its tackiness. 1 3 Link to comment Share on other sites More sharing options...
Xenologist Posted November 14, 2019 Share Posted November 14, 2019 Just now, watermelen671 said: You take that back you heretic. I want my solid gold base, and my dupes will appreciate its tackiness. This'll force decor bombs to be made out of golden paintings! The runspeed is not decreased, but maybe even increased as a tradeoff! Link to comment Share on other sites More sharing options...
lunazone Posted November 15, 2019 Share Posted November 15, 2019 5 hours ago, Ipsquiggle said: Unibrows have grown back thank goodness Link to comment Share on other sites More sharing options...
Gurgel Posted November 15, 2019 Share Posted November 15, 2019 Does anybody know how to use the hot tub? It seems to overheat immediately. Does it need cold surroundings? Link to comment Share on other sites More sharing options...
Ambaire Posted November 15, 2019 Share Posted November 15, 2019 2 hours ago, Xenologist said: Hey, @Ipsquiggle, can you make metal tiles truly factory tiles and take away decor instead of give it? Could also make dupes recreating on carpeted tiles gain an additional 2-4 morale and a stress buff of -10% per cycle? What the hell, why would you want this? Metal tiles are fancy tiles. Carpeted tiles should be super fancy tiles. 2 Link to comment Share on other sites More sharing options...
thewreckedangle Posted November 15, 2019 Share Posted November 15, 2019 2 hours ago, Xenologist said: dupes recreating on carpeted tiles LOL sorry but i laughed so hard that tea nearly came out of my nose it's not as fun as it sounds.. (recreating on carpeted tiles that is.. well.. and obviously the tea thing) Link to comment Share on other sites More sharing options...
Xenologist Posted November 15, 2019 Share Posted November 15, 2019 Dupes who use recreation equipment on carpeted tiles should be generally happier and less stressed than walking on SOLID GOLD! Link to comment Share on other sites More sharing options...
Yoma_Nosme Posted November 15, 2019 Share Posted November 15, 2019 @devs Will the hot tub become a hot tub time machine when supplied with radium instead of bleach stone? Meep did a mess on his first day and everybody was watching...if he could go back it would mean a lot... Follow up question. Will it be possible to send a hot tub time machine into the temporal tear by rocket and save the world? If any movie I've ever saw is right this should be the way to go 2 Link to comment Share on other sites More sharing options...
OxCD Posted November 15, 2019 Share Posted November 15, 2019 1 hour ago, Yoma_Nosme said: Will the hot tub become a hot tub time machine when supplied with radium instead of bleach stone ? Or... sulfur ? Since we already had it from oil to NG conversion, then now we also can dig it from large natural deposit, but yet, there is absolutely NO-THING to do with it. This... doesn't sound serious. Who would create and code something that is absolutely useless, not even a tiny use. :-/ They could be waiting for a DLC, to solve this, but a DLC is still optional. The main game should be self-sufficient. 1 Link to comment Share on other sites More sharing options...
Yoma_Nosme Posted November 15, 2019 Share Posted November 15, 2019 (edited) @OxCD Imo the simplest way to implement a use for sulfur would be to make it edible for hatches Edit. Now that would be real quality DLC We made sulfur not useless! That will be 15 bucks please...lol Edited November 15, 2019 by Yoma_Nosme 1 Link to comment Share on other sites More sharing options...
Oozinator Posted November 15, 2019 Share Posted November 15, 2019 Nice when dupes get some sort of personality. Recreative buildings looking like fun to use. I ask me, when there is so much morale positive boost, can we hope for something what gives negative morale / mood? Some sort of meteor alien robot invaders? Perhaps they pee overall the base, or leave a slime trail, which infects and slow down dupes? More aggressive sickness stuff! Great to see that Kleiish creators are still working on ONI. Link to comment Share on other sites More sharing options...
6Havok9 Posted November 15, 2019 Share Posted November 15, 2019 12 hours ago, Xenologist said: This'll force decor bombs to be made out of golden paintings! Niobium paintings or bust. 1 1 Link to comment Share on other sites More sharing options...
wronny Posted November 15, 2019 Share Posted November 15, 2019 Anyone else encountering something like this: https://streamable.com/p9l79 in the latest build? Camille finishes deconstructing a usually quick deconstruct (here just a tile), but continues the deconstruct animation on the tile for about 5s (on fast speed) - seemingly until the animation has "finished". I've seen duplicants get stuck on "infinite" dig errands, encountered strange stutter in late game bases (taking some time between errands), but this "extended deconstruction" seems new. I have trouble recreating this my newly created preview base, but it starts to happen somewhat frequently to my LU-base duplicants after about a cycle. Link to comment Share on other sites More sharing options...
Gurgel Posted November 15, 2019 Share Posted November 15, 2019 3 hours ago, wronny said: Anyone else encountering something like this: https://streamable.com/p9l79 in the latest build? Camille finishes deconstructing a usually quick deconstruct (here just a tile), but continues the deconstruct animation on the tile for about 5s (on fast speed) - seemingly until the animation has "finished". I've seen duplicants get stuck on "infinite" dig errands, encountered strange stutter in late game bases (taking some time between errands), but this "extended deconstruction" seems new. I have trouble recreating this my newly created preview base, but it starts to happen somewhat frequently to my LU-base duplicants after about a cycle. I might have seen something like that, but I am not really sure. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 15, 2019 Author Developer Share Posted November 15, 2019 4 hours ago, wronny said: Anyone else encountering something like this: https://streamable.com/p9l79 in the latest build? We've also had trouble reproducing this. Mind posting your save? 1 Link to comment Share on other sites More sharing options...
Satyrical364 Posted November 15, 2019 Share Posted November 15, 2019 5 hours ago, wronny said: Anyone else encountering something like this: https://streamable.com/p9l79 in the latest build? Camille finishes deconstructing a usually quick deconstruct (here just a tile), but continues the deconstruct animation on the tile for about 5s (on fast speed) - seemingly until the animation has "finished". I've seen duplicants get stuck on "infinite" dig errands, encountered strange stutter in late game bases (taking some time between errands), but this "extended deconstruction" seems new. I have trouble recreating this my newly created preview base, but it starts to happen somewhat frequently to my LU-base duplicants after about a cycle. Yes I've been having this a lot. Dupes taking an excessive amount of time stuck in animation after completing construction or delivery. Here is my save. Abyss.sav 1 Link to comment Share on other sites More sharing options...
wronny Posted November 15, 2019 Share Posted November 15, 2019 51 minutes ago, Ipsquiggle said: We've also had trouble reproducing this. Mind posting your save? Sure. This time with Marie slowly deconstructing (automation) wires in the attached save. Aridio - Extended Deconstruct.sav 1 Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 15, 2019 Author Developer Share Posted November 15, 2019 @wronny @Satyrical364 Okay! There'll be a fix in the next patch. Let me know if you see the issue after that. Thanks for the saves! 7 Link to comment Share on other sites More sharing options...
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